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ControllerInterface: Don't fire events when fullscreen UI active
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@ -3504,13 +3504,21 @@ std::unique_ptr<ByteStream> CommonHostInterface::OpenPackageFile(const char* pat
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return FileSystem::OpenFile(full_path.c_str(), real_flags);
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}
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bool CommonHostInterface::SetControllerNavigationButtonState(FrontendCommon::ControllerNavigationButton button,
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bool pressed)
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bool CommonHostInterface::IsControllerNavigationActive() const
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{
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if (!m_fullscreen_ui_enabled)
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return false;
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return FullscreenUI::SetControllerNavInput(button, pressed);
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return FullscreenUI::HasActiveWindow();
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}
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void CommonHostInterface::SetControllerNavigationButtonState(FrontendCommon::ControllerNavigationButton button,
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bool pressed)
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{
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if (!m_fullscreen_ui_enabled)
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return;
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FullscreenUI::SetControllerNavInput(button, pressed);
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}
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#ifdef WITH_DISCORD_PRESENCE
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@ -300,9 +300,11 @@ public:
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/// This is the APK for Android builds, or the program directory for standalone builds.
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virtual std::unique_ptr<ByteStream> OpenPackageFile(const char* path, u32 flags) override;
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/// Controller navigation, used by fullscreen mode. Returns true if the UI consumed the event, and it should not
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/// execute the normal handler.
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bool SetControllerNavigationButtonState(FrontendCommon::ControllerNavigationButton button, bool pressed);
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/// Returns true if the fullscreen UI is intercepting controller input.
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bool IsControllerNavigationActive() const;
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/// Controller navigation, used by fullscreen mode.
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void SetControllerNavigationButtonState(FrontendCommon::ControllerNavigationButton button, bool pressed);
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/// Toggles fast forward state.
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bool IsFastForwardEnabled() const { return m_fast_forward_enabled; }
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@ -5,8 +5,8 @@
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#include "core/controller.h"
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#include "core/host_interface.h"
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#include "core/system.h"
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#include <cstdlib>
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#include <cmath>
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#include <cstdlib>
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#include <fcntl.h>
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#include <poll.h>
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#include <unistd.h>
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@ -334,8 +334,10 @@ bool EvdevControllerInterface::HandleButtonEvent(ControllerData* cd, u32 button,
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return true;
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const FrontendCommon::ControllerNavigationButton nav_button = MapEventButtonToNavigationButton(button_id);
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if (nav_button < FrontendCommon::ControllerNavigationButton::Count &&
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m_host_interface->SetControllerNavigationButtonState(nav_button, pressed))
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if (nav_button < FrontendCommon::ControllerNavigationButton::Count)
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m_host_interface->SetControllerNavigationButtonState(nav_button, pressed);
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if (m_host_interface->IsControllerNavigationActive())
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{
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// UI consumed the event
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return true;
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@ -703,8 +703,12 @@ bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerBut
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return true;
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if (ev->button < nav_button_mapping.size() &&
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nav_button_mapping[ev->button] != FrontendCommon::ControllerNavigationButton::Count &&
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m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[ev->button], pressed))
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nav_button_mapping[ev->button] != FrontendCommon::ControllerNavigationButton::Count)
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{
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m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[ev->button], pressed);
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}
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if (m_host_interface->IsControllerNavigationActive())
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{
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// UI consumed the event
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return true;
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@ -301,8 +301,12 @@ bool XInputControllerInterface::HandleButtonEvent(u32 index, u32 button, bool pr
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return true;
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if (button < nav_button_mapping.size() &&
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nav_button_mapping[button] != FrontendCommon::ControllerNavigationButton::Count &&
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m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[button], pressed))
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nav_button_mapping[button] != FrontendCommon::ControllerNavigationButton::Count)
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{
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m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[button], pressed);
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}
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if (m_host_interface->IsControllerNavigationActive())
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{
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// UI consumed the event
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return true;
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