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GameList: Add disc size
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@ -150,13 +150,12 @@ bool GameList::GetGameListEntry(const char* path, GameListEntry* entry)
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if (!cdi)
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return false;
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std::string game_code = GetGameCodeForImage(cdi.get());
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entry->path = path;
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entry->code = GetGameCodeForImage(cdi.get());
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entry->total_size = static_cast<u64>(CDImage::RAW_SECTOR_SIZE) * static_cast<u64>(cdi->GetLBACount());
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cdi.reset();
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entry->path = path;
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entry->code = game_code;
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auto iter = m_database.find(game_code);
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auto iter = m_database.find(entry->code);
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if (iter != m_database.end())
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{
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entry->title = iter->second.title;
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@ -164,9 +163,9 @@ bool GameList::GetGameListEntry(const char* path, GameListEntry* entry)
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}
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else
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{
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Log_WarningPrintf("'%s' not found in database", game_code.c_str());
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entry->title = game_code;
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entry->region = GetRegionForCode(game_code).value_or(ConsoleRegion::NTSC_U);
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Log_WarningPrintf("'%s' not found in database", entry->code.c_str());
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entry->title = entry->code;
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entry->region = GetRegionForCode(entry->code).value_or(ConsoleRegion::NTSC_U);
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}
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return true;
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@ -4,6 +4,7 @@
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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class CDImage;
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@ -24,6 +25,7 @@ public:
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std::string path;
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std::string code;
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std::string title;
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u64 total_size;
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ConsoleRegion region;
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};
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@ -38,6 +40,7 @@ public:
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const DatabaseMap& GetDatabase() const { return m_database; }
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const EntryList& GetEntries() const { return m_entries; }
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
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void AddDirectory(const char* path, bool recursive);
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