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https://github.com/RetroDECK/Duckstation.git
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MemoryCard: Save state support
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parent
623b9996c7
commit
9fc608aa34
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@ -1,5 +1,6 @@
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#include "memory_card.h"
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#include "YBaseLib/Log.h"
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#include "common/state_wrapper.h"
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Log_SetChannel(MemoryCard);
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MemoryCard::MemoryCard()
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@ -10,6 +11,23 @@ MemoryCard::MemoryCard()
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MemoryCard::~MemoryCard() = default;
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void MemoryCard::Reset()
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{
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ResetTransferState();
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}
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bool MemoryCard::DoState(StateWrapper& sw)
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{
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sw.Do(&m_state);
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sw.Do(&m_address);
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sw.Do(&m_sector_offset);
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sw.Do(&m_checksum);
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sw.Do(&m_last_byte);
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sw.Do(&m_data);
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return !sw.HasError();
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}
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void MemoryCard::ResetTransferState()
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{
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m_state = State::Idle;
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@ -19,6 +19,9 @@ public:
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static std::shared_ptr<MemoryCard> Create();
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void Reset() override;
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bool DoState(StateWrapper& sw) override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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@ -20,10 +20,34 @@ bool Pad::Initialize(System* system, InterruptController* interrupt_controller)
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void Pad::Reset()
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{
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SoftReset();
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for (u32 i = 0; i < NUM_SLOTS; i++)
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{
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if (m_controllers[i])
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m_controllers[i]->Reset();
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if (m_memory_cards[i])
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m_memory_cards[i]->Reset();
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}
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}
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bool Pad::DoState(StateWrapper& sw)
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{
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for (u32 i = 0; i < NUM_SLOTS; i++)
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{
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if (m_controllers[i])
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{
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if (!sw.DoMarker("Controller") || !m_controllers[i]->DoState(sw))
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continue;
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}
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if (m_memory_cards[i])
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{
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if (!sw.DoMarker("MemortCard") || !m_memory_cards[i]->DoState(sw))
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continue;
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}
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}
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sw.Do(&m_state);
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sw.Do(&m_ticks_remaining);
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sw.Do(&m_JOY_CTRL.bits);
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@ -172,6 +196,7 @@ void Pad::SoftReset()
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m_JOY_MODE.bits = 0;
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m_RX_FIFO.Clear();
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m_TX_FIFO.Clear();
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ResetDeviceTransferState();
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UpdateJoyStat();
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}
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@ -1,9 +1,17 @@
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#include "pad_device.h"
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#include "common/state_wrapper.h"
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PadDevice::PadDevice() = default;
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PadDevice::~PadDevice() = default;
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void PadDevice::Reset() {}
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bool PadDevice::DoState(StateWrapper& sw)
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{
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return !sw.HasError();
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}
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void PadDevice::ResetTransferState() {}
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bool PadDevice::Transfer(const u8 data_in, u8* data_out)
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@ -1,12 +1,17 @@
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#pragma once
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#include "types.h"
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class StateWrapper;
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class PadDevice
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{
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public:
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PadDevice();
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virtual ~PadDevice();
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virtual void Reset();
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virtual bool DoState(StateWrapper& sw);
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// Resets all state for the transferring to/from the device.
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virtual void ResetTransferState();
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