mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 15:45:42 +00:00
Support translating strings in emulator core
This commit is contained in:
parent
afe397a04d
commit
ab002e78e1
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@ -53,8 +53,12 @@ bool AnalogController::DoState(StateWrapper& sw)
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if (old_analog_mode != m_analog_mode)
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{
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g_host_interface->AddFormattedOSDMessage(5.0f, "Controller %u switched to %s mode.", m_index + 1u,
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m_analog_mode ? "analog" : "digital");
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ?
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g_host_interface->TranslateString("AnalogController", "Controller %u switched to analog mode.") :
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g_host_interface->TranslateString("AnalogController", "Controller %u switched to digital mode."),
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m_index + 1u);
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}
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}
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return true;
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@ -95,8 +99,13 @@ void AnalogController::SetButtonState(Button button, bool pressed)
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{
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if (m_analog_locked)
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{
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g_host_interface->AddFormattedOSDMessage(5.0f, "Controller %u is locked to %s mode by the game.", m_index + 1u,
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m_analog_mode ? "analog" : "digital");
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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m_analog_mode ? g_host_interface->TranslateString("AnalogController",
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"Controller %u is locked to analog mode by the game.") :
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g_host_interface->TranslateString("AnalogController",
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"Controller %u is locked to digital mode by the game."),
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m_index + 1u);
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}
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else
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{
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@ -155,8 +164,11 @@ void AnalogController::SetAnalogMode(bool enabled)
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return;
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Log_InfoPrintf("Controller %u switched to %s mode.", m_index + 1u, enabled ? "analog" : "digital");
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g_host_interface->AddFormattedOSDMessage(5.0f, "Controller %u switched to %s mode.", m_index + 1u,
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enabled ? "analog" : "digital");
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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enabled ? g_host_interface->TranslateString("AnalogController", "Controller %u switched to analog mode.") :
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g_host_interface->TranslateString("AnalogController", "Controller %u switched to digital mode."),
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m_index + 1u);
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m_analog_mode = enabled;
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}
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@ -8,6 +8,7 @@
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#include "common/log.h"
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#include "common/progress_callback.h"
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#include "common/string_util.h"
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#include "host_interface.h"
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#include "settings.h"
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#include <algorithm>
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#include <array>
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@ -270,7 +271,12 @@ std::vector<std::string> GameList::ParseM3UFile(const char* path)
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const char* GameList::GetGameListCompatibilityRatingString(GameListCompatibilityRating rating)
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{
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static constexpr std::array<const char*, static_cast<size_t>(GameListCompatibilityRating::Count)> names = {
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{"Unknown", "Doesn't Boot", "Crashes In Intro", "Crashes In-Game", "Graphical/Audio Issues", "No Issues"}};
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{TRANSLATABLE("GameListCompatibilityRating", "Unknown"),
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TRANSLATABLE("GameListCompatibilityRating", "Doesn't Boot"),
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TRANSLATABLE("GameListCompatibilityRating", "Crashes In Intro"),
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TRANSLATABLE("GameListCompatibilityRating", "Crashes In-Game"),
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TRANSLATABLE("GameListCompatibilityRating", "Graphical/Audio Issues"),
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TRANSLATABLE("GameListCompatibilityRating", "No Issues")}};
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return (rating >= GameListCompatibilityRating::Unknown && rating < GameListCompatibilityRating::Count) ?
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names[static_cast<int>(rating)] :
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"";
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@ -19,19 +19,19 @@ Log_SetChannel(GameSettings);
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namespace GameSettings {
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std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)> s_trait_names = {{
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{"ForceInterpreter", "Force Interpreter"},
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{"ForceSoftwareRenderer", "Force Software Renderer"},
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{"EnableInterlacing", "Enable Interlacing"},
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{"DisableTrueColor", "Disable True Color"},
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{"DisableUpscaling", "Disable Upscaling"},
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{"DisableScaledDithering", "Disable Scaled Dithering"},
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{"DisableWidescreen", "Disable Widescreen"},
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{"DisablePGXP", "Disable PGXP"},
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{"DisablePGXPCulling", "Disable PGXP Culling"},
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{"EnablePGXPVertexCache", "Enable PGXP Vertex Cache"},
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{"EnablePGXPCPUMode", "Enable PGXP CPU Mode"},
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{"ForceDigitalController", "Force Digital Controller"},
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{"EnableRecompilerMemoryExceptions", "Enable Recompiler Memory Exceptions"},
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{"ForceInterpreter", TRANSLATABLE("GameSettingsTrait", "Force Interpreter")},
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{"ForceSoftwareRenderer", TRANSLATABLE("GameSettingsTrait", "Force Software Renderer")},
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{"EnableInterlacing", TRANSLATABLE("GameSettingsTrait", "Enable Interlacing")},
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{"DisableTrueColor", TRANSLATABLE("GameSettingsTrait", "Disable True Color")},
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{"DisableUpscaling", TRANSLATABLE("GameSettingsTrait", "Disable Upscaling")},
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{"DisableScaledDithering", TRANSLATABLE("GameSettingsTrait", "Disable Scaled Dithering")},
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{"DisableWidescreen", TRANSLATABLE("GameSettingsTrait", "Disable Widescreen")},
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{"DisablePGXP", TRANSLATABLE("GameSettingsTrait", "Disable PGXP")},
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{"DisablePGXPCulling", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Culling")},
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{"EnablePGXPVertexCache", TRANSLATABLE("GameSettingsTrait", "Enable PGXP Vertex Cache")},
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{"EnablePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Enable PGXP CPU Mode")},
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{"ForceDigitalController", TRANSLATABLE("GameSettingsTrait", "Force Digital Controller")},
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{"EnableRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Enable Recompiler Memory Exceptions")},
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}};
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const char* GetTraitName(Trait trait)
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@ -114,7 +114,7 @@ void HostInterface::ResetSystem()
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{
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System::Reset();
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System::ResetPerformanceCounters();
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AddOSDMessage("System reset.");
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AddOSDMessage(TranslateStdString("OSDMessage", "System reset."));
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}
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void HostInterface::PowerOffSystem()
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@ -284,13 +284,13 @@ bool HostInterface::LoadState(const char* filename)
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if (!stream)
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return false;
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AddFormattedOSDMessage(5.0f, "Loading state from '%s'...", filename);
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Loading state from '%s'..."), filename);
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if (!System::IsShutdown())
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{
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if (!System::LoadState(stream.get()))
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{
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ReportFormattedError("Loading state from '%s' failed. Resetting.", filename);
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ReportFormattedError(TranslateString("OSDMessage", "Loading state from '%s' failed. Resetting."), filename);
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ResetSystem();
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return false;
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}
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@ -318,12 +318,12 @@ bool HostInterface::SaveState(const char* filename)
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const bool result = System::SaveState(stream.get());
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if (!result)
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{
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ReportFormattedError("Saving state to '%s' failed.", filename);
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ReportFormattedError(TranslateString("OSDMessage", "Saving state to '%s' failed."), filename);
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stream->Discard();
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}
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else
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{
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AddFormattedOSDMessage(5.0f, "State saved to '%s'.", filename);
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "State saved to '%s'."), filename);
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stream->Commit();
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}
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@ -451,13 +451,20 @@ void HostInterface::FixIncompatibleSettings(bool display_osd_messages)
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if (g_settings.gpu_renderer == GPURenderer::Software)
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{
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if (display_osd_messages)
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AddOSDMessage("PGXP is incompatible with the software renderer, disabling PGXP.", 10.0f);
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{
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AddOSDMessage(TranslateStdString("OSDMessage", "PGXP is incompatible with the software renderer, disabling PGXP."), 10.0f);
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}
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g_settings.gpu_pgxp_enable = false;
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}
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else if (g_settings.gpu_pgxp_cpu && g_settings.cpu_execution_mode == CPUExecutionMode::Recompiler)
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{
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if (display_osd_messages)
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AddOSDMessage("PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead.", 10.0f);
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{
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AddOSDMessage(
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TranslateStdString("OSDMessage",
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"PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead."),
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10.0f);
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}
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g_settings.cpu_execution_mode = CPUExecutionMode::CachedInterpreter;
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}
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}
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@ -683,6 +690,16 @@ float HostInterface::GetFloatSettingValue(const char* section, const char* key,
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return float_value.value_or(default_value);
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}
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TinyString HostInterface::TranslateString(const char* context, const char* str) const
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{
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return str;
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}
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std::string HostInterface::TranslateStdString(const char* context, const char* str) const
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{
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return str;
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}
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void HostInterface::ToggleSoftwareRendering()
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{
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if (System::IsShutdown() || g_settings.gpu_renderer == GPURenderer::Software)
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@ -109,6 +109,10 @@ public:
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/// Returns a float setting from the configuration.
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virtual float GetFloatSettingValue(const char* section, const char* key, float default_value = 0.0f);
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/// Translates a string to the current language.
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virtual TinyString TranslateString(const char* context, const char* str) const;
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virtual std::string TranslateStdString(const char* context, const char* str) const;
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/// Loads the BIOS image for the specified region.
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std::optional<std::vector<u8>> GetBIOSImage(ConsoleRegion region);
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@ -164,4 +168,6 @@ protected:
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std::string m_user_directory;
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};
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#define TRANSLATABLE(context, str) str
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extern HostInterface* g_host_interface;
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@ -291,7 +291,10 @@ void Settings::Save(SettingsInterface& si) const
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static std::array<const char*, LOGLEVEL_COUNT> s_log_level_names = {
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{"None", "Error", "Warning", "Perf", "Success", "Info", "Dev", "Profile", "Debug", "Trace"}};
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static std::array<const char*, LOGLEVEL_COUNT> s_log_level_display_names = {
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{"None", "Error", "Warning", "Performance", "Success", "Information", "Developer", "Profile", "Debug", "Trace"}};
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{TRANSLATABLE("LogLevel", "None"), TRANSLATABLE("LogLevel", "Error"), TRANSLATABLE("LogLevel", "Warning"),
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TRANSLATABLE("LogLevel", "Performance"), TRANSLATABLE("LogLevel", "Success"),
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TRANSLATABLE("LogLevel", "Information"), TRANSLATABLE("LogLevel", "Developer"), TRANSLATABLE("LogLevel", "Profile"),
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TRANSLATABLE("LogLevel", "Debug"), TRANSLATABLE("LogLevel", "Trace")}};
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std::optional<LOGLEVEL> Settings::ParseLogLevelName(const char* str)
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{
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@ -319,7 +322,8 @@ const char* Settings::GetLogLevelDisplayName(LOGLEVEL level)
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static std::array<const char*, 4> s_console_region_names = {{"Auto", "NTSC-J", "NTSC-U", "PAL"}};
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static std::array<const char*, 4> s_console_region_display_names = {
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{"Auto-Detect", "NTSC-J (Japan)", "NTSC-U (US)", "PAL (Europe, Australia)"}};
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{TRANSLATABLE("ConsoleRegion", "Auto-Detect"), TRANSLATABLE("ConsoleRegion", "NTSC-J (Japan)"),
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TRANSLATABLE("ConsoleRegion", "NTSC-U (US)"), TRANSLATABLE("ConsoleRegion", "PAL (Europe, Australia)")}};
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std::optional<ConsoleRegion> Settings::ParseConsoleRegionName(const char* str)
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{
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@ -347,7 +351,8 @@ const char* Settings::GetConsoleRegionDisplayName(ConsoleRegion region)
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static std::array<const char*, 4> s_disc_region_names = {{"NTSC-J", "NTSC-U", "PAL", "Other"}};
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static std::array<const char*, 4> s_disc_region_display_names = {
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{"NTSC-J (Japan)", "NTSC-U (US)", "PAL (Europe, Australia)", "Other"}};
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{TRANSLATABLE("DiscRegion", "NTSC-J (Japan)"), TRANSLATABLE("DiscRegion", "NTSC-U (US)"),
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TRANSLATABLE("DiscRegion", "PAL (Europe, Australia)"), TRANSLATABLE("DiscRegion", "Other")}};
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std::optional<DiscRegion> Settings::ParseDiscRegionName(const char* str)
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{
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@ -375,7 +380,8 @@ const char* Settings::GetDiscRegionDisplayName(DiscRegion region)
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static std::array<const char*, 3> s_cpu_execution_mode_names = {{"Interpreter", "CachedInterpreter", "Recompiler"}};
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static std::array<const char*, 3> s_cpu_execution_mode_display_names = {
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{"Intepreter (Slowest)", "Cached Interpreter (Faster)", "Recompiler (Fastest)"}};
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{TRANSLATABLE("CPUExecutionMode", "Intepreter (Slowest)"), TRANSLATABLE("CPUExecutionMode", "Cached Interpreter (Faster)"),
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TRANSLATABLE("CPUExecutionMode", "Recompiler (Fastest)")}};
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std::optional<CPUExecutionMode> Settings::ParseCPUExecutionMode(const char* str)
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{
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@ -408,9 +414,10 @@ static std::array<const char*, 4> s_gpu_renderer_names = {{
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"Vulkan", "OpenGL", "Software"}};
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static std::array<const char*, 4> s_gpu_renderer_display_names = {{
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#ifdef WIN32
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"Hardware (D3D11)",
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TRANSLATABLE("GPURenderer", "Hardware (D3D11)"),
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#endif
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"Hardware (Vulkan)", "Hardware (OpenGL)", "Software"}};
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TRANSLATABLE("GPURenderer", "Hardware (Vulkan)"), TRANSLATABLE("GPURenderer", "Hardware (OpenGL)"),
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TRANSLATABLE("GPURenderer", "Software")}};
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std::optional<GPURenderer> Settings::ParseRendererName(const char* str)
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{
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@ -437,7 +444,9 @@ const char* Settings::GetRendererDisplayName(GPURenderer renderer)
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}
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static std::array<const char*, 3> s_display_crop_mode_names = {{"None", "Overscan", "Borders"}};
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static std::array<const char*, 3> s_display_crop_mode_display_names = {{"None", "Only Overscan Area", "All Borders"}};
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static std::array<const char*, 3> s_display_crop_mode_display_names = {{TRANSLATABLE("DisplayCropMode", "None"),
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TRANSLATABLE("DisplayCropMode", "Only Overscan Area"),
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TRANSLATABLE("DisplayCropMode", "All Borders")}};
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std::optional<DisplayCropMode> Settings::ParseDisplayCropMode(const char* str)
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{
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@ -493,7 +502,8 @@ float Settings::GetDisplayAspectRatioValue(DisplayAspectRatio ar)
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}
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static std::array<const char*, 3> s_audio_backend_names = {{"Null", "Cubeb", "SDL"}};
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static std::array<const char*, 3> s_audio_backend_display_names = {{"Null (No Output)", "Cubeb", "SDL"}};
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static std::array<const char*, 3> s_audio_backend_display_names = {
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{TRANSLATABLE("AudioBackend", "Null (No Output)"), TRANSLATABLE("AudioBackend", "Cubeb"), TRANSLATABLE("AudioBackend", "SDL")}};
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std::optional<AudioBackend> Settings::ParseAudioBackend(const char* str)
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{
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@ -522,7 +532,9 @@ const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
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static std::array<const char*, 6> s_controller_type_names = {
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{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse", "NeGcon"}};
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static std::array<const char*, 6> s_controller_display_names = {
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{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon", "PlayStation Mouse", "NeGcon"}};
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{TRANSLATABLE("ControllerType", "None"), TRANSLATABLE("ControllerType", "Digital Controller"),
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TRANSLATABLE("ControllerType", "Analog Controller (DualShock)"), TRANSLATABLE("ControllerType", "Namco GunCon"),
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TRANSLATABLE("ControllerType", "PlayStation Mouse"), TRANSLATABLE("ControllerType", "NeGcon")}};
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std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
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{
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@ -549,9 +561,10 @@ const char* Settings::GetControllerTypeDisplayName(ControllerType type)
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}
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static std::array<const char*, 4> s_memory_card_type_names = {{"None", "Shared", "PerGame", "PerGameTitle"}};
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static std::array<const char*, 4> s_memory_card_type_display_names = {{"No Memory Card", "Shared Between All Games",
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"Separate Card Per Game (Game Code)",
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"Separate Card Per Game (Game Title)"}};
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static std::array<const char*, 4> s_memory_card_type_display_names = {
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{TRANSLATABLE("MemoryCardType", "No Memory Card"), TRANSLATABLE("MemoryCardType", "Shared Between All Games"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Code)"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Title)")}};
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std::optional<MemoryCardType> Settings::ParseMemoryCardTypeName(const char* str)
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{
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@ -650,8 +650,10 @@ bool DoLoadState(ByteStream* state, bool force_software_renderer)
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if (header.version != SAVE_STATE_VERSION)
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{
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g_host_interface->ReportFormattedError("Save state is incompatible: expecting version %u but state is version %u.",
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SAVE_STATE_VERSION, header.version);
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g_host_interface->ReportFormattedError(
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g_host_interface->TranslateString("System",
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"Save state is incompatible: expecting version %u but state is version %u."),
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SAVE_STATE_VERSION, header.version);
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return false;
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}
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@ -672,8 +674,9 @@ bool DoLoadState(ByteStream* state, bool force_software_renderer)
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media = OpenCDImage(media_filename.c_str(), false);
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if (!media)
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{
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g_host_interface->ReportFormattedError("Failed to open CD image from save state: '%s'.",
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media_filename.c_str());
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g_host_interface->ReportFormattedError(
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g_host_interface->TranslateString("System", "Failed to open CD image from save state: '%s'."),
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media_filename.c_str());
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return false;
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}
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}
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@ -1173,10 +1176,12 @@ void UpdateMemoryCards()
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{
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if (s_running_game_code.empty())
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{
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g_host_interface->AddFormattedOSDMessage(5.0f,
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"Per-game memory card cannot be used for slot %u as the running "
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"game has no code. Using shared card instead.",
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i + 1u);
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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g_host_interface->TranslateString("System",
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"Per-game memory card cannot be used for slot %u as the running "
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"game has no code. Using shared card instead."),
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i + 1u);
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card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
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}
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else
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@ -1195,10 +1200,12 @@ void UpdateMemoryCards()
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}
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else if (s_running_game_title.empty())
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{
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g_host_interface->AddFormattedOSDMessage(5.0f,
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"Per-game memory card cannot be used for slot %u as the running "
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"game has no title. Using shared card instead.",
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i + 1u);
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g_host_interface->AddFormattedOSDMessage(
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5.0f,
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g_host_interface->TranslateString("System",
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"Per-game memory card cannot be used for slot %u as the running "
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"game has no title. Using shared card instead."),
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i + 1u);
|
||||
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
|
||||
}
|
||||
else
|
||||
|
@ -1212,8 +1219,10 @@ void UpdateMemoryCards()
|
|||
{
|
||||
if (g_settings.memory_card_paths[i].empty())
|
||||
{
|
||||
g_host_interface->AddFormattedOSDMessage(10.0f, "Memory card path for slot %u is missing, using default.",
|
||||
i + 1u);
|
||||
g_host_interface->AddFormattedOSDMessage(
|
||||
10.0f,
|
||||
g_host_interface->TranslateString("System", "Memory card path for slot %u is missing, using default."),
|
||||
i + 1u);
|
||||
card = MemoryCard::Open(g_host_interface->GetSharedMemoryCardPath(i));
|
||||
}
|
||||
else
|
||||
|
@ -1256,7 +1265,8 @@ bool InsertMedia(const char* path)
|
|||
|
||||
if (g_settings.HasAnyPerGameMemoryCards())
|
||||
{
|
||||
g_host_interface->AddOSDMessage("Game changed, reloading memory cards.", 2.0f);
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("System", "Game changed, reloading memory cards."), 10.0f);
|
||||
UpdateMemoryCards();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "advancedsettingswidget.h"
|
||||
#include "mainwindow.h"
|
||||
#include "settingsdialog.h"
|
||||
#include "settingwidgetbinder.h"
|
||||
#include "mainwindow.h"
|
||||
|
||||
AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
|
||||
: QWidget(parent), m_host_interface(host_interface)
|
||||
|
@ -9,7 +9,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
|
|||
m_ui.setupUi(this);
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(LOGLEVEL_COUNT); i++)
|
||||
m_ui.logLevel->addItem(tr(Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i))));
|
||||
m_ui.logLevel->addItem(qApp->translate("LogLevel", Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i))));
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.logLevel, "Logging", "LogLevel",
|
||||
&Settings::ParseLogLevelName, &Settings::GetLogLevelName,
|
||||
|
|
|
@ -11,7 +11,10 @@ AudioSettingsWidget::AudioSettingsWidget(QtHostInterface* host_interface, QWidge
|
|||
m_ui.setupUi(this);
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(AudioBackend::Count); i++)
|
||||
m_ui.audioBackend->addItem(tr(Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
|
||||
{
|
||||
m_ui.audioBackend->addItem(
|
||||
qApp->translate("AudioBackend", Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
|
||||
}
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.audioBackend, "Audio", "Backend",
|
||||
&Settings::ParseAudioBackend, &Settings::GetAudioBackendName,
|
||||
|
|
|
@ -11,10 +11,16 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
|
|||
m_ui.setupUi(this);
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
|
||||
m_ui.region->addItem(tr(Settings::GetConsoleRegionDisplayName(static_cast<ConsoleRegion>(i))));
|
||||
{
|
||||
m_ui.region->addItem(
|
||||
qApp->translate("ConsoleRegion", Settings::GetConsoleRegionDisplayName(static_cast<ConsoleRegion>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
|
||||
m_ui.cpuExecutionMode->addItem(tr(Settings::GetCPUExecutionModeDisplayName(static_cast<CPUExecutionMode>(i))));
|
||||
{
|
||||
m_ui.cpuExecutionMode->addItem(
|
||||
qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(static_cast<CPUExecutionMode>(i))));
|
||||
}
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.region, "Console", "Region",
|
||||
&Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
|
||||
|
@ -35,9 +41,10 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
|
|||
dialog->registerWidgetHelp(m_ui.fastBoot, tr("Fast Boot"), tr("Unchecked"),
|
||||
tr("Patches the BIOS to skip the console's boot animation. Does not work with all games, "
|
||||
"but usually safe to enabled."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
|
||||
tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay."));
|
||||
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
|
||||
tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay."));
|
||||
}
|
||||
|
||||
ConsoleSettingsWidget::~ConsoleSettingsWidget() = default;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <QtCore/QSignalBlocker>
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtGui/QCursor>
|
||||
#include <QtGui/QGuiApplication>
|
||||
#include <QtGui/QKeyEvent>
|
||||
#include <QtWidgets/QFileDialog>
|
||||
#include <QtWidgets/QInputDialog>
|
||||
|
@ -48,7 +49,7 @@ void ControllerSettingsWidget::onProfileLoaded()
|
|||
ControllerType ctype = Settings::ParseControllerTypeName(
|
||||
m_host_interface
|
||||
->GetStringSettingValue(QStringLiteral("Controller%1").arg(i + 1).toStdString().c_str(),
|
||||
QStringLiteral("Type").toStdString().c_str())
|
||||
QStringLiteral("Type").toStdString().c_str())
|
||||
.c_str())
|
||||
.value_or(ControllerType::None);
|
||||
|
||||
|
@ -86,7 +87,7 @@ void ControllerSettingsWidget::createPortSettingsUi(int index, PortSettingsUI* u
|
|||
for (int i = 0; i < static_cast<int>(ControllerType::Count); i++)
|
||||
{
|
||||
ui->controller_type->addItem(
|
||||
QString::fromUtf8(Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
|
||||
qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
|
||||
}
|
||||
ControllerType ctype =
|
||||
Settings::ParseControllerTypeName(
|
||||
|
|
|
@ -104,12 +104,13 @@ void GamePropertiesDialog::populateCompatibilityInfo(const std::string& game_cod
|
|||
void GamePropertiesDialog::setupAdditionalUi()
|
||||
{
|
||||
for (u8 i = 0; i < static_cast<u8>(DiscRegion::Count); i++)
|
||||
m_ui.region->addItem(tr(Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
|
||||
m_ui.region->addItem(qApp->translate("DiscRegion", Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
|
||||
|
||||
for (int i = 0; i < static_cast<int>(GameListCompatibilityRating::Count); i++)
|
||||
{
|
||||
m_ui.compatibility->addItem(
|
||||
tr(GameList::GetGameListCompatibilityRatingString(static_cast<GameListCompatibilityRating>(i))));
|
||||
qApp->translate("GameListCompatibilityRating",
|
||||
GameList::GetGameListCompatibilityRatingString(static_cast<GameListCompatibilityRating>(i))));
|
||||
}
|
||||
|
||||
m_ui.userAspectRatio->addItem(tr("(unchanged)"));
|
||||
|
@ -123,29 +124,29 @@ void GamePropertiesDialog::setupAdditionalUi()
|
|||
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
|
||||
{
|
||||
m_ui.userCropMode->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
|
||||
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
|
||||
}
|
||||
|
||||
m_ui.userControllerType1->addItem(tr("(unchanged)"));
|
||||
for (u32 i = 0; i < static_cast<u32>(ControllerType::Count); i++)
|
||||
{
|
||||
m_ui.userControllerType1->addItem(
|
||||
QString::fromUtf8(Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
|
||||
qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
|
||||
}
|
||||
|
||||
m_ui.userControllerType2->addItem(tr("(unchanged)"));
|
||||
for (u32 i = 0; i < static_cast<u32>(ControllerType::Count); i++)
|
||||
{
|
||||
m_ui.userControllerType2->addItem(
|
||||
QString::fromUtf8(Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
|
||||
qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
|
||||
}
|
||||
|
||||
QGridLayout* traits_layout = new QGridLayout(m_ui.compatibilityTraits);
|
||||
for (u32 i = 0; i < static_cast<u32>(GameSettings::Trait::Count); i++)
|
||||
{
|
||||
m_trait_checkboxes[i] =
|
||||
new QCheckBox(QString::fromUtf8(GameSettings::GetTraitDisplayName(static_cast<GameSettings::Trait>(i))),
|
||||
m_ui.compatibilityTraits);
|
||||
m_trait_checkboxes[i] = new QCheckBox(
|
||||
qApp->translate("GameSettingsTrait", GameSettings::GetTraitDisplayName(static_cast<GameSettings::Trait>(i))),
|
||||
m_ui.compatibilityTraits);
|
||||
traits_layout->addWidget(m_trait_checkboxes[i], i / 2, i % 2);
|
||||
}
|
||||
|
||||
|
@ -189,8 +190,8 @@ void GamePropertiesDialog::populateTracksInfo(const std::string& image_path)
|
|||
const CDImage::TrackMode mode = image->GetTrackMode(static_cast<u8>(track));
|
||||
const int row = static_cast<int>(track - 1u);
|
||||
m_ui.tracks->insertRow(row);
|
||||
m_ui.tracks->setItem(row, 0, new QTableWidgetItem(tr("%1").arg(track)));
|
||||
m_ui.tracks->setItem(row, 1, new QTableWidgetItem(tr(track_mode_strings[static_cast<u32>(mode)])));
|
||||
m_ui.tracks->setItem(row, 0, new QTableWidgetItem(QStringLiteral("%1").arg(track)));
|
||||
m_ui.tracks->setItem(row, 1, new QTableWidgetItem(track_mode_strings[static_cast<u32>(mode)]));
|
||||
m_ui.tracks->setItem(row, 2, new QTableWidgetItem(MSFTotString(position)));
|
||||
m_ui.tracks->setItem(row, 3, new QTableWidgetItem(MSFTotString(length)));
|
||||
m_ui.tracks->setItem(row, 4, new QTableWidgetItem(tr("<not computed>")));
|
||||
|
|
|
@ -129,7 +129,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
|
|||
m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
|
||||
tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
|
||||
"increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which "
|
||||
"use pre-rendered backgrounds, this enhancement will not work as expected. <b><u>May not be compatible with all games.</u></b>"));
|
||||
"use pre-rendered backgrounds, this enhancement will not work as expected. <b><u>May not be compatible with all "
|
||||
"games.</u></b>"));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
|
||||
tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. <br>Only "
|
||||
|
@ -143,7 +144,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
|
|||
dialog->registerWidgetHelp(m_ui.pgxpVertexCache, tr("Vertex Cache"), tr("Unchecked"),
|
||||
tr("Uses screen coordinates as a fallback when tracking vertices through memory fails. "
|
||||
"May improve PGXP compatibility."));
|
||||
dialog->registerWidgetHelp(m_ui.pgxpCPUMode, tr("CPU Mode"), tr("Unchecked"),
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.pgxpCPUMode, tr("CPU Mode"), tr("Unchecked"),
|
||||
tr("Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. "
|
||||
"Very slow, and incompatible with the recompiler."));
|
||||
}
|
||||
|
@ -161,7 +163,10 @@ void GPUSettingsWidget::updateScaledDitheringEnabled()
|
|||
void GPUSettingsWidget::setupAdditionalUi()
|
||||
{
|
||||
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
|
||||
m_ui.renderer->addItem(QString::fromUtf8(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
|
||||
{
|
||||
m_ui.renderer->addItem(
|
||||
qApp->translate("GPURenderer", Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
|
||||
{
|
||||
|
@ -172,7 +177,7 @@ void GPUSettingsWidget::setupAdditionalUi()
|
|||
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
|
||||
{
|
||||
m_ui.displayCropMode->addItem(
|
||||
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
|
||||
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
|
||||
}
|
||||
|
||||
std::array<QString, GPU::MAX_RESOLUTION_SCALE + 1> resolution_suffixes = {{
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "inputbindingwidgets.h"
|
||||
#include "qthostinterface.h"
|
||||
#include "qtutils.h"
|
||||
#include <QtCore/QCoreApplication>
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtGui/QKeyEvent>
|
||||
#include <QtWidgets/QGridLayout>
|
||||
|
@ -63,7 +64,7 @@ void HotkeySettingsWidget::createButtons()
|
|||
|
||||
std::string section_name("Hotkeys");
|
||||
std::string key_name(hi.name.GetCharArray());
|
||||
layout->addWidget(new QLabel(QString::fromUtf8(hi.display_name), container), target_row, 0);
|
||||
layout->addWidget(new QLabel(qApp->translate("Hotkeys", hi.display_name), container), target_row, 0);
|
||||
layout->addWidget(
|
||||
new InputButtonBindingWidget(m_host_interface, std::move(section_name), std::move(key_name), container),
|
||||
target_row, 1);
|
||||
|
|
|
@ -76,7 +76,7 @@ void MemoryCardSettingsWidget::createPortSettingsUi(SettingsDialog* dialog, int
|
|||
for (int i = 0; i < static_cast<int>(MemoryCardType::Count); i++)
|
||||
{
|
||||
ui->memory_card_type->addItem(
|
||||
QString::fromUtf8(Settings::GetMemoryCardTypeDisplayName(static_cast<MemoryCardType>(i))));
|
||||
qApp->translate("MemoryCardType", Settings::GetMemoryCardTypeDisplayName(static_cast<MemoryCardType>(i))));
|
||||
}
|
||||
|
||||
const MemoryCardType default_value = (index == 0) ? MemoryCardType::PerGameTitle : MemoryCardType::None;
|
||||
|
|
|
@ -34,7 +34,10 @@
|
|||
Log_SetChannel(QtHostInterface);
|
||||
|
||||
#ifdef WIN32
|
||||
#include "common/windows_headers.h"
|
||||
#include "frontend-common/d3d11_host_display.h"
|
||||
#include <KnownFolders.h>
|
||||
#include <ShlObj.h>
|
||||
#endif
|
||||
|
||||
QtHostInterface::QtHostInterface(QObject* parent) : QObject(parent), CommonHostInterface()
|
||||
|
@ -1186,6 +1189,49 @@ void QtHostInterface::wakeThread()
|
|||
QMetaObject::invokeMethod(m_worker_thread_event_loop, "quit", Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
static std::string GetFontPath(const char* name)
|
||||
{
|
||||
#ifdef WIN32
|
||||
PWSTR folder_path;
|
||||
if (FAILED(SHGetKnownFolderPath(FOLDERID_Fonts, 0, nullptr, &folder_path)))
|
||||
return StringUtil::StdStringFromFormat("C:\\Windows\\Fonts\\%s", name);
|
||||
|
||||
std::string font_path(StringUtil::WideStringToUTF8String(folder_path));
|
||||
CoTaskMemFree(folder_path);
|
||||
font_path += "\\";
|
||||
font_path += name;
|
||||
return font_path;
|
||||
#else
|
||||
return name;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool AddImGuiFont(const std::string& language, float size, float framebuffer_scale)
|
||||
{
|
||||
std::string path;
|
||||
const ImWchar* range = nullptr;
|
||||
#ifdef WIN32
|
||||
if (language == "jp")
|
||||
{
|
||||
path = GetFontPath("msgothic.ttc");
|
||||
range = ImGui::GetIO().Fonts->GetGlyphRangesJapanese();
|
||||
}
|
||||
else if (language == "zh-cn")
|
||||
{
|
||||
path = GetFontPath("msyh.ttc");
|
||||
range = ImGui::GetIO().Fonts->GetGlyphRangesChineseSimplifiedCommon();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!path.empty())
|
||||
{
|
||||
return (ImGui::GetIO().Fonts->AddFontFromFileTTF(path.c_str(), size * framebuffer_scale, nullptr, range) !=
|
||||
nullptr);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void QtHostInterface::createImGuiContext(float framebuffer_scale)
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
|
@ -1197,7 +1243,10 @@ void QtHostInterface::createImGuiContext(float framebuffer_scale)
|
|||
ImGui::GetStyle().ScaleAllSizes(framebuffer_scale);
|
||||
|
||||
ImGui::StyleColorsDarker();
|
||||
ImGui::AddRobotoRegularFont(15.0f * framebuffer_scale);
|
||||
|
||||
std::string language = GetStringSettingValue("Main", "Language", "");
|
||||
if (!AddImGuiFont(language, 15.0f, framebuffer_scale))
|
||||
ImGui::AddRobotoRegularFont(15.0f * framebuffer_scale);
|
||||
}
|
||||
|
||||
void QtHostInterface::destroyImGuiContext()
|
||||
|
@ -1205,6 +1254,24 @@ void QtHostInterface::destroyImGuiContext()
|
|||
ImGui::DestroyContext();
|
||||
}
|
||||
|
||||
TinyString QtHostInterface::TranslateString(const char* context, const char* str) const
|
||||
{
|
||||
const QString translated(m_translator->translate(context, str));
|
||||
if (translated.isEmpty())
|
||||
return TinyString(str);
|
||||
|
||||
return TinyString(translated.toUtf8().constData());
|
||||
}
|
||||
|
||||
std::string QtHostInterface::TranslateStdString(const char* context, const char* str) const
|
||||
{
|
||||
const QString translated(m_translator->translate(context, str));
|
||||
if (translated.isEmpty())
|
||||
return std::string(str);
|
||||
|
||||
return translated.toStdString();
|
||||
}
|
||||
|
||||
QtHostInterface::Thread::Thread(QtHostInterface* parent) : QThread(parent), m_parent(parent) {}
|
||||
|
||||
QtHostInterface::Thread::~Thread() = default;
|
||||
|
|
|
@ -64,6 +64,9 @@ public:
|
|||
void SetStringListSettingValue(const char* section, const char* key, const std::vector<std::string>& values);
|
||||
void RemoveSettingValue(const char* section, const char* key);
|
||||
|
||||
TinyString TranslateString(const char* context, const char* str) const;
|
||||
std::string TranslateStdString(const char* context, const char* str) const;
|
||||
|
||||
ALWAYS_INLINE const GameList* getGameList() const { return m_game_list.get(); }
|
||||
ALWAYS_INLINE GameList* getGameList() { return m_game_list.get(); }
|
||||
void refreshGameList(bool invalidate_cache = false, bool invalidate_database = false);
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
..\..\dep\msvc\qt\5.15.0\msvc2017_64\bin\lupdate.exe ./ -ts translations\duckstation-qt_de.ts
|
||||
..\..\dep\msvc\qt\5.15.0\msvc2017_64\bin\lupdate.exe ./ -ts translations\duckstation-qt_he.ts
|
||||
..\..\dep\msvc\qt\5.15.0\msvc2017_64\bin\lupdate.exe ./ -ts translations\duckstation-qt_pt-br.ts
|
||||
..\..\dep\msvc\qt\5.15.0\msvc2017_64\bin\lupdate.exe ./ -ts translations\duckstation-qt_pt-pt.ts
|
||||
..\..\dep\msvc\qt\5.15.0\msvc2017_64\bin\lupdate.exe ./ -ts translations\duckstation-qt_zh-cn.ts
|
||||
set LUPDATE=..\..\dep\msvc\qt\5.15.0\msvc2017_64\bin\lupdate.exe ./ ../core/ ../frontend-common/ -tr-function-alias translate+=TranslateString -tr-function-alias translate+=TranslateStdString -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATABLE
|
||||
|
||||
%LUPDATE% -ts translations\duckstation-qt_de.ts
|
||||
%LUPDATE% -ts translations\duckstation-qt_es.ts
|
||||
%LUPDATE% -ts translations\duckstation-qt_he.ts
|
||||
%LUPDATE% -ts translations\duckstation-qt_it.ts
|
||||
%LUPDATE% -ts translations\duckstation-qt_pt-br.ts
|
||||
%LUPDATE% -ts translations\duckstation-qt_pt-pt.ts
|
||||
%LUPDATE% -ts translations\duckstation-qt_zh-cn.ts
|
||||
pause
|
||||
|
|
|
@ -1240,44 +1240,51 @@ bool CommonHostInterface::AddRumbleToInputMap(const std::string& binding, u32 co
|
|||
|
||||
void CommonHostInterface::RegisterGeneralHotkeys()
|
||||
{
|
||||
RegisterHotkey(StaticString("General"), StaticString("FastForward"), StaticString("Fast Forward"),
|
||||
RegisterHotkey(StaticString("General"), StaticString("FastForward"), TRANSLATABLE("Hotkeys", "Fast Forward"),
|
||||
[this](bool pressed) {
|
||||
m_speed_limiter_temp_disabled = pressed;
|
||||
UpdateSpeedLimiterState();
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("ToggleFastForward"), StaticString("Toggle Fast Forward"),
|
||||
[this](bool pressed) {
|
||||
RegisterHotkey(StaticString("General"), StaticString("ToggleFastForward"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Toggle Fast Forward")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
m_speed_limiter_temp_disabled = !m_speed_limiter_temp_disabled;
|
||||
UpdateSpeedLimiterState();
|
||||
AddFormattedOSDMessage(2.0f, "Speed limiter %s.",
|
||||
m_speed_limiter_enabled ? "enabled" : "disabled");
|
||||
AddOSDMessage(m_speed_limiter_enabled ?
|
||||
TranslateStdString("OSDMessage", "Speed limiter enabled.") :
|
||||
TranslateStdString("OSDMessage", "Speed limiter disabled."),
|
||||
2.0f);
|
||||
}
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("ToggleFullscreen"), StaticString("Toggle Fullscreen"),
|
||||
[this](bool pressed) {
|
||||
RegisterHotkey(StaticString("General"), StaticString("ToggleFullscreen"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Toggle Fullscreen")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
SetFullscreen(!IsFullscreen());
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("TogglePause"), StaticString("Toggle Pause"),
|
||||
[this](bool pressed) {
|
||||
RegisterHotkey(StaticString("General"), StaticString("TogglePause"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Toggle Pause")), [this](bool pressed) {
|
||||
if (System::IsValid() && !pressed)
|
||||
PauseSystem(!System::IsPaused());
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("PowerOff"), StaticString("Power Off System"),
|
||||
[this](bool pressed) {
|
||||
RegisterHotkey(StaticString("General"), StaticString("PowerOff"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Power Off System")), [this](bool pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
{
|
||||
if (g_settings.confim_power_off && !m_batch_mode)
|
||||
{
|
||||
SmallString confirmation_message("Are you sure you want to stop emulation?");
|
||||
SmallString confirmation_message(
|
||||
TranslateString("CommonHostInterface", "Are you sure you want to stop emulation?"));
|
||||
if (g_settings.save_state_on_exit)
|
||||
confirmation_message.AppendString("\n\nThe current state will be saved.");
|
||||
{
|
||||
confirmation_message.AppendString("\n\n");
|
||||
confirmation_message.AppendString(
|
||||
TranslateString("CommonHostInterface", "The current state will be saved."));
|
||||
}
|
||||
|
||||
if (!ConfirmMessage(confirmation_message))
|
||||
{
|
||||
|
@ -1290,53 +1297,55 @@ void CommonHostInterface::RegisterGeneralHotkeys()
|
|||
}
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("Screenshot"), StaticString("Save Screenshot"),
|
||||
[this](bool pressed) {
|
||||
RegisterHotkey(StaticString("General"), StaticString("Screenshot"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Save Screenshot")), [this](bool pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
SaveScreenshot();
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("General"), StaticString("FrameStep"), StaticString("Frame Step"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
DoFrameStep();
|
||||
}
|
||||
});
|
||||
RegisterHotkey(StaticString("General"), StaticString("FrameStep"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Frame Step")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
DoFrameStep();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void CommonHostInterface::RegisterGraphicsHotkeys()
|
||||
{
|
||||
RegisterHotkey(StaticString("Graphics"), StaticString("ToggleSoftwareRendering"),
|
||||
StaticString("Toggle Software Rendering"), [this](bool pressed) {
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Toggle Software Rendering")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ToggleSoftwareRendering();
|
||||
});
|
||||
|
||||
RegisterHotkey(
|
||||
StaticString("Graphics"), StaticString("TogglePGXP"), StaticString("Toggle PGXP"), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
g_settings.gpu_pgxp_enable = !g_settings.gpu_pgxp_enable;
|
||||
g_gpu->UpdateSettings();
|
||||
AddFormattedOSDMessage(5.0f, "PGXP is now %s.", g_settings.gpu_pgxp_enable ? "enabled" : "disabled");
|
||||
RegisterHotkey(StaticString("Graphics"), StaticString("TogglePGXP"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Toggle PGXP")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
g_settings.gpu_pgxp_enable = !g_settings.gpu_pgxp_enable;
|
||||
g_gpu->UpdateSettings();
|
||||
AddFormattedOSDMessage(5.0f, "PGXP is now %s.",
|
||||
g_settings.gpu_pgxp_enable ? "enabled" : "disabled");
|
||||
|
||||
if (g_settings.gpu_pgxp_enable)
|
||||
PGXP::Initialize();
|
||||
if (g_settings.gpu_pgxp_enable)
|
||||
PGXP::Initialize();
|
||||
|
||||
// we need to recompile all blocks if pgxp is toggled on/off
|
||||
if (g_settings.IsUsingCodeCache())
|
||||
CPU::CodeCache::Flush();
|
||||
}
|
||||
});
|
||||
// we need to recompile all blocks if pgxp is toggled on/off
|
||||
if (g_settings.IsUsingCodeCache())
|
||||
CPU::CodeCache::Flush();
|
||||
}
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("Graphics"), StaticString("IncreaseResolutionScale"),
|
||||
StaticString("Increase Resolution Scale"), [this](bool pressed) {
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Increase Resolution Scale")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ModifyResolutionScale(1);
|
||||
});
|
||||
|
||||
RegisterHotkey(StaticString("Graphics"), StaticString("DecreaseResolutionScale"),
|
||||
StaticString("Decrease Resolution Scale"), [this](bool pressed) {
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Decrease Resolution Scale")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
ModifyResolutionScale(-1);
|
||||
});
|
||||
|
@ -1345,80 +1354,94 @@ void CommonHostInterface::RegisterGraphicsHotkeys()
|
|||
void CommonHostInterface::RegisterSaveStateHotkeys()
|
||||
{
|
||||
RegisterHotkey(StaticString("Save States"), StaticString("LoadSelectedSaveState"),
|
||||
StaticString("Load From Selected Slot"), [this](bool pressed) {
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Load From Selected Slot")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
m_save_state_selector_ui->LoadCurrentSlot();
|
||||
});
|
||||
RegisterHotkey(StaticString("Save States"), StaticString("SaveSelectedSaveState"),
|
||||
StaticString("Save To Selected Slot"), [this](bool pressed) {
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Save To Selected Slot")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
m_save_state_selector_ui->SaveCurrentSlot();
|
||||
});
|
||||
RegisterHotkey(StaticString("Save States"), StaticString("SelectPreviousSaveStateSlot"),
|
||||
StaticString("Select Previous Save Slot"), [this](bool pressed) {
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Select Previous Save Slot")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
m_save_state_selector_ui->SelectPreviousSlot();
|
||||
});
|
||||
RegisterHotkey(StaticString("Save States"), StaticString("SelectNextSaveStateSlot"),
|
||||
StaticString("Select Next Save Slot"), [this](bool pressed) {
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Select Next Save Slot")), [this](bool pressed) {
|
||||
if (!pressed)
|
||||
m_save_state_selector_ui->SelectNextSlot();
|
||||
});
|
||||
|
||||
for (u32 global_i = 0; global_i < 2; global_i++)
|
||||
for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
|
||||
{
|
||||
const bool global = ConvertToBoolUnchecked(global_i);
|
||||
const u32 count = global ? GLOBAL_SAVE_STATE_SLOTS : PER_GAME_SAVE_STATE_SLOTS;
|
||||
for (u32 slot = 1; slot <= count; slot++)
|
||||
{
|
||||
RegisterHotkey(StaticString("Save States"),
|
||||
TinyString::FromFormat("Load%sState%u", global ? "Global" : "Game", slot),
|
||||
TinyString::FromFormat("Load %s State %u", global ? "Global" : "Game", slot),
|
||||
[this, global, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(global, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString("Save States"),
|
||||
TinyString::FromFormat("Save%sState%u", global ? "Global" : "Game", slot),
|
||||
TinyString::FromFormat("Save %s State %u", global ? "Global" : "Game", slot),
|
||||
[this, global, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(global, slot);
|
||||
});
|
||||
}
|
||||
RegisterHotkey(StaticString("Save States"), TinyString::FromFormat("LoadGameState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Load Game State %u"), slot),
|
||||
[this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(false, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString("Save States"), TinyString::FromFormat("SaveGameState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Save Game State %u"), slot),
|
||||
[this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(false, slot);
|
||||
});
|
||||
}
|
||||
|
||||
for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
|
||||
{
|
||||
RegisterHotkey(StaticString("Save States"), TinyString::FromFormat("LoadGlobalState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Load Global State %u"), slot),
|
||||
[this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
LoadState(true, slot);
|
||||
});
|
||||
RegisterHotkey(StaticString("Save States"), TinyString::FromFormat("SaveGlobalState%u", slot),
|
||||
TinyString::FromFormat(TRANSLATABLE("Hotkeys", "Save Global State %u"), slot),
|
||||
[this, slot](bool pressed) {
|
||||
if (!pressed)
|
||||
SaveState(true, slot);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void CommonHostInterface::RegisterAudioHotkeys()
|
||||
{
|
||||
RegisterHotkey(StaticString("Audio"), StaticString("AudioMute"), StaticString("Toggle Mute"), [this](bool pressed) {
|
||||
if (System::IsValid() && !pressed)
|
||||
{
|
||||
g_settings.audio_output_muted = !g_settings.audio_output_muted;
|
||||
m_audio_stream->SetOutputVolume(g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume);
|
||||
if (g_settings.audio_output_muted)
|
||||
AddOSDMessage("Volume: Muted", 2.0f);
|
||||
else
|
||||
AddFormattedOSDMessage(2.0f, "Volume: %d%%", g_settings.audio_output_volume);
|
||||
}
|
||||
});
|
||||
RegisterHotkey(StaticString("Audio"), StaticString("AudioVolumeUp"), StaticString("Volume Up"), [this](bool pressed) {
|
||||
if (System::IsValid() && pressed)
|
||||
{
|
||||
g_settings.audio_output_volume = std::min<s32>(g_settings.audio_output_volume + 10, 100);
|
||||
g_settings.audio_output_muted = false;
|
||||
m_audio_stream->SetOutputVolume(g_settings.audio_output_volume);
|
||||
AddFormattedOSDMessage(2.0f, "Volume: %d%%", g_settings.audio_output_volume);
|
||||
}
|
||||
});
|
||||
RegisterHotkey(StaticString("Audio"), StaticString("AudioVolumeDown"), StaticString("Volume Down"),
|
||||
[this](bool pressed) {
|
||||
RegisterHotkey(
|
||||
StaticString("Audio"), StaticString("AudioMute"), StaticString(TRANSLATABLE("Hotkeys", "Toggle Mute")),
|
||||
[this](bool pressed) {
|
||||
if (System::IsValid() && !pressed)
|
||||
{
|
||||
g_settings.audio_output_muted = !g_settings.audio_output_muted;
|
||||
m_audio_stream->SetOutputVolume(g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume);
|
||||
if (g_settings.audio_output_muted)
|
||||
AddOSDMessage(TranslateStdString("OSDMessage", "Volume: Muted"), 2.0f);
|
||||
else
|
||||
AddFormattedOSDMessage(2.0f, TranslateString("OSDMessage", "Volume: %d%%"), g_settings.audio_output_volume);
|
||||
}
|
||||
});
|
||||
RegisterHotkey(StaticString("Audio"), StaticString("AudioVolumeUp"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Volume Up")), [this](bool pressed) {
|
||||
if (System::IsValid() && pressed)
|
||||
{
|
||||
g_settings.audio_output_volume = std::min<s32>(g_settings.audio_output_volume + 10, 100);
|
||||
g_settings.audio_output_muted = false;
|
||||
m_audio_stream->SetOutputVolume(g_settings.audio_output_volume);
|
||||
AddFormattedOSDMessage(2.0f, TranslateString("OSDMessage", "Volume: %d%%"),
|
||||
g_settings.audio_output_volume);
|
||||
}
|
||||
});
|
||||
RegisterHotkey(StaticString("Audio"), StaticString("AudioVolumeDown"),
|
||||
StaticString(TRANSLATABLE("Hotkeys", "Volume Down")), [this](bool pressed) {
|
||||
if (System::IsValid() && pressed)
|
||||
{
|
||||
g_settings.audio_output_volume = std::max<s32>(g_settings.audio_output_volume - 10, 0);
|
||||
g_settings.audio_output_muted = false;
|
||||
m_audio_stream->SetOutputVolume(g_settings.audio_output_volume);
|
||||
AddFormattedOSDMessage(2.0f, "Volume: %d%%", g_settings.audio_output_volume);
|
||||
AddFormattedOSDMessage(2.0f, TranslateString("OSDMessage", "Volume: %d%%"),
|
||||
g_settings.audio_output_volume);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1554,7 +1577,7 @@ void CommonHostInterface::ApplyInputProfile(const char* profile_path, SettingsIn
|
|||
|
||||
UpdateInputMap(si);
|
||||
|
||||
ReportFormattedMessage("Loaded input profile from '%s'", profile_path);
|
||||
ReportFormattedMessage(TranslateString("OSDMessage", "Loaded input profile from '%s'"), profile_path);
|
||||
}
|
||||
|
||||
bool CommonHostInterface::SaveInputProfile(const char* profile_path, SettingsInterface& si)
|
||||
|
@ -2018,11 +2041,11 @@ bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, b
|
|||
const bool screenshot_saved = m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio);
|
||||
if (!screenshot_saved)
|
||||
{
|
||||
AddFormattedOSDMessage(10.0f, "Failed to save screenshot to '%s'", filename);
|
||||
AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Failed to save screenshot to '%s'"), filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
AddFormattedOSDMessage(5.0f, "Screenshot saved to '%s'.", filename);
|
||||
AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Screenshot saved to '%s'."), filename);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue