GameList: Fix incorrect loading of cache

This commit is contained in:
Connor McLaughlin 2020-01-22 17:56:58 +10:00
parent a832138191
commit a5135ceeb0

View file

@ -428,7 +428,7 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
}
GameListEntry ge;
ge.path = std::move(path);
ge.path = path;
ge.code = std::move(code);
ge.title = std::move(title);
ge.total_size = total_size;
@ -440,7 +440,7 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
if (iter != m_cache_map.end())
iter->second = std::move(ge);
else
m_cache_map.emplace(path, std::move(ge));
m_cache_map.emplace(std::move(path), std::move(ge));
}
return true;