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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 08:05:41 +00:00
Timers: Better predict next event time
Significantly improves performance in Fromage.
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caae06dbf4
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@ -355,41 +355,41 @@ void Timers::UpdateIRQ(u32 index)
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TickCount Timers::GetTicksUntilNextInterrupt() const
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{
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TickCount min_ticks = std::numeric_limits<TickCount>::max();
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TickCount min_ticks = System::GetMaxSliceTicks();
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for (u32 i = 0; i < NUM_TIMERS; i++)
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{
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const CounterState& cs = m_states[i];
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if (!cs.counting_enabled || (i < 2 && cs.external_counting_enabled) ||
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(!cs.mode.irq_at_target && !cs.mode.irq_on_overflow))
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(!cs.mode.irq_at_target && !cs.mode.irq_on_overflow && (cs.mode.irq_repeat || !cs.irq_done)))
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{
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continue;
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}
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TickCount min_ticks_for_this_timer = std::numeric_limits<TickCount>::max();
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if (cs.mode.irq_at_target && cs.counter < cs.target)
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min_ticks_for_this_timer = static_cast<TickCount>(cs.target - cs.counter);
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if (cs.mode.irq_on_overflow && cs.counter < cs.target)
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min_ticks_for_this_timer = std::min(min_ticks_for_this_timer, static_cast<TickCount>(0xFFFF - cs.counter));
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if (cs.mode.irq_at_target)
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{
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TickCount ticks = (cs.counter <= cs.target) ? static_cast<TickCount>(cs.target - cs.counter) :
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static_cast<TickCount>((0xFFFFu - cs.counter) + cs.target);
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if (cs.external_counting_enabled) // sysclk/8 for timer 2
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ticks *= 8;
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if (cs.external_counting_enabled) // sysclk/8 for timer 2
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min_ticks_for_this_timer = std::max<TickCount>(1, System::ScaleTicksToOverclock(min_ticks_for_this_timer * 8));
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else
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min_ticks_for_this_timer = std::max<TickCount>(1, System::ScaleTicksToOverclock(min_ticks_for_this_timer));
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min_ticks = std::min(min_ticks, ticks);
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}
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if (cs.mode.irq_on_overflow)
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{
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TickCount ticks = static_cast<TickCount>(0xFFFFu - cs.counter);
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if (cs.external_counting_enabled) // sysclk/8 for timer 2
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ticks *= 8;
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min_ticks = std::min(min_ticks, min_ticks_for_this_timer);
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min_ticks = std::min(min_ticks, ticks);
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}
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}
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return min_ticks;
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return System::ScaleTicksToOverclock(std::max<TickCount>(1, min_ticks));
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}
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void Timers::UpdateSysClkEvent()
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{
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// Still update once every 100ms. If we get polled we'll execute sooner.
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const TickCount ticks = GetTicksUntilNextInterrupt();
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if (ticks == std::numeric_limits<TickCount>::max())
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m_sysclk_event->Schedule(System::GetMaxSliceTicks());
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else
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m_sysclk_event->Schedule(ticks);
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m_sysclk_event->Schedule(GetTicksUntilNextInterrupt());
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}
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void Timers::DrawDebugStateWindow()
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