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InputSource: Explicitly construct binding key
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c02bf0f662
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@ -165,8 +165,9 @@ void DInputSource::Shutdown()
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while (!m_controllers.empty())
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{
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const u32 index = static_cast<u32>(m_controllers.size() - 1);
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InputManager::OnInputDeviceDisconnected({{.source_type = InputSourceType::DInput, .source_index = index}},
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GetDeviceIdentifier(static_cast<u32>(m_controllers.size() - 1)));
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InputManager::OnInputDeviceDisconnected(
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InputBindingKey{{.source_type = InputSourceType::DInput, .source_index = index}},
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GetDeviceIdentifier(static_cast<u32>(m_controllers.size() - 1)));
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m_controllers.pop_back();
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}
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}
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@ -270,7 +271,7 @@ void DInputSource::PollEvents()
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if (hr != DI_OK)
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{
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InputManager::OnInputDeviceDisconnected(
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{{.source_type = InputSourceType::DInput, .source_index = static_cast<u32>(i)}},
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InputBindingKey{{.source_type = InputSourceType::DInput, .source_index = static_cast<u32>(i)}},
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GetDeviceIdentifier(static_cast<u32>(i)));
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m_controllers.erase(m_controllers.begin() + i);
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continue;
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@ -822,7 +822,7 @@ bool SDLInputSource::CloseDevice(int joystick_index)
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return false;
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InputManager::OnInputDeviceDisconnected(
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{{.source_type = InputSourceType::SDL, .source_index = static_cast<u32>(it->player_id)}},
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InputBindingKey{{.source_type = InputSourceType::SDL, .source_index = static_cast<u32>(it->player_id)}},
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fmt::format("SDL-{}", it->player_id));
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if (it->haptic)
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