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Achievements: Shrink URL buffer sizes
They never end up being 512 bytes.
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@ -69,6 +69,8 @@ static constexpr const char* LBSUBMIT_SOUND_NAME = "sounds/achievements/lbsubmit
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static constexpr const char* ACHEIVEMENT_DETAILS_URL_TEMPLATE = "https://retroachievements.org/achievement/{}";
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static constexpr const char* ACHEIVEMENT_DETAILS_URL_TEMPLATE = "https://retroachievements.org/achievement/{}";
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static constexpr const char* CACHE_SUBDIRECTORY_NAME = "achievement_images";
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static constexpr const char* CACHE_SUBDIRECTORY_NAME = "achievement_images";
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static constexpr size_t URL_BUFFER_SIZE = 256;
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static constexpr u32 LEADERBOARD_NEARBY_ENTRIES_TO_FETCH = 10;
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static constexpr u32 LEADERBOARD_NEARBY_ENTRIES_TO_FETCH = 10;
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static constexpr u32 LEADERBOARD_ALL_FETCH_SIZE = 20;
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static constexpr u32 LEADERBOARD_ALL_FETCH_SIZE = 20;
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@ -203,6 +205,7 @@ static std::string s_game_path;
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static std::string s_game_hash;
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static std::string s_game_hash;
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static std::string s_game_title;
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static std::string s_game_title;
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static std::string s_game_icon;
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static std::string s_game_icon;
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static std::string s_game_icon_url;
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static rc_client_user_game_summary_t s_game_summary;
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static rc_client_user_game_summary_t s_game_summary;
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static u32 s_game_id = 0;
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static u32 s_game_id = 0;
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static DynamicHeapArray<u8> s_state_buffer;
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static DynamicHeapArray<u8> s_state_buffer;
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@ -1136,19 +1139,15 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
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if (display_summary)
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if (display_summary)
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FullscreenUI::Initialize();
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FullscreenUI::Initialize();
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char url_buf[URL_BUFFER_SIZE];
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if (int err = rc_client_game_get_image_url(info, url_buf, std::size(url_buf)); err == RC_OK)
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s_game_icon_url = url_buf;
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else
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ReportRCError(err, "rc_client_game_get_image_url() failed: ");
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s_game_icon = GetLocalImagePath(info->badge_name, RC_IMAGE_TYPE_GAME);
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s_game_icon = GetLocalImagePath(info->badge_name, RC_IMAGE_TYPE_GAME);
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if (!s_game_icon.empty() && !FileSystem::FileExists(s_game_icon.c_str()))
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if (!s_game_icon.empty() && !s_game_icon_url.empty() && !FileSystem::FileExists(s_game_icon.c_str()))
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{
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DownloadImage(s_game_icon_url, s_game_icon);
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char buf[512];
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if (int err = rc_client_game_get_image_url(info, buf, std::size(buf)); err == RC_OK)
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{
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DownloadImage(buf, s_game_icon);
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}
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else
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{
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ReportRCError(err, "rc_client_game_get_image_url() failed: ");
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}
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}
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UpdateGameSummary();
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UpdateGameSummary();
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if (display_summary)
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if (display_summary)
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@ -1174,6 +1173,7 @@ void Achievements::ClearGameInfo()
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s_game_id = 0;
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s_game_id = 0;
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s_game_title = {};
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s_game_title = {};
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s_game_icon = {};
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s_game_icon = {};
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s_game_icon_url = {};
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s_state_buffer.deallocate();
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s_state_buffer.deallocate();
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s_has_achievements = false;
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s_has_achievements = false;
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s_has_leaderboards = false;
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s_has_leaderboards = false;
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@ -1753,7 +1753,7 @@ std::string Achievements::GetAchievementBadgePath(const rc_client_achievement_t*
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RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED);
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RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED);
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if (download_if_missing && !path.empty() && !FileSystem::FileExists(path.c_str()))
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if (download_if_missing && !path.empty() && !FileSystem::FileExists(path.c_str()))
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{
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{
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char buf[512];
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char buf[URL_BUFFER_SIZE];
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const int res = rc_client_achievement_get_image_url(achievement, state, buf, std::size(buf));
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const int res = rc_client_achievement_get_image_url(achievement, state, buf, std::size(buf));
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if (res == RC_OK)
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if (res == RC_OK)
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DownloadImage(buf, path);
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DownloadImage(buf, path);
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@ -1771,7 +1771,7 @@ std::string Achievements::GetLeaderboardUserBadgePath(const rc_client_leaderboar
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if (!FileSystem::FileExists(path.c_str()))
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if (!FileSystem::FileExists(path.c_str()))
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{
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{
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char buf[512];
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char buf[URL_BUFFER_SIZE];
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const int res = rc_client_leaderboard_entry_get_user_image_url(entry, buf, std::size(buf));
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const int res = rc_client_leaderboard_entry_get_user_image_url(entry, buf, std::size(buf));
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if (res == RC_OK)
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if (res == RC_OK)
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DownloadImage(buf, path);
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DownloadImage(buf, path);
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@ -1952,7 +1952,7 @@ std::string Achievements::GetLoggedInUserBadgePath()
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badge_path = GetLocalImagePath(user->username, RC_IMAGE_TYPE_USER);
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badge_path = GetLocalImagePath(user->username, RC_IMAGE_TYPE_USER);
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if (!badge_path.empty() && !FileSystem::FileExists(badge_path.c_str())) [[unlikely]]
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if (!badge_path.empty() && !FileSystem::FileExists(badge_path.c_str())) [[unlikely]]
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{
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{
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char url[512];
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char url[URL_BUFFER_SIZE];
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const int res = rc_client_user_get_image_url(user, url, std::size(url));
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const int res = rc_client_user_get_image_url(user, url, std::size(url));
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if (res == RC_OK)
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if (res == RC_OK)
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DownloadImage(url, badge_path);
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DownloadImage(url, badge_path);
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