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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
GameDatabase: Add deinterlacing mode override
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f1ca914512
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@ -34,7 +34,7 @@ namespace GameDatabase {
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enum : u32
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enum : u32
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{
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{
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GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
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GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
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GAME_DATABASE_CACHE_VERSION = 10,
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GAME_DATABASE_CACHE_VERSION = 11,
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};
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};
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static Entry* GetMutableEntry(std::string_view serial);
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static Entry* GetMutableEntry(std::string_view serial);
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@ -379,27 +379,83 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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constexpr float osd_duration = Host::OSD_INFO_DURATION;
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constexpr float osd_duration = Host::OSD_INFO_DURATION;
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if (display_active_start_offset.has_value())
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if (display_active_start_offset.has_value())
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{
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settings.display_active_start_offset = display_active_start_offset.value();
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settings.display_active_start_offset = display_active_start_offset.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: Display active start offset set to {}.", settings.display_active_start_offset);
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}
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if (display_active_end_offset.has_value())
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if (display_active_end_offset.has_value())
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{
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settings.display_active_end_offset = display_active_end_offset.value();
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settings.display_active_end_offset = display_active_end_offset.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: Display active end offset set to {}.", settings.display_active_end_offset);
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}
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if (display_line_start_offset.has_value())
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if (display_line_start_offset.has_value())
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{
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settings.display_line_start_offset = display_line_start_offset.value();
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settings.display_line_start_offset = display_line_start_offset.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: Display line start offset set to {}.", settings.display_line_start_offset);
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}
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if (display_line_end_offset.has_value())
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if (display_line_end_offset.has_value())
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{
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settings.display_line_end_offset = display_line_end_offset.value();
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settings.display_line_end_offset = display_line_end_offset.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: Display line end offset set to {}.", settings.display_line_start_offset);
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}
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if (display_deinterlacing_mode.has_value())
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{
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settings.display_deinterlacing_mode = display_deinterlacing_mode.value();
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if (display_osd_messages)
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{
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INFO_LOG("GameDB: Display deinterlacing mode set to {}.",
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Settings::GetDisplayDeinterlacingModeName(settings.display_deinterlacing_mode));
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}
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}
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if (dma_max_slice_ticks.has_value())
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if (dma_max_slice_ticks.has_value())
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{
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settings.dma_max_slice_ticks = dma_max_slice_ticks.value();
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settings.dma_max_slice_ticks = dma_max_slice_ticks.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: DMA max slice ticks set to {}.", settings.dma_max_slice_ticks);
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}
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if (dma_halt_ticks.has_value())
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if (dma_halt_ticks.has_value())
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{
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settings.dma_halt_ticks = dma_halt_ticks.value();
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settings.dma_halt_ticks = dma_halt_ticks.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: DMA halt ticks set to {}.", settings.dma_halt_ticks);
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}
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if (gpu_fifo_size.has_value())
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if (gpu_fifo_size.has_value())
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{
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settings.gpu_fifo_size = gpu_fifo_size.value();
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settings.gpu_fifo_size = gpu_fifo_size.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: GPU FIFO size set to {}.", settings.gpu_fifo_size);
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}
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if (gpu_max_run_ahead.has_value())
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if (gpu_max_run_ahead.has_value())
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{
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settings.gpu_max_run_ahead = gpu_max_run_ahead.value();
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settings.gpu_max_run_ahead = gpu_max_run_ahead.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: GPU max runahead set to {}.", settings.gpu_max_run_ahead);
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}
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if (gpu_pgxp_tolerance.has_value())
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if (gpu_pgxp_tolerance.has_value())
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{
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settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value();
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settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value();
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if (display_osd_messages)
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INFO_LOG("GameDB: GPU PGXP tolerance set to {}.", settings.gpu_pgxp_tolerance);
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}
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if (gpu_pgxp_depth_threshold.has_value())
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if (gpu_pgxp_depth_threshold.has_value())
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{
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settings.SetPGXPDepthClearThreshold(gpu_pgxp_depth_threshold.value());
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settings.SetPGXPDepthClearThreshold(gpu_pgxp_depth_threshold.value());
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if (display_osd_messages)
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INFO_LOG("GameDB: GPU depth clear threshold set to {}.", settings.GetPGXPDepthClearThreshold());
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}
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if (gpu_line_detect_mode.has_value())
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if (gpu_line_detect_mode.has_value())
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{
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settings.gpu_line_detect_mode = gpu_line_detect_mode.value();
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settings.gpu_line_detect_mode = gpu_line_detect_mode.value();
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if (display_osd_messages)
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{
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INFO_LOG("GameDB: GPU line detect mode set to {}.",
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Settings::GetLineDetectModeName(settings.gpu_line_detect_mode));
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}
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}
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if (HasTrait(Trait::ForceInterpreter))
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if (HasTrait(Trait::ForceInterpreter))
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{
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{
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@ -830,6 +886,8 @@ std::string GameDatabase::Entry::GenerateCompatibilityReport() const
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display_line_start_offset);
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display_line_start_offset);
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "Display Line End Offset"),
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "Display Line End Offset"),
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display_line_end_offset);
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display_line_end_offset);
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AppendEnumSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "Display Deinterlacing Mode"),
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&Settings::GetDisplayDeinterlacingModeDisplayName, display_deinterlacing_mode);
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "DMA Max Slice Ticks"), dma_max_slice_ticks);
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "DMA Max Slice Ticks"), dma_max_slice_ticks);
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "DMA Halt Ticks"), dma_halt_ticks);
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "DMA Halt Ticks"), dma_halt_ticks);
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU FIFO Size"), gpu_fifo_size);
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AppendIntegerSetting(ret, settings_heading, TRANSLATE_SV("GameDatabase", "GPU FIFO Size"), gpu_fifo_size);
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@ -939,6 +997,7 @@ bool GameDatabase::LoadFromCache()
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!ReadOptionalFromStream(stream.get(), &entry.display_active_end_offset) ||
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!ReadOptionalFromStream(stream.get(), &entry.display_active_end_offset) ||
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!ReadOptionalFromStream(stream.get(), &entry.display_line_start_offset) ||
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!ReadOptionalFromStream(stream.get(), &entry.display_line_start_offset) ||
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!ReadOptionalFromStream(stream.get(), &entry.display_line_end_offset) ||
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!ReadOptionalFromStream(stream.get(), &entry.display_line_end_offset) ||
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!ReadOptionalFromStream(stream.get(), &entry.display_deinterlacing_mode) ||
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!ReadOptionalFromStream(stream.get(), &entry.dma_max_slice_ticks) ||
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!ReadOptionalFromStream(stream.get(), &entry.dma_max_slice_ticks) ||
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!ReadOptionalFromStream(stream.get(), &entry.dma_halt_ticks) ||
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!ReadOptionalFromStream(stream.get(), &entry.dma_halt_ticks) ||
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!ReadOptionalFromStream(stream.get(), &entry.gpu_fifo_size) ||
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!ReadOptionalFromStream(stream.get(), &entry.gpu_fifo_size) ||
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@ -1040,6 +1099,7 @@ bool GameDatabase::SaveToCache()
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result = result && WriteOptionalToStream(stream.get(), entry.display_active_end_offset);
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result = result && WriteOptionalToStream(stream.get(), entry.display_active_end_offset);
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result = result && WriteOptionalToStream(stream.get(), entry.display_line_start_offset);
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result = result && WriteOptionalToStream(stream.get(), entry.display_line_start_offset);
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result = result && WriteOptionalToStream(stream.get(), entry.display_line_end_offset);
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result = result && WriteOptionalToStream(stream.get(), entry.display_line_end_offset);
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result = result && WriteOptionalToStream(stream.get(), entry.display_deinterlacing_mode);
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result = result && WriteOptionalToStream(stream.get(), entry.dma_max_slice_ticks);
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result = result && WriteOptionalToStream(stream.get(), entry.dma_max_slice_ticks);
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result = result && WriteOptionalToStream(stream.get(), entry.dma_halt_ticks);
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result = result && WriteOptionalToStream(stream.get(), entry.dma_halt_ticks);
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result = result && WriteOptionalToStream(stream.get(), entry.gpu_fifo_size);
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result = result && WriteOptionalToStream(stream.get(), entry.gpu_fifo_size);
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@ -1252,6 +1312,8 @@ bool GameDatabase::ParseYamlEntry(Entry* entry, const ryml::ConstNodeRef& value)
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entry->display_active_end_offset = GetOptionalTFromObject<s16>(settings, "displayActiveEndOffset");
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entry->display_active_end_offset = GetOptionalTFromObject<s16>(settings, "displayActiveEndOffset");
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entry->display_line_start_offset = GetOptionalTFromObject<s8>(settings, "displayLineStartOffset");
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entry->display_line_start_offset = GetOptionalTFromObject<s8>(settings, "displayLineStartOffset");
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entry->display_line_end_offset = GetOptionalTFromObject<s8>(settings, "displayLineEndOffset");
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entry->display_line_end_offset = GetOptionalTFromObject<s8>(settings, "displayLineEndOffset");
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entry->display_deinterlacing_mode = ParseOptionalTFromObject<DisplayDeinterlacingMode>(
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settings, "displayDeinterlacingMode", &Settings::ParseDisplayDeinterlacingMode);
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entry->dma_max_slice_ticks = GetOptionalTFromObject<u32>(settings, "dmaMaxSliceTicks");
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entry->dma_max_slice_ticks = GetOptionalTFromObject<u32>(settings, "dmaMaxSliceTicks");
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entry->dma_halt_ticks = GetOptionalTFromObject<u32>(settings, "dmaHaltTicks");
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entry->dma_halt_ticks = GetOptionalTFromObject<u32>(settings, "dmaHaltTicks");
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entry->gpu_fifo_size = GetOptionalTFromObject<u32>(settings, "gpuFIFOSize");
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entry->gpu_fifo_size = GetOptionalTFromObject<u32>(settings, "gpuFIFOSize");
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@ -79,13 +79,14 @@ struct Entry
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std::optional<s16> display_active_end_offset;
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std::optional<s16> display_active_end_offset;
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std::optional<s8> display_line_start_offset;
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std::optional<s8> display_line_start_offset;
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std::optional<s8> display_line_end_offset;
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std::optional<s8> display_line_end_offset;
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std::optional<DisplayDeinterlacingMode> display_deinterlacing_mode;
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std::optional<GPULineDetectMode> gpu_line_detect_mode;
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std::optional<u32> dma_max_slice_ticks;
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std::optional<u32> dma_max_slice_ticks;
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std::optional<u32> dma_halt_ticks;
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std::optional<u32> dma_halt_ticks;
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std::optional<u32> gpu_fifo_size;
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std::optional<u32> gpu_fifo_size;
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std::optional<u32> gpu_max_run_ahead;
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std::optional<u32> gpu_max_run_ahead;
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std::optional<float> gpu_pgxp_tolerance;
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std::optional<float> gpu_pgxp_tolerance;
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std::optional<float> gpu_pgxp_depth_threshold;
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std::optional<float> gpu_pgxp_depth_threshold;
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std::optional<GPULineDetectMode> gpu_line_detect_mode;
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std::string disc_set_name;
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std::string disc_set_name;
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std::vector<std::string> disc_set_serials;
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std::vector<std::string> disc_set_serials;
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