Add UWP frontend

This commit is contained in:
Connor McLaughlin 2021-07-04 19:15:06 +10:00
parent b0adcb5ea6
commit 9affb035f8
64 changed files with 1988 additions and 0 deletions

376
duckstation-uwp.sln Normal file
View file

@ -0,0 +1,376 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29230.47
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glad", "dep\glad\glad.vcxproj", "{43540154-9E1E-409C-834F-B84BE5621388}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dependencies", "Dependencies", "{BA490C0E-497D-4634-A21E-E65012006385}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imgui", "dep\imgui\imgui.vcxproj", "{BB08260F-6FBC-46AF-8924-090EE71360C6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{EE054E08-3799-4A59-A422-18259C105FFD}"
ProjectSection(ProjectDependencies) = postProject
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2} = {7F909E29-4808-4BD9-A60C-56C51A3AAEC2}
{43540154-9E1E-409C-834F-B84BE5621388} = {43540154-9E1E-409C-834F-B84BE5621388}
{ED601289-AC1A-46B8-A8ED-17DB9EB73423} = {ED601289-AC1A-46B8-A8ED-17DB9EB73423}
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017} = {425D6C99-D1C8-43C2-B8AC-4D7B1D941017}
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035} = {9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}
{7FF9FDB9-D504-47DB-A16A-B08071999620} = {7FF9FDB9-D504-47DB-A16A-B08071999620}
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3} = {39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "src\core\core.vcxproj", "{868B98C8-65A1-494B-8346-250A73A48C0A}"
ProjectSection(ProjectDependencies) = postProject
{EE054E08-3799-4A59-A422-18259C105FFD} = {EE054E08-3799-4A59-A422-18259C105FFD}
{BB08260F-6FBC-46AF-8924-090EE71360C6} = {BB08260F-6FBC-46AF-8924-090EE71360C6}
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB} = {8906836E-F06E-46E8-B11A-74E5E8C7B8FB}
{ED601289-AC1A-46B8-A8ED-17DB9EB73423} = {ED601289-AC1A-46B8-A8ED-17DB9EB73423}
{09553C96-9F39-49BF-8AE6-7ACBD07C410C} = {09553C96-9F39-49BF-8AE6-7ACBD07C410C}
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035} = {9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}
{7FF9FDB9-D504-47DB-A16A-B08071999620} = {7FF9FDB9-D504-47DB-A16A-B08071999620}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stb", "dep\stb\stb.vcxproj", "{ED601289-AC1A-46B8-A8ED-17DB9EB73423}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "simpleini", "dep\simpleini\simpleini.vcxproj", "{3773F4CC-614E-4028-8595-22E08CA649E3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tinyxml2", "dep\tinyxml2\tinyxml2.vcxproj", "{933118A9-68C5-47B4-B151-B03C93961623}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minizip", "dep\minizip\minizip.vcxproj", "{8BDA439C-6358-45FB-9994-2FF083BABE06}"
ProjectSection(ProjectDependencies) = postProject
{7FF9FDB9-D504-47DB-A16A-B08071999620} = {7FF9FDB9-D504-47DB-A16A-B08071999620}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "dep\zlib\zlib.vcxproj", "{7FF9FDB9-D504-47DB-A16A-B08071999620}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchdr", "dep\libchdr\libchdr.vcxproj", "{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}"
ProjectSection(ProjectDependencies) = postProject
{DD944834-7899-4C1C-A4C1-064B5009D239} = {DD944834-7899-4C1C-A4C1-064B5009D239}
{7FF9FDB9-D504-47DB-A16A-B08071999620} = {7FF9FDB9-D504-47DB-A16A-B08071999620}
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D} = {97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libFLAC", "dep\libFLAC\libFLAC.vcxproj", "{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lzma", "dep\lzma\lzma.vcxproj", "{DD944834-7899-4C1C-A4C1-064B5009D239}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "frontend-common", "src\frontend-common\frontend-common.vcxproj", "{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}"
ProjectSection(ProjectDependencies) = postProject
{075CED82-6A20-46DF-94C7-9624AC9DDBEB} = {075CED82-6A20-46DF-94C7-9624AC9DDBEB}
{8BDA439C-6358-45FB-9994-2FF083BABE06} = {8BDA439C-6358-45FB-9994-2FF083BABE06}
{933118A9-68C5-47B4-B151-B03C93961623} = {933118A9-68C5-47B4-B151-B03C93961623}
{868B98C8-65A1-494B-8346-250A73A48C0A} = {868B98C8-65A1-494B-8346-250A73A48C0A}
{3773F4CC-614E-4028-8595-22E08CA649E3} = {3773F4CC-614E-4028-8595-22E08CA649E3}
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64} = {4BA0A6D4-3AE1-42B2-9347-096FD023FF64}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xxhash", "dep\xxhash\xxhash.vcxproj", "{09553C96-9F39-49BF-8AE6-7ACBD07C410C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scmversion", "src\scmversion\scmversion.vcxproj", "{075CED82-6A20-46DF-94C7-9624AC9DDBEB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "dep\glslang\glslang.vcxproj", "{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vulkan-loader", "dep\vulkan-loader\vulkan-loader.vcxproj", "{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vixl", "dep\vixl\vixl.vcxproj", "{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libsamplerate", "dep\libsamplerate\libsamplerate.vcxproj", "{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rcheevos", "dep\rcheevos\rcheevos.vcxproj", "{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "duckstation-uwp", "src\duckstation-uwp\duckstation-uwp.vcxproj", "{E2A6CEA9-9537-4C61-B637-81F1F17EF638}"
ProjectSection(ProjectDependencies) = postProject
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6} = {6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugUWP|ARM64 = DebugUWP|ARM64
DebugUWP|x64 = DebugUWP|x64
DebugUWP|x86 = DebugUWP|x86
ReleaseUWP|ARM64 = ReleaseUWP|ARM64
ReleaseUWP|x64 = ReleaseUWP|x64
ReleaseUWP|x86 = ReleaseUWP|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{43540154-9E1E-409C-834F-B84BE5621388}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{43540154-9E1E-409C-834F-B84BE5621388}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{43540154-9E1E-409C-834F-B84BE5621388}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{43540154-9E1E-409C-834F-B84BE5621388}.DebugUWP|x64.Build.0 = DebugUWP|x64
{43540154-9E1E-409C-834F-B84BE5621388}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{43540154-9E1E-409C-834F-B84BE5621388}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{43540154-9E1E-409C-834F-B84BE5621388}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{43540154-9E1E-409C-834F-B84BE5621388}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{43540154-9E1E-409C-834F-B84BE5621388}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{43540154-9E1E-409C-834F-B84BE5621388}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{43540154-9E1E-409C-834F-B84BE5621388}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{43540154-9E1E-409C-834F-B84BE5621388}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{BB08260F-6FBC-46AF-8924-090EE71360C6}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.DebugUWP|x64.Build.0 = DebugUWP|x64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{BB08260F-6FBC-46AF-8924-090EE71360C6}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{BB08260F-6FBC-46AF-8924-090EE71360C6}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{BB08260F-6FBC-46AF-8924-090EE71360C6}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{BB08260F-6FBC-46AF-8924-090EE71360C6}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{EE054E08-3799-4A59-A422-18259C105FFD}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{EE054E08-3799-4A59-A422-18259C105FFD}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{EE054E08-3799-4A59-A422-18259C105FFD}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{EE054E08-3799-4A59-A422-18259C105FFD}.DebugUWP|x64.Build.0 = DebugUWP|x64
{EE054E08-3799-4A59-A422-18259C105FFD}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{EE054E08-3799-4A59-A422-18259C105FFD}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{EE054E08-3799-4A59-A422-18259C105FFD}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{EE054E08-3799-4A59-A422-18259C105FFD}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{EE054E08-3799-4A59-A422-18259C105FFD}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{EE054E08-3799-4A59-A422-18259C105FFD}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{EE054E08-3799-4A59-A422-18259C105FFD}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{EE054E08-3799-4A59-A422-18259C105FFD}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{868B98C8-65A1-494B-8346-250A73A48C0A}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{868B98C8-65A1-494B-8346-250A73A48C0A}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{868B98C8-65A1-494B-8346-250A73A48C0A}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{868B98C8-65A1-494B-8346-250A73A48C0A}.DebugUWP|x64.Build.0 = DebugUWP|x64
{868B98C8-65A1-494B-8346-250A73A48C0A}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{868B98C8-65A1-494B-8346-250A73A48C0A}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{868B98C8-65A1-494B-8346-250A73A48C0A}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{868B98C8-65A1-494B-8346-250A73A48C0A}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{868B98C8-65A1-494B-8346-250A73A48C0A}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{868B98C8-65A1-494B-8346-250A73A48C0A}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{868B98C8-65A1-494B-8346-250A73A48C0A}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{868B98C8-65A1-494B-8346-250A73A48C0A}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.DebugUWP|x64.Build.0 = DebugUWP|x64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{ED601289-AC1A-46B8-A8ED-17DB9EB73423}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugUWP|x64.Build.0 = DebugUWP|x64
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{3773F4CC-614E-4028-8595-22E08CA649E3}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{3773F4CC-614E-4028-8595-22E08CA649E3}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{933118A9-68C5-47B4-B151-B03C93961623}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{933118A9-68C5-47B4-B151-B03C93961623}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{933118A9-68C5-47B4-B151-B03C93961623}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{933118A9-68C5-47B4-B151-B03C93961623}.DebugUWP|x64.Build.0 = DebugUWP|x64
{933118A9-68C5-47B4-B151-B03C93961623}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{933118A9-68C5-47B4-B151-B03C93961623}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{933118A9-68C5-47B4-B151-B03C93961623}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{933118A9-68C5-47B4-B151-B03C93961623}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{933118A9-68C5-47B4-B151-B03C93961623}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{933118A9-68C5-47B4-B151-B03C93961623}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{933118A9-68C5-47B4-B151-B03C93961623}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{933118A9-68C5-47B4-B151-B03C93961623}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{8BDA439C-6358-45FB-9994-2FF083BABE06}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.DebugUWP|x64.Build.0 = DebugUWP|x64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{8BDA439C-6358-45FB-9994-2FF083BABE06}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{8BDA439C-6358-45FB-9994-2FF083BABE06}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{8BDA439C-6358-45FB-9994-2FF083BABE06}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{8BDA439C-6358-45FB-9994-2FF083BABE06}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{7FF9FDB9-D504-47DB-A16A-B08071999620}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.DebugUWP|x64.Build.0 = DebugUWP|x64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{7FF9FDB9-D504-47DB-A16A-B08071999620}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{7FF9FDB9-D504-47DB-A16A-B08071999620}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{7FF9FDB9-D504-47DB-A16A-B08071999620}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{7FF9FDB9-D504-47DB-A16A-B08071999620}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.DebugUWP|x64.Build.0 = DebugUWP|x64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.DebugUWP|x64.Build.0 = DebugUWP|x64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{DD944834-7899-4C1C-A4C1-064B5009D239}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{DD944834-7899-4C1C-A4C1-064B5009D239}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{DD944834-7899-4C1C-A4C1-064B5009D239}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{DD944834-7899-4C1C-A4C1-064B5009D239}.DebugUWP|x64.Build.0 = DebugUWP|x64
{DD944834-7899-4C1C-A4C1-064B5009D239}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{DD944834-7899-4C1C-A4C1-064B5009D239}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{DD944834-7899-4C1C-A4C1-064B5009D239}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{DD944834-7899-4C1C-A4C1-064B5009D239}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{DD944834-7899-4C1C-A4C1-064B5009D239}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{DD944834-7899-4C1C-A4C1-064B5009D239}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{DD944834-7899-4C1C-A4C1-064B5009D239}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{DD944834-7899-4C1C-A4C1-064B5009D239}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.DebugUWP|x64.Build.0 = DebugUWP|x64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{6245DEC8-D2DA-47EE-A373-CBD6FCF3ECE6}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.DebugUWP|x64.Build.0 = DebugUWP|x64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{09553C96-9F39-49BF-8AE6-7ACBD07C410C}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.DebugUWP|x64.Build.0 = DebugUWP|x64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{075CED82-6A20-46DF-94C7-9624AC9DDBEB}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.DebugUWP|x64.Build.0 = DebugUWP|x64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.DebugUWP|x64.Build.0 = DebugUWP|x64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.DebugUWP|x64.Build.0 = DebugUWP|x64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.DebugUWP|x64.Build.0 = DebugUWP|x64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|ARM64.ActiveCfg = DebugUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|ARM64.Build.0 = DebugUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|ARM64.Deploy.0 = DebugUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|x64.ActiveCfg = DebugUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|x64.Build.0 = DebugUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|x64.Deploy.0 = DebugUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|x86.ActiveCfg = DebugUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|x86.Build.0 = DebugUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.DebugUWP|x86.Deploy.0 = DebugUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|ARM64.ActiveCfg = ReleaseUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|ARM64.Build.0 = ReleaseUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|ARM64.Deploy.0 = ReleaseUWP|ARM64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x64.ActiveCfg = ReleaseUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x64.Build.0 = ReleaseUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x64.Deploy.0 = ReleaseUWP|x64
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x86.ActiveCfg = ReleaseUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x86.Build.0 = ReleaseUWP|Win32
{E2A6CEA9-9537-4C61-B637-81F1F17EF638}.ReleaseUWP|x86.Deploy.0 = ReleaseUWP|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{43540154-9E1E-409C-834F-B84BE5621388} = {BA490C0E-497D-4634-A21E-E65012006385}
{BB08260F-6FBC-46AF-8924-090EE71360C6} = {BA490C0E-497D-4634-A21E-E65012006385}
{ED601289-AC1A-46B8-A8ED-17DB9EB73423} = {BA490C0E-497D-4634-A21E-E65012006385}
{3773F4CC-614E-4028-8595-22E08CA649E3} = {BA490C0E-497D-4634-A21E-E65012006385}
{933118A9-68C5-47B4-B151-B03C93961623} = {BA490C0E-497D-4634-A21E-E65012006385}
{8BDA439C-6358-45FB-9994-2FF083BABE06} = {BA490C0E-497D-4634-A21E-E65012006385}
{7FF9FDB9-D504-47DB-A16A-B08071999620} = {BA490C0E-497D-4634-A21E-E65012006385}
{425D6C99-D1C8-43C2-B8AC-4D7B1D941017} = {BA490C0E-497D-4634-A21E-E65012006385}
{97CBD3CB-CBC7-4D52-ABDE-F0AE7B794A5D} = {BA490C0E-497D-4634-A21E-E65012006385}
{DD944834-7899-4C1C-A4C1-064B5009D239} = {BA490C0E-497D-4634-A21E-E65012006385}
{09553C96-9F39-49BF-8AE6-7ACBD07C410C} = {BA490C0E-497D-4634-A21E-E65012006385}
{7F909E29-4808-4BD9-A60C-56C51A3AAEC2} = {BA490C0E-497D-4634-A21E-E65012006385}
{9C8DDEB0-2B8F-4F5F-BA86-127CDF27F035} = {BA490C0E-497D-4634-A21E-E65012006385}
{8906836E-F06E-46E8-B11A-74E5E8C7B8FB} = {BA490C0E-497D-4634-A21E-E65012006385}
{39F0ADFF-3A84-470D-9CF0-CA49E164F2F3} = {BA490C0E-497D-4634-A21E-E65012006385}
{4BA0A6D4-3AE1-42B2-9347-096FD023FF64} = {BA490C0E-497D-4634-A21E-E65012006385}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {26E40B32-7C1D-48D0-95F4-1A500E054028}
EndGlobalSection
EndGlobal

6
src/duckstation-uwp/.gitignore vendored Normal file
View file

@ -0,0 +1,6 @@
database/
inputprofiles/
resources/
shaders/
BundleArtifacts/
duckstation-uwp.pfx

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 725 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 725 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 529 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 892 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

View file

@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity
Name="57bcfd1f-31c1-4f8e-bf91-958732a81506"
Publisher="CN=Stenzek"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="57bcfd1f-31c1-4f8e-bf91-958732a81506" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>DuckStation</DisplayName>
<PublisherDisplayName>Stenzek</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="DuckStation.App">
<uap:VisualElements DisplayName="DuckStation" Description="A project for a C++/WinRT Universal Windows Platform (UWP) app directly implementing CoreApplication"
Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" BackgroundColor="transparent">
<uap:SplashScreen Image="Assets\SplashScreen.png" />
<uap:DefaultTile Square71x71Logo="Assets\SmallTile.png" Wide310x150Logo="Assets\WideTile.png" Square310x310Logo="Assets\LargeTile.png"/>
</uap:VisualElements>
<Extensions>
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="duckstation-disc-images">
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-cue">.cue</uap:FileType>
<uap:FileType ContentType="application/x-mame-chd">.chd</uap:FileType>
<uap:FileType ContentType="application/x-ecm">.ecm</uap:FileType>
<uap:FileType ContentType="application/x-iso9660-image">.iso</uap:FileType>
<uap:FileType ContentType="application/x-mds">.mds</uap:FileType>
<uap:FileType ContentType="application/x-psexe">.psexe</uap:FileType>
<uap:FileType ContentType="application/x-psf">.psf</uap:FileType>
<uap:FileType ContentType="application/x-psf">.minipsf</uap:FileType>
<uap:FileType ContentType="audio/x-mpegurl">.m3u</uap:FileType>
</uap:SupportedFileTypes>
<uap:DisplayName>DuckStation Disc Image</uap:DisplayName>
<uap:Logo>Assets\duck_128.png</uap:Logo>
</uap:FileTypeAssociation>
</uap:Extension>
</Extensions>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<Capability Name="codeGeneration"/>
<uap:Capability Name="removableStorage"/>
</Capabilities>
</Package>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<!--
To customize common C++/WinRT project properties:
* right-click the project node
* expand the Common Properties item
* select the C++/WinRT property page
For more advanced scenarios, and complete documentation, please see:
https://github.com/Microsoft/cppwinrt/tree/master/nuget
-->
<PropertyGroup />
<ItemDefinitionGroup />
</Project>

View file

@ -0,0 +1,211 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>false</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{e2a6cea9-9537-4c61-b637-81f1f17ef638}</ProjectGuid>
<ProjectName>duckstation-uwp</ProjectName>
<RootNamespace>DuckStationUWP</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.19041.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.17134.0</WindowsTargetPlatformMinVersion>
<CppWinRTGenerateWindowsMetadata>false</CppWinRTGenerateWindowsMetadata>
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>false</CppWinRTRootNamespaceAutoMerge>
</PropertyGroup>
<PropertyGroup>
<IntDir>$(SolutionDir)build\$(Configuration)-$(Platform)\$(ProjectName)\</IntDir>
<OutDir>$(SolutionDir)build\$(Configuration)-$(Platform)\$(ProjectName)\</OutDir>
<GenerateProjectSpecificOutputFolder>false</GenerateProjectSpecificOutputFolder>
<TargetName>$(ProjectName)</TargetName>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled>
<PackageCertificateKeyFile>duckstation-uwp.pfx</PackageCertificateKeyFile>
<AppxPackageSigningTimestampDigestAlgorithm>SHA256</AppxPackageSigningTimestampDigestAlgorithm>
<AppxAutoIncrementPackageRevision>False</AppxAutoIncrementPackageRevision>
<AppxSymbolPackageEnabled>False</AppxSymbolPackageEnabled>
<GenerateTestArtifacts>True</GenerateTestArtifacts>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>x64</AppxBundlePlatforms>
<HoursBetweenUpdateChecks>0</HoursBetweenUpdateChecks>
</PropertyGroup>
<Import Project="..\..\dep\msvc\vsprops\Toolkit.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
</ImportGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;WINRT_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Base.props" />
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\duck_128.png" />
<Image Include="Assets\LargeTile.scale-100.png" />
<Image Include="Assets\LargeTile.scale-125.png" />
<Image Include="Assets\LargeTile.scale-150.png" />
<Image Include="Assets\LargeTile.scale-200.png" />
<Image Include="Assets\LargeTile.scale-400.png" />
<Image Include="Assets\LockScreenLogo.scale-200.png" />
<Image Include="Assets\SmallTile.scale-100.png" />
<Image Include="Assets\SmallTile.scale-125.png" />
<Image Include="Assets\SmallTile.scale-150.png" />
<Image Include="Assets\SmallTile.scale-200.png" />
<Image Include="Assets\SmallTile.scale-400.png" />
<Image Include="Assets\SplashScreen.scale-100.png" />
<Image Include="Assets\SplashScreen.scale-125.png" />
<Image Include="Assets\SplashScreen.scale-150.png" />
<Image Include="Assets\SplashScreen.scale-200.png" />
<Image Include="Assets\SplashScreen.scale-400.png" />
<Image Include="Assets\Square150x150Logo.scale-100.png" />
<Image Include="Assets\Square150x150Logo.scale-125.png" />
<Image Include="Assets\Square150x150Logo.scale-150.png" />
<Image Include="Assets\Square150x150Logo.scale-200.png" />
<Image Include="Assets\Square150x150Logo.scale-400.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-16.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-24.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-256.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-32.png" />
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-48.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-16.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-256.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-32.png" />
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-48.png" />
<Image Include="Assets\Square44x44Logo.scale-100.png" />
<Image Include="Assets\Square44x44Logo.scale-125.png" />
<Image Include="Assets\Square44x44Logo.scale-150.png" />
<Image Include="Assets\Square44x44Logo.scale-200.png" />
<Image Include="Assets\Square44x44Logo.scale-400.png" />
<Image Include="Assets\Square44x44Logo.targetsize-16.png" />
<Image Include="Assets\Square44x44Logo.targetsize-24.png" />
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Image Include="Assets\Square44x44Logo.targetsize-256.png" />
<Image Include="Assets\Square44x44Logo.targetsize-32.png" />
<Image Include="Assets\Square44x44Logo.targetsize-48.png" />
<Image Include="Assets\StoreLogo.scale-100.png" />
<Image Include="Assets\StoreLogo.scale-125.png" />
<Image Include="Assets\StoreLogo.scale-150.png" />
<Image Include="Assets\StoreLogo.scale-200.png" />
<Image Include="Assets\StoreLogo.scale-400.png" />
<Image Include="Assets\Wide310x150Logo.scale-200.png" />
<Image Include="Assets\WideTile.scale-100.png" />
<Image Include="Assets\WideTile.scale-125.png" />
<Image Include="Assets\WideTile.scale-150.png" />
<Image Include="Assets\WideTile.scale-200.png" />
<Image Include="Assets\WideTile.scale-400.png" />
<Image Include="resources\address-book-new.png" />
<Image Include="resources\applications-system.png" />
<Image Include="resources\duck.png" />
<Image Include="resources\flag-eu.png" />
<Image Include="resources\flag-jp.png" />
<Image Include="resources\flag-uc.png" />
<Image Include="resources\media-cdrom.png" />
<Image Include="resources\multimedia-player.png" />
<Image Include="resources\star-0.png" />
<Image Include="resources\star-1.png" />
<Image Include="resources\star-2.png" />
<Image Include="resources\star-3.png" />
<Image Include="resources\star-4.png" />
<Image Include="resources\star-5.png" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="uwp_host_interface.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="database\gamedb.json">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="database\gamesettings.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="duckstation-uwp.pfx" />
<None Include="inputprofiles\DualShock 4.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="inputprofiles\Keyboard (No Numpad).ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="inputprofiles\Keyboard.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="inputprofiles\PlayStation Classic Controller.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="inputprofiles\Xbox Controller.ini">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="packages.config" />
<None Include="PropertySheet.props" />
<None Include="shaders\Cccalibrator.glsl">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="shaders\dolphinfx\bloom.glsl">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="shaders\dolphinfx\celshading.glsl">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="shaders\dolphinfx\scanlines.glsl">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="shaders\simple-brightness.glsl">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="shaders\simple-gamma.glsl">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="shaders\simple-sharpen.glsl">
<DeploymentContent>true</DeploymentContent>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="uwp_host_interface.h" />
<ClInclude Include="uwp_key_map.h" />
</ItemGroup>
<ItemGroup>
<Font Include="resources\fa-solid-900.ttf" />
</ItemGroup>
<ItemGroup>
<Text Include="database\chtdb.txt" />
<Text Include="database\gamecontrollerdb.txt" />
</ItemGroup>
<ItemGroup>
<Xml Include="database\compatibility.xml" />
</ItemGroup>
<ItemGroup>
<CommonDataFiles Include="$(SolutionDir)data\**\*.*">
<InProject>false</InProject>
</CommonDataFiles>
</ItemGroup>
<Target Name="CopyCommonDataFiles" BeforeTargets="PrepareForBuild" Inputs="@(CommonDataFiles)" Outputs="@(CommonDataFiles -> '$(ProjectDir)%(RecursiveDir)%(Filename)%(Extension)')">
<Message Text="Copying common data files" Importance="High" />
<Copy SourceFiles="@(CommonDataFiles)" DestinationFolder="$(ProjectDir)\%(RecursiveDir)" SkipUnchangedFiles="true" />
</Target>
<Import Project="..\frontend-common\frontend-common.props" />
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>$(RootBuildDir)frontend-common\frontend-common.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>

View file

@ -0,0 +1,304 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="uwp_host_interface.cpp" />
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Wide310x150Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square150x150Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\LockScreenLogo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\duck_128.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallTile.scale-100.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallTile.scale-125.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallTile.scale-150.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallTile.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SmallTile.scale-400.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square150x150Logo.scale-100.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square150x150Logo.scale-125.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square150x150Logo.scale-150.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square150x150Logo.scale-400.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideTile.scale-100.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideTile.scale-125.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideTile.scale-150.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideTile.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\WideTile.scale-400.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\LargeTile.scale-100.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\LargeTile.scale-125.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\LargeTile.scale-150.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\LargeTile.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\LargeTile.scale-400.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.scale-100.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.scale-125.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.scale-150.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.scale-400.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-16.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-24.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-32.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-48.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-256.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-16.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-32.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-48.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-unplated_targetsize-256.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-16.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-24.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-32.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-48.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.altform-lightunplated_targetsize-256.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-100.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-125.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-150.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-400.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.scale-100.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.scale-125.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.scale-150.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\StoreLogo.scale-400.png">
<Filter>Assets</Filter>
</Image>
<Image Include="resources\address-book-new.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\applications-system.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\duck.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\flag-eu.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\flag-jp.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\flag-uc.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\media-cdrom.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\multimedia-player.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\star-0.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\star-1.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\star-2.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\star-3.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\star-4.png">
<Filter>Data\resources</Filter>
</Image>
<Image Include="resources\star-5.png">
<Filter>Data\resources</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<Filter Include="Assets">
<UniqueIdentifier>{db9086fe-bacc-4437-8272-1aa6642082db}</UniqueIdentifier>
</Filter>
<Filter Include="Data">
<UniqueIdentifier>{fa7724ab-a364-49f2-9cdb-11307aa3f63e}</UniqueIdentifier>
</Filter>
<Filter Include="Data\resources">
<UniqueIdentifier>{8eda719e-58c6-484f-b00f-90ee69cd6cb5}</UniqueIdentifier>
</Filter>
<Filter Include="Data\shaders">
<UniqueIdentifier>{1d471d6d-942e-4e06-9b74-36c5620c9d43}</UniqueIdentifier>
</Filter>
<Filter Include="Data\inputprofiles">
<UniqueIdentifier>{bf7c6843-57df-4e82-bf4e-7ffea724e92d}</UniqueIdentifier>
</Filter>
<Filter Include="Data\database">
<UniqueIdentifier>{26b9c7e0-8acd-44be-848e-7da8e32238fa}</UniqueIdentifier>
</Filter>
<Filter Include="Data\shaders\dolphinfx">
<UniqueIdentifier>{1c1f164b-4184-422c-8d95-9c4cbb6a21eb}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="PropertySheet.props" />
<None Include="packages.config" />
<None Include="database\gamedb.json">
<Filter>Data\database</Filter>
</None>
<None Include="database\gamesettings.ini">
<Filter>Data\database</Filter>
</None>
<None Include="shaders\Cccalibrator.glsl">
<Filter>Data\shaders</Filter>
</None>
<None Include="shaders\simple-brightness.glsl">
<Filter>Data\shaders</Filter>
</None>
<None Include="shaders\simple-gamma.glsl">
<Filter>Data\shaders</Filter>
</None>
<None Include="shaders\simple-sharpen.glsl">
<Filter>Data\shaders</Filter>
</None>
<None Include="shaders\dolphinfx\bloom.glsl">
<Filter>Data\shaders\dolphinfx</Filter>
</None>
<None Include="shaders\dolphinfx\celshading.glsl">
<Filter>Data\shaders\dolphinfx</Filter>
</None>
<None Include="shaders\dolphinfx\scanlines.glsl">
<Filter>Data\shaders\dolphinfx</Filter>
</None>
<None Include="inputprofiles\Keyboard.ini">
<Filter>Data\inputprofiles</Filter>
</None>
<None Include="inputprofiles\PlayStation Classic Controller.ini">
<Filter>Data\inputprofiles</Filter>
</None>
<None Include="inputprofiles\Xbox Controller.ini">
<Filter>Data\inputprofiles</Filter>
</None>
<None Include="inputprofiles\DualShock 4.ini">
<Filter>Data\inputprofiles</Filter>
</None>
<None Include="inputprofiles\Keyboard (No Numpad).ini">
<Filter>Data\inputprofiles</Filter>
</None>
<None Include="duckstation-uwp.pfx" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="uwp_host_interface.h" />
<ClInclude Include="uwp_key_map.h" />
</ItemGroup>
<ItemGroup>
<Font Include="resources\fa-solid-900.ttf">
<Filter>Data\resources</Filter>
</Font>
</ItemGroup>
<ItemGroup>
<Text Include="database\gamecontrollerdb.txt">
<Filter>Data\database</Filter>
</Text>
<Text Include="database\chtdb.txt">
<Filter>Data\database</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<Xml Include="database\compatibility.xml">
<Filter>Data\database</Filter>
</Xml>
</ItemGroup>
</Project>

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.210505.3" targetFramework="native" />
</packages>

View file

@ -0,0 +1,753 @@
#include "uwp_host_interface.h"
#include "common/assert.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/controller.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/system.h"
#include "frontend-common/controller_interface.h"
#include "frontend-common/d3d11_host_display.h"
#include "frontend-common/d3d12_host_display.h"
#include "frontend-common/fullscreen_ui.h"
#include "frontend-common/icon.h"
#include "frontend-common/imgui_styles.h"
#include "frontend-common/ini_settings_interface.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_stdlib.h"
#include "uwp_key_map.h"
#include <cinttypes>
#include <cmath>
Log_SetChannel(UWPHostInterface);
#include <gamingdeviceinformation.h>
#include <winrt/Windows.Graphics.Display.Core.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.System.Profile.h>
static bool IsRunningOnXbox()
{
const auto version_info = winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo();
const auto device_family = version_info.DeviceFamily();
return (device_family == L"Windows.Xbox");
}
UWPHostInterface::UWPHostInterface() = default;
UWPHostInterface::~UWPHostInterface() = default;
winrt::Windows::ApplicationModel::Core::IFrameworkView UWPHostInterface::CreateView()
{
return *this;
}
void UWPHostInterface::Initialize(const winrt::Windows::ApplicationModel::Core::CoreApplicationView& a)
{
winrt::Windows::ApplicationModel::Core::CoreApplication::Suspending({this, &UWPHostInterface::OnSuspending});
winrt::Windows::ApplicationModel::Core::CoreApplication::Resuming({this, &UWPHostInterface::OnResuming});
}
void UWPHostInterface::Load(const winrt::hstring&) {}
void UWPHostInterface::Uninitialize() {}
const char* UWPHostInterface::GetFrontendName() const
{
return "DuckStation UWP Frontend";
}
bool UWPHostInterface::Initialize()
{
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEBUG);
if (!SetDirectories())
return false;
m_settings_interface = std::make_unique<INISettingsInterface>(GetSettingsFileName());
m_flags.force_fullscreen_ui = true;
m_fullscreen_ui_enabled = true;
if (!CommonHostInterface::Initialize())
return false;
SetImGuiKeyMap();
const bool start_fullscreen = m_flags.start_fullscreen || g_settings.start_fullscreen;
if (!CreateDisplay(start_fullscreen))
{
Log_ErrorPrintf("Failed to create host display");
return false;
}
return true;
}
void UWPHostInterface::Shutdown()
{
DestroyDisplay();
CommonHostInterface::Shutdown();
}
void UWPHostInterface::SetDefaultSettings(SettingsInterface& si)
{
CommonHostInterface::SetDefaultSettings(si);
si.SetStringValue("CPU", "FastmemMode", "LUT");
si.SetStringValue("Main", "ControllerBackend", "XInput");
si.AddToStringList("GameList", "RecursivePaths", GetUserDirectoryRelativePath("games").c_str());
if (IsRunningOnXbox())
SetDefaultSettingsForXbox(si);
}
bool UWPHostInterface::CreateDisplay(bool fullscreen)
{
Assert(!m_display);
m_appview = winrt::Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
m_appview.PreferredLaunchWindowingMode(
fullscreen ? winrt::Windows::UI::ViewManagement::ApplicationViewWindowingMode::FullScreen :
winrt::Windows::UI::ViewManagement::ApplicationViewWindowingMode::Auto);
m_window.Activate();
const auto di = winrt::Windows::Graphics::Display::DisplayInformation::GetForCurrentView();
const auto hdi = winrt::Windows::Graphics::Display::Core::HdmiDisplayInformation::GetForCurrentView();
const s32 resolution_scale = static_cast<s32>(di.ResolutionScale());
WindowInfo wi;
wi.type = WindowInfo::Type::WinRT;
wi.window_handle = winrt::get_unknown(m_window);
wi.surface_scale = static_cast<float>(resolution_scale) / 100.0f;
wi.surface_width = static_cast<u32>(m_window.Bounds().Width * wi.surface_scale);
wi.surface_height = static_cast<s32>(m_window.Bounds().Height * wi.surface_scale);
if (hdi)
{
try
{
const auto dm = hdi.GetCurrentDisplayMode();
const u32 hdmi_width = dm.ResolutionWidthInRawPixels();
const u32 hdmi_height = dm.ResolutionHeightInRawPixels();
wi.surface_refresh_rate = static_cast<float>(dm.RefreshRate());
Log_InfoPrintf("HDMI mode: %ux%u @ %.2f hz", hdmi_width, hdmi_height, wi.surface_refresh_rate);
// If we're running on Xbox, use the HDMI mode instead of the CoreWindow size.
// In UWP, the CoreWindow is always 1920x1080, even when running at 4K.
if (IsRunningOnXbox())
{
GAMING_DEVICE_MODEL_INFORMATION gdinfo = {};
if (SUCCEEDED(GetGamingDeviceModelInformation(&gdinfo)) && gdinfo.vendorId == GAMING_DEVICE_VENDOR_ID_MICROSOFT)
{
if (gdinfo.deviceId != GAMING_DEVICE_DEVICE_ID_XBOX_ONE)
{
Log_InfoPrintf("Overriding core window size %ux%u with HDMI size %ux%u", wi.surface_width,
wi.surface_height, hdmi_width, hdmi_height);
wi.surface_scale *= static_cast<float>(hdmi_width) / static_cast<float>(wi.surface_width);
wi.surface_width = hdmi_width;
wi.surface_height = hdmi_height;
}
}
}
}
catch (const winrt::hresult_error&)
{
}
}
if (g_settings.gpu_renderer == GPURenderer::HardwareD3D12)
m_display = std::make_unique<FrontendCommon::D3D12HostDisplay>();
else
m_display = std::make_unique<FrontendCommon::D3D11HostDisplay>();
if (!m_display->CreateRenderDevice(wi, g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation) ||
!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
g_settings.gpu_threaded_presentation) ||
!CreateHostDisplayResources())
{
m_display->DestroyRenderDevice();
m_display.reset();
ReportError("Failed to create/initialize display render device");
return false;
}
if (!CreateHostDisplayResources())
Log_WarningPrint("Failed to create host display resources");
Log_InfoPrintf("Host display initialized at %ux%u resolution", m_display->GetWindowWidth(),
m_display->GetWindowHeight());
return true;
}
void UWPHostInterface::DestroyDisplay()
{
ReleaseHostDisplayResources();
if (m_display)
m_display->DestroyRenderDevice();
m_display.reset();
}
bool UWPHostInterface::AcquireHostDisplay()
{
return true;
}
void UWPHostInterface::ReleaseHostDisplay()
{
// restore vsync, since we don't want to burn cycles at the menu
m_display->SetVSync(true);
}
void UWPHostInterface::PollAndUpdate()
{
CommonHostInterface::PollAndUpdate();
ImGuiIO& io = ImGui::GetIO();
if (m_text_input_requested != io.WantTextInput)
{
const bool activate = io.WantTextInput;
Log_InfoPrintf("%s input pane...", activate ? "showing" : "hiding");
m_text_input_requested = activate;
m_dispatcher.RunAsync(winrt::Windows::UI::Core::CoreDispatcherPriority::Normal, [this, activate]() {
const auto input_pane = winrt::Windows::UI::ViewManagement::InputPane::GetForCurrentView();
if (input_pane)
{
if (activate)
input_pane.TryShow();
else
input_pane.TryHide();
}
});
}
}
void UWPHostInterface::RequestExit()
{
m_shutdown_flag.store(true);
m_dispatcher.RunAsync(winrt::Windows::UI::Core::CoreDispatcherPriority::Normal,
[this]() { winrt::Windows::ApplicationModel::Core::CoreApplication::Exit(); });
}
void UWPHostInterface::Run()
{
if (!Initialize())
{
Shutdown();
return;
}
m_emulation_thread = std::thread(&UWPHostInterface::EmulationThreadEntryPoint, this);
m_dispatcher.ProcessEvents(winrt::Windows::UI::Core::CoreProcessEventsOption::ProcessUntilQuit);
m_shutdown_flag.store(true);
m_emulation_thread.join();
}
void UWPHostInterface::EmulationThreadEntryPoint()
{
if (m_fullscreen_ui_enabled)
{
FullscreenUI::SetDebugMenuAllowed(true);
FullscreenUI::QueueGameListRefresh();
}
// process events to pick up controllers before updating input map
PollAndUpdate();
UpdateInputMap();
if (m_was_running_on_suspend && ShouldSaveResumeState())
ResumeSystemFromMostRecentState();
while (!m_shutdown_flag.load())
{
RunCallbacks();
PollAndUpdate();
ImGui::NewFrame();
if (System::IsRunning())
{
if (m_display_all_frames)
System::RunFrame();
else
System::RunFrames();
UpdateControllerMetaState();
if (m_frame_step_request)
{
m_frame_step_request = false;
PauseSystem(true);
}
}
// rendering
{
DrawImGuiWindows();
ImGui::Render();
ImGui::EndFrame();
m_display->Render();
if (System::IsRunning())
{
System::UpdatePerformanceCounters();
if (m_throttler_enabled)
System::Throttle();
}
}
}
// Save state on exit so it can be resumed
if (!System::IsShutdown())
PowerOffSystem(ShouldSaveResumeState());
}
void UWPHostInterface::ReportMessage(const char* message)
{
Log_InfoPrint(message);
AddOSDMessage(message, 10.0f);
}
void UWPHostInterface::ReportError(const char* message)
{
Log_ErrorPrint(message);
if (!m_display)
return;
const bool was_in_frame = GImGui->FrameCount != GImGui->FrameCountEnded;
if (was_in_frame)
ImGui::EndFrame();
bool done = false;
while (!done)
{
RunCallbacks();
PollAndUpdate();
if (m_fullscreen_ui_enabled)
FullscreenUI::SetImGuiNavInputs();
ImGui::NewFrame();
done = FullscreenUI::DrawErrorWindow(message);
ImGui::EndFrame();
m_display->Render();
}
if (was_in_frame)
ImGui::NewFrame();
}
bool UWPHostInterface::ConfirmMessage(const char* message)
{
Log_InfoPrintf("Confirm: %s", message);
if (!m_display)
return true;
const bool was_in_frame = GImGui->FrameCount != GImGui->FrameCountEnded;
if (was_in_frame)
ImGui::EndFrame();
bool done = false;
bool result = true;
while (!done)
{
RunCallbacks();
PollAndUpdate();
if (m_fullscreen_ui_enabled)
FullscreenUI::SetImGuiNavInputs();
ImGui::NewFrame();
done = FullscreenUI::DrawConfirmWindow(message, &result);
ImGui::EndFrame();
m_display->Render();
}
if (was_in_frame)
ImGui::NewFrame();
return result;
}
void UWPHostInterface::RunLater(std::function<void()> callback)
{
std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
m_queued_callbacks.push_back(std::move(callback));
}
bool UWPHostInterface::IsFullscreen() const
{
return m_appview.IsFullScreenMode();
}
bool UWPHostInterface::SetFullscreen(bool enabled)
{
m_dispatcher.RunAsync(winrt::Windows::UI::Core::CoreDispatcherPriority::Normal, [this, enabled]() {
if (enabled)
m_appview.TryEnterFullScreenMode();
else
m_appview.ExitFullScreenMode();
});
return true;
}
void UWPHostInterface::RunCallbacks()
{
std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
while (!m_queued_callbacks.empty())
{
auto callback = std::move(m_queued_callbacks.front());
m_queued_callbacks.pop_front();
lock.unlock();
callback();
lock.lock();
}
}
void UWPHostInterface::SetWindow(const winrt::Windows::UI::Core::CoreWindow& window)
{
m_window = window;
m_dispatcher = m_window.Dispatcher();
window.Closed({this, &UWPHostInterface::OnClosed});
window.SizeChanged({this, &UWPHostInterface::OnSizeChanged});
window.KeyDown({this, &UWPHostInterface::OnKeyDown});
window.KeyUp({this, &UWPHostInterface::OnKeyUp});
window.CharacterReceived({this, &UWPHostInterface::OnCharacterReceived});
window.PointerPressed({this, &UWPHostInterface::OnPointerPressed});
window.PointerReleased({this, &UWPHostInterface::OnPointerPressed});
window.PointerMoved({this, &UWPHostInterface::OnPointerMoved});
window.PointerWheelChanged({this, &UWPHostInterface::OnPointerWheelChanged});
}
bool UWPHostInterface::SetDirectories()
{
const auto install_location = winrt::Windows::ApplicationModel::Package::Current().InstalledLocation();
m_program_directory = StringUtil::WideStringToUTF8String(install_location.Path());
if (m_program_directory.empty())
{
Log_ErrorPrintf("Failed to get install location");
return false;
}
Log_InfoPrintf("Program directory: %s", m_program_directory.c_str());
const auto local_location = winrt::Windows::Storage::ApplicationData::Current().LocalFolder();
m_user_directory = StringUtil::WideStringToUTF8String(local_location.Path());
if (m_user_directory.empty())
{
Log_ErrorPrintf("Failed to get user directory");
return false;
}
Log_InfoPrintf("User directory: %s", m_user_directory.c_str());
return true;
}
void UWPHostInterface::OnSuspending(const IInspectable&,
const winrt::Windows::ApplicationModel::SuspendingEventArgs& args)
{
if (IsEmulationThreadRunning())
{
RunLater([this]() {
if (ShouldSaveResumeState())
SaveResumeSaveState();
m_was_running_on_suspend.store(System::IsRunning());
PauseSystem(true);
m_suspend_sync_event.Signal();
});
m_suspend_sync_event.Wait();
}
}
void UWPHostInterface::OnResuming(const IInspectable&, const IInspectable&)
{
if (IsEmulationThreadRunning())
{
if (m_was_running_on_suspend.load())
RunLater([this]() { PauseSystem(false); });
}
else
{
RunLater([this]() {
if (ShouldSaveResumeState())
ResumeSystemFromMostRecentState();
});
}
}
void UWPHostInterface::OnClosed(const IInspectable&, const winrt::Windows::UI::Core::CoreWindowEventArgs& args)
{
if (IsEmulationThreadRunning())
{
m_shutdown_flag.store(true);
m_emulation_thread.join();
}
args.Handled(true);
}
void UWPHostInterface::OnSizeChanged(const IInspectable&,
const winrt::Windows::UI::Core::WindowSizeChangedEventArgs& args)
{
const auto size = args.Size();
const s32 width = static_cast<s32>(size.Width * m_display->GetWindowScale());
const s32 height = static_cast<s32>(size.Height * m_display->GetWindowScale());
if (IsEmulationThreadRunning())
{
RunLater([this, width, height]() {
m_display->ResizeRenderWindow(width, height);
OnHostDisplayResized();
});
}
args.Handled(true);
}
void UWPHostInterface::OnKeyDown(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args)
{
const auto status = args.KeyStatus();
if (!status.WasKeyDown && !status.IsKeyReleased && IsEmulationThreadRunning())
{
const HostKeyCode code = static_cast<HostKeyCode>(args.VirtualKey());
RunLater([this, code]() {
ImGuiIO& io = ImGui::GetIO();
if (code < countof(io.KeysDown))
io.KeysDown[code] = true;
if (!io.WantCaptureKeyboard)
HandleHostKeyEvent(code, 0, true);
});
}
args.Handled(true);
}
void UWPHostInterface::OnKeyUp(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args)
{
const auto status = args.KeyStatus();
if (status.WasKeyDown && status.IsKeyReleased && IsEmulationThreadRunning())
{
const HostKeyCode code = static_cast<HostKeyCode>(args.VirtualKey());
RunLater([this, code]() {
ImGuiIO& io = ImGui::GetIO();
if (code < countof(io.KeysDown))
io.KeysDown[code] = false;
if (!io.WantCaptureKeyboard)
HandleHostKeyEvent(code, 0, false);
});
}
args.Handled(true);
}
void UWPHostInterface::OnCharacterReceived(const IInspectable&,
const winrt::Windows::UI::Core::CharacterReceivedEventArgs& args)
{
if (IsEmulationThreadRunning())
{
const u32 code = args.KeyCode();
RunLater([this, code]() { ImGui::GetIO().AddInputCharacter(code); });
}
args.Handled(true);
}
void UWPHostInterface::OnPointerPressed(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
if (pointer.PointerDevice().PointerDeviceType() == winrt::Windows::Devices::Input::PointerDeviceType::Mouse)
UpdateMouseButtonState(pointer);
args.Handled(true);
}
void UWPHostInterface::OnPointerReleased(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
if (pointer.PointerDevice().PointerDeviceType() == winrt::Windows::Devices::Input::PointerDeviceType::Mouse)
UpdateMouseButtonState(pointer);
args.Handled(true);
}
void UWPHostInterface::OnPointerMoved(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
if (pointer.PointerDevice().PointerDeviceType() == winrt::Windows::Devices::Input::PointerDeviceType::Mouse)
{
const auto pos = pointer.Position();
const float x = pos.X * m_display->GetWindowScale();
const float y = pos.Y * m_display->GetWindowScale();
if (IsEmulationThreadRunning())
{
RunLater([this, x, y]() {
m_display->SetMousePosition(static_cast<s32>(x), static_cast<s32>(y));
if (ImGui::GetCurrentContext())
{
ImGuiIO& io = ImGui::GetIO();
io.MousePos.x = x;
io.MousePos.y = y;
}
});
}
UpdateMouseButtonState(pointer);
}
args.Handled(true);
}
void UWPHostInterface::OnPointerWheelChanged(const IInspectable&,
const winrt::Windows::UI::Core::PointerEventArgs& args)
{
const auto pointer = args.CurrentPoint();
const auto properties = pointer.Properties();
const s32 delta = properties.MouseWheelDelta();
const bool horizontal = properties.IsHorizontalMouseWheel();
if (IsEmulationThreadRunning())
{
RunLater([this, delta, horizontal]() {
if (ImGui::GetCurrentContext())
{
ImGuiIO& io = ImGui::GetIO();
const float dw = static_cast<float>(std::clamp<s32>(delta, -1, 1));
if (horizontal)
io.MouseWheelH = dw;
else
io.MouseWheel = dw;
}
});
}
args.Handled(true);
}
void UWPHostInterface::UpdateMouseButtonState(const winrt::Windows::UI::Input::PointerPoint& point)
{
const auto properties = point.Properties();
const bool states[3] = {properties.IsLeftButtonPressed(), properties.IsRightButtonPressed(),
properties.IsMiddleButtonPressed()};
if (IsEmulationThreadRunning())
{
RunLater([this, states]() {
if (!ImGui::GetCurrentContext())
return;
ImGuiIO& io = ImGui::GetIO();
for (u32 i = 0; i < countof(states); i++)
{
if (io.MouseDown[i] == states[i])
continue;
io.MouseDown[i] = states[i];
HandleHostMouseEvent(static_cast<HostMouseButton>(i), states[i]);
}
});
}
}
std::optional<CommonHostInterface::HostKeyCode> UWPHostInterface::GetHostKeyCode(const std::string_view key_code) const
{
for (const auto& it : s_key_map)
{
if (key_code.compare(it.second) == 0)
return static_cast<HostKeyCode>(it.first);
}
return std::nullopt;
}
const char* UWPHostInterface::GetKeyCodeName(int key_code)
{
const auto it = s_key_map.find(key_code);
return (it != s_key_map.end()) ? it->second : nullptr;
}
void UWPHostInterface::SetImGuiKeyMap()
{
using namespace winrt::Windows::System;
ImGuiIO& io = ImGui::GetIO();
io.KeyMap[ImGuiKey_Tab] = static_cast<int>(VirtualKey::Tab);
io.KeyMap[ImGuiKey_LeftArrow] = static_cast<int>(VirtualKey::Left);
io.KeyMap[ImGuiKey_RightArrow] = static_cast<int>(VirtualKey::Right);
io.KeyMap[ImGuiKey_UpArrow] = static_cast<int>(VirtualKey::Up);
io.KeyMap[ImGuiKey_DownArrow] = static_cast<int>(VirtualKey::Down);
io.KeyMap[ImGuiKey_PageUp] = static_cast<int>(VirtualKey::PageUp);
io.KeyMap[ImGuiKey_PageDown] = static_cast<int>(VirtualKey::PageDown);
io.KeyMap[ImGuiKey_Home] = static_cast<int>(VirtualKey::Home);
io.KeyMap[ImGuiKey_End] = static_cast<int>(VirtualKey::End);
io.KeyMap[ImGuiKey_Insert] = static_cast<int>(VirtualKey::Insert);
io.KeyMap[ImGuiKey_Delete] = static_cast<int>(VirtualKey::Delete);
io.KeyMap[ImGuiKey_Backspace] = static_cast<int>(VirtualKey::Back);
io.KeyMap[ImGuiKey_Space] = static_cast<int>(VirtualKey::Space);
io.KeyMap[ImGuiKey_Enter] = static_cast<int>(VirtualKey::Enter);
io.KeyMap[ImGuiKey_Escape] = static_cast<int>(VirtualKey::Escape);
io.KeyMap[ImGuiKey_A] = static_cast<int>(VirtualKey::A);
io.KeyMap[ImGuiKey_C] = static_cast<int>(VirtualKey::C);
io.KeyMap[ImGuiKey_V] = static_cast<int>(VirtualKey::V);
io.KeyMap[ImGuiKey_X] = static_cast<int>(VirtualKey::X);
io.KeyMap[ImGuiKey_Y] = static_cast<int>(VirtualKey::Y);
io.KeyMap[ImGuiKey_Z] = static_cast<int>(VirtualKey::Z);
}
void UWPHostInterface::SetDefaultSettingsForXbox(SettingsInterface& si)
{
si.SetStringValue("GPU", "Renderer", "D3D12");
si.SetBoolValue("Main", "SyncToHostRefreshRate", true);
si.SetBoolValue("Display", "VSync", true);
si.SetBoolValue("Display", "DisplayAllFrames", true);
si.SetFloatValue("Display", "MaxFPS", 60.0f);
// Set up an analog controller in port 1.
si.SetStringValue("Controller1", "Type", "AnalogController");
si.SetStringValue("Controller1", "ButtonUp", "Controller0/Button11");
si.SetStringValue("Controller1", "ButtonDown", "Controller0/Button12");
si.SetStringValue("Controller1", "ButtonLeft", "Controller0/Button13");
si.SetStringValue("Controller1", "ButtonRight", "Controller0/Button14");
si.SetStringValue("Controller1", "ButtonStart", "Controller0/Button6");
si.SetStringValue("Controller1", "ButtonTriangle", "Controller0/Button3");
si.SetStringValue("Controller1", "ButtonCross", "Controller0/Button0");
si.SetStringValue("Controller1", "ButtonCircle", "Controller0/Button1");
si.SetStringValue("Controller1", "ButtonSquare", "Controller0/Button2");
si.SetStringValue("Controller1", "ButtonL1", "Controller0/Button9");
si.SetStringValue("Controller1", "ButtonL2", "Controller0/+Axis4");
si.SetStringValue("Controller1", "ButtonR1", "Controller0/Button10");
si.SetStringValue("Controller1", "ButtonR2", "Controller0/+Axis5");
si.SetStringValue("Controller1", "ButtonL3", "Controller0/Button7");
si.SetStringValue("Controller1", "ButtonR3", "Controller0/Button8");
si.SetStringValue("Controller1", "AxisLeftX", "Controller0/Axis0");
si.SetStringValue("Controller1", "AxisLeftY", "Controller0/Axis1");
si.SetStringValue("Controller1", "AxisRightX", "Controller0/Axis2");
si.SetStringValue("Controller1", "AxisRightY", "Controller0/Axis3");
si.SetStringValue("Controller1", "Rumble", "Controller0");
si.SetStringValue("Controller1", "ForceAnalogOnReset", "true");
si.SetStringValue("Controller1", "AnalogDPadInDigitalMode", "true");
// Repurpose the select button to open the menu.
// Not ideal, but all we can do until we have chords.
si.SetStringValue("Hotkeys", "OpenQuickMenu", "Controller0/Button4");
}
int __stdcall wWinMain(HINSTANCE, HINSTANCE, PWSTR, int)
{
winrt::Windows::ApplicationModel::Core::CoreApplication::Run(winrt::make<UWPHostInterface>());
}

View file

@ -0,0 +1,117 @@
#pragma once
#include "common/event.h"
#include "common/window_info.h"
#include "common/windows_headers.h"
#include "core/host_display.h"
#include "core/host_interface.h"
#include "frontend-common/common_host_interface.h"
#include <Unknwn.h>
#include <array>
#include <deque>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include <winrt/Windows.ApplicationModel.Core.h>
#include <winrt/Windows.Devices.Input.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.UI.Composition.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Input.h>
#include <winrt/Windows.UI.ViewManagement.Core.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <winrt/base.h>
class INISettingsInterface;
class UWPHostInterface
: public CommonHostInterface,
public winrt::implements<UWPHostInterface, winrt::Windows::ApplicationModel::Core::IFrameworkViewSource,
winrt::Windows::ApplicationModel::Core::IFrameworkView>
{
public:
UWPHostInterface();
~UWPHostInterface();
const char* GetFrontendName() const override;
bool Initialize() override;
void Shutdown() override;
void ReportMessage(const char* message) override;
void ReportError(const char* message) override;
bool ConfirmMessage(const char* message) override;
void RunLater(std::function<void()> callback) override;
bool IsFullscreen() const override;
bool SetFullscreen(bool enabled) override;
winrt::Windows::ApplicationModel::Core::IFrameworkView CreateView();
void Initialize(const winrt::Windows::ApplicationModel::Core::CoreApplicationView&);
void Load(const winrt::hstring&);
void Uninitialize();
void Run();
void SetWindow(const winrt::Windows::UI::Core::CoreWindow& window);
protected:
enum : u32
{
DEFAULT_WINDOW_WIDTH = 1280,
DEFAULT_WINDOW_HEIGHT = 720
};
ALWAYS_INLINE bool IsEmulationThreadRunning() const { return m_emulation_thread.joinable(); }
void SetDefaultSettings(SettingsInterface& si) override;
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
void PollAndUpdate() override;
void RequestExit() override;
bool CreateDisplay(bool fullscreen);
void DestroyDisplay();
void RunCallbacks();
void EmulationThreadEntryPoint();
bool SetDirectories();
void OnSuspending(const IInspectable&, const winrt::Windows::ApplicationModel::SuspendingEventArgs& args);
void OnResuming(const IInspectable&, const IInspectable&);
void OnClosed(const IInspectable&, const winrt::Windows::UI::Core::CoreWindowEventArgs& args);
void OnSizeChanged(const IInspectable&, const winrt::Windows::UI::Core::WindowSizeChangedEventArgs& args);
void OnKeyDown(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args);
void OnKeyUp(const IInspectable&, const winrt::Windows::UI::Core::KeyEventArgs& args);
void OnCharacterReceived(const IInspectable&, const winrt::Windows::UI::Core::CharacterReceivedEventArgs& args);
void OnPointerPressed(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void OnPointerReleased(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void OnPointerMoved(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void OnPointerWheelChanged(const IInspectable&, const winrt::Windows::UI::Core::PointerEventArgs& args);
void UpdateMouseButtonState(const winrt::Windows::UI::Input::PointerPoint& point);
std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
const char* GetKeyCodeName(int key_code);
void SetImGuiKeyMap();
void SetDefaultSettingsForXbox(SettingsInterface& si);
std::deque<std::function<void()>> m_queued_callbacks;
std::mutex m_queued_callbacks_lock;
winrt::Windows::UI::Core::CoreWindow m_window{nullptr};
winrt::Windows::UI::Core::CoreDispatcher m_dispatcher{nullptr};
winrt::Windows::UI::ViewManagement::ApplicationView m_appview{nullptr};
std::thread m_emulation_thread;
std::atomic_bool m_shutdown_flag{false};
bool m_text_input_requested = false;
Common::Event m_suspend_sync_event;
std::atomic_bool m_was_running_on_suspend{false};
std::atomic_bool m_was_running_on_background{false};
};

View file

@ -0,0 +1,149 @@
#include <map>
#include <winrt/Windows.System.h>
static const std::map<int, const char*> s_key_map = {
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftButton), "LeftButton"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightButton), "RightButton"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Cancel), "Cancel"},
{static_cast<int>(winrt::Windows::System::VirtualKey::MiddleButton), "MiddleButton"},
{static_cast<int>(winrt::Windows::System::VirtualKey::XButton1), "XButton1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::XButton2), "XButton2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Back), "Back"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Tab), "Tab"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Clear), "Clear"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Enter), "Return"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Shift), "Shift"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Control), "Control"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Menu), "Menu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Pause), "Pause"},
{static_cast<int>(winrt::Windows::System::VirtualKey::CapitalLock), "CapitalLock"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Kana), "Kana"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Hangul), "Hangul"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Junja), "Junja"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Final), "Final"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Hanja), "Hanja"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Kanji), "Kanji"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Escape), "Escape"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Convert), "Convert"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NonConvert), "NonConvert"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Accept), "Accept"},
{static_cast<int>(winrt::Windows::System::VirtualKey::ModeChange), "ModeChange"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Space), "Space"},
{static_cast<int>(winrt::Windows::System::VirtualKey::PageUp), "PageUp"},
{static_cast<int>(winrt::Windows::System::VirtualKey::PageDown), "PageDown"},
{static_cast<int>(winrt::Windows::System::VirtualKey::End), "End"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Home), "Home"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Left), "Left"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Up), "Up"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Right), "Right"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Down), "Down"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Select), "Select"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Print), "Print"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Execute), "Execute"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Snapshot), "Snapshot"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Insert), "Insert"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Delete), "Delete"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Help), "Help"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number0), "Number0"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number1), "Number1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number2), "Number2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number3), "Number3"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number4), "Number4"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number5), "Number5"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number6), "Number6"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number7), "Number7"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number8), "Number8"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Number9), "Number9"},
{static_cast<int>(winrt::Windows::System::VirtualKey::A), "A"},
{static_cast<int>(winrt::Windows::System::VirtualKey::B), "B"},
{static_cast<int>(winrt::Windows::System::VirtualKey::C), "C"},
{static_cast<int>(winrt::Windows::System::VirtualKey::D), "D"},
{static_cast<int>(winrt::Windows::System::VirtualKey::E), "E"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F), "F"},
{static_cast<int>(winrt::Windows::System::VirtualKey::G), "G"},
{static_cast<int>(winrt::Windows::System::VirtualKey::H), "H"},
{static_cast<int>(winrt::Windows::System::VirtualKey::I), "I"},
{static_cast<int>(winrt::Windows::System::VirtualKey::J), "J"},
{static_cast<int>(winrt::Windows::System::VirtualKey::K), "K"},
{static_cast<int>(winrt::Windows::System::VirtualKey::L), "L"},
{static_cast<int>(winrt::Windows::System::VirtualKey::M), "M"},
{static_cast<int>(winrt::Windows::System::VirtualKey::N), "N"},
{static_cast<int>(winrt::Windows::System::VirtualKey::O), "O"},
{static_cast<int>(winrt::Windows::System::VirtualKey::P), "P"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Q), "Q"},
{static_cast<int>(winrt::Windows::System::VirtualKey::R), "R"},
{static_cast<int>(winrt::Windows::System::VirtualKey::S), "S"},
{static_cast<int>(winrt::Windows::System::VirtualKey::T), "T"},
{static_cast<int>(winrt::Windows::System::VirtualKey::U), "U"},
{static_cast<int>(winrt::Windows::System::VirtualKey::V), "V"},
{static_cast<int>(winrt::Windows::System::VirtualKey::W), "W"},
{static_cast<int>(winrt::Windows::System::VirtualKey::X), "X"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Y), "Y"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Z), "Z"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftWindows), "LeftWindows"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightWindows), "RightWindows"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Application), "Application"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Sleep), "Sleep"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad0), "Keypad+0"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad1), "Keypad+1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad2), "Keypad+2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad3), "Keypad+3"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad4), "Keypad+4"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad5), "Keypad+5"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad6), "Keypad+6"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad7), "Keypad+7"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad8), "Keypad+8"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberPad9), "Keypad+9"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Multiply), "Multiply"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Add), "Add"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Separator), "Separator"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Subtract), "Subtract"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Decimal), "Decimal"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Divide), "Divide"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F1), "F1"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F2), "F2"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F3), "F3"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F4), "F4"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F5), "F5"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F6), "F6"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F7), "F7"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F8), "F8"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F9), "F9"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F10), "F10"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F11), "F11"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F12), "F12"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F13), "F13"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F14), "F14"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F15), "F15"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F16), "F16"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F17), "F17"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F18), "F18"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F19), "F19"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F20), "F20"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F21), "F21"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F22), "F22"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F23), "F23"},
{static_cast<int>(winrt::Windows::System::VirtualKey::F24), "F24"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationView), "NavigationView"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationMenu), "NavigationMenu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationUp), "NavigationUp"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationDown), "NavigationDown"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationLeft), "NavigationLeft"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationRight), "NavigationRight"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationAccept), "NavigationAccept"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NavigationCancel), "NavigationCancel"},
{static_cast<int>(winrt::Windows::System::VirtualKey::NumberKeyLock), "NumberKeyLock"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Scroll), "Scroll"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftShift), "LeftShift"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightShift), "RightShift"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftControl), "LeftControl"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightControl), "RightControl"},
{static_cast<int>(winrt::Windows::System::VirtualKey::LeftMenu), "LeftMenu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::RightMenu), "RightMenu"},
{static_cast<int>(winrt::Windows::System::VirtualKey::GoBack), "GoBack"},
{static_cast<int>(winrt::Windows::System::VirtualKey::GoForward), "GoForward"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Refresh), "Refresh"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Stop), "Stop"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Search), "Search"},
{static_cast<int>(winrt::Windows::System::VirtualKey::Favorites), "Favorites"},
{static_cast<int>(winrt::Windows::System::VirtualKey::GoHome), "GoHome"}};