mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 00:55:41 +00:00
FrontendCommon: Add PlaySoundAsync()
This commit is contained in:
parent
cba4bb4ab2
commit
a4eb5f1d5d
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@ -1809,6 +1809,14 @@ void QtHost::HookSignals()
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{
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{
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std::signal(SIGINT, SignalHandler);
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std::signal(SIGINT, SignalHandler);
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std::signal(SIGTERM, SignalHandler);
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std::signal(SIGTERM, SignalHandler);
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#ifdef __linux__
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// Ignore SIGCHLD by default on Linux, since we kick off aplay asynchronously.
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struct sigaction sa_chld = {};
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sigemptyset(&sa_chld.sa_mask);
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sa_chld.sa_flags = SA_SIGINFO | SA_RESTART | SA_NOCLDSTOP | SA_NOCLDWAIT;
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sigaction(SIGCHLD, &sa_chld, nullptr);
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#endif
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}
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}
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void QtHost::InitializeEarlyConsole()
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void QtHost::InitializeEarlyConsole()
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@ -10,8 +10,6 @@ add_library(frontend-common
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host_settings.cpp
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host_settings.cpp
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icon.cpp
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icon.cpp
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icon.h
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icon.h
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inhibit_screensaver.cpp
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inhibit_screensaver.h
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input_manager.cpp
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input_manager.cpp
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input_manager.h
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input_manager.h
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input_source.cpp
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input_source.cpp
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@ -22,6 +20,7 @@ add_library(frontend-common
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imgui_manager.h
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imgui_manager.h
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imgui_overlays.cpp
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imgui_overlays.cpp
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imgui_overlays.h
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imgui_overlays.h
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platform_misc.h
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postprocessing_chain.cpp
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postprocessing_chain.cpp
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postprocessing_chain.h
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postprocessing_chain.h
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postprocessing_shader.cpp
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postprocessing_shader.cpp
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@ -81,9 +80,21 @@ if(ENABLE_VULKAN)
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)
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)
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endif()
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endif()
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if(APPLE)
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if(WIN32)
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target_sources(frontend-common PRIVATE
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platform_misc_win32.cpp
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)
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target_link_libraries(frontend-common PRIVATE winmm.lib)
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elseif(APPLE)
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find_library(IOK_LIBRARY IOKit REQUIRED)
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find_library(IOK_LIBRARY IOKit REQUIRED)
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target_link_libraries(frontend-common PRIVATE "${IOK_LIBRARY}")
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target_link_libraries(frontend-common PRIVATE "${IOK_LIBRARY}")
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target_sources(frontend-common PRIVATE
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platform_misc_mac.mm
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)
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elseif(NOT ANDROID)
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target_sources(frontend-common PRIVATE
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platform_misc_unix.cpp
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)
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endif()
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endif()
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if(SDL2_FOUND)
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if(SDL2_FOUND)
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@ -32,7 +32,7 @@
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#include "imgui_fullscreen.h"
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#include "imgui_fullscreen.h"
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#include "imgui_manager.h"
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#include "imgui_manager.h"
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#include "imgui_overlays.h"
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#include "imgui_overlays.h"
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#include "inhibit_screensaver.h"
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#include "platform_misc.h"
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#include "input_manager.h"
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#include "input_manager.h"
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#include "scmversion/scmversion.h"
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#include "scmversion/scmversion.h"
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#include "util/audio_stream.h"
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#include "util/audio_stream.h"
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@ -23,12 +23,12 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="imgui_manager.cpp" />
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<ClCompile Include="imgui_manager.cpp" />
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<ClCompile Include="imgui_overlays.cpp" />
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<ClCompile Include="imgui_overlays.cpp" />
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<ClCompile Include="inhibit_screensaver.cpp" />
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<ClCompile Include="input_manager.cpp" />
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<ClCompile Include="input_manager.cpp" />
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<ClCompile Include="input_source.cpp" />
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<ClCompile Include="input_source.cpp" />
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<ClCompile Include="opengl_host_display.cpp">
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<ClCompile Include="opengl_host_display.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="platform_misc_win32.cpp" />
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="postprocessing_shadergen.cpp" />
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<ClCompile Include="postprocessing_shadergen.cpp" />
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@ -61,7 +61,7 @@
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</ClInclude>
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</ClInclude>
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<ClInclude Include="imgui_manager.h" />
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<ClInclude Include="imgui_manager.h" />
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<ClInclude Include="imgui_overlays.h" />
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<ClInclude Include="imgui_overlays.h" />
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<ClInclude Include="inhibit_screensaver.h" />
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<ClInclude Include="platform_misc.h" />
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<ClInclude Include="input_manager.h" />
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<ClInclude Include="input_manager.h" />
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<ClInclude Include="input_source.h" />
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<ClInclude Include="input_source.h" />
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<ClInclude Include="opengl_host_display.h">
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<ClInclude Include="opengl_host_display.h">
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@ -15,7 +15,6 @@
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="fullscreen_ui.cpp" />
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<ClCompile Include="fullscreen_ui.cpp" />
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<ClCompile Include="inhibit_screensaver.cpp" />
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<ClCompile Include="xaudio2_audio_stream.cpp" />
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<ClCompile Include="xaudio2_audio_stream.cpp" />
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<ClCompile Include="d3d12_host_display.cpp" />
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<ClCompile Include="d3d12_host_display.cpp" />
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<ClCompile Include="imgui_impl_dx12.cpp" />
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<ClCompile Include="imgui_impl_dx12.cpp" />
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@ -30,6 +29,7 @@
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<ClCompile Include="win32_raw_input_source.cpp" />
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<ClCompile Include="win32_raw_input_source.cpp" />
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<ClCompile Include="dinput_source.cpp" />
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<ClCompile Include="dinput_source.cpp" />
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<ClCompile Include="imgui_overlays.cpp" />
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<ClCompile Include="imgui_overlays.cpp" />
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<ClCompile Include="platform_misc_win32.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="icon.h" />
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<ClInclude Include="icon.h" />
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@ -46,7 +46,7 @@
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<ClInclude Include="postprocessing_chain.h" />
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<ClInclude Include="postprocessing_chain.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="inhibit_screensaver.h" />
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<ClInclude Include="platform_misc.h" />
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<ClInclude Include="xaudio2_audio_stream.h" />
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<ClInclude Include="xaudio2_audio_stream.h" />
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<ClInclude Include="d3d12_host_display.h" />
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<ClInclude Include="d3d12_host_display.h" />
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<ClInclude Include="imgui_impl_dx12.h" />
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<ClInclude Include="imgui_impl_dx12.h" />
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@ -1,7 +0,0 @@
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#include "common/window_info.h"
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namespace FrontendCommon
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{
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void SuspendScreensaver(const WindowInfo& wi);
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void ResumeScreensaver();
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}
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10
src/frontend-common/platform_misc.h
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10
src/frontend-common/platform_misc.h
Normal file
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@ -0,0 +1,10 @@
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#include "common/window_info.h"
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namespace FrontendCommon {
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void SuspendScreensaver(const WindowInfo& wi);
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void ResumeScreensaver();
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/// Abstracts platform-specific code for asynchronously playing a sound.
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/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
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bool PlaySoundAsync(const char* path);
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} // namespace FrontendCommon
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77
src/frontend-common/platform_misc_mac.mm
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77
src/frontend-common/platform_misc_mac.mm
Normal file
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@ -0,0 +1,77 @@
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#include "platform_misc.h"
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#include "common/log.h"
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#include "common/string.h"
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#include <cinttypes>
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Log_SetChannel(FrontendCommon);
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#import <AppKit/AppKit.h>
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static IOPMAssertionID s_prevent_idle_assertion = kIOPMNullAssertionID;
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static bool SetScreensaverInhibitMacOS(bool inhibit)
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{
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if (inhibit)
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{
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const CFStringRef reason = CFSTR("System Running");
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if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep, kIOPMAssertionLevelOn, reason,
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&s_prevent_idle_assertion) != kIOReturnSuccess)
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{
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Log_ErrorPrintf("IOPMAssertionCreateWithName() failed");
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return false;
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}
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return true;
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}
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else
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{
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IOPMAssertionRelease(s_prevent_idle_assertion);
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s_prevent_idle_assertion = kIOPMNullAssertionID;
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return true;
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}
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}
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static bool s_screensaver_suspended;
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static WindowInfo s_screensaver_suspender;
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void FrontendCommon::SuspendScreensaver(const WindowInfo& wi)
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{
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if (s_screensaver_suspended &&
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(s_screensaver_suspender.type != wi.type || s_screensaver_suspender.window_handle != wi.window_handle))
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ResumeScreensaver();
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if (!SetScreensaverInhibitMacOS(true))
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{
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Log_ErrorPrintf("Failed to suspend screensaver.");
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return;
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}
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Log_InfoPrintf("Screensaver suspended by 0x%" PRIx64 ".",
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static_cast<u64>(reinterpret_cast<uintptr_t>(wi.window_handle)));
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s_screensaver_suspended = true;
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s_screensaver_suspender = wi;
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}
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void FrontendCommon::ResumeScreensaver()
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{
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if (!s_screensaver_suspended)
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return;
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if (!SetScreensaverInhibitMacOS(false))
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Log_ErrorPrint("Failed to resume screensaver.");
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else
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Log_InfoPrint("Screensaver resumed.");
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s_screensaver_suspended = false;
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s_screensaver_suspender = {};
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}
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bool FrontendCommon::PlaySoundAsync(const char* path)
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{
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NSString* nspath = [[NSString alloc] initWithUTF8String:path];
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NSSound* sound = [[NSSound alloc] initWithContentsOfFile:nspath byReference:YES];
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const bool result = [sound play];
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[sound release];
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[nspath release];
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return result;
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}
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@ -1,54 +1,9 @@
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#include "inhibit_screensaver.h"
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#include "common/log.h"
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#include "common/log.h"
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#include "common/string.h"
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#include "common/string.h"
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#include "platform_misc.h"
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#include <cinttypes>
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#include <cinttypes>
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Log_SetChannel(FrontendCommon);
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Log_SetChannel(FrontendCommon);
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#if defined(_WIN32)
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#include "common/windows_headers.h"
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static bool SetScreensaverInhibitWin32(bool inhibit, const WindowInfo& wi)
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{
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if (SetThreadExecutionState(ES_CONTINUOUS | (inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0)) == NULL)
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{
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Log_ErrorPrintf("SetThreadExecutionState() failed: %d", GetLastError());
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return false;
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}
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return true;
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}
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#endif // _WIN32
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#ifdef __APPLE__
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#include <IOKit/pwr_mgt/IOPMLib.h>
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static IOPMAssertionID s_prevent_idle_assertion = kIOPMNullAssertionID;
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static bool SetScreensaverInhibitMacOS(bool inhibit, const WindowInfo& wi)
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{
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if (inhibit)
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{
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const CFStringRef reason = CFSTR("System Running");
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if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep, kIOPMAssertionLevelOn, reason,
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&s_prevent_idle_assertion) != kIOReturnSuccess)
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{
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Log_ErrorPrintf("IOPMAssertionCreateWithName() failed");
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return false;
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}
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return true;
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}
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else
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{
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IOPMAssertionRelease(s_prevent_idle_assertion);
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s_prevent_idle_assertion = kIOPMNullAssertionID;
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return true;
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}
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}
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#endif // __APPLE__
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#ifdef USE_X11
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#ifdef USE_X11
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#include <cstdio>
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#include <cstdio>
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#include <spawn.h>
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#include <spawn.h>
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@ -76,15 +31,7 @@ static bool SetScreensaverInhibitX11(bool inhibit, const WindowInfo& wi)
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return false;
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return false;
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}
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}
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int status = 0;
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while (waitpid(pid, &status, 0) == -1)
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;
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if (WEXITSTATUS(status) == 0)
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return true;
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return true;
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Log_ErrorPrintf("xdg-screensaver returned error %d", WEXITSTATUS(status));
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return false;
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}
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}
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#endif // USE_X11
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#endif // USE_X11
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@ -93,16 +40,6 @@ static bool SetScreensaverInhibit(bool inhibit, const WindowInfo& wi)
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{
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{
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switch (wi.type)
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switch (wi.type)
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{
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{
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#if defined(_WIN32)
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case WindowInfo::Type::Win32:
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return SetScreensaverInhibitWin32(inhibit, wi);
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#endif
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#ifdef __APPLE__
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case WindowInfo::Type::MacOS:
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return SetScreensaverInhibitMacOS(inhibit, wi);
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#endif
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#ifdef USE_X11
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#ifdef USE_X11
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case WindowInfo::Type::X11:
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case WindowInfo::Type::X11:
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return SetScreensaverInhibitX11(inhibit, wi);
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return SetScreensaverInhibitX11(inhibit, wi);
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@ -114,12 +51,10 @@ static bool SetScreensaverInhibit(bool inhibit, const WindowInfo& wi)
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}
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}
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}
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}
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namespace FrontendCommon {
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static bool s_screensaver_suspended;
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static bool s_screensaver_suspended;
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static WindowInfo s_screensaver_suspender;
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static WindowInfo s_screensaver_suspender;
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void SuspendScreensaver(const WindowInfo& wi)
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void FrontendCommon::SuspendScreensaver(const WindowInfo& wi)
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{
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{
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if (s_screensaver_suspended &&
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if (s_screensaver_suspended &&
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(s_screensaver_suspender.type != wi.type || s_screensaver_suspender.window_handle != wi.window_handle))
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(s_screensaver_suspender.type != wi.type || s_screensaver_suspender.window_handle != wi.window_handle))
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@ -137,7 +72,7 @@ void SuspendScreensaver(const WindowInfo& wi)
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s_screensaver_suspender = wi;
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s_screensaver_suspender = wi;
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}
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}
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void ResumeScreensaver()
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void FrontendCommon::ResumeScreensaver()
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{
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{
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if (!s_screensaver_suspended)
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if (!s_screensaver_suspended)
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return;
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return;
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@ -151,4 +86,18 @@ void ResumeScreensaver()
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s_screensaver_suspender = {};
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s_screensaver_suspender = {};
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}
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}
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} // namespace FrontendCommon
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bool FrontendCommon::PlaySoundAsync(const char* path)
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{
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#ifdef __linux__
|
||||||
|
// This is... pretty awful. But I can't think of a better way without linking to e.g. gstreamer.
|
||||||
|
const char* cmdname = "aplay";
|
||||||
|
const char* argv[] = {cmdname, path, nullptr};
|
||||||
|
pid_t pid;
|
||||||
|
|
||||||
|
// Since we set SA_NOCLDWAIT in Qt, we don't need to wait here.
|
||||||
|
int res = posix_spawnp(&pid, cmdname, nullptr, nullptr, const_cast<char**>(argv), environ);
|
||||||
|
return (res == 0);
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
61
src/frontend-common/platform_misc_win32.cpp
Normal file
61
src/frontend-common/platform_misc_win32.cpp
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
#include "common/log.h"
|
||||||
|
#include "common/string.h"
|
||||||
|
#include "common/string_util.h"
|
||||||
|
#include "platform_misc.h"
|
||||||
|
#include <cinttypes>
|
||||||
|
Log_SetChannel(FrontendCommon);
|
||||||
|
|
||||||
|
#include "common/windows_headers.h"
|
||||||
|
#include <mmsystem.h>
|
||||||
|
|
||||||
|
static bool SetScreensaverInhibitWin32(bool inhibit)
|
||||||
|
{
|
||||||
|
if (SetThreadExecutionState(ES_CONTINUOUS | (inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0)) == NULL)
|
||||||
|
{
|
||||||
|
Log_ErrorPrintf("SetThreadExecutionState() failed: %d", GetLastError());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool s_screensaver_suspended;
|
||||||
|
static WindowInfo s_screensaver_suspender;
|
||||||
|
|
||||||
|
void FrontendCommon::SuspendScreensaver(const WindowInfo& wi)
|
||||||
|
{
|
||||||
|
if (s_screensaver_suspended &&
|
||||||
|
(s_screensaver_suspender.type != wi.type || s_screensaver_suspender.window_handle != wi.window_handle))
|
||||||
|
ResumeScreensaver();
|
||||||
|
|
||||||
|
if (!SetScreensaverInhibitWin32(true))
|
||||||
|
{
|
||||||
|
Log_ErrorPrintf("Failed to suspend screensaver.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Log_InfoPrintf("Screensaver suspended by 0x%" PRIx64 ".",
|
||||||
|
static_cast<u64>(reinterpret_cast<uintptr_t>(wi.window_handle)));
|
||||||
|
s_screensaver_suspended = true;
|
||||||
|
s_screensaver_suspender = wi;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FrontendCommon::ResumeScreensaver()
|
||||||
|
{
|
||||||
|
if (!s_screensaver_suspended)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!SetScreensaverInhibitWin32(false))
|
||||||
|
Log_ErrorPrint("Failed to resume screensaver.");
|
||||||
|
else
|
||||||
|
Log_InfoPrint("Screensaver resumed.");
|
||||||
|
|
||||||
|
s_screensaver_suspended = false;
|
||||||
|
s_screensaver_suspender = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FrontendCommon::PlaySoundAsync(const char* path)
|
||||||
|
{
|
||||||
|
const std::wstring wpath(StringUtil::UTF8StringToWideString(path));
|
||||||
|
return PlaySoundW(wpath.c_str(), NULL, SND_ASYNC | SND_NODEFAULT);
|
||||||
|
}
|
Loading…
Reference in a new issue