mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 13:55:38 +00:00
FrontendCommon: Make SDL2 dependency optional
This commit is contained in:
parent
f35970fcac
commit
9ab5212833
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@ -12,6 +12,7 @@ endif()
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# Common include/library directories on Windows.
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if(WIN32)
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set(SDL2_FOUND TRUE)
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set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/include")
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib64/SDL2.lib")
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@ -5,14 +5,21 @@ add_library(frontend-common
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icon.h
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imgui_styles.cpp
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imgui_styles.h
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sdl_audio_stream.cpp
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sdl_audio_stream.h
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sdl_controller_interface.cpp
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sdl_controller_interface.h
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sdl_initializer.cpp
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sdl_initializer.h
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)
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target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE core common imgui ${SDL2_LIBRARIES})
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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sdl_audio_stream.cpp
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sdl_audio_stream.h
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sdl_controller_interface.cpp
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sdl_controller_interface.h
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sdl_initializer.cpp
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sdl_initializer.h
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)
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target_compile_definitions(frontend-common PRIVATE "WITH_SDL2=1")
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target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES})
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endif()
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target_link_libraries(frontend-common PRIVATE core common imgui)
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@ -7,8 +7,10 @@
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#include "core/game_list.h"
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#include "core/gpu.h"
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#include "core/system.h"
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#ifdef WITH_SDL2
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#include "sdl_audio_stream.h"
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#include "sdl_controller_interface.h"
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#endif
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#include <cstring>
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Log_SetChannel(CommonHostInterface);
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@ -35,8 +37,10 @@ std::unique_ptr<AudioStream> CommonHostInterface::CreateAudioStream(AudioBackend
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case AudioBackend::Cubeb:
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return AudioStream::CreateCubebAudioStream();
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#ifdef WITH_SDL2
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case AudioBackend::SDL:
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return SDLAudioStream::Create();
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#endif
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default:
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return nullptr;
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@ -102,12 +106,28 @@ bool CommonHostInterface::HandleHostKeyEvent(HostKeyCode key, bool pressed)
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void CommonHostInterface::UpdateInputMap(SettingsInterface& si)
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{
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m_keyboard_input_handlers.clear();
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#ifdef WITH_SDL2
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g_sdl_controller_interface.ClearControllerBindings();
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#endif
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UpdateControllerInputMap(si);
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UpdateHotkeyInputMap(si);
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}
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static bool SplitBinding(const std::string& binding, std::string_view* device, std::string_view* sub_binding)
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{
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const std::string::size_type slash_pos = binding.find('/');
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if (slash_pos == std::string::npos)
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{
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Log_WarningPrintf("Malformed binding: '%s'", binding.c_str());
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return false;
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}
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*device = std::string_view(binding).substr(0, slash_pos);
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*sub_binding = std::string_view(binding).substr(slash_pos + 1);
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return true;
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}
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void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
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{
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for (u32 controller_index = 0; controller_index < 2; controller_index++)
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@ -127,7 +147,11 @@ void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
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si.GetStringList(category, TinyString::FromFormat("Button%s", button_name.c_str()));
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for (const std::string& binding : bindings)
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{
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AddButtonToInputMap(binding, [this, controller_index, button_code](bool pressed) {
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std::string_view device, button;
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if (!SplitBinding(binding, &device, &button))
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continue;
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AddButtonToInputMap(binding, device, button, [this, controller_index, button_code](bool pressed) {
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if (!m_system)
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return;
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@ -148,7 +172,11 @@ void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
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si.GetStringList(category, TinyString::FromFormat("Axis%s", axis_name.c_str()));
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for (const std::string& binding : bindings)
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{
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AddAxisToInputMap(binding, [this, controller_index, axis_code](float value) {
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std::string_view device, axis;
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if (!SplitBinding(binding, &device, &axis))
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continue;
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AddAxisToInputMap(binding, device, axis, [this, controller_index, axis_code](float value) {
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if (!m_system)
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return;
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@ -167,39 +195,40 @@ void CommonHostInterface::UpdateHotkeyInputMap(SettingsInterface& si)
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{
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const std::vector<std::string> bindings = si.GetStringList("Hotkeys", hi.name);
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for (const std::string& binding : bindings)
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AddButtonToInputMap(binding, hi.handler);
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{
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std::string_view device, button;
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if (!SplitBinding(binding, &device, &button))
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continue;
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AddButtonToInputMap(binding, device, button, hi.handler);
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}
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}
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}
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void CommonHostInterface::AddButtonToInputMap(const std::string& binding, InputButtonHandler handler)
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bool CommonHostInterface::AddButtonToInputMap(const std::string& binding, const std::string_view& device,
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const std::string_view& button, InputButtonHandler handler)
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{
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const std::string::size_type slash_pos = binding.find('/');
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if (slash_pos == std::string::npos)
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{
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Log_WarningPrintf("Malformed button binding: '%s'", binding.c_str());
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return;
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}
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const auto device = std::string_view(binding).substr(0, slash_pos);
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const auto button = std::string_view(binding).substr(slash_pos + 1);
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if (device == "Keyboard")
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{
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std::optional<int> key_id = GetHostKeyCode(button);
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if (!key_id.has_value())
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{
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Log_WarningPrintf("Unknown keyboard key in binding '%s'", binding.c_str());
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return;
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return false;
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}
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m_keyboard_input_handlers.emplace(key_id.value(), std::move(handler));
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return true;
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}
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else if (device == "Controller")
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#ifdef WITH_SDL2
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if (device == "Controller")
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{
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const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
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if (!controller_index || *controller_index < 0)
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{
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Log_WarningPrintf("Invalid controller index in button binding '%s'", binding.c_str());
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return;
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return false;
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}
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if (button.find_first_of("Button") == 0)
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@ -209,8 +238,10 @@ void CommonHostInterface::AddButtonToInputMap(const std::string& binding, InputB
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!g_sdl_controller_interface.BindControllerButton(*controller_index, *button_index, std::move(handler)))
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{
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Log_WarningPrintf("Failed to bind controller button '%s' to button", binding.c_str());
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return;
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return false;
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}
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return true;
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}
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else if (button.find_first_of("+Axis") == 0 || button.find_first_of("-Axis"))
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{
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@ -220,40 +251,32 @@ void CommonHostInterface::AddButtonToInputMap(const std::string& binding, InputB
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positive, std::move(handler)))
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{
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Log_WarningPrintf("Failed to bind controller axis '%s' to button", binding.c_str());
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return;
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return false;
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}
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return true;
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}
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else
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{
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Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
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return;
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}
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}
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else
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{
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Log_WarningPrintf("Unknown input device in button binding '%s'", binding.c_str());
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return;
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Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
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return false;
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}
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#endif
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Log_WarningPrintf("Unknown input device in button binding '%s'", binding.c_str());
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return false;
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}
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void CommonHostInterface::AddAxisToInputMap(const std::string& binding, InputAxisHandler handler)
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bool CommonHostInterface::AddAxisToInputMap(const std::string& binding, const std::string_view& device,
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const std::string_view& axis, InputAxisHandler handler)
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{
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const std::string::size_type slash_pos = binding.find('/');
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if (slash_pos == std::string::npos)
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{
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Log_WarningPrintf("Malformed axis binding: '%s'", binding.c_str());
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return;
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}
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const auto device = std::string_view(binding).substr(0, slash_pos);
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const auto axis = std::string_view(binding).substr(slash_pos + 1);
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#ifdef WITH_SDL2
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if (device == "Controller")
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{
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const std::optional<int> controller_index = StringUtil::FromChars<int>(device.substr(10));
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if (!controller_index || *controller_index < 0)
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{
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Log_WarningPrintf("Invalid controller index in axis binding '%s'", binding.c_str());
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return;
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return false;
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}
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if (axis.find_first_of("Axis") == 0)
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@ -263,20 +286,19 @@ void CommonHostInterface::AddAxisToInputMap(const std::string& binding, InputAxi
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!g_sdl_controller_interface.BindControllerAxis(*controller_index, *axis_index, std::move(handler)))
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{
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Log_WarningPrintf("Failed to bind controller axis '%s' to axi", binding.c_str());
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return;
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return false;
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}
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return true;
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}
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else
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{
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Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
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return;
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}
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}
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else
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{
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Log_WarningPrintf("Unknown input device in axis binding '%s'", binding.c_str());
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return;
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Log_WarningPrintf("Malformed controller binding '%s' in button", binding.c_str());
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return false;
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}
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#endif
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Log_WarningPrintf("Unknown input device in axis binding '%s'", binding.c_str());
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return false;
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}
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void CommonHostInterface::RegisterGeneralHotkeys()
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@ -1,14 +1,14 @@
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#pragma once
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#include "core/host_interface.h"
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#include "common/string.h"
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#include "core/host_interface.h"
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#include <atomic>
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#include <functional>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string_view>
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#include <utility>
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#include <optional>
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#include <vector>
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class CommonHostInterface : public HostInterface
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void RegisterSaveStateHotkeys();
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void UpdateControllerInputMap(SettingsInterface& si);
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void UpdateHotkeyInputMap(SettingsInterface& si);
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void AddButtonToInputMap(const std::string& binding, InputButtonHandler handler);
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void AddAxisToInputMap(const std::string& binding, InputAxisHandler handler);
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virtual bool AddButtonToInputMap(const std::string& binding, const std::string_view& device,
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const std::string_view& button, InputButtonHandler handler);
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virtual bool AddAxisToInputMap(const std::string& binding, const std::string_view& device,
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const std::string_view& axis, InputAxisHandler handler);
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HotkeyInfoList m_hotkeys;
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@ -202,7 +202,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -229,7 +229,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -259,7 +259,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -286,7 +286,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -318,7 +318,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -347,7 +347,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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@ -378,7 +378,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_SDL2=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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