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Build: Don't include AGL context wrapper for libretro
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@ -172,7 +172,7 @@ if(USE_WAYLAND)
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target_link_libraries(common PRIVATE Wayland::Egl)
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endif()
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if(APPLE)
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if(APPLE AND NOT BUILD_LIBRETRO_CORE)
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target_sources(common PRIVATE
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gl/context_agl.mm
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gl/context_agl.h
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@ -11,7 +11,7 @@ Log_SetChannel(GL::Context);
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#if defined(WIN32)
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#include "context_wgl.h"
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#elif defined(__APPLE__)
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#elif defined(__APPLE__) && !defined(LIBERTRO)
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#include "context_agl.h"
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#endif
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@ -74,7 +74,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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std::unique_ptr<Context> context;
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#if defined(WIN32)
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context = ContextWGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(__APPLE__)
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#elif defined(__APPLE__) && !defined(LIBRETRO)
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context = ContextAGL::Create(wi, versions_to_try, num_versions_to_try);
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#elif defined(ANDROID)
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#ifdef USE_EGL
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