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CPU/CodeCache: Fix incorrect invalidation on non-page-crossing DMA writes
Fixes recompiler mode for Breath of Fire III, probably others.
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@ -130,8 +130,8 @@ void InterpretUncachedBlock();
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ALWAYS_INLINE void InvalidateCodePages(PhysicalMemoryAddress address, u32 word_count)
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ALWAYS_INLINE void InvalidateCodePages(PhysicalMemoryAddress address, u32 word_count)
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{
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{
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const u32 start_page = address / CPU_CODE_CACHE_PAGE_SIZE;
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const u32 start_page = address / CPU_CODE_CACHE_PAGE_SIZE;
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const u32 end_page = (address + word_count * sizeof(u32)) / CPU_CODE_CACHE_PAGE_SIZE;
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const u32 end_page = (address + word_count * sizeof(u32) - sizeof(u32)) / CPU_CODE_CACHE_PAGE_SIZE;
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for (u32 page = start_page; page < end_page; page++)
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for (u32 page = start_page; page <= end_page; page++)
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{
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{
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if (Bus::m_ram_code_bits[page])
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if (Bus::m_ram_code_bits[page])
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CPU::CodeCache::InvalidateBlocksWithPageIndex(page);
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CPU::CodeCache::InvalidateBlocksWithPageIndex(page);
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