PostProcessing: Refactor config to use separate sections

This commit is contained in:
Stenzek 2023-08-27 22:48:40 +10:00
parent 8db8baf33f
commit b217f64bcf
37 changed files with 1630 additions and 1555 deletions

View file

@ -743,9 +743,9 @@ s64 FileSystem::GetPathFileSize(const char* Path)
return sd.Size;
}
std::optional<std::vector<u8>> FileSystem::ReadBinaryFile(const char* filename)
std::optional<std::vector<u8>> FileSystem::ReadBinaryFile(const char* filename, Error* error)
{
ManagedCFilePtr fp = OpenManagedCFile(filename, "rb");
ManagedCFilePtr fp = OpenManagedCFile(filename, "rb", error);
if (!fp)
return std::nullopt;
@ -767,9 +767,9 @@ std::optional<std::vector<u8>> FileSystem::ReadBinaryFile(std::FILE* fp)
return res;
}
std::optional<std::string> FileSystem::ReadFileToString(const char* filename)
std::optional<std::string> FileSystem::ReadFileToString(const char* filename, Error* error)
{
ManagedCFilePtr fp = OpenManagedCFile(filename, "rb");
ManagedCFilePtr fp = OpenManagedCFile(filename, "rb", error);
if (!fp)
return std::nullopt;

View file

@ -140,9 +140,9 @@ private:
};
#endif
std::optional<std::vector<u8>> ReadBinaryFile(const char* filename);
std::optional<std::vector<u8>> ReadBinaryFile(const char* filename, Error* error = nullptr);
std::optional<std::vector<u8>> ReadBinaryFile(std::FILE* fp);
std::optional<std::string> ReadFileToString(const char* filename);
std::optional<std::string> ReadFileToString(const char* filename, Error* error = nullptr);
std::optional<std::string> ReadFileToString(std::FILE* fp);
bool WriteBinaryFile(const char* filename, const void* data, size_t data_length);
bool WriteStringToFile(const char* filename, const std::string_view& sv);

View file

@ -190,4 +190,4 @@
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>

View file

@ -121,4 +121,4 @@
<ClInclude Include="fullscreen_ui.h" />
<ClInclude Include="shader_cache_version.h" />
</ItemGroup>
</Project>
</Project>

View file

@ -24,9 +24,10 @@
#include "util/imgui_manager.h"
#include "util/ini_settings_interface.h"
#include "util/input_manager.h"
#include "util/postprocessing_chain.h"
#include "util/postprocessing.h"
#include "common/byte_stream.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/make_array.h"
@ -201,6 +202,12 @@ enum class GameListPage
Count
};
struct PostProcessingStageInfo
{
std::string name;
std::vector<PostProcessing::ShaderOption> options;
};
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
@ -382,8 +389,7 @@ static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const c
static void PopulateGraphicsAdapterList();
static void PopulateGameListDirectoryCache(SettingsInterface* si);
static void PopulatePostProcessingChain();
static void SavePostProcessingChain();
static void PopulatePostProcessingChain(SettingsInterface* si);
static void BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::Type type, const std::string_view& section,
const std::string_view& key, const std::string_view& display_name);
static void DrawInputBindingWindow();
@ -398,7 +404,7 @@ static std::unique_ptr<GameList::Entry> s_game_settings_entry;
static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
static std::vector<std::string> s_graphics_adapter_list_cache;
static std::vector<std::string> s_fullscreen_mode_list_cache;
static PostProcessingChain s_postprocessing_chain;
static std::vector<PostProcessingStageInfo> s_postprocessing_stages;
static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
static std::atomic_bool s_settings_changed{false};
static std::atomic_bool s_game_settings_changed{false};
@ -741,7 +747,7 @@ void FullscreenUI::Shutdown()
s_cover_image_map.clear();
s_game_list_sorted_entries = {};
s_game_list_directories_cache = {};
s_postprocessing_chain.ClearStages();
s_postprocessing_stages = {};
s_fullscreen_mode_list_cache = {};
s_graphics_adapter_list_cache = {};
s_hotkey_list_cache = {};
@ -2386,7 +2392,7 @@ void FullscreenUI::SwitchToSettings()
s_game_settings_interface.reset();
PopulateGraphicsAdapterList();
PopulatePostProcessingChain();
PopulatePostProcessingChain(GetEditingSettingsInterface());
s_current_main_window = MainWindowType::Settings;
s_settings_page = SettingsPage::Interface;
@ -3967,18 +3973,17 @@ void FullscreenUI::DrawDisplaySettingsPage()
EndMenuButtons();
}
void FullscreenUI::PopulatePostProcessingChain()
void FullscreenUI::PopulatePostProcessingChain(SettingsInterface* si)
{
std::string chain_value(GetEditingSettingsInterface()->GetStringValue("Display", "PostProcessChain", ""));
s_postprocessing_chain.CreateFromString(chain_value);
}
void FullscreenUI::SavePostProcessingChain()
{
SettingsInterface* bsi = GetEditingSettingsInterface();
const std::string config(s_postprocessing_chain.GetConfigString());
bsi->SetStringValue("Display", "PostProcessChain", config.c_str());
SetSettingsChanged(bsi);
const u32 stages = PostProcessing::Config::GetStageCount(*si);
s_postprocessing_stages.reserve(stages);
for (u32 i = 0; i < stages; i++)
{
PostProcessingStageInfo psi;
psi.name = PostProcessing::Config::GetStageShaderName(*si, i);
psi.options = PostProcessing::Config::GetStageOptions(*si, i);
s_postprocessing_stages.push_back(std::move(psi));
}
}
enum
@ -4005,7 +4010,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
FSUI_CSTR("Reloads the shaders from disk, applying any changes."),
bsi->GetBoolValue("Display", "PostProcessing", false)))
{
if (!g_gpu || g_gpu->UpdatePostProcessingChain())
if (System::IsValid() && PostProcessing::ReloadShaders())
ShowToast(std::string(), FSUI_STR("Post-processing shaders reloaded."));
}
@ -4013,25 +4018,32 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
if (MenuButton(FSUI_ICONSTR(ICON_FA_PLUS, "Add Shader"), FSUI_CSTR("Adds a new shader to the chain.")))
{
std::vector<std::pair<std::string, std::string>> shaders = PostProcessing::GetAvailableShaderNames();
ImGuiFullscreen::ChoiceDialogOptions options;
for (std::string& name : PostProcessingChain::GetAvailableShaderNames())
options.emplace_back(std::move(name), false);
options.reserve(shaders.size());
for (auto& [display_name, name] : shaders)
options.emplace_back(std::move(display_name), false);
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_PLUS, "Add Shader"), false, std::move(options),
[](s32 index, const std::string& title, bool checked) {
if (index < 0)
[shaders = std::move(shaders)](s32 index, const std::string& title, bool checked) {
if (index < 0 || static_cast<u32>(index) >= shaders.size())
return;
if (s_postprocessing_chain.AddStage(title))
const std::string& shader_name = shaders[index].second;
SettingsInterface* bsi = GetEditingSettingsInterface();
Error error;
if (PostProcessing::Config::AddStage(*bsi, shader_name, &error))
{
ShowToast(std::string(), fmt::format(FSUI_FSTR("Shader {} added as stage {}."), title,
s_postprocessing_chain.GetStageCount()));
SavePostProcessingChain();
PostProcessing::Config::GetStageCount(*bsi)));
PopulatePostProcessingChain(bsi);
SetSettingsChanged(bsi);
}
else
{
ShowToast(std::string(),
fmt::format(FSUI_FSTR("Failed to load shader {}. It may be invalid."), title));
fmt::format(FSUI_FSTR("Failed to load shader {}. It may be invalid.\nError was:"),
title, error.GetDescription()));
}
CloseChoiceDialog();
@ -4047,9 +4059,11 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
if (!confirmed)
return;
s_postprocessing_chain.ClearStages();
SettingsInterface* bsi = GetEditingSettingsInterface();
PostProcessing::Config::ClearStages(*bsi);
PopulatePostProcessingChain(bsi);
SetSettingsChanged(bsi);
ShowToast(std::string(), FSUI_STR("Post-processing chain cleared."));
SavePostProcessingChain();
});
}
@ -4058,11 +4072,12 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
SmallString str;
SmallString tstr;
for (u32 stage_index = 0; stage_index < s_postprocessing_chain.GetStageCount(); stage_index++)
for (u32 stage_index = 0; stage_index < static_cast<u32>(s_postprocessing_stages.size()); stage_index++)
{
PostProcessingStageInfo& si = s_postprocessing_stages[stage_index];
ImGui::PushID(stage_index);
PostProcessingShader* stage = s_postprocessing_chain.GetShaderStage(stage_index);
str.Fmt(FSUI_FSTR("Stage {}: {}"), stage_index + 1, stage->GetName());
str.Fmt(FSUI_FSTR("Stage {}: {}"), stage_index + 1, si.name);
MenuHeading(str);
if (MenuButton(FSUI_ICONSTR(ICON_FA_TIMES, "Remove From Chain"), FSUI_CSTR("Removes this shader from the chain.")))
@ -4080,17 +4095,20 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
if (MenuButton(FSUI_ICONSTR(ICON_FA_ARROW_DOWN, "Move Down"),
FSUI_CSTR("Moves this shader lower in the chain, applying it later."),
(stage_index != (s_postprocessing_chain.GetStageCount() - 1))))
(stage_index != (s_postprocessing_stages.size() - 1))))
{
postprocessing_action = POSTPROCESSING_ACTION_MOVE_DOWN;
postprocessing_action_index = stage_index;
}
for (PostProcessingShader::Option& opt : stage->GetOptions())
for (PostProcessing::ShaderOption& opt : si.options)
{
if (opt.ui_name.empty())
continue;
switch (opt.type)
{
case PostProcessingShader::Option::Type::Bool:
case PostProcessing::ShaderOption::Type::Bool:
{
bool value = (opt.value[0].int_value != 0);
tstr.Fmt(ICON_FA_COGS "{}", opt.ui_name);
@ -4100,12 +4118,13 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
&value))
{
opt.value[0].int_value = (value != 0);
SavePostProcessingChain();
PostProcessing::Config::SetStageOption(*bsi, stage_index, opt);
SetSettingsChanged(bsi);
}
}
break;
case PostProcessingShader::Option::Type::Float:
case PostProcessing::ShaderOption::Type::Float:
{
tstr.Fmt(ICON_FA_RULER_VERTICAL "{}##{}", opt.ui_name, opt.name);
str.Fmt(FSUI_FSTR("Value: {} | Default: {} | Minimum: {} | Maximum: {}"), opt.value[0].float_value,
@ -4148,48 +4167,44 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
}
#else
ImGui::SetNextItemWidth(end);
bool changed = false;
switch (opt.vector_size)
{
case 1:
{
if (ImGui::SliderFloat("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderFloat("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value);
}
break;
case 2:
{
if (ImGui::SliderFloat2("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderFloat2("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value);
}
break;
case 3:
{
if (ImGui::SliderFloat3("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderFloat3("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value);
}
break;
case 4:
{
if (ImGui::SliderFloat4("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderFloat4("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
opt.max_value[0].float_value);
}
break;
}
if (changed)
{
PostProcessing::Config::SetStageOption(*bsi, stage_index, opt);
SetSettingsChanged(bsi);
}
#endif
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
@ -4208,7 +4223,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
}
break;
case PostProcessingShader::Option::Type::Int:
case PostProcessing::ShaderOption::Type::Int:
{
tstr.Fmt(ICON_FA_RULER_VERTICAL "{}##{}", opt.ui_name, opt.name);
str.Fmt(FSUI_FSTR("Value: {} | Default: {} | Minimum: {} | Maximum: {}"), opt.value[0].int_value,
@ -4250,49 +4265,44 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
}
}
#else
bool changed = false;
ImGui::SetNextItemWidth(end);
switch (opt.vector_size)
{
case 1:
{
if (ImGui::SliderInt("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderInt("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value);
}
break;
case 2:
{
if (ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value);
}
break;
case 3:
{
if (ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value);
}
break;
case 4:
{
if (ImGui::SliderInt4("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value))
{
SavePostProcessingChain();
}
changed = ImGui::SliderInt4("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
opt.max_value[0].int_value);
}
break;
}
if (changed)
{
PostProcessing::Config::SetStageOption(*bsi, stage_index, opt);
SetSettingsChanged(bsi);
}
#endif
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
@ -4320,23 +4330,26 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
{
case POSTPROCESSING_ACTION_REMOVE:
{
PostProcessingShader* stage = s_postprocessing_chain.GetShaderStage(postprocessing_action_index);
const PostProcessingStageInfo& si = s_postprocessing_stages[postprocessing_action_index];
ShowToast(std::string(),
fmt::format(FSUI_FSTR("Removed stage {} ({})."), postprocessing_action_index + 1, stage->GetName()));
s_postprocessing_chain.RemoveStage(postprocessing_action_index);
SavePostProcessingChain();
fmt::format(FSUI_FSTR("Removed stage {} ({})."), postprocessing_action_index + 1, si.name));
PostProcessing::Config::RemoveStage(*bsi, postprocessing_action_index);
PopulatePostProcessingChain(bsi);
SetSettingsChanged(bsi);
}
break;
case POSTPROCESSING_ACTION_MOVE_UP:
{
s_postprocessing_chain.MoveStageUp(postprocessing_action_index);
SavePostProcessingChain();
PostProcessing::Config::MoveStageUp(*bsi, postprocessing_action_index);
PopulatePostProcessingChain(bsi);
SetSettingsChanged(bsi);
}
break;
case POSTPROCESSING_ACTION_MOVE_DOWN:
{
s_postprocessing_chain.MoveStageDown(postprocessing_action_index);
SavePostProcessingChain();
PostProcessing::Config::MoveStageDown(*bsi, postprocessing_action_index);
PopulatePostProcessingChain(bsi);
SetSettingsChanged(bsi);
}
break;
default:

View file

@ -12,7 +12,7 @@
#include "util/gpu_device.h"
#include "util/imgui_manager.h"
#include "util/postprocessing_chain.h"
#include "util/postprocessing.h"
#include "util/shadergen.h"
#include "util/state_wrapper.h"
@ -65,8 +65,6 @@ bool GPU::Initialize()
return false;
}
UpdatePostProcessingChain();
g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu);
return true;
@ -1637,12 +1635,12 @@ bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& dr
(target && target->GetRT()) ? target->GetRT()->GetFormat() : g_gpu_device->GetWindowFormat();
const u32 target_width = target ? target->GetWidth() : g_gpu_device->GetWindowWidth();
const u32 target_height = target ? target->GetHeight() : g_gpu_device->GetWindowHeight();
const bool really_postfx = (postfx && HasDisplayTexture() && m_post_processing_chain &&
m_post_processing_chain->CheckTargets(hdformat, target_width, target_height));
const bool really_postfx = (postfx && HasDisplayTexture() && PostProcessing::IsActive() &&
PostProcessing::CheckTargets(hdformat, target_width, target_height));
if (really_postfx)
{
g_gpu_device->ClearRenderTarget(m_post_processing_chain->GetInputTexture(), 0);
g_gpu_device->SetFramebuffer(m_post_processing_chain->GetInputFramebuffer());
g_gpu_device->ClearRenderTarget(PostProcessing::GetInputTexture(), 0);
g_gpu_device->SetFramebuffer(PostProcessing::GetInputFramebuffer());
}
else
{
@ -1676,7 +1674,7 @@ bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& dr
if (really_postfx)
{
return m_post_processing_chain->Apply(target, draw_rect.left, draw_rect.top, draw_rect.GetWidth(),
return PostProcessing::Apply(target, draw_rect.left, draw_rect.top, draw_rect.GetWidth(),
draw_rect.GetHeight(), m_display_texture_view_width,
m_display_texture_view_height);
}
@ -1686,25 +1684,6 @@ bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& dr
}
}
bool GPU::UpdatePostProcessingChain()
{
if (!g_settings.display_post_processing || g_settings.display_post_process_chain.empty())
{
m_post_processing_chain.reset();
return true;
}
m_post_processing_chain = std::make_unique<PostProcessingChain>();
if (!m_post_processing_chain->CreateFromString(g_settings.display_post_process_chain))
{
Host::AddOSDMessage(TRANSLATE_STR("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
m_post_processing_chain.reset();
return false;
}
return true;
}
Common::Rectangle<float> GPU::CalculateDrawRect(s32 window_width, s32 window_height, float* out_left_padding,
float* out_top_padding, float* out_scale, float* out_x_scale,
bool apply_aspect_ratio /* = true */) const

View file

@ -27,8 +27,6 @@ class GPUFramebuffer;
class GPUTexture;
class GPUPipeline;
class PostProcessingChain;
class TimingEvent;
namespace Threading {
@ -207,8 +205,6 @@ public:
/// Draws the current display texture, with any post-processing.
bool PresentDisplay();
bool UpdatePostProcessingChain();
protected:
TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
@ -603,8 +599,6 @@ protected:
s32 m_display_texture_view_width = 0;
s32 m_display_texture_view_height = 0;
std::unique_ptr<PostProcessingChain> m_post_processing_chain;
struct Stats
{
u32 num_vram_reads;

View file

@ -15,6 +15,7 @@
#include "util/gpu_device.h"
#include "util/input_manager.h"
#include "util/postprocessing.h"
#include "common/file_system.h"
@ -345,13 +346,13 @@ DEFINE_HOTKEY("DecreaseResolutionScale", TRANSLATE_NOOP("Hotkeys", "Graphics"),
DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Post-Processing"), [](s32 pressed) {
if (!pressed && System::IsValid())
System::TogglePostProcessing();
PostProcessing::Toggle();
})
DEFINE_HOTKEY("ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Reload Post Processing Shaders"), [](s32 pressed) {
if (!pressed && System::IsValid())
System::ReloadPostProcessingShaders();
PostProcessing::ReloadShaders();
})
DEFINE_HOTKEY("ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),

View file

@ -264,7 +264,6 @@ void Settings::Load(SettingsInterface& si)
display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
display_integer_scaling = si.GetBoolValue("Display", "IntegerScaling", false);
display_stretch = si.GetBoolValue("Display", "Stretch", false);
display_post_processing = si.GetBoolValue("Display", "PostProcessing", false);
display_show_osd_messages = si.GetBoolValue("Display", "ShowOSDMessages", true);
display_show_fps = si.GetBoolValue("Display", "ShowFPS", false);
display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
@ -279,7 +278,6 @@ void Settings::Load(SettingsInterface& si)
display_internal_resolution_screenshots = si.GetBoolValue("Display", "InternalResolutionScreenshots", false);
display_stretch_vertically = si.GetBoolValue("Display", "StretchVertically", false);
video_sync_enabled = si.GetBoolValue("Display", "VSync", DEFAULT_VSYNC_VALUE);
display_post_process_chain = si.GetStringValue("Display", "PostProcessChain", "");
display_max_fps = si.GetFloatValue("Display", "MaxFPS", DEFAULT_DISPLAY_MAX_FPS);
display_osd_scale = si.GetFloatValue("Display", "OSDScale", DEFAULT_OSD_SCALE);
@ -486,7 +484,6 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
si.SetBoolValue("Display", "IntegerScaling", display_integer_scaling);
si.SetBoolValue("Display", "Stretch", display_stretch);
si.SetBoolValue("Display", "PostProcessing", display_post_processing);
si.SetBoolValue("Display", "ShowOSDMessages", display_show_osd_messages);
si.SetBoolValue("Display", "ShowFPS", display_show_fps);
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
@ -501,10 +498,6 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("Display", "InternalResolutionScreenshots", display_internal_resolution_screenshots);
si.SetBoolValue("Display", "StretchVertically", display_stretch_vertically);
si.SetBoolValue("Display", "VSync", video_sync_enabled);
if (display_post_process_chain.empty())
si.DeleteValue("Display", "PostProcessChain");
else
si.SetStringValue("Display", "PostProcessChain", display_post_process_chain.c_str());
si.SetFloatValue("Display", "MaxFPS", display_max_fps);
si.SetFloatValue("Display", "OSDScale", display_osd_scale);

View file

@ -94,7 +94,6 @@ struct Settings
GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
std::string gpu_adapter;
std::string display_post_process_chain;
u32 gpu_resolution_scale = 1;
u32 gpu_multisamples = 1;
bool gpu_use_thread = true;
@ -132,7 +131,6 @@ struct Settings
bool display_linear_filtering = true;
bool display_integer_scaling = false;
bool display_stretch = false;
bool display_post_processing = false;
bool display_show_osd_messages = true;
bool display_show_fps = false;
bool display_show_speed = false;

View file

@ -41,6 +41,7 @@
#include "util/input_manager.h"
#include "util/iso_reader.h"
#include "util/platform_misc.h"
#include "util/postprocessing.h"
#include "util/state_wrapper.h"
#include "common/error.h"
@ -117,7 +118,7 @@ static void DestroySystem();
static std::string GetMediaPathFromSaveState(const char* path);
static bool DoLoadState(ByteStream* stream, bool force_software_renderer, bool update_display);
static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
static bool CreateGPU(GPURenderer renderer);
static bool CreateGPU(GPURenderer renderer, bool is_switching);
static bool SaveUndoLoadState();
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
@ -869,7 +870,7 @@ std::string System::GetInputProfilePath(const std::string_view& name)
return Path::Combine(EmuFolders::InputProfiles, fmt::format("{}.ini", name));
}
bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_display, bool update_display /* = true*/)
bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_device, bool update_display /* = true*/)
{
ClearMemorySaveStates();
g_gpu->RestoreGraphicsAPIState();
@ -883,10 +884,10 @@ bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_display, bool
// create new renderer
g_gpu.reset();
if (force_recreate_display)
if (force_recreate_device)
Host::ReleaseGPUDevice();
if (!CreateGPU(renderer))
if (!CreateGPU(renderer, true))
{
if (!IsStartupCancelled())
Host::ReportErrorAsync("Error", "Failed to recreate GPU.");
@ -1530,7 +1531,7 @@ bool System::Initialize(bool force_software_renderer)
return false;
}
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer))
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer, false))
{
Bus::Shutdown();
CPU::Shutdown();
@ -1571,6 +1572,7 @@ bool System::Initialize(bool force_software_renderer)
MDEC::Initialize();
SIO::Initialize();
PCDrv::Initialize();
PostProcessing::Initialize();
static constexpr float WARNING_DURATION = 15.0f;
@ -1619,6 +1621,8 @@ void System::DestroySystem()
Host::ClearOSDMessages();
PostProcessing::Shutdown();
SaveStateSelectorUI::Close(true);
FullscreenUI::OnSystemDestroyed();
@ -1971,7 +1975,7 @@ void System::RecreateSystem()
PauseSystem(true);
}
bool System::CreateGPU(GPURenderer renderer)
bool System::CreateGPU(GPURenderer renderer, bool is_switching)
{
const RenderAPI api = Settings::GetRenderAPIForRenderer(renderer);
@ -1981,6 +1985,7 @@ bool System::CreateGPU(GPURenderer renderer)
{
Log_WarningPrintf("Recreating GPU device, expecting %s got %s", GPUDevice::RenderAPIToString(api),
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
PostProcessing::Shutdown();
}
Host::ReleaseGPUDevice();
@ -1989,6 +1994,9 @@ bool System::CreateGPU(GPURenderer renderer)
Host::ReleaseRenderWindow();
return false;
}
if (is_switching)
PostProcessing::Initialize();
}
if (renderer == GPURenderer::Software)
@ -3482,13 +3490,13 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation))
{
// if debug device/threaded presentation change, we need to recreate the whole display
const bool recreate_display = (g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
const bool recreate_device = (g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation);
Host::AddFormattedOSDMessage(5.0f, TRANSLATE("OSDMessage", "Switching to %s%s GPU renderer."),
Settings::GetRendererName(g_settings.gpu_renderer),
g_settings.gpu_use_debug_device ? " (debug)" : "");
RecreateGPU(g_settings.gpu_renderer, recreate_display);
RecreateGPU(g_settings.gpu_renderer, recreate_device);
}
if (IsValid())
@ -3661,12 +3669,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
UpdateSpeedLimiterState();
}
if (g_settings.display_post_processing != old_settings.display_post_processing ||
g_settings.display_post_process_chain != old_settings.display_post_process_chain)
{
g_gpu->UpdatePostProcessingChain();
}
if (g_settings.inhibit_screensaver != old_settings.inhibit_screensaver)
{
if (g_settings.inhibit_screensaver)
@ -3674,6 +3676,8 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
else
PlatformMisc::ResumeScreensaver();
}
PostProcessing::UpdateSettings();
}
if (g_gpu_device && g_settings.display_osd_scale != old_settings.display_osd_scale)
@ -4525,29 +4529,6 @@ void System::ApplyCheatCode(u32 index)
}
}
void System::TogglePostProcessing()
{
if (!IsValid())
return;
g_settings.display_post_processing = !g_settings.display_post_processing;
Host::AddKeyedOSDMessage("PostProcessing",
g_settings.display_post_processing ?
TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") :
TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."),
Host::OSD_QUICK_DURATION);
g_gpu->UpdatePostProcessingChain();
}
void System::ReloadPostProcessingShaders()
{
if (!IsValid() || !g_settings.display_post_processing)
return;
if (!g_gpu->UpdatePostProcessingChain())
Host::AddOSDMessage(TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_ERROR_DURATION);
}
void System::ToggleWidescreen()
{
g_settings.gpu_widescreen_hack = !g_settings.gpu_widescreen_hack;

View file

@ -246,7 +246,7 @@ void Execute();
void RecreateSystem();
/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
bool RecreateGPU(GPURenderer renderer, bool force_recreate_display = false, bool update_display = true);
bool RecreateGPU(GPURenderer renderer, bool force_recreate_device = false, bool update_display = true);
void SingleStepCPU();
@ -425,12 +425,6 @@ void SetCheatCodeState(u32 index, bool enabled, bool save_to_file);
/// Immediately applies the specified cheat code.
void ApplyCheatCode(u32 index);
/// Temporarily toggles post-processing on/off.
void TogglePostProcessing();
/// Reloads post processing shaders with the current configuration.
void ReloadPostProcessingShaders();
/// Toggle Widescreen Hack and Aspect Ratio
void ToggleWidescreen();

View file

@ -113,14 +113,9 @@ set(SRCS
memorycardsettingswidget.h
memoryviewwidget.cpp
memoryviewwidget.h
postprocessingchainconfigwidget.cpp
postprocessingchainconfigwidget.h
postprocessingchainconfigwidget.ui
postprocessingsettingswidget.cpp
postprocessingsettingswidget.h
postprocessingsettingswidget.ui
postprocessingshaderconfigwidget.cpp
postprocessingshaderconfigwidget.h
qthost.cpp
qthost.h
qtkeycodes.cpp

View file

@ -4,7 +4,6 @@
#include "displaysettingswidget.h"
#include "core/gpu.h"
#include "core/settings.h"
#include "postprocessingchainconfigwidget.h"
#include "qtutils.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"

View file

@ -41,8 +41,6 @@
<ClCompile Include="mainwindow.cpp" />
<ClCompile Include="memorycardsettingswidget.cpp" />
<ClCompile Include="memorycardeditordialog.cpp" />
<ClCompile Include="postprocessingchainconfigwidget.cpp" />
<ClCompile Include="postprocessingshaderconfigwidget.cpp" />
<ClCompile Include="postprocessingsettingswidget.cpp" />
<ClCompile Include="qttranslations.cpp" />
<ClCompile Include="qthost.cpp" />
@ -93,8 +91,6 @@
<QtMoc Include="gamesummarywidget.h" />
<QtMoc Include="gdbconnection.h" />
<QtMoc Include="gdbserver.h" />
<QtMoc Include="postprocessingchainconfigwidget.h" />
<QtMoc Include="postprocessingshaderconfigwidget.h" />
<QtMoc Include="postprocessingsettingswidget.h" />
<QtMoc Include="mainwindow.h" />
<QtMoc Include="qthost.h" />
@ -139,9 +135,6 @@
<QtUi Include="advancedsettingswidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="postprocessingchainconfigwidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="postprocessingsettingswidget.ui">
<FileType>Document</FileType>
</QtUi>
@ -263,8 +256,6 @@
<ClCompile Include="$(IntDir)moc_memorycardsettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_memorycardeditordialog.cpp" />
<ClCompile Include="$(IntDir)moc_memoryviewwidget.cpp" />
<ClCompile Include="$(IntDir)moc_postprocessingchainconfigwidget.cpp" />
<ClCompile Include="$(IntDir)moc_postprocessingshaderconfigwidget.cpp" />
<ClCompile Include="$(IntDir)moc_postprocessingsettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_qthost.cpp" />
<ClCompile Include="$(IntDir)moc_qtprogresscallback.cpp" />

View file

@ -48,15 +48,11 @@
<ClCompile Include="enhancementsettingswidget.cpp" />
<ClCompile Include="displaysettingswidget.cpp" />
<ClCompile Include="memorycardeditordialog.cpp" />
<ClCompile Include="postprocessingchainconfigwidget.cpp" />
<ClCompile Include="postprocessingshaderconfigwidget.cpp" />
<ClCompile Include="postprocessingsettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_biossettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_enhancementsettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_displaysettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_memorycardeditordialog.cpp" />
<ClCompile Include="$(IntDir)moc_postprocessingchainconfigwidget.cpp" />
<ClCompile Include="$(IntDir)moc_postprocessingshaderconfigwidget.cpp" />
<ClCompile Include="$(IntDir)moc_postprocessingsettingswidget.cpp" />
<ClCompile Include="cheatmanagerdialog.cpp" />
<ClCompile Include="cheatcodeeditordialog.cpp" />
@ -136,8 +132,6 @@
<QtMoc Include="enhancementsettingswidget.h" />
<QtMoc Include="memorycardeditordialog.h" />
<QtMoc Include="displaysettingswidget.h" />
<QtMoc Include="postprocessingchainconfigwidget.h" />
<QtMoc Include="postprocessingshaderconfigwidget.h" />
<QtMoc Include="postprocessingsettingswidget.h" />
<QtMoc Include="cheatmanagerdialog.h" />
<QtMoc Include="cheatcodeeditordialog.h" />
@ -171,7 +165,6 @@
<QtUi Include="biossettingswidget.ui" />
<QtUi Include="enhancementsettingswidget.ui" />
<QtUi Include="displaysettingswidget.ui" />
<QtUi Include="postprocessingchainconfigwidget.ui" />
<QtUi Include="postprocessingsettingswidget.ui" />
<QtUi Include="memorycardeditordialog.ui" />
<QtUi Include="cheatmanagerdialog.ui" />
@ -264,4 +257,4 @@
<Filter>translations</Filter>
</QtTs>
</ItemGroup>
</Project>
</Project>

View file

@ -1,219 +0,0 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "postprocessingchainconfigwidget.h"
#include "postprocessingshaderconfigwidget.h"
#include "qthost.h"
#include "util/postprocessing_chain.h"
#include <QtGui/QCursor>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMessageBox>
PostProcessingChainConfigWidget::PostProcessingChainConfigWidget(QWidget* parent) : QWidget(parent)
{
m_ui.setupUi(this);
connectUi();
updateButtonStates(std::nullopt);
}
PostProcessingChainConfigWidget::~PostProcessingChainConfigWidget() = default;
void PostProcessingChainConfigWidget::connectUi()
{
connect(m_ui.add, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onAddButtonClicked);
connect(m_ui.remove, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onRemoveButtonClicked);
connect(m_ui.clear, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onClearButtonClicked);
connect(m_ui.moveUp, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onMoveUpButtonClicked);
connect(m_ui.moveDown, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onMoveDownButtonClicked);
// connect(m_ui.reload, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onReloadButtonClicked);
connect(m_ui.shaderSettings, &QToolButton::clicked, this,
&PostProcessingChainConfigWidget::onShaderConfigButtonClicked);
connect(m_ui.shaders, &QListWidget::itemSelectionChanged, this,
&PostProcessingChainConfigWidget::onSelectedShaderChanged);
// m_ui.loadPreset->setEnabled(false);
// m_ui.savePreset->setEnabled(false);
}
bool PostProcessingChainConfigWidget::setConfigString(const std::string_view& config_string)
{
if (!m_chain.CreateFromString(config_string))
return false;
updateList();
return true;
}
void PostProcessingChainConfigWidget::setOptionsButtonVisible(bool visible)
{
if (visible)
{
m_ui.shaderSettings->setVisible(true);
m_ui.horizontalLayout->addWidget(m_ui.shaderSettings);
}
else
{
m_ui.shaderSettings->setVisible(false);
m_ui.horizontalLayout->removeWidget(m_ui.shaderSettings);
}
}
std::optional<u32> PostProcessingChainConfigWidget::getSelectedIndex() const
{
QList<QListWidgetItem*> selected_items = m_ui.shaders->selectedItems();
return selected_items.empty() ? std::nullopt :
std::optional<u32>(selected_items.first()->data(Qt::UserRole).toUInt());
}
void PostProcessingChainConfigWidget::updateList()
{
m_ui.shaders->clear();
for (u32 i = 0; i < m_chain.GetStageCount(); i++)
{
const PostProcessingShader* shader = m_chain.GetShaderStage(i);
QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(shader->GetName()), m_ui.shaders);
item->setData(Qt::UserRole, QVariant(i));
}
updateButtonStates(std::nullopt);
}
void PostProcessingChainConfigWidget::configChanged()
{
if (m_chain.IsEmpty())
chainConfigStringChanged(std::string());
else
chainConfigStringChanged(m_chain.GetConfigString());
}
void PostProcessingChainConfigWidget::updateButtonStates(std::optional<u32> index)
{
m_ui.remove->setEnabled(index.has_value());
m_ui.clear->setEnabled(!m_chain.IsEmpty());
// m_ui.reload->setEnabled(!m_chain.IsEmpty());
m_ui.shaderSettings->setEnabled(index.has_value() && (index.value() < m_chain.GetStageCount()) &&
m_chain.GetShaderStage(index.value())->HasOptions());
if (index.has_value())
{
m_ui.moveUp->setEnabled(index.value() > 0);
m_ui.moveDown->setEnabled(index.value() < (m_chain.GetStageCount() - 1u));
}
else
{
m_ui.moveUp->setEnabled(false);
m_ui.moveDown->setEnabled(false);
}
}
void PostProcessingChainConfigWidget::onAddButtonClicked()
{
QMenu menu;
const std::vector<std::string> shaders(PostProcessingChain::GetAvailableShaderNames());
if (shaders.empty())
{
menu.addAction(tr("No Shaders Available"))->setEnabled(false);
}
else
{
for (const std::string& shader : shaders)
{
QAction* action = menu.addAction(QString::fromStdString(shader));
connect(action, &QAction::triggered, [this, &shader]() {
chainAboutToChange();
if (!m_chain.AddStage(shader))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to add shader. The log may contain more information."));
return;
}
updateList();
configChanged();
});
}
}
menu.exec(QCursor::pos());
}
void PostProcessingChainConfigWidget::onRemoveButtonClicked()
{
QList<QListWidgetItem*> selected_items = m_ui.shaders->selectedItems();
if (selected_items.empty())
return;
QListWidgetItem* item = selected_items.first();
u32 index = item->data(Qt::UserRole).toUInt();
if (index < m_chain.GetStageCount())
{
chainAboutToChange();
m_chain.RemoveStage(index);
updateList();
configChanged();
}
}
void PostProcessingChainConfigWidget::onClearButtonClicked()
{
if (QMessageBox::question(this, tr("Question"), tr("Are you sure you want to clear all shader stages?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
chainAboutToChange();
m_chain.ClearStages();
updateList();
configChanged();
}
}
void PostProcessingChainConfigWidget::onMoveUpButtonClicked()
{
std::optional<u32> index = getSelectedIndex();
if (index.has_value())
{
chainAboutToChange();
m_chain.MoveStageUp(index.value());
updateList();
configChanged();
}
}
void PostProcessingChainConfigWidget::onMoveDownButtonClicked()
{
std::optional<u32> index = getSelectedIndex();
if (index.has_value())
{
chainAboutToChange();
m_chain.MoveStageDown(index.value());
updateList();
configChanged();
}
}
void PostProcessingChainConfigWidget::onShaderConfigButtonClicked()
{
std::optional<u32> index = getSelectedIndex();
if (index.has_value() && index.value() < m_chain.GetStageCount())
{
PostProcessingShaderConfigDialog shader_config(this, m_chain.GetShaderStage(index.value()));
connect(&shader_config, &PostProcessingShaderConfigDialog::configChanged, [this]() { configChanged(); });
shader_config.exec();
}
}
void PostProcessingChainConfigWidget::onReloadButtonClicked()
{
g_emu_thread->reloadPostProcessingShaders();
}
void PostProcessingChainConfigWidget::onSelectedShaderChanged()
{
std::optional<u32> index = getSelectedIndex();
selectedShaderChanged(index.has_value() ? static_cast<s32>(index.value()) : -1);
updateButtonStates(index);
}

View file

@ -1,58 +0,0 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "ui_postprocessingchainconfigwidget.h"
#include "util/postprocessing_chain.h"
#include "common/types.h"
#include <QtWidgets/QWidget>
#include <memory>
#include <optional>
#include <string_view>
namespace PlatformMisc {
class PostProcessingChain;
}
class PostProcessingChainConfigWidget : public QWidget
{
Q_OBJECT
public:
PostProcessingChainConfigWidget(QWidget* parent);
~PostProcessingChainConfigWidget();
ALWAYS_INLINE PostProcessingChain& getChain() { return m_chain; }
bool setConfigString(const std::string_view& config_string);
void setOptionsButtonVisible(bool visible);
Q_SIGNALS:
void selectedShaderChanged(qint32 index);
void chainAboutToChange();
void chainConfigStringChanged(const std::string& new_config_string);
private Q_SLOTS:
void onAddButtonClicked();
void onRemoveButtonClicked();
void onClearButtonClicked();
void onMoveUpButtonClicked();
void onMoveDownButtonClicked();
void onShaderConfigButtonClicked();
void onReloadButtonClicked();
void onSelectedShaderChanged();
private:
void connectUi();
std::optional<u32> getSelectedIndex() const;
void updateList();
void configChanged();
void updateButtonStates(std::optional<u32> index);
Ui::PostProcessingChainConfigWidget m_ui;
PostProcessingChain m_chain;
};

View file

@ -1,163 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>PostProcessingChainConfigWidget</class>
<widget class="QWidget" name="PostProcessingChainConfigWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>721</width>
<height>210</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QListWidget" name="shaders">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>80</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QToolButton" name="add">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Add</string>
</property>
<property name="icon">
<iconset theme="PostProcessingAdd"/>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="remove">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Remove</string>
</property>
<property name="icon">
<iconset theme="PostProcessingRemove"/>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="clear">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Clear</string>
</property>
<property name="icon">
<iconset theme="Clear"/>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="moveUp">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Move Up</string>
</property>
<property name="icon">
<iconset theme="MoveUp"/>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="moveDown">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Move Down</string>
</property>
<property name="icon">
<iconset theme="MoveDown"/>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="shaderSettings">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Options...</string>
</property>
<property name="icon">
<iconset theme="Options"/>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources>
<include location="resources/resources.qrc"/>
</resources>
<connections/>
</ui>

View file

@ -1,10 +1,20 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "postprocessingsettingswidget.h"
#include "qthost.h"
#include "settingwidgetbinder.h"
#include "util/postprocessing.h"
#include "common/error.h"
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QGridLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QSlider>
PostProcessingSettingsWidget::PostProcessingSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent), m_dialog(dialog)
@ -12,53 +22,101 @@ PostProcessingSettingsWidget::PostProcessingSettingsWidget(SettingsDialog* dialo
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
m_ui.widget->setOptionsButtonVisible(false);
m_ui.reload->setEnabled(false);
updateShaderConfigPanel(-1);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enablePostProcessing, "PostProcessing", "Enabled", false);
updateList();
updateButtonsAndConfigPane(std::nullopt);
connectUi();
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enablePostProcessing, "Display", "PostProcessing", false);
std::string post_chain = m_dialog->getStringValue("Display", "PostProcessChain", "").value_or(std::string());
if (!post_chain.empty())
{
if (!m_ui.widget->setConfigString(post_chain))
{
QMessageBox::critical(this, tr("Error"), tr("The current post-processing chain is invalid, it has been reset."));
m_dialog->removeSettingValue("Display", "PostProcessChain");
}
else
{
m_ui.reload->setEnabled(true);
}
}
}
PostProcessingSettingsWidget::~PostProcessingSettingsWidget() = default;
SettingsInterface& PostProcessingSettingsWidget::getSettingsInterfaceToUpdate()
{
return m_dialog->isPerGameSettings() ? *m_dialog->getSettingsInterface() : *Host::Internal::GetBaseSettingsLayer();
}
void PostProcessingSettingsWidget::commitSettingsUpdate()
{
if (m_dialog->isPerGameSettings())
m_dialog->getSettingsInterface()->Save();
else
Host::CommitBaseSettingChanges();
g_emu_thread->updatePostProcessingSettings();
}
void PostProcessingSettingsWidget::connectUi()
{
connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadClicked);
connect(m_ui.widget, &PostProcessingChainConfigWidget::chainAboutToChange, this,
&PostProcessingSettingsWidget::onChainAboutToChange);
connect(m_ui.widget, &PostProcessingChainConfigWidget::selectedShaderChanged, this,
&PostProcessingSettingsWidget::onChainSelectedShaderChanged);
connect(m_ui.widget, &PostProcessingChainConfigWidget::chainConfigStringChanged, this,
&PostProcessingSettingsWidget::onConfigChanged);
connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadButtonClicked);
connect(m_ui.add, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onAddButtonClicked);
connect(m_ui.remove, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onRemoveButtonClicked);
connect(m_ui.clear, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onClearButtonClicked);
connect(m_ui.moveUp, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveUpButtonClicked);
connect(m_ui.moveDown, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveDownButtonClicked);
connect(m_ui.stages, &QListWidget::itemSelectionChanged, this,
&PostProcessingSettingsWidget::onSelectedShaderChanged);
}
void PostProcessingSettingsWidget::onChainAboutToChange()
std::optional<u32> PostProcessingSettingsWidget::getSelectedIndex() const
{
updateShaderConfigPanel(-1);
QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
return selected_items.empty() ? std::nullopt :
std::optional<u32>(selected_items.first()->data(Qt::UserRole).toUInt());
}
void PostProcessingSettingsWidget::onChainSelectedShaderChanged(qint32 index)
void PostProcessingSettingsWidget::selectIndex(s32 index)
{
updateShaderConfigPanel(index);
if (index < 0 || index >= m_ui.stages->count())
return;
QSignalBlocker sb(m_ui.stages);
m_ui.stages->setCurrentItem(m_ui.stages->item(index));
updateButtonsAndConfigPane(index);
}
void PostProcessingSettingsWidget::updateShaderConfigPanel(s32 index)
void PostProcessingSettingsWidget::updateList()
{
const auto lock = Host::GetSettingsLock();
const SettingsInterface& si = getSettingsInterfaceToUpdate();
updateList(si);
}
void PostProcessingSettingsWidget::updateList(const SettingsInterface& si)
{
m_ui.stages->clear();
const u32 stage_count = PostProcessing::Config::GetStageCount(si);
for (u32 i = 0; i < stage_count; i++)
{
const std::string stage_name = PostProcessing::Config::GetStageShaderName(si, i);
QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(stage_name), m_ui.stages);
item->setData(Qt::UserRole, QVariant(i));
}
m_ui.clear->setEnabled(stage_count > 0);
m_ui.reload->setEnabled(stage_count > 0);
updateButtonsAndConfigPane(std::nullopt);
}
void PostProcessingSettingsWidget::updateButtonsAndConfigPane(std::optional<u32> index)
{
m_ui.remove->setEnabled(index.has_value());
if (index.has_value())
{
m_ui.moveUp->setEnabled(index.value() > 0);
m_ui.moveDown->setEnabled(index.value() < static_cast<u32>(m_ui.stages->count() - 1));
}
else
{
m_ui.moveUp->setEnabled(false);
m_ui.moveDown->setEnabled(false);
}
m_ui.scrollArea->setWidget(nullptr);
m_ui.scrollArea->setVisible(false);
@ -68,35 +126,282 @@ void PostProcessingSettingsWidget::updateShaderConfigPanel(s32 index)
m_shader_config = nullptr;
}
if (index < 0)
if (!index.has_value())
return;
PostProcessingShader* shader = m_ui.widget->getChain().GetShaderStage(static_cast<u32>(index));
if (!shader->HasOptions())
const auto lock = Host::GetSettingsLock();
const SettingsInterface& si = getSettingsInterfaceToUpdate();
std::vector<PostProcessing::ShaderOption> options = PostProcessing::Config::GetStageOptions(si, index.value());
if (options.empty())
return;
m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, shader);
connect(m_shader_config, &PostProcessingShaderConfigWidget::configChanged,
[this]() { onConfigChanged(m_ui.widget->getChain().GetConfigString()); });
m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, this, index.value(), std::move(options));
m_ui.scrollArea->setWidget(m_shader_config);
m_ui.scrollArea->setVisible(true);
}
void PostProcessingSettingsWidget::onConfigChanged(const std::string& new_config)
void PostProcessingSettingsWidget::onAddButtonClicked()
{
if (new_config.empty())
QMenu menu;
const std::vector<std::pair<std::string, std::string>> shaders = PostProcessing::GetAvailableShaderNames();
if (shaders.empty())
{
m_dialog->removeSettingValue("Display", "PostProcessChain");
m_ui.reload->setEnabled(false);
menu.addAction(tr("No Shaders Available"))->setEnabled(false);
}
else
{
m_dialog->setStringSettingValue("Display", "PostProcessChain", new_config.c_str());
m_ui.reload->setEnabled(true);
for (auto& [display_name, name] : shaders)
{
QAction* action = menu.addAction(QString::fromStdString(display_name));
connect(action, &QAction::triggered, [this, shader = std::move(name)]() {
auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate();
Error error;
if (!PostProcessing::Config::AddStage(si, shader, &error))
{
lock.unlock();
QMessageBox::critical(this, tr("Error"),
tr("Failed to add shader: %1").arg(QString::fromStdString(error.GetDescription())));
return;
}
updateList(si);
lock.unlock();
commitSettingsUpdate();
});
}
}
menu.exec(QCursor::pos());
}
void PostProcessingSettingsWidget::onRemoveButtonClicked()
{
QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
if (selected_items.empty())
return;
auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate();
QListWidgetItem* item = selected_items.first();
u32 index = item->data(Qt::UserRole).toUInt();
if (index < PostProcessing::Config::GetStageCount(si))
{
PostProcessing::Config::RemoveStage(si, index);
updateList(si);
lock.unlock();
commitSettingsUpdate();
}
}
void PostProcessingSettingsWidget::onReloadClicked()
void PostProcessingSettingsWidget::onClearButtonClicked()
{
if (QMessageBox::question(this, tr("Question"), tr("Are you sure you want to clear all shader stages?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate();
PostProcessing::Config::ClearStages(si);
updateList(si);
lock.unlock();
commitSettingsUpdate();
}
}
void PostProcessingSettingsWidget::onMoveUpButtonClicked()
{
std::optional<u32> index = getSelectedIndex();
if (index.has_value() && index.value() > 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate();
PostProcessing::Config::MoveStageUp(si, index.value());
updateList(si);
lock.unlock();
selectIndex(index.value() - 1);
commitSettingsUpdate();
}
}
void PostProcessingSettingsWidget::onMoveDownButtonClicked()
{
std::optional<u32> index = getSelectedIndex();
if (index.has_value() || index.value() < (static_cast<u32>(m_ui.stages->count() - 1)))
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = getSettingsInterfaceToUpdate();
PostProcessing::Config::MoveStageDown(si, index.value());
updateList(si);
lock.unlock();
selectIndex(index.value() + 1);
commitSettingsUpdate();
}
}
void PostProcessingSettingsWidget::onReloadButtonClicked()
{
g_emu_thread->reloadPostProcessingShaders();
}
void PostProcessingSettingsWidget::onSelectedShaderChanged()
{
std::optional<u32> index = getSelectedIndex();
updateButtonsAndConfigPane(index);
}
PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent,
PostProcessingSettingsWidget* widget,
u32 stage_index,
std::vector<PostProcessing::ShaderOption> options)
: QWidget(parent), m_widget(widget), m_stage_index(stage_index), m_options(std::move(options))
{
m_layout = new QGridLayout(this);
createUi();
}
PostProcessingShaderConfigWidget::~PostProcessingShaderConfigWidget() = default;
void PostProcessingShaderConfigWidget::updateConfigForOption(const PostProcessing::ShaderOption& option)
{
const auto lock = Host::GetSettingsLock();
SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate();
PostProcessing::Config::SetStageOption(si, m_stage_index, option);
m_widget->commitSettingsUpdate();
}
void PostProcessingShaderConfigWidget::onResetDefaultsClicked()
{
{
const auto lock = Host::GetSettingsLock();
SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate();
for (PostProcessing::ShaderOption& option : m_options)
{
if (std::memcmp(option.value.data(), option.default_value.data(), sizeof(option.value)) == 0)
continue;
option.value = option.default_value;
PostProcessing::Config::UnsetStageOption(si, m_stage_index, option);
}
m_widget->commitSettingsUpdate();
}
// Toss and recreate UI.
for (auto it = m_widgets.rbegin(); it != m_widgets.rend(); ++it)
{
m_layout->removeWidget(*it);
delete *it;
}
m_widgets.clear();
createUi();
}
void PostProcessingShaderConfigWidget::createUi()
{
u32 row = 0;
for (PostProcessing::ShaderOption& option : m_options)
{
if (option.ui_name.empty())
continue;
if (option.type == PostProcessing::ShaderOption::Type::Bool)
{
QCheckBox* checkbox = new QCheckBox(QString::fromStdString(option.ui_name), this);
checkbox->setChecked(option.value[0].int_value != 0);
connect(checkbox, &QCheckBox::stateChanged, [this, &option](int state) {
option.value[0].int_value = (state == Qt::Checked) ? 1 : 0;
updateConfigForOption(option);
});
m_layout->addWidget(checkbox, row, 0, 1, 3, Qt::AlignLeft);
m_widgets.push_back(checkbox);
row++;
}
else
{
for (u32 i = 0; i < option.vector_size; i++)
{
QString label;
if (option.vector_size <= 1)
{
label = QString::fromStdString(option.ui_name);
}
else
{
static constexpr std::array<const char*, PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS + 1> suffixes = {
{QT_TR_NOOP("Red"), QT_TR_NOOP("Green"), QT_TR_NOOP("Blue"), QT_TR_NOOP("Alpha")}};
label = tr("%1 (%2)").arg(QString::fromStdString(option.ui_name)).arg(tr(suffixes[i]));
}
QWidget* label_w = new QLabel(label, this);
m_layout->addWidget(label_w, row, 0, 1, 1, Qt::AlignLeft);
m_widgets.push_back(label_w);
QSlider* slider = new QSlider(Qt::Horizontal, this);
m_layout->addWidget(slider, row, 1, 1, 1, Qt::AlignLeft);
m_widgets.push_back(slider);
QLabel* slider_label = new QLabel(this);
m_layout->addWidget(slider_label, row, 2, 1, 1, Qt::AlignLeft);
m_widgets.push_back(slider_label);
if (option.type == PostProcessing::ShaderOption::Type::Int)
{
slider_label->setText(QString::number(option.value[i].int_value));
const int range = option.max_value[i].int_value - option.min_value[i].int_value;
const int step_value =
(option.step_value[i].int_value != 0) ? option.step_value[i].int_value : ((range + 99) / 100);
const int num_steps = range / step_value;
slider->setMinimum(0);
slider->setMaximum(num_steps);
slider->setSingleStep(1);
slider->setTickInterval(step_value);
slider->setValue((option.value[i].int_value - option.min_value[i].int_value) / step_value);
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
const int new_value = std::clamp(option.min_value[i].int_value + (value * option.step_value[i].int_value),
option.min_value[i].int_value, option.max_value[i].int_value);
option.value[i].int_value = new_value;
slider_label->setText(QString::number(new_value));
updateConfigForOption(option);
});
}
else
{
slider_label->setText(QString::number(option.value[i].float_value));
const float range = option.max_value[i].float_value - option.min_value[i].float_value;
const float step_value =
(option.step_value[i].float_value != 0) ? option.step_value[i].float_value : ((range + 99.0f) / 100.0f);
const float num_steps = std::ceil(range / step_value);
slider->setMinimum(0);
slider->setMaximum(num_steps);
slider->setSingleStep(1);
slider->setTickInterval(step_value);
slider->setValue(
static_cast<int>((option.value[i].float_value - option.min_value[i].float_value) / step_value));
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
const float new_value = std::clamp(option.min_value[i].float_value +
(static_cast<float>(value) * option.step_value[i].float_value),
option.min_value[i].float_value, option.max_value[i].float_value);
option.value[i].float_value = new_value;
slider_label->setText(QString::number(new_value));
updateConfigForOption(option);
});
}
row++;
}
}
}
QDialogButtonBox* button_box = new QDialogButtonBox(QDialogButtonBox::RestoreDefaults, this);
connect(button_box, &QDialogButtonBox::clicked, this, &PostProcessingShaderConfigWidget::onResetDefaultsClicked);
m_layout->addWidget(button_box, row, 0, 1, -1);
row++;
m_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Minimum, QSizePolicy::Expanding), row, 0, 1, 3);
}

View file

@ -2,34 +2,74 @@
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "postprocessingchainconfigwidget.h"
#include "postprocessingshaderconfigwidget.h"
#include "ui_postprocessingsettingswidget.h"
#include "util/postprocessing.h"
#include <QtWidgets/QWidget>
class SettingsDialog;
class PostProcessingShaderConfigWidget;
class PostProcessingSettingsWidget : public QWidget
{
Q_OBJECT
friend PostProcessingShaderConfigWidget;
public:
PostProcessingSettingsWidget(SettingsDialog* dialog, QWidget* parent);
~PostProcessingSettingsWidget();
private Q_SLOTS:
void onChainAboutToChange();
void onChainSelectedShaderChanged(qint32 index);
void onConfigChanged(const std::string& new_config);
void onReloadClicked();
void onAddButtonClicked();
void onRemoveButtonClicked();
void onClearButtonClicked();
void onMoveUpButtonClicked();
void onMoveDownButtonClicked();
void onReloadButtonClicked();
void onSelectedShaderChanged();
private:
SettingsInterface& getSettingsInterfaceToUpdate();
void commitSettingsUpdate();
void connectUi();
void updateShaderConfigPanel(s32 index);
void updateButtonsAndConfigPane(std::optional<u32> index);
std::optional<u32> getSelectedIndex() const;
void selectIndex(s32 index);
void updateList(const SettingsInterface& si);
void updateList();
SettingsDialog* m_dialog;
Ui::PostProcessingSettingsWidget m_ui;
PostProcessingShaderConfigWidget* m_shader_config = nullptr;
};
class PostProcessingShaderConfigWidget : public QWidget
{
Q_OBJECT
public:
PostProcessingShaderConfigWidget(QWidget* parent, PostProcessingSettingsWidget* widget, u32 stage_index,
std::vector<PostProcessing::ShaderOption> options);
~PostProcessingShaderConfigWidget();
private Q_SLOTS:
void onResetDefaultsClicked();
protected:
void createUi();
void updateConfigForOption(const PostProcessing::ShaderOption& option);
QGridLayout* m_layout;
PostProcessingSettingsWidget* m_widget;
std::vector<QWidget*> m_widgets;
u32 m_stage_index;
std::vector<PostProcessing::ShaderOption> m_options;
};

View file

@ -67,20 +67,125 @@
<string>Post Processing Chain</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="0">
<widget class="PostProcessingChainConfigWidget" name="widget" native="true"/>
<widget class="QListWidget" name="stages">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>80</height>
</size>
</property>
</widget>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QToolButton" name="add">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Add</string>
</property>
<property name="icon">
<iconset theme="PostProcessingAdd">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="remove">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Remove</string>
</property>
<property name="icon">
<iconset theme="PostProcessingRemove">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="clear">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Clear</string>
</property>
<property name="icon">
<iconset theme="Clear">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="moveUp">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Move Up</string>
</property>
<property name="icon">
<iconset theme="MoveUp">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="moveDown">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Move Down</string>
</property>
<property name="icon">
<iconset theme="MoveDown">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
@ -108,7 +213,7 @@
<x>0</x>
<y>0</y>
<width>679</width>
<height>438</height>
<height>238</height>
</rect>
</property>
</widget>
@ -129,14 +234,6 @@
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>PostProcessingChainConfigWidget</class>
<extends>QWidget</extends>
<header>duckstation-qt/postprocessingchainconfigwidget.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources>
<include location="resources/resources.qrc"/>
</resources>

View file

@ -1,175 +0,0 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "postprocessingshaderconfigwidget.h"
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QGridLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QSlider>
PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent,
PostProcessingShader* shader)
: QWidget(parent), m_shader(shader)
{
createUi();
}
PostProcessingShaderConfigWidget::~PostProcessingShaderConfigWidget() = default;
void PostProcessingShaderConfigWidget::createUi()
{
m_layout = new QGridLayout(this);
u32 row = 0;
for (PostProcessingShader::Option& option : m_shader->GetOptions())
{
if (option.type == PostProcessingShader::Option::Type::Bool)
{
QCheckBox* checkbox = new QCheckBox(QString::fromStdString(option.ui_name), this);
checkbox->setChecked(option.value[0].int_value != 0);
connect(checkbox, &QCheckBox::stateChanged, [this, &option](int state) {
option.value[0].int_value = (state == Qt::Checked) ? 1 : 0;
configChanged();
});
connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults, [&option, checkbox]() {
QSignalBlocker sb(checkbox);
checkbox->setChecked(option.default_value[0].int_value != 0);
option.value = option.default_value;
});
m_layout->addWidget(checkbox, row, 0, 1, 3, Qt::AlignLeft);
row++;
}
else
{
for (u32 i = 0; i < option.vector_size; i++)
{
QString label;
if (option.vector_size <= 1)
{
label = QString::fromStdString(option.ui_name);
}
else
{
static constexpr std::array<const char*, PostProcessingShader::Option::MAX_VECTOR_COMPONENTS + 1> suffixes = {
{QT_TR_NOOP("Red"), QT_TR_NOOP("Green"), QT_TR_NOOP("Blue"), QT_TR_NOOP("Alpha")}};
label = tr("%1 (%2)").arg(QString::fromStdString(option.ui_name)).arg(tr(suffixes[i]));
}
m_layout->addWidget(new QLabel(label, this), row, 0, 1, 1, Qt::AlignLeft);
QSlider* slider = new QSlider(Qt::Horizontal, this);
m_layout->addWidget(slider, row, 1, 1, 1, Qt::AlignLeft);
QLabel* slider_label = new QLabel(this);
m_layout->addWidget(slider_label, row, 2, 1, 1, Qt::AlignLeft);
if (option.type == PostProcessingShader::Option::Type::Int)
{
slider_label->setText(QString::number(option.value[i].int_value));
const int range = std::max(option.max_value[i].int_value - option.min_value[i].int_value, 1);
const int step_value =
(option.step_value[i].int_value != 0) ? option.step_value[i].int_value : ((range + 99) / 100);
const int num_steps = range / step_value;
slider->setMinimum(0);
slider->setMaximum(num_steps);
slider->setSingleStep(1);
slider->setTickInterval(step_value);
slider->setValue((option.value[i].int_value - option.min_value[i].int_value) / step_value);
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
const int new_value = std::clamp(option.min_value[i].int_value + (value * option.step_value[i].int_value),
option.min_value[i].int_value, option.max_value[i].int_value);
option.value[i].int_value = new_value;
slider_label->setText(QString::number(new_value));
configChanged();
});
connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults,
[&option, i, slider, slider_label, step_value]() {
QSignalBlocker sb(slider);
slider->setValue((option.default_value[i].int_value - option.min_value[i].int_value) / step_value);
slider_label->setText(QString::number(option.default_value[i].int_value));
option.value = option.default_value;
});
}
else
{
slider_label->setText(QString::number(option.value[i].float_value));
const float range = std::max(option.max_value[i].float_value - option.min_value[i].float_value, 1.0f);
const float step_value =
(option.step_value[i].float_value != 0) ? option.step_value[i].float_value : ((range + 99.0f) / 100.0f);
const float num_steps = range / step_value;
slider->setMinimum(0);
slider->setMaximum(num_steps);
slider->setSingleStep(1);
slider->setTickInterval(step_value);
slider->setValue(
static_cast<int>((option.value[i].float_value - option.min_value[i].float_value) / step_value));
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
const float new_value = std::clamp(option.min_value[i].float_value +
(static_cast<float>(value) * option.step_value[i].float_value),
option.min_value[i].float_value, option.max_value[i].float_value);
option.value[i].float_value = new_value;
slider_label->setText(QString::number(new_value));
configChanged();
});
connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults,
[&option, i, slider, slider_label, step_value]() {
QSignalBlocker sb(slider);
slider->setValue(static_cast<int>(
(option.default_value[i].float_value - option.min_value[i].float_value) / step_value));
slider_label->setText(QString::number(option.default_value[i].float_value));
option.value = option.default_value;
});
}
row++;
}
}
}
QDialogButtonBox* button_box = new QDialogButtonBox(QDialogButtonBox::RestoreDefaults, this);
connect(button_box, &QDialogButtonBox::clicked, this, &PostProcessingShaderConfigWidget::onResetToDefaultsClicked);
m_layout->addWidget(button_box, row, 0, 1, -1);
row++;
m_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Minimum, QSizePolicy::Expanding), row, 0, 1, 3);
}
void PostProcessingShaderConfigWidget::onResetToDefaultsClicked()
{
resettingtoDefaults();
configChanged();
}
PostProcessingShaderConfigDialog::PostProcessingShaderConfigDialog(QWidget* parent,
PostProcessingShader* shader)
: QDialog(parent)
{
setWindowTitle(tr("%1 Shader Options").arg(QString::fromStdString(shader->GetName())));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
QGridLayout* layout = new QGridLayout(this);
m_widget = new PostProcessingShaderConfigWidget(this, shader);
layout->addWidget(m_widget);
connect(m_widget, &PostProcessingShaderConfigWidget::configChanged, this,
&PostProcessingShaderConfigDialog::onConfigChanged);
QDialogButtonBox* button_box = new QDialogButtonBox(QDialogButtonBox::Close, this);
connect(button_box, &QDialogButtonBox::rejected, this, &PostProcessingShaderConfigDialog::onCloseClicked);
m_widget->getLayout()->addWidget(button_box, m_widget->getLayout()->rowCount() - 1, 2, 1, 2);
}
PostProcessingShaderConfigDialog::~PostProcessingShaderConfigDialog() = default;
void PostProcessingShaderConfigDialog::onConfigChanged()
{
configChanged();
}
void PostProcessingShaderConfigDialog::onCloseClicked()
{
done(0);
}

View file

@ -1,55 +0,0 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "util/postprocessing_shader.h"
#include <QtWidgets/QDialog>
#include <QtWidgets/QWidget>
class QGridLayout;
class PostProcessingShaderConfigWidget : public QWidget
{
Q_OBJECT
public:
PostProcessingShaderConfigWidget(QWidget* parent, PostProcessingShader* shader);
~PostProcessingShaderConfigWidget();
QGridLayout* getLayout() { return m_layout; }
Q_SIGNALS:
void configChanged();
void resettingtoDefaults();
private Q_SLOTS:
void onResetToDefaultsClicked();
protected:
void createUi();
PostProcessingShader* m_shader;
QGridLayout* m_layout;
};
class PostProcessingShaderConfigDialog : public QDialog
{
Q_OBJECT
public:
PostProcessingShaderConfigDialog(QWidget* parent, PostProcessingShader* shader);
~PostProcessingShaderConfigDialog();
Q_SIGNALS:
void configChanged();
private Q_SLOTS:
void onConfigChanged();
void onCloseClicked();
private:
PostProcessingShaderConfigWidget* m_widget;
};

View file

@ -33,6 +33,7 @@
#include "util/ini_settings_interface.h"
#include "util/input_manager.h"
#include "util/platform_misc.h"
#include "util/postprocessing.h"
#include "scmversion/scmversion.h"
@ -947,7 +948,20 @@ void EmuThread::reloadPostProcessingShaders()
return;
}
System::ReloadPostProcessingShaders();
if (System::IsValid())
PostProcessing::ReloadShaders();
}
void EmuThread::updatePostProcessingSettings()
{
if (!isOnThread())
{
QMetaObject::invokeMethod(this, "updatePostProcessingSettings", Qt::QueuedConnection);
return;
}
if (System::IsValid())
PostProcessing::UpdateSettings();
}
void EmuThread::clearInputBindStateFromSource(InputBindingKey key)

View file

@ -188,6 +188,7 @@ public Q_SLOTS:
void setCheatEnabled(quint32 index, bool enabled);
void applyCheat(quint32 index);
void reloadPostProcessingShaders();
void updatePostProcessingSettings();
void clearInputBindStateFromSource(InputBindingKey key);
private Q_SLOTS:

View file

@ -48,8 +48,8 @@ add_library(util
page_fault_handler.cpp
page_fault_handler.h
platform_misc.h
postprocessing_chain.cpp
postprocessing_chain.h
postprocessing.cpp
postprocessing.h
postprocessing_shader.cpp
postprocessing_shader.h
postprocessing_shader_glsl.cpp

677
src/util/postprocessing.cpp Normal file
View file

@ -0,0 +1,677 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "postprocessing.h"
#include "gpu_device.h"
#include "host.h"
#include "imgui_manager.h"
#include "postprocessing_shader.h"
#include "postprocessing_shader_glsl.h"
// TODO: Remove me
#include "core/host.h"
#include "core/settings.h"
#include "IconsFontAwesome5.h"
#include "common/assert.h"
#include "common/error.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string.h"
#include "common/string_util.h"
#include "common/timer.h"
#include "fmt/format.h"
Log_SetChannel(PostProcessing);
// TODO: ProgressCallbacks for shader compiling, it can be a bit slow.
// TODO: buffer width/height is wrong on resize, need to change it somehow.
namespace PostProcessing {
template<typename T>
static u32 ParseVector(const std::string_view& line, ShaderOption::ValueVector* values);
static TinyString ValueToString(ShaderOption::Type type, u32 vector_size, const ShaderOption::ValueVector& value);
static TinyString GetStageConfigSection(u32 index);
static void CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index);
static void SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index);
static std::unique_ptr<Shader> TryLoadingShader(const std::string& shader_name, bool only_config, Error* error);
static void ClearStagesWithError(const Error& error);
static SettingsInterface& GetLoadSettingsInterface();
static void LoadStages();
static void DestroyTextures();
static std::vector<std::unique_ptr<PostProcessing::Shader>> s_stages;
static bool s_enabled = false;
static GPUTexture::Format s_target_format = GPUTexture::Format::Unknown;
static u32 s_target_width = 0;
static u32 s_target_height = 0;
static Common::Timer s_timer;
static std::unique_ptr<GPUTexture> s_input_texture;
static std::unique_ptr<GPUFramebuffer> s_input_framebuffer;
static std::unique_ptr<GPUTexture> s_output_texture;
static std::unique_ptr<GPUFramebuffer> s_output_framebuffer;
static std::unordered_map<u64, std::unique_ptr<GPUSampler>> s_samplers;
static std::unique_ptr<GPUTexture> s_dummy_texture;
} // namespace PostProcessing
template<typename T>
u32 PostProcessing::ParseVector(const std::string_view& line, ShaderOption::ValueVector* values)
{
u32 index = 0;
size_t start = 0;
while (index < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS)
{
while (start < line.size() && std::isspace(line[start]))
start++;
if (start >= line.size())
break;
size_t end = line.find(',', start);
if (end == std::string_view::npos)
end = line.size();
const std::string_view component = line.substr(start, end - start);
T value = StringUtil::FromChars<T>(component).value_or(static_cast<T>(0));
if constexpr (std::is_same_v<T, float>)
(*values)[index++].float_value = value;
else if constexpr (std::is_same_v<T, s32>)
(*values)[index++].int_value = value;
start = end + 1;
}
const u32 size = index;
for (; index < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; index++)
{
if constexpr (std::is_same_v<T, float>)
(*values)[index++].float_value = 0.0f;
else if constexpr (std::is_same_v<T, s32>)
(*values)[index++].int_value = 0;
}
return size;
}
u32 PostProcessing::ShaderOption::ParseFloatVector(const std::string_view& line, ValueVector* values)
{
return ParseVector<float>(line, values);
}
u32 PostProcessing::ShaderOption::ParseIntVector(const std::string_view& line, ValueVector* values)
{
return ParseVector<s32>(line, values);
}
TinyString PostProcessing::ValueToString(ShaderOption::Type type, u32 vector_size,
const ShaderOption::ValueVector& value)
{
TinyString ret;
for (u32 i = 0; i < vector_size; i++)
{
if (i > 0)
ret.AppendCharacter(',');
switch (type)
{
case ShaderOption::Type::Bool:
ret.AppendString((value[i].int_value != 0) ? "true" : "false");
break;
case ShaderOption::Type::Int:
ret.AppendFmtString("{}", value[i].int_value);
break;
case ShaderOption::Type::Float:
ret.AppendFmtString("{}", value[i].float_value);
break;
default:
break;
}
}
return ret;
}
std::vector<std::pair<std::string, std::string>> PostProcessing::GetAvailableShaderNames()
{
std::vector<std::pair<std::string, std::string>> names;
FileSystem::FindResultsArray results;
FileSystem::FindFiles(Path::Combine(EmuFolders::Resources, "shaders").c_str(), "*.glsl",
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS, &results);
FileSystem::FindFiles(EmuFolders::Shaders.c_str(), "*.glsl",
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS |
FILESYSTEM_FIND_KEEP_ARRAY,
&results);
for (FILESYSTEM_FIND_DATA& fd : results)
{
size_t pos = fd.FileName.rfind('.');
if (pos != std::string::npos && pos > 0)
fd.FileName.erase(pos);
// swap any backslashes for forward slashes so the config is cross-platform
for (size_t i = 0; i < fd.FileName.size(); i++)
{
if (fd.FileName[i] == '\\')
fd.FileName[i] = '/';
}
if (std::none_of(names.begin(), names.end(), [&fd](const auto& other) { return fd.FileName == other.second; }))
{
std::string display_name = fmt::format(TRANSLATE_FS("PostProcessing", "{} [GLSL]"), fd.FileName);
names.emplace_back(std::move(display_name), std::move(fd.FileName));
}
}
return names;
}
TinyString PostProcessing::GetStageConfigSection(u32 index)
{
return TinyString::FromFmt("PostProcessing/Stage{}", index + 1);
}
void PostProcessing::CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index)
{
const TinyString old_section = GetStageConfigSection(old_index);
const TinyString new_section = GetStageConfigSection(new_index);
si.ClearSection(new_section);
for (const auto& [key, value] : si.GetKeyValueList(old_section))
si.SetStringValue(new_section, key.c_str(), value.c_str());
}
void PostProcessing::SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index)
{
const TinyString lhs_section = GetStageConfigSection(lhs_index);
const TinyString rhs_section = GetStageConfigSection(rhs_index);
const std::vector<std::pair<std::string, std::string>> lhs_kvs = si.GetKeyValueList(lhs_section);
si.ClearSection(lhs_section);
const std::vector<std::pair<std::string, std::string>> rhs_kvs = si.GetKeyValueList(rhs_section);
si.ClearSection(rhs_section);
for (const auto& [key, value] : rhs_kvs)
si.SetStringValue(lhs_section, key.c_str(), value.c_str());
for (const auto& [key, value] : lhs_kvs)
si.SetStringValue(rhs_section, key.c_str(), value.c_str());
}
u32 PostProcessing::Config::GetStageCount(const SettingsInterface& si)
{
return si.GetUIntValue("PostProcessing", "StageCount", 0u);
}
std::string PostProcessing::Config::GetStageShaderName(const SettingsInterface& si, u32 index)
{
return si.GetStringValue(GetStageConfigSection(index), "ShaderName");
}
std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetStageOptions(const SettingsInterface& si,
u32 index)
{
std::vector<PostProcessing::ShaderOption> ret;
const TinyString section = GetStageConfigSection(index);
const std::string shader_name = si.GetStringValue(section, "ShaderName");
if (shader_name.empty())
return ret;
std::unique_ptr<Shader> shader = TryLoadingShader(shader_name, true, nullptr);
if (!shader)
return ret;
ret = shader->TakeOptions();
return ret;
}
bool PostProcessing::Config::AddStage(SettingsInterface& si, const std::string& shader_name, Error* error)
{
std::unique_ptr<Shader> shader = TryLoadingShader(shader_name, true, error);
if (!shader)
return false;
const u32 index = GetStageCount(si);
si.SetUIntValue("PostProcessing", "StageCount", index + 1);
const TinyString section = GetStageConfigSection(index);
si.SetStringValue(section, "ShaderName", shader->GetName().c_str());
#if 0
// Leave options unset for now.
for (const ShaderOption& option : shader->GetOptions())
{
si.SetStringValue(section, option.name.c_str(),
ValueToString(option.type, option.vector_size, option.default_value));
}
#endif
return true;
}
void PostProcessing::Config::RemoveStage(SettingsInterface& si, u32 index)
{
const u32 stage_count = GetStageCount(si);
if (index >= stage_count)
return;
for (u32 i = index; i < (stage_count - 1); i++)
CopyStageConfig(si, i + 1, i);
si.ClearSection(GetStageConfigSection(stage_count - 1));
si.SetUIntValue("PostProcessing", "StageCount", stage_count - 1);
}
void PostProcessing::Config::MoveStageUp(SettingsInterface& si, u32 index)
{
const u32 stage_count = GetStageCount(si);
if (index == 0 || index >= stage_count)
return;
SwapStageConfig(si, index, index - 1);
}
void PostProcessing::Config::MoveStageDown(SettingsInterface& si, u32 index)
{
const u32 stage_count = GetStageCount(si);
if ((index + 1) >= stage_count)
return;
SwapStageConfig(si, index, index + 1);
}
void PostProcessing::Config::SetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option)
{
const TinyString section = GetStageConfigSection(index);
si.SetStringValue(section, option.name.c_str(), ValueToString(option.type, option.vector_size, option.value));
}
void PostProcessing::Config::UnsetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option)
{
const TinyString section = GetStageConfigSection(index);
si.DeleteValue(section, option.name.c_str());
}
void PostProcessing::Config::ClearStages(SettingsInterface& si)
{
const u32 count = GetStageCount(si);
for (s32 i = static_cast<s32>(count - 1); i >= 0; i--)
si.ClearSection(GetStageConfigSection(static_cast<u32>(i)));
si.SetUIntValue("PostProcessing", "StageCount", 0);
}
bool PostProcessing::IsActive()
{
return s_enabled && !s_stages.empty();
}
bool PostProcessing::IsEnabled()
{
return s_enabled;
}
void PostProcessing::SetEnabled(bool enabled)
{
s_enabled = enabled;
}
std::unique_ptr<PostProcessing::Shader> PostProcessing::TryLoadingShader(const std::string& shader_name,
bool only_config, Error* error)
{
std::string filename(Path::Combine(EmuFolders::Shaders, fmt::format("{}.glsl", shader_name)));
if (FileSystem::FileExists(filename.c_str()))
{
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
if (shader->LoadFromFile(std::string(shader_name), filename.c_str(), error))
return shader;
}
std::optional<std::string> resource_str(
Host::ReadResourceFileToString(fmt::format("shaders" FS_OSPATH_SEPARATOR_STR "{}.glsl", shader_name).c_str()));
if (resource_str.has_value())
{
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
if (shader->LoadFromString(std::string(shader_name), std::move(resource_str.value()), error))
return shader;
}
Log_ErrorPrint(fmt::format("Failed to load shader '{}'", shader_name).c_str());
return {};
}
void PostProcessing::ClearStagesWithError(const Error& error)
{
std::string msg = error.GetDescription();
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format(TRANSLATE_FS("OSDMessage", "Failed to load post-processing chain: {}"),
msg.empty() ? TRANSLATE_SV("PostProcessing", "Unknown Error") : std::string_view(msg)),
Host::OSD_ERROR_DURATION);
s_stages.clear();
}
SettingsInterface& PostProcessing::GetLoadSettingsInterface()
{
// If PostProcessing/Enable is set in the game settings interface, use that.
// Otherwise, use the base settings.
SettingsInterface* game_si = Host::Internal::GetGameSettingsLayer();
if (game_si && game_si->ContainsValue("PostProcessing", "Enabled"))
return *game_si;
else
return *Host::Internal::GetBaseSettingsLayer();
}
void PostProcessing::Initialize()
{
LoadStages();
}
void PostProcessing::LoadStages()
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = GetLoadSettingsInterface();
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false);
const u32 stage_count = Config::GetStageCount(si);
if (stage_count == 0)
return;
Error error;
for (u32 i = 0; i < stage_count; i++)
{
std::string stage_name = Config::GetStageShaderName(si, i);
if (stage_name.empty())
{
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
ClearStagesWithError(error);
return;
}
lock.unlock();
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader)
{
ClearStagesWithError(error);
return;
}
lock.lock();
shader->LoadOptions(si, GetStageConfigSection(i));
s_stages.push_back(std::move(shader));
}
if (stage_count > 0)
{
s_timer.Reset();
Log_DevPrintf("Loaded %u post-processing stages.", stage_count);
}
}
void PostProcessing::UpdateSettings()
{
auto lock = Host::GetSettingsLock();
SettingsInterface& si = GetLoadSettingsInterface();
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false);
const u32 stage_count = Config::GetStageCount(si);
if (stage_count == 0)
{
s_stages.clear();
return;
}
Error error;
s_stages.resize(stage_count);
for (u32 i = 0; i < stage_count; i++)
{
std::string stage_name = Config::GetStageShaderName(si, i);
if (stage_name.empty())
{
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
ClearStagesWithError(error);
return;
}
if (!s_stages[i] || stage_name != s_stages[i]->GetName())
{
if (i < s_stages.size())
s_stages[i].reset();
// Force recompile.
s_target_format = GPUTexture::Format::Unknown;
lock.unlock();
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
if (!shader)
{
ClearStagesWithError(error);
return;
}
if (i < s_stages.size())
s_stages[i] = std::move(shader);
else
s_stages.push_back(std::move(shader));
lock.lock();
}
s_stages[i]->LoadOptions(si, GetStageConfigSection(i));
}
if (stage_count > 0)
{
s_timer.Reset();
Log_DevPrintf("Loaded %u post-processing stages.", stage_count);
}
}
void PostProcessing::Toggle()
{
if (s_stages.empty())
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return;
}
const bool new_enabled = !s_enabled;
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
new_enabled ? TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") :
TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."),
Host::OSD_QUICK_DURATION);
s_enabled = new_enabled;
if (s_enabled)
s_timer.Reset();
}
bool PostProcessing::ReloadShaders()
{
if (s_stages.empty())
{
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
Host::OSD_QUICK_DURATION);
return false;
}
decltype(s_stages)().swap(s_stages);
DestroyTextures();
LoadStages();
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_QUICK_DURATION);
return true;
}
void PostProcessing::Shutdown()
{
s_dummy_texture.reset();
s_samplers.clear();
s_enabled = false;
decltype(s_stages)().swap(s_stages);
DestroyTextures();
}
GPUTexture* PostProcessing::GetInputTexture()
{
return s_input_texture.get();
}
GPUFramebuffer* PostProcessing::GetInputFramebuffer()
{
return s_input_framebuffer.get();
}
const Common::Timer& PostProcessing::GetTimer()
{
return s_timer;
}
GPUSampler* PostProcessing::GetSampler(const GPUSampler::Config& config)
{
auto it = s_samplers.find(config.key);
if (it != s_samplers.end())
return it->second.get();
std::unique_ptr<GPUSampler> sampler = g_gpu_device->CreateSampler(config);
if (!sampler)
Log_ErrorPrint(fmt::format("Failed to create GPU sampler with config={:X}", config.key).c_str());
it = s_samplers.emplace(config.key, std::move(sampler)).first;
return it->second.get();
}
GPUTexture* PostProcessing::GetDummyTexture()
{
if (s_dummy_texture)
return s_dummy_texture.get();
const u32 zero = 0;
s_dummy_texture = g_gpu_device->CreateTexture(1, 1, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
&zero, sizeof(zero));
if (!s_dummy_texture)
Log_ErrorPrint("Failed to create dummy texture.");
return s_dummy_texture.get();
}
bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height)
{
if (s_target_format == target_format && s_target_width == target_width && s_target_height == target_height)
return true;
// In case any allocs fail.
DestroyTextures();
if (!(s_input_texture = g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)) ||
!(s_input_framebuffer = g_gpu_device->CreateFramebuffer(s_input_texture.get())))
{
return false;
}
if (!(s_output_texture = g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1,
GPUTexture::Type::RenderTarget, target_format)) ||
!(s_output_framebuffer = g_gpu_device->CreateFramebuffer(s_output_texture.get())))
{
return false;
}
for (auto& shader : s_stages)
{
if (!shader->CompilePipeline(target_format, target_width, target_height) ||
!shader->ResizeOutput(target_format, target_width, target_height))
{
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
Host::AddIconOSDMessage(
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName()));
s_enabled = false;
return false;
}
}
s_target_format = target_format;
s_target_width = target_width;
s_target_height = target_height;
return true;
}
void PostProcessing::DestroyTextures()
{
s_target_format = GPUTexture::Format::Unknown;
s_target_width = 0;
s_target_height = 0;
s_output_framebuffer.reset();
s_output_texture.reset();
s_input_framebuffer.reset();
s_input_texture.reset();
}
bool PostProcessing::Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, s32 orig_width, s32 orig_height)
{
GL_SCOPE("PostProcessing Apply");
const u32 target_width = final_target ? final_target->GetWidth() : g_gpu_device->GetWindowWidth();
const u32 target_height = final_target ? final_target->GetHeight() : g_gpu_device->GetWindowHeight();
const GPUTexture::Format target_format =
final_target ? final_target->GetRT()->GetFormat() : g_gpu_device->GetWindowFormat();
if (!CheckTargets(target_format, target_width, target_height))
return false;
g_gpu_device->SetViewportAndScissor(final_left, final_top, final_width, final_height);
GPUTexture* input = s_input_texture.get();
GPUFramebuffer* input_fb = s_input_framebuffer.get();
GPUTexture* output = s_output_texture.get();
GPUFramebuffer* output_fb = s_output_framebuffer.get();
input->MakeReadyForSampling();
for (const std::unique_ptr<Shader>& stage : s_stages)
{
const bool is_final = (stage.get() == s_stages.back().get());
if (!stage->Apply(input, is_final ? final_target : output_fb, final_left, final_top, final_width, final_height,
orig_width, orig_height, s_target_width, s_target_height))
{
return false;
}
if (!is_final)
{
output->MakeReadyForSampling();
std::swap(input, output);
std::swap(input_fb, output_fb);
}
}
return true;
}

134
src/util/postprocessing.h Normal file
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@ -0,0 +1,134 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "gpu_device.h"
#include <array>
#include <memory>
#include <string_view>
#include <vector>
namespace Common
{
class Timer;
}
class GPUSampler;
class GPUFramebuffer;
class GPUTexture;
class Error;
class SettingsInterface;
namespace PostProcessing {
struct ShaderOption
{
enum : u32
{
MAX_VECTOR_COMPONENTS = 4
};
enum class Type
{
Invalid,
Bool,
Int,
Float
};
union Value
{
s32 int_value;
float float_value;
};
static_assert(sizeof(Value) == sizeof(u32));
using ValueVector = std::array<Value, MAX_VECTOR_COMPONENTS>;
static_assert(sizeof(ValueVector) == sizeof(u32) * MAX_VECTOR_COMPONENTS);
std::string name;
std::string ui_name;
std::string dependent_option;
Type type;
u32 vector_size;
u32 buffer_size;
u32 buffer_offset;
ValueVector default_value;
ValueVector min_value;
ValueVector max_value;
ValueVector step_value;
ValueVector value;
static u32 ParseIntVector(const std::string_view& line, ValueVector* values);
static u32 ParseFloatVector(const std::string_view& line, ValueVector* values);
static constexpr ValueVector MakeIntVector(s32 x, s32 y = 0, s32 z = 0, s32 w = 0)
{
ValueVector ret = {};
ret[0].int_value = x;
ret[1].int_value = y;
ret[2].int_value = z;
ret[3].int_value = w;
return ret;
}
static constexpr ValueVector MakeFloatVector(float x, float y = 0, float z = 0, float w = 0)
{
ValueVector ret = {};
ret[0].float_value = x;
ret[1].float_value = y;
ret[2].float_value = z;
ret[3].float_value = w;
return ret;
}
};
// [display_name, filename]
std::vector<std::pair<std::string, std::string>> GetAvailableShaderNames();
namespace Config {
u32 GetStageCount(const SettingsInterface& si);
std::string GetStageShaderName(const SettingsInterface& si, u32 index);
std::vector<ShaderOption> GetStageOptions(const SettingsInterface& si, u32 index);
bool AddStage(SettingsInterface& si, const std::string& shader_name, Error* error);
void RemoveStage(SettingsInterface& si, u32 index);
void MoveStageUp(SettingsInterface& si, u32 index);
void MoveStageDown(SettingsInterface& si, u32 index);
void SetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option);
void UnsetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option);
void ClearStages(SettingsInterface& si);
} // namespace Config
bool IsActive();
bool IsEnabled();
void SetEnabled(bool enabled);
void Initialize();
/// Reloads configuration.
void UpdateSettings();
/// Temporarily toggles post-processing on/off.
void Toggle();
/// Reloads post processing shaders with the current configuration.
bool ReloadShaders();
void Shutdown();
GPUTexture* GetInputTexture();
GPUFramebuffer* GetInputFramebuffer();
const Common::Timer& GetTimer();
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height);
bool Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
s32 orig_width, s32 orig_height);
GPUSampler* GetSampler(const GPUSampler::Config& config);
GPUTexture* GetDummyTexture();
}; // namespace PostProcessing

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@ -1,279 +0,0 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "postprocessing_chain.h"
#include "gpu_device.h"
#include "postprocessing_shader_glsl.h"
#include "core/host.h"
#include "core/settings.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/path.h"
#include "common/string.h"
#include "fmt/format.h"
#include <sstream>
Log_SetChannel(PostProcessingChain);
static std::unique_ptr<PostProcessingShader> TryLoadingShader(const std::string_view& shader_name)
{
std::string filename(Path::Combine(EmuFolders::Shaders, fmt::format("{}.glsl", shader_name)));
if (FileSystem::FileExists(filename.c_str()))
{
std::unique_ptr<PostProcessingShaderGLSL> shader = std::make_unique<PostProcessingShaderGLSL>();
if (shader->LoadFromFile(std::string(shader_name), filename.c_str()))
return shader;
}
std::optional<std::string> resource_str(
Host::ReadResourceFileToString(fmt::format("shaders" FS_OSPATH_SEPARATOR_STR "{}.glsl", shader_name).c_str()));
if (resource_str.has_value())
{
std::unique_ptr<PostProcessingShaderGLSL> shader = std::make_unique<PostProcessingShaderGLSL>();
if (shader->LoadFromString(std::string(shader_name), std::move(resource_str.value())))
return shader;
}
Log_ErrorPrintf(fmt::format("Failed to load shader '{}'", shader_name).c_str());
return {};
}
PostProcessingChain::PostProcessingChain() = default;
PostProcessingChain::~PostProcessingChain() = default;
void PostProcessingChain::AddShader(std::unique_ptr<PostProcessingShader> shader)
{
m_shaders.push_back(std::move(shader));
}
bool PostProcessingChain::AddStage(const std::string_view& name)
{
std::unique_ptr<PostProcessingShader> shader = TryLoadingShader(name);
if (!shader)
return false;
m_shaders.push_back(std::move(shader));
return true;
}
std::string PostProcessingChain::GetConfigString() const
{
std::stringstream ss;
bool first = true;
for (const auto& shader : m_shaders)
{
if (!first)
ss << ':';
else
first = false;
ss << shader->GetName();
std::string config_string = shader->GetConfigString();
if (!config_string.empty())
ss << ';' << config_string;
}
return ss.str();
}
bool PostProcessingChain::CreateFromString(const std::string_view& chain_config)
{
std::vector<std::unique_ptr<PostProcessingShader>> shaders;
size_t last_sep = 0;
while (last_sep < chain_config.size())
{
size_t next_sep = chain_config.find(':', last_sep);
if (next_sep == std::string::npos)
next_sep = chain_config.size();
const std::string_view shader_config = chain_config.substr(last_sep, next_sep - last_sep);
size_t first_shader_sep = shader_config.find(';');
if (first_shader_sep == std::string::npos)
first_shader_sep = shader_config.size();
const std::string_view shader_name = shader_config.substr(0, first_shader_sep);
if (!shader_name.empty())
{
std::unique_ptr<PostProcessingShader> shader = TryLoadingShader(shader_name);
if (!shader)
return false;
if (first_shader_sep < shader_config.size())
shader->SetConfigString(shader_config.substr(first_shader_sep + 1));
shaders.push_back(std::move(shader));
}
last_sep = next_sep + 1;
}
if (shaders.empty())
{
Log_ErrorPrintf("Postprocessing chain is empty!");
return false;
}
m_shaders = std::move(shaders);
Log_InfoPrintf("Loaded postprocessing chain of %zu shaders", m_shaders.size());
return true;
}
std::vector<std::string> PostProcessingChain::GetAvailableShaderNames()
{
std::vector<std::string> names;
FileSystem::FindResultsArray results;
FileSystem::FindFiles(Path::Combine(EmuFolders::Resources, "shaders").c_str(), "*.glsl",
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS, &results);
FileSystem::FindFiles(EmuFolders::Shaders.c_str(), "*.glsl",
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS |
FILESYSTEM_FIND_KEEP_ARRAY,
&results);
for (FILESYSTEM_FIND_DATA& fd : results)
{
size_t pos = fd.FileName.rfind('.');
if (pos != std::string::npos && pos > 0)
fd.FileName.erase(pos);
// swap any backslashes for forward slashes so the config is cross-platform
for (size_t i = 0; i < fd.FileName.size(); i++)
{
if (fd.FileName[i] == '\\')
fd.FileName[i] = '/';
}
if (std::none_of(names.begin(), names.end(), [&fd](const std::string& other) { return fd.FileName == other; }))
{
names.push_back(std::move(fd.FileName));
}
}
return names;
}
void PostProcessingChain::RemoveStage(u32 index)
{
Assert(index < m_shaders.size());
m_shaders.erase(m_shaders.begin() + index);
}
void PostProcessingChain::MoveStageUp(u32 index)
{
Assert(index < m_shaders.size());
if (index == 0)
return;
auto shader = std::move(m_shaders[index]);
m_shaders.erase(m_shaders.begin() + index);
m_shaders.insert(m_shaders.begin() + (index - 1u), std::move(shader));
}
void PostProcessingChain::MoveStageDown(u32 index)
{
Assert(index < m_shaders.size());
if (index == (m_shaders.size() - 1u))
return;
auto shader = std::move(m_shaders[index]);
m_shaders.erase(m_shaders.begin() + index);
m_shaders.insert(m_shaders.begin() + (index + 1u), std::move(shader));
}
void PostProcessingChain::ClearStages()
{
m_shaders.clear();
}
bool PostProcessingChain::CheckTargets(GPUTexture::Format format, u32 target_width, u32 target_height)
{
if (m_target_format == format && m_target_width == target_width && m_target_height == target_height)
return true;
// In case any allocs fail.
m_target_format = GPUTexture::Format::Unknown;
m_target_width = 0;
m_target_height = 0;
m_output_framebuffer.reset();
m_output_texture.reset();
m_input_framebuffer.reset();
m_input_texture.reset();
if (!(m_input_texture =
g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1, GPUTexture::Type::RenderTarget, format)) ||
!(m_input_framebuffer = g_gpu_device->CreateFramebuffer(m_input_texture.get())))
{
return false;
}
if (!(m_output_texture =
g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1, GPUTexture::Type::RenderTarget, format)) ||
!(m_output_framebuffer = g_gpu_device->CreateFramebuffer(m_output_texture.get())))
{
return false;
}
for (auto& shader : m_shaders)
{
if (!shader->CompilePipeline(format, target_width, target_height) ||
!shader->ResizeOutput(format, target_width, target_height))
{
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
return false;
}
}
m_target_format = format;
m_target_width = target_width;
m_target_height = target_height;
return true;
}
bool PostProcessingChain::Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, s32 orig_width, s32 orig_height)
{
GL_SCOPE("PostProcessingChain Apply");
const u32 target_width = final_target ? final_target->GetWidth() : g_gpu_device->GetWindowWidth();
const u32 target_height = final_target ? final_target->GetHeight() : g_gpu_device->GetWindowHeight();
const GPUTexture::Format target_format =
final_target ? final_target->GetRT()->GetFormat() : g_gpu_device->GetWindowFormat();
if (!CheckTargets(target_format, target_width, target_height))
return false;
g_gpu_device->SetViewportAndScissor(final_left, final_top, final_width, final_height);
GPUTexture* input = m_input_texture.get();
GPUFramebuffer* input_fb = m_input_framebuffer.get();
GPUTexture* output = m_output_texture.get();
GPUFramebuffer* output_fb = m_output_framebuffer.get();
input->MakeReadyForSampling();
for (const std::unique_ptr<PostProcessingShader>& stage : m_shaders)
{
const bool is_final = (stage.get() == m_shaders.back().get());
if (!stage->Apply(input, is_final ? final_target : output_fb, final_left, final_top, final_width, final_height,
orig_width, orig_height, m_target_width, m_target_height))
{
return false;
}
if (!is_final)
{
output->MakeReadyForSampling();
std::swap(input, output);
std::swap(input_fb, output_fb);
}
}
return true;
}

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@ -1,61 +0,0 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "gpu_device.h"
#include "postprocessing_shader.h"
#include "common/timer.h"
#include <memory>
#include <string_view>
#include <vector>
class GPUSampler;
class GPUFramebuffer;
class GPUTexture;
class PostProcessingChain
{
public:
PostProcessingChain();
~PostProcessingChain();
static std::vector<std::string> GetAvailableShaderNames();
ALWAYS_INLINE bool IsEmpty() const { return m_shaders.empty(); }
ALWAYS_INLINE u32 GetStageCount() const { return static_cast<u32>(m_shaders.size()); }
ALWAYS_INLINE const PostProcessingShader* GetShaderStage(u32 i) const { return m_shaders[i].get(); }
ALWAYS_INLINE PostProcessingShader* GetShaderStage(u32 i) { return m_shaders[i].get(); }
ALWAYS_INLINE GPUTexture* GetInputTexture() const { return m_input_texture.get(); }
ALWAYS_INLINE GPUFramebuffer* GetInputFramebuffer() const { return m_input_framebuffer.get(); }
void AddShader(std::unique_ptr<PostProcessingShader> shader);
bool AddStage(const std::string_view& name);
void RemoveStage(u32 index);
void MoveStageUp(u32 index);
void MoveStageDown(u32 index);
void ClearStages();
std::string GetConfigString() const;
bool CreateFromString(const std::string_view& chain_config);
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height);
bool Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
s32 orig_width, s32 orig_height);
private:
std::vector<std::unique_ptr<PostProcessingShader>> m_shaders;
GPUTexture::Format m_target_format = GPUTexture::Format::Unknown;
u32 m_target_width = 0;
u32 m_target_height = 0;
std::unique_ptr<GPUTexture> m_input_texture;
std::unique_ptr<GPUFramebuffer> m_input_framebuffer;
std::unique_ptr<GPUTexture> m_output_texture;
std::unique_ptr<GPUFramebuffer> m_output_framebuffer;
};

View file

@ -11,9 +11,9 @@
#include <cstring>
#include <sstream>
Log_SetChannel(PostProcessingShader);
Log_SetChannel(PostProcessing);
void PostProcessingShader::ParseKeyValue(const std::string_view& line, std::string_view* key, std::string_view* value)
void PostProcessing::Shader::ParseKeyValue(const std::string_view& line, std::string_view* key, std::string_view* value)
{
size_t key_start = 0;
while (key_start < line.size() && std::isspace(line[key_start]))
@ -48,168 +48,85 @@ void PostProcessingShader::ParseKeyValue(const std::string_view& line, std::stri
*value = line.substr(value_start, value_end - value_start);
}
template<typename T>
u32 PostProcessingShader::ParseVector(const std::string_view& line, PostProcessingShader::Option::ValueVector* values)
{
u32 index = 0;
size_t start = 0;
while (index < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS)
{
while (start < line.size() && std::isspace(line[start]))
start++;
PostProcessing::Shader::Shader() = default;
if (start >= line.size())
break;
size_t end = line.find(',', start);
if (end == std::string_view::npos)
end = line.size();
const std::string_view component = line.substr(start, end - start);
T value = StringUtil::FromChars<T>(component).value_or(static_cast<T>(0));
if constexpr (std::is_same_v<T, float>)
(*values)[index++].float_value = value;
else if constexpr (std::is_same_v<T, s32>)
(*values)[index++].int_value = value;
start = end + 1;
}
const u32 size = index;
for (; index < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; index++)
{
if constexpr (std::is_same_v<T, float>)
(*values)[index++].float_value = 0.0f;
else if constexpr (std::is_same_v<T, s32>)
(*values)[index++].int_value = 0;
}
return size;
}
template u32 PostProcessingShader::ParseVector<s32>(const std::string_view& line,
PostProcessingShader::Option::ValueVector* values);
template u32 PostProcessingShader::ParseVector<float>(const std::string_view& line,
PostProcessingShader::Option::ValueVector* values);
PostProcessingShader::PostProcessingShader() = default;
PostProcessingShader::PostProcessingShader(std::string name) : m_name(std::move(name))
PostProcessing::Shader::Shader(std::string name) : m_name(std::move(name))
{
}
PostProcessingShader::~PostProcessingShader() = default;
PostProcessing::Shader::~Shader() = default;
bool PostProcessingShader::IsValid() const
bool PostProcessing::Shader::IsValid() const
{
return false;
}
const PostProcessingShader::Option* PostProcessingShader::GetOptionByName(const std::string_view& name) const
std::vector<PostProcessing::ShaderOption> PostProcessing::Shader::TakeOptions()
{
for (const Option& option : m_options)
{
if (option.name == name)
return &option;
}
return nullptr;
return std::move(m_options);
}
PostProcessingShader::Option* PostProcessingShader::GetOptionByName(const std::string_view& name)
void PostProcessing::Shader::LoadOptions(SettingsInterface& si, const char* section)
{
for (Option& option : m_options)
for (ShaderOption& option : m_options)
{
if (option.name == name)
return &option;
}
return nullptr;
}
std::string PostProcessingShader::GetConfigString() const
{
std::stringstream ss;
bool first = true;
for (const Option& option : m_options)
{
if (!first)
ss << ';';
else
first = false;
ss << option.name;
ss << '=';
for (u32 i = 0; i < option.vector_size; i++)
if (option.type == ShaderOption::Type::Bool)
{
if (i > 0)
ss << ",";
switch (option.type)
const bool new_value = si.GetBoolValue(section, option.name.c_str(), option.default_value[0].int_value != 0);
if ((option.value[0].int_value != 0) != new_value)
{
case Option::Type::Bool:
ss << ((option.value[i].int_value != 0) ? "true" : "false");
break;
case Option::Type::Int:
ss << option.value[i].int_value;
break;
case Option::Type::Float:
ss << option.value[i].float_value;
break;
default:
break;
option.value[0].int_value = new_value ? 1 : 0;
OnOptionChanged(option);
}
}
}
return ss.str();
}
void PostProcessingShader::SetConfigString(const std::string_view& str)
{
for (Option& option : m_options)
option.value = option.default_value;
size_t last_sep = 0;
while (last_sep < str.size())
{
size_t next_sep = str.find(';', last_sep);
if (next_sep == std::string_view::npos)
next_sep = str.size();
const std::string_view kv = str.substr(last_sep, next_sep - last_sep);
std::string_view key, value;
ParseKeyValue(kv, &key, &value);
if (!key.empty() && !value.empty())
else
{
Option* option = GetOptionByName(key);
if (option)
ShaderOption::ValueVector value = option.default_value;
std::string config_value;
if (si.GetStringValue(section, option.name.c_str(), &config_value))
{
switch (option->type)
const u32 value_vector_size = (option.type == ShaderOption::Type::Int) ?
ShaderOption::ParseIntVector(config_value, &value) :
ShaderOption::ParseFloatVector(config_value, &value);
if (value_vector_size != option.vector_size)
{
case Option::Type::Bool:
option->value[0].int_value = StringUtil::FromChars<bool>(value).value_or(false) ? 1 : 0;
break;
case Option::Type::Int:
ParseVector<s32>(value, &option->value);
break;
case Option::Type::Float:
ParseVector<float>(value, &option->value);
break;
default:
break;
Log_WarningPrintf("Only got %u of %u elements for '%s' in config section %s.", value_vector_size,
option.vector_size, option.name.c_str(), section);
}
}
}
last_sep = next_sep + 1;
if (std::memcmp(&option.value, &value, sizeof(value)) != 0)
{
option.value = value;
OnOptionChanged(option);
}
}
}
}
const PostProcessing::ShaderOption* PostProcessing::Shader::GetOptionByName(const std::string_view& name) const
{
for (const ShaderOption& option : m_options)
{
if (option.name == name)
return &option;
}
return nullptr;
}
PostProcessing::ShaderOption* PostProcessing::Shader::GetOptionByName(const std::string_view& name)
{
for (ShaderOption& option : m_options)
{
if (option.name == name)
return &option;
}
return nullptr;
}
void PostProcessing::Shader::OnOptionChanged(const ShaderOption& option)
{
}

View file

@ -3,7 +3,12 @@
#pragma once
#include "postprocessing.h"
#include "gpu_texture.h"
#include "common/rectangle.h"
#include "common/settings_interface.h"
#include "common/timer.h"
#include "common/types.h"
#include "gpu_device.h"
@ -16,68 +21,27 @@
class GPUPipeline;
class GPUTexture;
class PostProcessingChain;
namespace PostProcessing {
class PostProcessingShader
class Shader
{
friend PostProcessingChain;
public:
struct Option
{
enum : u32
{
MAX_VECTOR_COMPONENTS = 4
};
enum class Type
{
Invalid,
Bool,
Int,
Float
};
union Value
{
s32 int_value;
float float_value;
};
static_assert(sizeof(Value) == sizeof(u32));
using ValueVector = std::array<Value, MAX_VECTOR_COMPONENTS>;
static_assert(sizeof(ValueVector) == sizeof(u32) * MAX_VECTOR_COMPONENTS);
std::string name;
std::string ui_name;
std::string dependent_option;
Type type;
u32 vector_size;
u32 buffer_size;
u32 buffer_offset;
ValueVector default_value;
ValueVector min_value;
ValueVector max_value;
ValueVector step_value;
ValueVector value;
};
PostProcessingShader();
PostProcessingShader(std::string name);
virtual ~PostProcessingShader();
Shader();
Shader(std::string name);
virtual ~Shader();
ALWAYS_INLINE const std::string& GetName() const { return m_name; }
ALWAYS_INLINE const std::vector<Option>& GetOptions() const { return m_options; }
ALWAYS_INLINE std::vector<Option>& GetOptions() { return m_options; }
ALWAYS_INLINE const std::vector<ShaderOption>& GetOptions() const { return m_options; }
ALWAYS_INLINE std::vector<ShaderOption>& GetOptions() { return m_options; }
ALWAYS_INLINE bool HasOptions() const { return !m_options.empty(); }
virtual bool IsValid() const = 0;
const Option* GetOptionByName(const std::string_view& name) const;
Option* GetOptionByName(const std::string_view& name);
std::vector<ShaderOption> TakeOptions();
void LoadOptions(SettingsInterface& si, const char* section);
std::string GetConfigString() const;
void SetConfigString(const std::string_view& str);
const ShaderOption* GetOptionByName(const std::string_view& name) const;
ShaderOption* GetOptionByName(const std::string_view& name);
virtual bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) = 0;
@ -89,11 +53,10 @@ public:
protected:
static void ParseKeyValue(const std::string_view& line, std::string_view* key, std::string_view* value);
template<typename T>
static u32 ParseVector(const std::string_view& line, PostProcessingShader::Option::ValueVector* values);
virtual void OnOptionChanged(const ShaderOption& option);
std::string m_name;
std::vector<Option> m_options;
Common::Timer m_timer;
std::vector<ShaderOption> m_options;
};
} // namespace PostProcessing

View file

@ -12,7 +12,7 @@
#include <cstring>
#include <sstream>
Log_SetChannel(PostProcessingShaderGLSL);
Log_SetChannel(PostProcessing);
namespace {
class PostProcessingGLSLShaderGen : public ShaderGen
@ -21,34 +21,34 @@ public:
PostProcessingGLSLShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
~PostProcessingGLSLShaderGen();
std::string GeneratePostProcessingVertexShader(const PostProcessingShaderGLSL& shader);
std::string GeneratePostProcessingFragmentShader(const PostProcessingShaderGLSL& shader);
std::string GeneratePostProcessingVertexShader(const PostProcessing::GLSLShader& shader);
std::string GeneratePostProcessingFragmentShader(const PostProcessing::GLSLShader& shader);
private:
void WriteUniformBuffer(std::stringstream& ss, const PostProcessingShaderGLSL& shader, bool use_push_constants);
void WriteUniformBuffer(std::stringstream& ss, const PostProcessing::GLSLShader& shader, bool use_push_constants);
};
} // namespace
PostProcessingShaderGLSL::PostProcessingShaderGLSL() = default;
PostProcessing::GLSLShader::GLSLShader() = default;
PostProcessingShaderGLSL::PostProcessingShaderGLSL(std::string name, std::string code) : m_code(code)
PostProcessing::GLSLShader::GLSLShader(std::string name, std::string code) : m_code(code)
{
m_name = std::move(name);
LoadOptions();
}
PostProcessingShaderGLSL::~PostProcessingShaderGLSL() = default;
PostProcessing::GLSLShader::~GLSLShader() = default;
bool PostProcessingShaderGLSL::LoadFromFile(std::string name, const char* filename)
bool PostProcessing::GLSLShader::LoadFromFile(std::string name, const char* filename, Error* error)
{
std::optional<std::string> code = FileSystem::ReadFileToString(filename);
std::optional<std::string> code = FileSystem::ReadFileToString(filename, error);
if (!code.has_value() || code->empty())
return false;
return LoadFromString(std::move(name), code.value());
return LoadFromString(std::move(name), code.value(), error);
}
bool PostProcessingShaderGLSL::LoadFromString(std::string name, std::string code)
bool PostProcessing::GLSLShader::LoadFromString(std::string name, std::string code, Error* error)
{
m_name = std::move(name);
m_code = std::move(code);
@ -57,21 +57,21 @@ bool PostProcessingShaderGLSL::LoadFromString(std::string name, std::string code
return true;
}
bool PostProcessingShaderGLSL::IsValid() const
bool PostProcessing::GLSLShader::IsValid() const
{
return !m_name.empty() && !m_code.empty();
}
u32 PostProcessingShaderGLSL::GetUniformsSize() const
u32 PostProcessing::GLSLShader::GetUniformsSize() const
{
// lazy packing. todo improve.
return sizeof(CommonUniforms) + (sizeof(Option::ValueVector) * static_cast<u32>(m_options.size()));
return sizeof(CommonUniforms) + (sizeof(ShaderOption::ValueVector) * static_cast<u32>(m_options.size()));
}
void PostProcessingShaderGLSL::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height,
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, u32 window_width, u32 window_height,
s32 original_width, s32 original_height, float time) const
void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height,
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, u32 window_width, u32 window_height,
s32 original_width, s32 original_height, float time) const
{
CommonUniforms* common = static_cast<CommonUniforms*>(buffer);
@ -105,14 +105,14 @@ void PostProcessingShaderGLSL::FillUniformBuffer(void* buffer, u32 texture_width
common->time = time;
u8* option_values = reinterpret_cast<u8*>(common + 1);
for (const Option& option : m_options)
for (const ShaderOption& option : m_options)
{
std::memcpy(option_values, option.value.data(), sizeof(Option::ValueVector));
option_values += sizeof(Option::ValueVector);
std::memcpy(option_values, option.value.data(), sizeof(ShaderOption::ValueVector));
option_values += sizeof(ShaderOption::ValueVector);
}
}
bool PostProcessingShaderGLSL::CompilePipeline(GPUTexture::Format format, u32 width, u32 height)
bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height)
{
if (m_pipeline)
m_pipeline.reset();
@ -155,11 +155,11 @@ bool PostProcessingShaderGLSL::CompilePipeline(GPUTexture::Format format, u32 wi
return true;
}
bool PostProcessingShaderGLSL::Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left, s32 final_top,
s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
u32 target_width, u32 target_height)
bool PostProcessing::GLSLShader::Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left, s32 final_top,
s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
u32 target_width, u32 target_height)
{
GL_SCOPE("PostProcessingShader %s", m_name.c_str());
GL_SCOPE("GLSL Shader %s", m_name.c_str());
// Assumes final stage has been cleared already.
if (!final_target)
@ -179,18 +179,19 @@ bool PostProcessingShaderGLSL::Apply(GPUTexture* input, GPUFramebuffer* final_ta
const u32 uniforms_size = GetUniformsSize();
void* uniforms = g_gpu_device->MapUniformBuffer(uniforms_size);
FillUniformBuffer(uniforms, input->GetWidth(), input->GetHeight(), final_left, final_top, final_width, final_height,
target_width, target_height, orig_width, orig_height, static_cast<float>(m_timer.GetTimeSeconds()));
target_width, target_height, orig_width, orig_height,
static_cast<float>(PostProcessing::GetTimer().GetTimeSeconds()));
g_gpu_device->UnmapUniformBuffer(uniforms_size);
g_gpu_device->Draw(3, 0);
return true;
}
bool PostProcessingShaderGLSL::ResizeOutput(GPUTexture::Format format, u32 width, u32 height)
bool PostProcessing::GLSLShader::ResizeOutput(GPUTexture::Format format, u32 width, u32 height)
{
return true;
}
void PostProcessingShaderGLSL::LoadOptions()
void PostProcessing::GLSLShader::LoadOptions()
{
// Adapted from Dolphin's PostProcessingConfiguration::LoadOptions().
constexpr char config_start_delimiter[] = "[configuration]";
@ -209,7 +210,7 @@ void PostProcessingShaderGLSL::LoadOptions()
std::istringstream in(configuration_string);
Option current_option = {};
ShaderOption current_option = {};
while (!in.eof())
{
std::string line_str;
@ -229,7 +230,7 @@ void PostProcessingShaderGLSL::LoadOptions()
size_t endpos = line_view.find("]");
if (endpos != std::string::npos)
{
if (current_option.type != Option::Type::Invalid)
if (current_option.type != ShaderOption::Type::Invalid)
{
current_option.value = current_option.default_value;
if (current_option.ui_name.empty())
@ -244,11 +245,11 @@ void PostProcessingShaderGLSL::LoadOptions()
// New section!
std::string_view sub = line_view.substr(1, endpos - 1);
if (sub == "OptionBool")
current_option.type = Option::Type::Bool;
current_option.type = ShaderOption::Type::Bool;
else if (sub == "OptionRangeFloat")
current_option.type = Option::Type::Float;
current_option.type = ShaderOption::Type::Float;
else if (sub == "OptionRangeInteger")
current_option.type = Option::Type::Int;
current_option.type = ShaderOption::Type::Int;
else
Log_ErrorPrintf("Invalid option type: '%s'", line_str.c_str());
@ -256,7 +257,7 @@ void PostProcessingShaderGLSL::LoadOptions()
}
}
if (current_option.type == Option::Type::Invalid)
if (current_option.type == ShaderOption::Type::Invalid)
continue;
std::string_view key, value;
@ -277,7 +278,7 @@ void PostProcessingShaderGLSL::LoadOptions()
}
else if (key == "MinValue" || key == "MaxValue" || key == "DefaultValue" || key == "StepAmount")
{
Option::ValueVector* dst_array;
ShaderOption::ValueVector* dst_array;
if (key == "MinValue")
dst_array = &current_option.min_value;
else if (key == "MaxValue")
@ -288,12 +289,12 @@ void PostProcessingShaderGLSL::LoadOptions()
dst_array = &current_option.step_value;
u32 size = 0;
if (current_option.type == Option::Type::Bool)
if (current_option.type == ShaderOption::Type::Bool)
(*dst_array)[size++].int_value = StringUtil::FromChars<bool>(value).value_or(false) ? 1 : 0;
else if (current_option.type == Option::Type::Float)
size = ParseVector<float>(value, dst_array);
else if (current_option.type == Option::Type::Int)
size = ParseVector<s32>(value, dst_array);
else if (current_option.type == ShaderOption::Type::Float)
size = PostProcessing::ShaderOption::ParseFloatVector(value, dst_array);
else if (current_option.type == ShaderOption::Type::Int)
size = PostProcessing::ShaderOption::ParseIntVector(value, dst_array);
current_option.vector_size =
(current_option.vector_size == 0) ? size : std::min(current_option.vector_size, size);
@ -306,7 +307,8 @@ void PostProcessingShaderGLSL::LoadOptions()
}
}
if (current_option.type != Option::Type::Invalid && !current_option.name.empty() && current_option.vector_size > 0)
if (current_option.type != ShaderOption::Type::Invalid && !current_option.name.empty() &&
current_option.vector_size > 0)
{
current_option.value = current_option.default_value;
if (current_option.ui_name.empty())
@ -323,7 +325,7 @@ PostProcessingGLSLShaderGen::PostProcessingGLSLShaderGen(RenderAPI render_api, b
PostProcessingGLSLShaderGen::~PostProcessingGLSLShaderGen() = default;
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(const PostProcessingShaderGLSL& shader)
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(const PostProcessing::GLSLShader& shader)
{
std::stringstream ss;
@ -346,7 +348,7 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(cons
return ss.str();
}
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(const PostProcessingShaderGLSL& shader)
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(const PostProcessing::GLSLShader& shader)
{
std::stringstream ss;
@ -459,7 +461,7 @@ void main(in float2 v_tex0_ : TEXCOORD0, in float4 v_pos_ : SV_Position, out flo
return ss.str();
}
void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, const PostProcessingShaderGLSL& shader,
void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, const PostProcessing::GLSLShader& shader,
bool use_push_constants)
{
u32 pad_counter = 0;
@ -478,31 +480,31 @@ void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, cons
ss << " float ubo_pad" << (pad_counter++) << ";\n";
ss << "\n";
static constexpr std::array<const char*, PostProcessingShader::Option::MAX_VECTOR_COMPONENTS + 1> vector_size_suffix =
static constexpr std::array<const char*, PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS + 1> vector_size_suffix =
{{"", "", "2", "3", "4"}};
for (const PostProcessingShader::Option& option : shader.GetOptions())
for (const PostProcessing::ShaderOption& option : shader.GetOptions())
{
switch (option.type)
{
case PostProcessingShader::Option::Type::Bool:
case PostProcessing::ShaderOption::Type::Bool:
ss << " int " << option.name << ";\n";
for (u32 i = option.vector_size; i < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; i++)
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
ss << " int ubo_pad" << (pad_counter++) << ";\n";
break;
case PostProcessingShader::Option::Type::Int:
case PostProcessing::ShaderOption::Type::Int:
{
ss << " int" << vector_size_suffix[option.vector_size] << " " << option.name << ";\n";
for (u32 i = option.vector_size; i < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; i++)
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
ss << " int ubo_pad" << (pad_counter++) << ";\n";
}
break;
case PostProcessingShader::Option::Type::Float:
case PostProcessing::ShaderOption::Type::Float:
default:
{
ss << " float" << vector_size_suffix[option.vector_size] << " " << option.name << ";\n";
for (u32 i = option.vector_size; i < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; i++)
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
ss << " float ubo_pad" << (pad_counter++) << ";\n";
}
break;

View file

@ -5,19 +5,21 @@
#include "postprocessing_shader.h"
class PostProcessingShaderGLSL final : public PostProcessingShader
namespace PostProcessing {
class GLSLShader final : public Shader
{
public:
PostProcessingShaderGLSL();
PostProcessingShaderGLSL(std::string name, std::string code);
~PostProcessingShaderGLSL();
GLSLShader();
GLSLShader(std::string name, std::string code);
~GLSLShader();
ALWAYS_INLINE const std::string& GetCode() const { return m_code; }
bool IsValid() const override;
bool LoadFromFile(std::string name, const char* filename);
bool LoadFromString(std::string name, std::string code);
bool LoadFromFile(std::string name, const char* filename, Error* error);
bool LoadFromString(std::string name, std::string code, Error* error);
bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) override;
@ -51,3 +53,5 @@ private:
std::unique_ptr<GPUPipeline> m_pipeline;
std::unique_ptr<GPUSampler> m_sampler;
};
} // namespace PostProcessing

View file

@ -62,7 +62,7 @@
<ClInclude Include="page_fault_handler.h" />
<ClInclude Include="cd_subchannel_replacement.h" />
<ClInclude Include="platform_misc.h" />
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="postprocessing_shader_glsl.h" />
<ClInclude Include="sdl_input_source.h" />
@ -162,7 +162,7 @@
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform_misc_win32.cpp" />
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shader_glsl.cpp" />
<ClCompile Include="sdl_input_source.cpp" />
@ -242,4 +242,4 @@
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>

View file

@ -19,7 +19,7 @@
<ClInclude Include="shadergen.h" />
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_manager.h" />
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="input_source.h" />
<ClInclude Include="platform_misc.h" />
@ -98,7 +98,7 @@
<ClCompile Include="shadergen.cpp" />
<ClCompile Include="imgui_fullscreen.cpp" />
<ClCompile Include="imgui_manager.cpp" />
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="platform_misc_win32.cpp" />
<ClCompile Include="sdl_input_source.cpp" />
@ -150,4 +150,4 @@
<UniqueIdentifier>{e637fc5b-2483-4a31-abc3-89a16d45c223}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>