mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
CommonHostInterface: Fix key inputs getting stuck with modifiers
This commit is contained in:
parent
091b745af6
commit
a48fa4097b
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@ -1,10 +1,10 @@
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#include "sdl_host_interface.h"
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#include "frontend-common/controller_interface.h"
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#include "frontend-common/fullscreen_ui.h"
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#include "frontend-common/icon.h"
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#include "frontend-common/ini_settings_interface.h"
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#include "frontend-common/sdl_controller_interface.h"
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#include "frontend-common/sdl_initializer.h"
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#include "frontend-common/fullscreen_ui.h"
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#include "imgui.h"
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#include "imgui_impl_sdl.h"
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#include "scmversion/scmversion.h"
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@ -307,7 +307,8 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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case SDL_KEYUP:
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{
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// Binding mode
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if (m_fullscreen_ui_enabled && m_controller_interface && m_controller_interface->HasHook() && event->key.repeat == 0)
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if (m_fullscreen_ui_enabled && m_controller_interface && m_controller_interface->HasHook() &&
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event->key.repeat == 0)
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{
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String keyName;
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if (!SDLKeyNames::KeyEventToString(event, keyName))
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@ -324,9 +325,9 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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if (!ImGui::GetIO().WantCaptureKeyboard && event->key.repeat == 0)
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{
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const HostKeyCode code = static_cast<HostKeyCode>(SDLKeyNames::KeyEventToInt(event));
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const u32 code = SDLKeyNames::KeyEventToInt(event);
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const bool pressed = (event->type == SDL_KEYDOWN);
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HandleHostKeyEvent(code, pressed);
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HandleHostKeyEvent(code & SDLKeyNames::KEY_MASK, code & SDLKeyNames::MODIFIER_MASK, pressed);
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}
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}
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break;
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@ -10,6 +10,13 @@
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namespace SDLKeyNames {
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enum : u32
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{
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MODIFIER_SHIFT = 16,
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KEY_MASK = ((1 << MODIFIER_SHIFT) - 1),
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MODIFIER_MASK = ~KEY_MASK,
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};
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static const std::map<int, const char*> s_sdl_key_names = {{SDLK_RETURN, "Return"},
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{SDLK_ESCAPE, "Escape"},
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{SDLK_BACKSPACE, "Backspace"},
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@ -265,13 +272,13 @@ static const std::array<SDLKeyModifierEntry, 4> s_sdl_key_modifiers = {
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{KMOD_LALT, static_cast<SDL_Keymod>(KMOD_LALT | KMOD_RALT), SDLK_LALT, SDLK_RALT, "Alt"},
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{KMOD_LGUI, static_cast<SDL_Keymod>(KMOD_LGUI | KMOD_RGUI), SDLK_LGUI, SDLK_RGUI, "Meta"}}};
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const char* GetKeyName(SDL_Keycode key)
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static const char* GetKeyName(SDL_Keycode key)
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{
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const auto it = s_sdl_key_names.find(key);
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return it == s_sdl_key_names.end() ? nullptr : it->second;
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}
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std::optional<SDL_Keycode> GetKeyCodeForName(const std::string_view key_name)
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static std::optional<SDL_Keycode> GetKeyCodeForName(const std::string_view key_name)
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{
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for (const auto& it : s_sdl_key_names)
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{
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@ -282,24 +289,24 @@ std::optional<SDL_Keycode> GetKeyCodeForName(const std::string_view key_name)
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return std::nullopt;
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}
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u32 KeyEventToInt(const SDL_Event* event)
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static u32 KeyEventToInt(const SDL_Event* event)
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{
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u32 code = static_cast<u32>(event->key.keysym.sym);
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const SDL_Keymod mods = static_cast<SDL_Keymod>(event->key.keysym.mod);
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if (mods & (KMOD_LSHIFT | KMOD_RSHIFT))
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code |= static_cast<u32>(KMOD_LSHIFT) << 16;
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code |= static_cast<u32>(KMOD_LSHIFT) << MODIFIER_SHIFT;
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if (mods & (KMOD_LCTRL | KMOD_RCTRL))
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code |= static_cast<u32>(KMOD_LCTRL) << 16;
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code |= static_cast<u32>(KMOD_LCTRL) << MODIFIER_SHIFT;
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if (mods & (KMOD_LALT | KMOD_RALT))
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code |= static_cast<u32>(KMOD_LALT) << 16;
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code |= static_cast<u32>(KMOD_LALT) << MODIFIER_SHIFT;
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if (mods & (KMOD_LGUI | KMOD_RGUI))
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code |= static_cast<u32>(KMOD_LGUI) << 16;
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code |= static_cast<u32>(KMOD_LGUI) << MODIFIER_SHIFT;
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return code;
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}
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bool KeyEventToString(const SDL_Event* event, String& out_string)
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static bool KeyEventToString(const SDL_Event* event, String& out_string)
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{
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const SDL_Keycode key = event->key.keysym.sym;
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const SDL_Keymod mods = static_cast<SDL_Keymod>(event->key.keysym.mod);
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@ -322,7 +329,7 @@ bool KeyEventToString(const SDL_Event* event, String& out_string)
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return true;
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}
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std::optional<u32> ParseKeyString(const std::string_view key_str)
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static std::optional<u32> ParseKeyString(const std::string_view key_str)
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{
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u32 modifiers = 0;
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std::string_view::size_type pos = 0;
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@ -356,6 +363,6 @@ std::optional<u32> ParseKeyString(const std::string_view key_str)
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if (!key_code)
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return std::nullopt;
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return static_cast<u32>(key_code.value()) | (modifiers << 16);
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return static_cast<u32>(key_code.value()) | (modifiers << MODIFIER_SHIFT);
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}
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} // namespace SDLKeyNames
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@ -381,7 +381,7 @@ void QtHostInterface::onDisplayWindowKeyEvent(int key, bool pressed)
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if (masked_key < countof(ImGuiIO::KeysDown))
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ImGui::GetIO().KeysDown[masked_key] = pressed;
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HandleHostKeyEvent(key, pressed);
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HandleHostKeyEvent(key & ~Qt::KeyboardModifierMask, key & Qt::KeyboardModifierMask, pressed);
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}
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void QtHostInterface::onDisplayWindowMouseMoveEvent(int x, int y)
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@ -1267,11 +1267,15 @@ void CommonHostInterface::RegisterHotkey(String category, String name, String di
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m_hotkeys.push_back(HotkeyInfo{std::move(category), std::move(name), std::move(display_name), std::move(handler)});
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}
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bool CommonHostInterface::HandleHostKeyEvent(HostKeyCode key, bool pressed)
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bool CommonHostInterface::HandleHostKeyEvent(HostKeyCode code, HostKeyCode modifiers, bool pressed)
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{
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const auto iter = m_keyboard_input_handlers.find(key);
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auto iter = m_keyboard_input_handlers.find(code | modifiers);
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if (iter == m_keyboard_input_handlers.end())
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{
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// try without the modifier
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if (modifiers == 0 || (iter = m_keyboard_input_handlers.find(code)) == m_keyboard_input_handlers.end())
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return false;
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}
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iter->second(pressed);
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return true;
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@ -347,7 +347,7 @@ protected:
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virtual bool AddRumbleToInputMap(const std::string& binding, u32 controller_index, u32 num_motors);
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void RegisterHotkey(String category, String name, String display_name, InputButtonHandler handler);
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bool HandleHostKeyEvent(HostKeyCode code, bool pressed);
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bool HandleHostKeyEvent(HostKeyCode code, HostKeyCode modifiers, bool pressed);
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bool HandleHostMouseEvent(HostMouseButton button, bool pressed);
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void UpdateInputMap(SettingsInterface& si);
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void ClearInputMap();
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@ -492,8 +492,8 @@ private:
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u32 controller_index;
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u32 num_motors;
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std::array<float, MAX_MOTORS> last_strength;
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ControllerRumbleCallback update_callback;
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u64 last_update_time;
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ControllerRumbleCallback update_callback;
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};
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std::vector<ControllerRumbleState> m_controller_vibration_motors;
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