mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2025-01-31 03:45:38 +00:00
Pad: Fix crash with mismatched cards in save state
This commit is contained in:
parent
872a9b95c7
commit
9bf805c2af
184
src/core/pad.cpp
184
src/core/pad.cpp
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@ -71,25 +71,20 @@ bool Pad::DoStateController(StateWrapper& sw, u32 i)
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g_host_interface->TranslateString(
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"OSDMessage", "Save state contains controller type %s in port %u, but %s is used. Switching."),
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Settings::GetControllerTypeName(state_controller_type), i + 1u,
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Settings::GetControllerTypeName(controller_type)
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);
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Settings::GetControllerTypeName(controller_type));
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}
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else
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{
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g_host_interface->AddFormattedOSDMessage(
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10.0f,
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g_host_interface->TranslateString("OSDMessage", "Ignoring mismatched controller type %s in port %u."),
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Settings::GetControllerTypeName(state_controller_type), i + 1u
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);
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10.0f, g_host_interface->TranslateString("OSDMessage", "Ignoring mismatched controller type %s in port %u."),
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Settings::GetControllerTypeName(state_controller_type), i + 1u);
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}
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// dev-friendly untranslated console log.
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Log_DevPrintf("Controller type mismatch in slot %u: state=%s(%u) ui=%s(%u) load_from_state=%s",
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i + 1u,
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Settings::GetControllerTypeName(state_controller_type), state_controller_type,
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Settings::GetControllerTypeName(controller_type), controller_type,
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g_settings.load_devices_from_save_states ? "yes" : "no"
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);
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Log_DevPrintf("Controller type mismatch in slot %u: state=%s(%u) ui=%s(%u) load_from_state=%s", i + 1u,
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Settings::GetControllerTypeName(state_controller_type), state_controller_type,
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Settings::GetControllerTypeName(controller_type), controller_type,
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g_settings.load_devices_from_save_states ? "yes" : "no");
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if (g_settings.load_devices_from_save_states)
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{
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@ -128,95 +123,92 @@ bool Pad::DoStateController(StateWrapper& sw, u32 i)
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bool Pad::DoStateMemcard(StateWrapper& sw, u32 i)
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{
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bool card_present_in_state = static_cast<bool>(m_memory_cards[i]);
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bool card_present_in_state = static_cast<bool>(m_memory_cards[i]);
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sw.Do(&card_present_in_state);
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sw.Do(&card_present_in_state);
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MemoryCard* card_ptr = m_memory_cards[i].get();
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std::unique_ptr<MemoryCard> card_from_state;
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if (card_present_in_state && !m_memory_cards[i] && g_settings.load_devices_from_save_states)
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{
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g_host_interface->AddFormattedOSDMessage(
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20.0f,
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g_host_interface->TranslateString(
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"OSDMessage", "Memory card %u present in save state but not in system. Creating temporary card."),
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i + 1u);
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m_memory_cards[i] = MemoryCard::Create();
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}
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if (card_present_in_state)
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MemoryCard* card_ptr = m_memory_cards[i].get();
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std::unique_ptr<MemoryCard> card_from_state;
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if (card_present_in_state)
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{
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if (sw.IsReading() && !g_settings.load_devices_from_save_states)
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{
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if (sw.IsReading() && !g_settings.load_devices_from_save_states)
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{
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// load memcard into a temporary: If the card datas match, take the one from the savestate
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// since it has other useful non-data state information. Otherwise take the user's card
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// and perform a re-plugging.
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// load memcard into a temporary: If the card datas match, take the one from the savestate
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// since it has other useful non-data state information. Otherwise take the user's card
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// and perform a re-plugging.
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card_from_state = std::make_unique<MemoryCard>();
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card_ptr = card_from_state.get();
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}
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if (!sw.DoMarker("MemoryCard") || !card_ptr->DoState(sw))
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return false;
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card_from_state = std::make_unique<MemoryCard>();
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card_ptr = card_from_state.get();
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}
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if (sw.IsWriting())
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return true; // all done as far as writes concerned.
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if (!sw.DoMarker("MemoryCard") || !card_ptr->DoState(sw))
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return false;
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}
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if (card_from_state)
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if (sw.IsWriting())
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return true; // all done as far as writes concerned.
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if (card_from_state)
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{
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if (m_memory_cards[i])
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{
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if (m_memory_cards[i])
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if (m_memory_cards[i]->GetData() == card_from_state->GetData())
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{
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if (m_memory_cards[i]->GetData() == card_from_state->GetData())
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{
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card_from_state->SetFilename(m_memory_cards[i]->GetFilename());
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m_memory_cards[i] = std::move(card_from_state);
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}
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else
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{
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g_host_interface->AddFormattedOSDMessage(
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20.0f,
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g_host_interface->TranslateString(
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"OSDMessage", "Memory card %u from save state does match current card data. Simulating replugging."),
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i + 1u
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);
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// this is a potentially serious issue - some games cache info from memcards and jumping around
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// with savestates can lead to card corruption on the next save attempts (and may not be obvious
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// until much later). One workaround is to forcibly eject the card for 30+ frames, long enough
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// for the game to decide it was removed and purge its cache. Once implemented, this could be
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// described as deferred re-plugging in the log.
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Log_WarningPrintf("Memory card %u data mismatch. Using current data via instant-replugging.", i + 1u);
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m_memory_cards[i]->Reset();
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}
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card_from_state->SetFilename(m_memory_cards[i]->GetFilename());
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m_memory_cards[i] = std::move(card_from_state);
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}
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else
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{
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g_host_interface->AddFormattedOSDMessage(
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20.0f,
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g_host_interface->TranslateString(
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"OSDMessage", "Memory card %u present in save state but not in system. Ignoring card."),
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i + 1u
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);
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"OSDMessage", "Memory card %u from save state does match current card data. Simulating replugging."),
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i + 1u);
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// this is a potentially serious issue - some games cache info from memcards and jumping around
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// with savestates can lead to card corruption on the next save attempts (and may not be obvious
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// until much later). One workaround is to forcibly eject the card for 30+ frames, long enough
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// for the game to decide it was removed and purge its cache. Once implemented, this could be
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// described as deferred re-plugging in the log.
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Log_WarningPrintf("Memory card %u data mismatch. Using current data via instant-replugging.", i + 1u);
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m_memory_cards[i]->Reset();
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}
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return true;
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}
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if (card_present_in_state && !m_memory_cards[i])
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else
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{
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g_host_interface->AddFormattedOSDMessage(
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20.0f,
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g_host_interface->TranslateString(
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"OSDMessage", "Memory card %u present in save state but not in system. Creating temporary card."),
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i + 1u
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);
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m_memory_cards[i] = MemoryCard::Create();
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}
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else if (!card_present_in_state && m_memory_cards[i])
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{
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g_host_interface->AddFormattedOSDMessage(
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20.0f,
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g_host_interface->TranslateString(
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"OSDMessage", "Memory card %u present in system but not in save state. Removing card."),
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i + 1u
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);
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m_memory_cards[i].reset();
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g_host_interface->TranslateString("OSDMessage",
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"Memory card %u present in save state but not in system. Ignoring card."),
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i + 1u);
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}
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return true;
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}
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if (!card_present_in_state && m_memory_cards[i])
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{
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g_host_interface->AddFormattedOSDMessage(
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20.0f,
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g_host_interface->TranslateString("OSDMessage",
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"Memory card %u present in system but not in save state. Removing card."),
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i + 1u);
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m_memory_cards[i].reset();
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}
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return true;
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}
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bool Pad::DoState(StateWrapper& sw)
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@ -238,9 +230,9 @@ bool Pad::DoState(StateWrapper& sw)
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if (m_memory_cards[i])
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{
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if (g_settings.load_devices_from_save_states)
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m_memory_cards[i].reset();
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else
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m_memory_cards[i]->Reset();
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m_memory_cards[i].reset();
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else
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m_memory_cards[i]->Reset();
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}
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// ... and make sure to skip trying to read controller_type / card_present flags which don't exist in old states.
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@ -494,27 +486,27 @@ void Pad::DoTransfer(TickCount ticks_late)
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}
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else
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{
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if (!controller || (ack = controller->Transfer(data_out, &data_in)) == false)
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{
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if (!memory_card || (ack = memory_card->Transfer(data_out, &data_in)) == false)
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if (!controller || (ack = controller->Transfer(data_out, &data_in)) == false)
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{
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// nothing connected to this port
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Log_TracePrintf("Nothing connected or ACK'ed");
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if (!memory_card || (ack = memory_card->Transfer(data_out, &data_in)) == false)
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{
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// nothing connected to this port
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Log_TracePrintf("Nothing connected or ACK'ed");
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}
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else
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{
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// memory card responded, make it the active device until non-ack
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Log_TracePrintf("Transfer to memory card, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
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m_active_device = ActiveDevice::MemoryCard;
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}
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}
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else
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{
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// memory card responded, make it the active device until non-ack
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Log_TracePrintf("Transfer to memory card, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
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m_active_device = ActiveDevice::MemoryCard;
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// controller responded, make it the active device until non-ack
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Log_TracePrintf("Transfer to controller, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
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m_active_device = ActiveDevice::Controller;
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}
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}
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else
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{
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// controller responded, make it the active device until non-ack
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Log_TracePrintf("Transfer to controller, data_out=0x%02X, data_in=0x%02X", data_out, data_in);
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m_active_device = ActiveDevice::Controller;
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}
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}
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}
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break;
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@ -545,7 +537,7 @@ void Pad::DoTransfer(TickCount ticks_late)
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ack = m_multitaps[m_JOY_CTRL.SLOT].Transfer(data_out, &data_in);
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Log_TracePrintf("Transfer tap %d, sent 0x%02X, received 0x%02X, acked: %s", static_cast<int>(m_JOY_CTRL.SLOT),
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data_out, data_in, ack ? "true" : "false");
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}
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}
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}
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break;
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}
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