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https://github.com/RetroDECK/Duckstation.git
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SPU: Ignore manually set loop address only on first block
Fixes occasional missing dialogue in Valkyrie Profile.
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parent
d7bd21c06d
commit
a90c25d0e7
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@ -2,7 +2,7 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 46;
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static constexpr u32 SAVE_STATE_VERSION = 47;
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static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42;
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static_assert(SAVE_STATE_VERSION >= SAVE_STATE_MINIMUM_VERSION);
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@ -91,6 +91,7 @@ void SPU::Reset()
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std::fill_n(v.regs.index, NUM_VOICE_REGISTERS, u16(0));
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v.counter.bits = 0;
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v.current_block_flags.bits = 0;
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v.is_first_block = 0;
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v.current_block_samples.fill(s16(0));
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v.adpcm_last_samples.fill(s32(0));
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v.adsr_envelope.Reset(0, false, false);
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@ -150,6 +151,7 @@ bool SPU::DoState(StateWrapper& sw)
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sw.DoArray(v.regs.index, NUM_VOICE_REGISTERS);
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sw.Do(&v.counter.bits);
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sw.Do(&v.current_block_flags.bits);
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sw.DoEx(&v.is_first_block, 47, false);
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sw.DoArray(&v.current_block_samples[NUM_SAMPLES_FROM_LAST_ADPCM_BLOCK], NUM_SAMPLES_PER_ADPCM_BLOCK);
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sw.DoArray(&v.current_block_samples[0], NUM_SAMPLES_FROM_LAST_ADPCM_BLOCK);
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sw.Do(&v.adpcm_last_samples);
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@ -586,8 +588,7 @@ void SPU::WriteVoiceRegister(u32 offset, u16 value)
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DebugAssert(voice_index < 24);
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Voice& voice = m_voices[voice_index];
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const u32 pending_key_on = m_key_on_register;
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if (voice.IsOn() || pending_key_on & (1u << voice_index))
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if (voice.IsOn() || m_key_on_register & (1u << voice_index))
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m_tick_event->InvokeEarly();
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switch (reg_index)
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@ -649,11 +650,22 @@ void SPU::WriteVoiceRegister(u32 offset, u16 value)
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case 0x0E: // repeat address
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{
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const bool ignore_loop_address = (pending_key_on & (1u << voice_index)) == 0 && !voice.IsOn();
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Log_DebugPrintf("SPU voice %u ADPCM repeat address <- 0x%04X, ignoring block address = %s", voice_index, value,
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ignore_loop_address ? "yes" : "no");
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// There is a short window of time here between the voice being keyed on and the first block finishing decoding
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// where setting the repeat address will *NOT* ignore the block/loop start flag. Games sensitive to this are:
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// - The Misadventures of Tron Bonne
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// - Re-Loaded - The Hardcore Sequel
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// - Valkyrie Profile
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const bool ignore_loop_address = voice.IsOn() && !voice.is_first_block;
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Log_DebugPrintf("SPU voice %u ADPCM repeat address <- 0x%04X", voice_index, value);
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voice.regs.adpcm_repeat_address = value;
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voice.ignore_loop_address |= ignore_loop_address;
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if (!ignore_loop_address)
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{
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Log_DevPrintf("Not ignoring loop address, the ADPCM repeat address of 0x%04X for voice %u will be overwritten",
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value, voice_index);
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}
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}
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break;
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@ -957,6 +969,7 @@ void SPU::Voice::KeyOn()
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static_cast<s16>(0));
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has_samples = false;
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is_first_block = true;
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ignore_loop_address = false;
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adsr_phase = ADSRPhase::Attack;
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UpdateADSREnvelope();
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@ -1374,6 +1387,7 @@ ALWAYS_INLINE_RELEASE std::tuple<s32, s32> SPU::SampleVoice(u32 voice_index)
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// next block
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voice.counter.sample_index -= NUM_SAMPLES_PER_ADPCM_BLOCK;
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voice.has_samples = false;
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voice.is_first_block = false;
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voice.current_address += 2;
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// handle flags
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@ -244,6 +244,7 @@ private:
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VoiceRegisters regs;
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VoiceCounter counter;
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ADPCMFlags current_block_flags;
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bool is_first_block;
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std::array<s16, NUM_SAMPLES_FROM_LAST_ADPCM_BLOCK + NUM_SAMPLES_PER_ADPCM_BLOCK> current_block_samples;
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std::array<s16, 2> adpcm_last_samples;
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s32 last_volume;
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