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Fix XML loading not handling UTF-8 paths
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8d5a6acfc7
commit
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@ -740,8 +740,12 @@ void GameList::LoadDatabase()
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if (m_database_filename.empty())
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return;
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auto fp = FileSystem::OpenManagedCFile(m_database_filename.c_str(), "rb");
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if (!fp)
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return;
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError error = doc.LoadFile(m_database_filename.c_str());
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tinyxml2::XMLError error = doc.LoadFile(fp.get());
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if (error != tinyxml2::XML_SUCCESS)
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{
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Log_ErrorPrintf("Failed to parse redump dat '%s': %s", m_database_filename.c_str(),
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@ -858,8 +862,12 @@ void GameList::LoadCompatibilityList()
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if (m_compatibility_list_filename.empty())
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return;
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auto fp = FileSystem::OpenManagedCFile(m_compatibility_list_filename.c_str(), "rb");
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if (!fp)
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return;
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError error = doc.LoadFile(m_compatibility_list_filename.c_str());
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tinyxml2::XMLError error = doc.LoadFile(fp.get());
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if (error != tinyxml2::XML_SUCCESS)
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{
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Log_ErrorPrintf("Failed to parse compatibility list '%s': %s", m_compatibility_list_filename.c_str(),
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@ -989,11 +997,12 @@ bool GameList::SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntr
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if (m_compatibility_list_filename.empty())
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return false;
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if (!FileSystem::FileExists(m_compatibility_list_filename.c_str()))
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auto fp = FileSystem::OpenManagedCFile(m_compatibility_list_filename.c_str(), "rb");
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if (!fp)
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return SaveCompatibilityDatabase();
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError error = doc.LoadFile(m_compatibility_list_filename.c_str());
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tinyxml2::XMLError error = doc.LoadFile(fp.get());
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if (error != tinyxml2::XML_SUCCESS)
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{
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Log_ErrorPrintf("Failed to parse compatibility list '%s': %s", m_compatibility_list_filename.c_str(),
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