InputManager: Fix exit menu button forwarding to game

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Stenzek 2024-05-24 22:52:13 +10:00
parent 0f9a255093
commit a7f2ad37de
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@ -1004,7 +1004,7 @@ bool InputManager::ProcessEvent(InputBindingKey key, float value, bool skip_butt
// and 0 on release (when the full state changes).
if (IsAxisHandler(binding->handler))
{
if (value_to_pass >= 0.0f)
if (value_to_pass >= 0.0f && (!skip_button_handlers || value_to_pass == 0.0f))
std::get<InputAxisEventHandler>(binding->handler)(value_to_pass);
}
else if (binding->num_keys >= min_num_keys)