mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 07:05:40 +00:00
PostProcessing: Refactor config to use separate sections
This commit is contained in:
parent
8db8baf33f
commit
b217f64bcf
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@ -743,9 +743,9 @@ s64 FileSystem::GetPathFileSize(const char* Path)
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return sd.Size;
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}
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std::optional<std::vector<u8>> FileSystem::ReadBinaryFile(const char* filename)
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std::optional<std::vector<u8>> FileSystem::ReadBinaryFile(const char* filename, Error* error)
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{
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ManagedCFilePtr fp = OpenManagedCFile(filename, "rb");
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ManagedCFilePtr fp = OpenManagedCFile(filename, "rb", error);
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if (!fp)
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return std::nullopt;
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@ -767,9 +767,9 @@ std::optional<std::vector<u8>> FileSystem::ReadBinaryFile(std::FILE* fp)
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return res;
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}
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std::optional<std::string> FileSystem::ReadFileToString(const char* filename)
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std::optional<std::string> FileSystem::ReadFileToString(const char* filename, Error* error)
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{
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ManagedCFilePtr fp = OpenManagedCFile(filename, "rb");
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ManagedCFilePtr fp = OpenManagedCFile(filename, "rb", error);
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if (!fp)
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return std::nullopt;
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@ -140,9 +140,9 @@ private:
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};
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#endif
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std::optional<std::vector<u8>> ReadBinaryFile(const char* filename);
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std::optional<std::vector<u8>> ReadBinaryFile(const char* filename, Error* error = nullptr);
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std::optional<std::vector<u8>> ReadBinaryFile(std::FILE* fp);
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std::optional<std::string> ReadFileToString(const char* filename);
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std::optional<std::string> ReadFileToString(const char* filename, Error* error = nullptr);
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std::optional<std::string> ReadFileToString(std::FILE* fp);
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bool WriteBinaryFile(const char* filename, const void* data, size_t data_length);
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bool WriteStringToFile(const char* filename, const std::string_view& sv);
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@ -190,4 +190,4 @@
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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</Project>
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</Project>
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@ -121,4 +121,4 @@
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<ClInclude Include="fullscreen_ui.h" />
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<ClInclude Include="shader_cache_version.h" />
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</ItemGroup>
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</Project>
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</Project>
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@ -24,9 +24,10 @@
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#include "util/imgui_manager.h"
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#include "util/ini_settings_interface.h"
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#include "util/input_manager.h"
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#include "util/postprocessing_chain.h"
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#include "util/postprocessing.h"
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#include "common/byte_stream.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/make_array.h"
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@ -201,6 +202,12 @@ enum class GameListPage
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Count
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};
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struct PostProcessingStageInfo
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{
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std::string name;
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std::vector<PostProcessing::ShaderOption> options;
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};
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//////////////////////////////////////////////////////////////////////////
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// Utility
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//////////////////////////////////////////////////////////////////////////
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@ -382,8 +389,7 @@ static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const c
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static void PopulateGraphicsAdapterList();
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static void PopulateGameListDirectoryCache(SettingsInterface* si);
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static void PopulatePostProcessingChain();
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static void SavePostProcessingChain();
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static void PopulatePostProcessingChain(SettingsInterface* si);
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static void BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::Type type, const std::string_view& section,
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const std::string_view& key, const std::string_view& display_name);
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static void DrawInputBindingWindow();
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@ -398,7 +404,7 @@ static std::unique_ptr<GameList::Entry> s_game_settings_entry;
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static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
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static std::vector<std::string> s_graphics_adapter_list_cache;
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static std::vector<std::string> s_fullscreen_mode_list_cache;
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static PostProcessingChain s_postprocessing_chain;
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static std::vector<PostProcessingStageInfo> s_postprocessing_stages;
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static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
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static std::atomic_bool s_settings_changed{false};
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static std::atomic_bool s_game_settings_changed{false};
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@ -741,7 +747,7 @@ void FullscreenUI::Shutdown()
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s_cover_image_map.clear();
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s_game_list_sorted_entries = {};
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s_game_list_directories_cache = {};
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s_postprocessing_chain.ClearStages();
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s_postprocessing_stages = {};
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s_fullscreen_mode_list_cache = {};
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s_graphics_adapter_list_cache = {};
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s_hotkey_list_cache = {};
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@ -2386,7 +2392,7 @@ void FullscreenUI::SwitchToSettings()
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s_game_settings_interface.reset();
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PopulateGraphicsAdapterList();
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PopulatePostProcessingChain();
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PopulatePostProcessingChain(GetEditingSettingsInterface());
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s_current_main_window = MainWindowType::Settings;
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s_settings_page = SettingsPage::Interface;
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@ -3967,18 +3973,17 @@ void FullscreenUI::DrawDisplaySettingsPage()
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EndMenuButtons();
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}
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void FullscreenUI::PopulatePostProcessingChain()
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void FullscreenUI::PopulatePostProcessingChain(SettingsInterface* si)
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{
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std::string chain_value(GetEditingSettingsInterface()->GetStringValue("Display", "PostProcessChain", ""));
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s_postprocessing_chain.CreateFromString(chain_value);
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}
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void FullscreenUI::SavePostProcessingChain()
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{
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SettingsInterface* bsi = GetEditingSettingsInterface();
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const std::string config(s_postprocessing_chain.GetConfigString());
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bsi->SetStringValue("Display", "PostProcessChain", config.c_str());
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SetSettingsChanged(bsi);
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const u32 stages = PostProcessing::Config::GetStageCount(*si);
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s_postprocessing_stages.reserve(stages);
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for (u32 i = 0; i < stages; i++)
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{
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PostProcessingStageInfo psi;
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psi.name = PostProcessing::Config::GetStageShaderName(*si, i);
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psi.options = PostProcessing::Config::GetStageOptions(*si, i);
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s_postprocessing_stages.push_back(std::move(psi));
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}
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}
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enum
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@ -4005,7 +4010,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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FSUI_CSTR("Reloads the shaders from disk, applying any changes."),
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bsi->GetBoolValue("Display", "PostProcessing", false)))
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{
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if (!g_gpu || g_gpu->UpdatePostProcessingChain())
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if (System::IsValid() && PostProcessing::ReloadShaders())
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ShowToast(std::string(), FSUI_STR("Post-processing shaders reloaded."));
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}
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@ -4013,25 +4018,32 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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if (MenuButton(FSUI_ICONSTR(ICON_FA_PLUS, "Add Shader"), FSUI_CSTR("Adds a new shader to the chain.")))
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{
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std::vector<std::pair<std::string, std::string>> shaders = PostProcessing::GetAvailableShaderNames();
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ImGuiFullscreen::ChoiceDialogOptions options;
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for (std::string& name : PostProcessingChain::GetAvailableShaderNames())
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options.emplace_back(std::move(name), false);
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options.reserve(shaders.size());
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for (auto& [display_name, name] : shaders)
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options.emplace_back(std::move(display_name), false);
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OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_PLUS, "Add Shader"), false, std::move(options),
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[](s32 index, const std::string& title, bool checked) {
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if (index < 0)
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[shaders = std::move(shaders)](s32 index, const std::string& title, bool checked) {
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if (index < 0 || static_cast<u32>(index) >= shaders.size())
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return;
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if (s_postprocessing_chain.AddStage(title))
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const std::string& shader_name = shaders[index].second;
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SettingsInterface* bsi = GetEditingSettingsInterface();
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Error error;
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if (PostProcessing::Config::AddStage(*bsi, shader_name, &error))
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{
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ShowToast(std::string(), fmt::format(FSUI_FSTR("Shader {} added as stage {}."), title,
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s_postprocessing_chain.GetStageCount()));
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SavePostProcessingChain();
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PostProcessing::Config::GetStageCount(*bsi)));
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PopulatePostProcessingChain(bsi);
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SetSettingsChanged(bsi);
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}
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else
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{
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ShowToast(std::string(),
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fmt::format(FSUI_FSTR("Failed to load shader {}. It may be invalid."), title));
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fmt::format(FSUI_FSTR("Failed to load shader {}. It may be invalid.\nError was:"),
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title, error.GetDescription()));
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}
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CloseChoiceDialog();
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@ -4047,9 +4059,11 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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if (!confirmed)
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return;
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s_postprocessing_chain.ClearStages();
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SettingsInterface* bsi = GetEditingSettingsInterface();
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PostProcessing::Config::ClearStages(*bsi);
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PopulatePostProcessingChain(bsi);
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SetSettingsChanged(bsi);
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ShowToast(std::string(), FSUI_STR("Post-processing chain cleared."));
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SavePostProcessingChain();
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});
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}
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@ -4058,11 +4072,12 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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SmallString str;
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SmallString tstr;
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for (u32 stage_index = 0; stage_index < s_postprocessing_chain.GetStageCount(); stage_index++)
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for (u32 stage_index = 0; stage_index < static_cast<u32>(s_postprocessing_stages.size()); stage_index++)
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{
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PostProcessingStageInfo& si = s_postprocessing_stages[stage_index];
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ImGui::PushID(stage_index);
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PostProcessingShader* stage = s_postprocessing_chain.GetShaderStage(stage_index);
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str.Fmt(FSUI_FSTR("Stage {}: {}"), stage_index + 1, stage->GetName());
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str.Fmt(FSUI_FSTR("Stage {}: {}"), stage_index + 1, si.name);
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MenuHeading(str);
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if (MenuButton(FSUI_ICONSTR(ICON_FA_TIMES, "Remove From Chain"), FSUI_CSTR("Removes this shader from the chain.")))
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@ -4080,17 +4095,20 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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if (MenuButton(FSUI_ICONSTR(ICON_FA_ARROW_DOWN, "Move Down"),
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FSUI_CSTR("Moves this shader lower in the chain, applying it later."),
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(stage_index != (s_postprocessing_chain.GetStageCount() - 1))))
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(stage_index != (s_postprocessing_stages.size() - 1))))
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{
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postprocessing_action = POSTPROCESSING_ACTION_MOVE_DOWN;
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postprocessing_action_index = stage_index;
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}
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for (PostProcessingShader::Option& opt : stage->GetOptions())
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for (PostProcessing::ShaderOption& opt : si.options)
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{
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if (opt.ui_name.empty())
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continue;
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switch (opt.type)
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{
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case PostProcessingShader::Option::Type::Bool:
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case PostProcessing::ShaderOption::Type::Bool:
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{
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bool value = (opt.value[0].int_value != 0);
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tstr.Fmt(ICON_FA_COGS "{}", opt.ui_name);
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@ -4100,12 +4118,13 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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&value))
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{
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opt.value[0].int_value = (value != 0);
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SavePostProcessingChain();
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PostProcessing::Config::SetStageOption(*bsi, stage_index, opt);
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SetSettingsChanged(bsi);
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}
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}
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break;
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case PostProcessingShader::Option::Type::Float:
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case PostProcessing::ShaderOption::Type::Float:
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{
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tstr.Fmt(ICON_FA_RULER_VERTICAL "{}##{}", opt.ui_name, opt.name);
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str.Fmt(FSUI_FSTR("Value: {} | Default: {} | Minimum: {} | Maximum: {}"), opt.value[0].float_value,
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@ -4148,48 +4167,44 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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}
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#else
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ImGui::SetNextItemWidth(end);
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bool changed = false;
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switch (opt.vector_size)
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{
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case 1:
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{
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if (ImGui::SliderFloat("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderFloat("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value);
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}
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break;
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case 2:
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{
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if (ImGui::SliderFloat2("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderFloat2("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value);
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}
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break;
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case 3:
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{
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if (ImGui::SliderFloat3("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderFloat3("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value);
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}
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break;
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case 4:
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{
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if (ImGui::SliderFloat4("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderFloat4("##value", &opt.value[0].float_value, opt.min_value[0].float_value,
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opt.max_value[0].float_value);
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}
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break;
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}
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if (changed)
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{
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PostProcessing::Config::SetStageOption(*bsi, stage_index, opt);
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SetSettingsChanged(bsi);
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}
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#endif
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
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@ -4208,7 +4223,7 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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}
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break;
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case PostProcessingShader::Option::Type::Int:
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case PostProcessing::ShaderOption::Type::Int:
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{
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tstr.Fmt(ICON_FA_RULER_VERTICAL "{}##{}", opt.ui_name, opt.name);
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str.Fmt(FSUI_FSTR("Value: {} | Default: {} | Minimum: {} | Maximum: {}"), opt.value[0].int_value,
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@ -4250,49 +4265,44 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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}
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}
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#else
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bool changed = false;
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ImGui::SetNextItemWidth(end);
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switch (opt.vector_size)
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{
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case 1:
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{
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if (ImGui::SliderInt("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderInt("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value);
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}
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break;
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case 2:
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{
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if (ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value);
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}
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break;
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case 3:
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{
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if (ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderInt2("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value);
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}
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break;
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case 4:
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{
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if (ImGui::SliderInt4("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value))
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{
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SavePostProcessingChain();
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}
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changed = ImGui::SliderInt4("##value", &opt.value[0].int_value, opt.min_value[0].int_value,
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opt.max_value[0].int_value);
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}
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break;
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}
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if (changed)
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{
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PostProcessing::Config::SetStageOption(*bsi, stage_index, opt);
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SetSettingsChanged(bsi);
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}
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#endif
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
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@ -4320,23 +4330,26 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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{
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case POSTPROCESSING_ACTION_REMOVE:
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{
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PostProcessingShader* stage = s_postprocessing_chain.GetShaderStage(postprocessing_action_index);
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const PostProcessingStageInfo& si = s_postprocessing_stages[postprocessing_action_index];
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ShowToast(std::string(),
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fmt::format(FSUI_FSTR("Removed stage {} ({})."), postprocessing_action_index + 1, stage->GetName()));
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s_postprocessing_chain.RemoveStage(postprocessing_action_index);
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SavePostProcessingChain();
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fmt::format(FSUI_FSTR("Removed stage {} ({})."), postprocessing_action_index + 1, si.name));
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PostProcessing::Config::RemoveStage(*bsi, postprocessing_action_index);
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PopulatePostProcessingChain(bsi);
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SetSettingsChanged(bsi);
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}
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break;
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case POSTPROCESSING_ACTION_MOVE_UP:
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{
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s_postprocessing_chain.MoveStageUp(postprocessing_action_index);
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SavePostProcessingChain();
|
||||
PostProcessing::Config::MoveStageUp(*bsi, postprocessing_action_index);
|
||||
PopulatePostProcessingChain(bsi);
|
||||
SetSettingsChanged(bsi);
|
||||
}
|
||||
break;
|
||||
case POSTPROCESSING_ACTION_MOVE_DOWN:
|
||||
{
|
||||
s_postprocessing_chain.MoveStageDown(postprocessing_action_index);
|
||||
SavePostProcessingChain();
|
||||
PostProcessing::Config::MoveStageDown(*bsi, postprocessing_action_index);
|
||||
PopulatePostProcessingChain(bsi);
|
||||
SetSettingsChanged(bsi);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
#include "util/gpu_device.h"
|
||||
#include "util/imgui_manager.h"
|
||||
#include "util/postprocessing_chain.h"
|
||||
#include "util/postprocessing.h"
|
||||
#include "util/shadergen.h"
|
||||
#include "util/state_wrapper.h"
|
||||
|
||||
|
@ -65,8 +65,6 @@ bool GPU::Initialize()
|
|||
return false;
|
||||
}
|
||||
|
||||
UpdatePostProcessingChain();
|
||||
|
||||
g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu);
|
||||
|
||||
return true;
|
||||
|
@ -1637,12 +1635,12 @@ bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& dr
|
|||
(target && target->GetRT()) ? target->GetRT()->GetFormat() : g_gpu_device->GetWindowFormat();
|
||||
const u32 target_width = target ? target->GetWidth() : g_gpu_device->GetWindowWidth();
|
||||
const u32 target_height = target ? target->GetHeight() : g_gpu_device->GetWindowHeight();
|
||||
const bool really_postfx = (postfx && HasDisplayTexture() && m_post_processing_chain &&
|
||||
m_post_processing_chain->CheckTargets(hdformat, target_width, target_height));
|
||||
const bool really_postfx = (postfx && HasDisplayTexture() && PostProcessing::IsActive() &&
|
||||
PostProcessing::CheckTargets(hdformat, target_width, target_height));
|
||||
if (really_postfx)
|
||||
{
|
||||
g_gpu_device->ClearRenderTarget(m_post_processing_chain->GetInputTexture(), 0);
|
||||
g_gpu_device->SetFramebuffer(m_post_processing_chain->GetInputFramebuffer());
|
||||
g_gpu_device->ClearRenderTarget(PostProcessing::GetInputTexture(), 0);
|
||||
g_gpu_device->SetFramebuffer(PostProcessing::GetInputFramebuffer());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1676,7 +1674,7 @@ bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& dr
|
|||
|
||||
if (really_postfx)
|
||||
{
|
||||
return m_post_processing_chain->Apply(target, draw_rect.left, draw_rect.top, draw_rect.GetWidth(),
|
||||
return PostProcessing::Apply(target, draw_rect.left, draw_rect.top, draw_rect.GetWidth(),
|
||||
draw_rect.GetHeight(), m_display_texture_view_width,
|
||||
m_display_texture_view_height);
|
||||
}
|
||||
|
@ -1686,25 +1684,6 @@ bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& dr
|
|||
}
|
||||
}
|
||||
|
||||
bool GPU::UpdatePostProcessingChain()
|
||||
{
|
||||
if (!g_settings.display_post_processing || g_settings.display_post_process_chain.empty())
|
||||
{
|
||||
m_post_processing_chain.reset();
|
||||
return true;
|
||||
}
|
||||
|
||||
m_post_processing_chain = std::make_unique<PostProcessingChain>();
|
||||
if (!m_post_processing_chain->CreateFromString(g_settings.display_post_process_chain))
|
||||
{
|
||||
Host::AddOSDMessage(TRANSLATE_STR("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
|
||||
m_post_processing_chain.reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Common::Rectangle<float> GPU::CalculateDrawRect(s32 window_width, s32 window_height, float* out_left_padding,
|
||||
float* out_top_padding, float* out_scale, float* out_x_scale,
|
||||
bool apply_aspect_ratio /* = true */) const
|
||||
|
|
|
@ -27,8 +27,6 @@ class GPUFramebuffer;
|
|||
class GPUTexture;
|
||||
class GPUPipeline;
|
||||
|
||||
class PostProcessingChain;
|
||||
|
||||
class TimingEvent;
|
||||
|
||||
namespace Threading {
|
||||
|
@ -207,8 +205,6 @@ public:
|
|||
/// Draws the current display texture, with any post-processing.
|
||||
bool PresentDisplay();
|
||||
|
||||
bool UpdatePostProcessingChain();
|
||||
|
||||
protected:
|
||||
TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
|
||||
TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
|
||||
|
@ -603,8 +599,6 @@ protected:
|
|||
s32 m_display_texture_view_width = 0;
|
||||
s32 m_display_texture_view_height = 0;
|
||||
|
||||
std::unique_ptr<PostProcessingChain> m_post_processing_chain;
|
||||
|
||||
struct Stats
|
||||
{
|
||||
u32 num_vram_reads;
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
#include "util/gpu_device.h"
|
||||
#include "util/input_manager.h"
|
||||
#include "util/postprocessing.h"
|
||||
|
||||
#include "common/file_system.h"
|
||||
|
||||
|
@ -345,13 +346,13 @@ DEFINE_HOTKEY("DecreaseResolutionScale", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
|||
DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Toggle Post-Processing"), [](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
System::TogglePostProcessing();
|
||||
PostProcessing::Toggle();
|
||||
})
|
||||
|
||||
DEFINE_HOTKEY("ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Reload Post Processing Shaders"), [](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
System::ReloadPostProcessingShaders();
|
||||
PostProcessing::ReloadShaders();
|
||||
})
|
||||
|
||||
DEFINE_HOTKEY("ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
|
|
|
@ -264,7 +264,6 @@ void Settings::Load(SettingsInterface& si)
|
|||
display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
|
||||
display_integer_scaling = si.GetBoolValue("Display", "IntegerScaling", false);
|
||||
display_stretch = si.GetBoolValue("Display", "Stretch", false);
|
||||
display_post_processing = si.GetBoolValue("Display", "PostProcessing", false);
|
||||
display_show_osd_messages = si.GetBoolValue("Display", "ShowOSDMessages", true);
|
||||
display_show_fps = si.GetBoolValue("Display", "ShowFPS", false);
|
||||
display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
|
||||
|
@ -279,7 +278,6 @@ void Settings::Load(SettingsInterface& si)
|
|||
display_internal_resolution_screenshots = si.GetBoolValue("Display", "InternalResolutionScreenshots", false);
|
||||
display_stretch_vertically = si.GetBoolValue("Display", "StretchVertically", false);
|
||||
video_sync_enabled = si.GetBoolValue("Display", "VSync", DEFAULT_VSYNC_VALUE);
|
||||
display_post_process_chain = si.GetStringValue("Display", "PostProcessChain", "");
|
||||
display_max_fps = si.GetFloatValue("Display", "MaxFPS", DEFAULT_DISPLAY_MAX_FPS);
|
||||
display_osd_scale = si.GetFloatValue("Display", "OSDScale", DEFAULT_OSD_SCALE);
|
||||
|
||||
|
@ -486,7 +484,6 @@ void Settings::Save(SettingsInterface& si) const
|
|||
si.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
|
||||
si.SetBoolValue("Display", "IntegerScaling", display_integer_scaling);
|
||||
si.SetBoolValue("Display", "Stretch", display_stretch);
|
||||
si.SetBoolValue("Display", "PostProcessing", display_post_processing);
|
||||
si.SetBoolValue("Display", "ShowOSDMessages", display_show_osd_messages);
|
||||
si.SetBoolValue("Display", "ShowFPS", display_show_fps);
|
||||
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
|
||||
|
@ -501,10 +498,6 @@ void Settings::Save(SettingsInterface& si) const
|
|||
si.SetBoolValue("Display", "InternalResolutionScreenshots", display_internal_resolution_screenshots);
|
||||
si.SetBoolValue("Display", "StretchVertically", display_stretch_vertically);
|
||||
si.SetBoolValue("Display", "VSync", video_sync_enabled);
|
||||
if (display_post_process_chain.empty())
|
||||
si.DeleteValue("Display", "PostProcessChain");
|
||||
else
|
||||
si.SetStringValue("Display", "PostProcessChain", display_post_process_chain.c_str());
|
||||
si.SetFloatValue("Display", "MaxFPS", display_max_fps);
|
||||
si.SetFloatValue("Display", "OSDScale", display_osd_scale);
|
||||
|
||||
|
|
|
@ -94,7 +94,6 @@ struct Settings
|
|||
|
||||
GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
|
||||
std::string gpu_adapter;
|
||||
std::string display_post_process_chain;
|
||||
u32 gpu_resolution_scale = 1;
|
||||
u32 gpu_multisamples = 1;
|
||||
bool gpu_use_thread = true;
|
||||
|
@ -132,7 +131,6 @@ struct Settings
|
|||
bool display_linear_filtering = true;
|
||||
bool display_integer_scaling = false;
|
||||
bool display_stretch = false;
|
||||
bool display_post_processing = false;
|
||||
bool display_show_osd_messages = true;
|
||||
bool display_show_fps = false;
|
||||
bool display_show_speed = false;
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "util/input_manager.h"
|
||||
#include "util/iso_reader.h"
|
||||
#include "util/platform_misc.h"
|
||||
#include "util/postprocessing.h"
|
||||
#include "util/state_wrapper.h"
|
||||
|
||||
#include "common/error.h"
|
||||
|
@ -117,7 +118,7 @@ static void DestroySystem();
|
|||
static std::string GetMediaPathFromSaveState(const char* path);
|
||||
static bool DoLoadState(ByteStream* stream, bool force_software_renderer, bool update_display);
|
||||
static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
|
||||
static bool CreateGPU(GPURenderer renderer);
|
||||
static bool CreateGPU(GPURenderer renderer, bool is_switching);
|
||||
static bool SaveUndoLoadState();
|
||||
|
||||
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
|
||||
|
@ -869,7 +870,7 @@ std::string System::GetInputProfilePath(const std::string_view& name)
|
|||
return Path::Combine(EmuFolders::InputProfiles, fmt::format("{}.ini", name));
|
||||
}
|
||||
|
||||
bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_display, bool update_display /* = true*/)
|
||||
bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_device, bool update_display /* = true*/)
|
||||
{
|
||||
ClearMemorySaveStates();
|
||||
g_gpu->RestoreGraphicsAPIState();
|
||||
|
@ -883,10 +884,10 @@ bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_display, bool
|
|||
|
||||
// create new renderer
|
||||
g_gpu.reset();
|
||||
if (force_recreate_display)
|
||||
if (force_recreate_device)
|
||||
Host::ReleaseGPUDevice();
|
||||
|
||||
if (!CreateGPU(renderer))
|
||||
if (!CreateGPU(renderer, true))
|
||||
{
|
||||
if (!IsStartupCancelled())
|
||||
Host::ReportErrorAsync("Error", "Failed to recreate GPU.");
|
||||
|
@ -1530,7 +1531,7 @@ bool System::Initialize(bool force_software_renderer)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer))
|
||||
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer, false))
|
||||
{
|
||||
Bus::Shutdown();
|
||||
CPU::Shutdown();
|
||||
|
@ -1571,6 +1572,7 @@ bool System::Initialize(bool force_software_renderer)
|
|||
MDEC::Initialize();
|
||||
SIO::Initialize();
|
||||
PCDrv::Initialize();
|
||||
PostProcessing::Initialize();
|
||||
|
||||
static constexpr float WARNING_DURATION = 15.0f;
|
||||
|
||||
|
@ -1619,6 +1621,8 @@ void System::DestroySystem()
|
|||
|
||||
Host::ClearOSDMessages();
|
||||
|
||||
PostProcessing::Shutdown();
|
||||
|
||||
SaveStateSelectorUI::Close(true);
|
||||
FullscreenUI::OnSystemDestroyed();
|
||||
|
||||
|
@ -1971,7 +1975,7 @@ void System::RecreateSystem()
|
|||
PauseSystem(true);
|
||||
}
|
||||
|
||||
bool System::CreateGPU(GPURenderer renderer)
|
||||
bool System::CreateGPU(GPURenderer renderer, bool is_switching)
|
||||
{
|
||||
const RenderAPI api = Settings::GetRenderAPIForRenderer(renderer);
|
||||
|
||||
|
@ -1981,6 +1985,7 @@ bool System::CreateGPU(GPURenderer renderer)
|
|||
{
|
||||
Log_WarningPrintf("Recreating GPU device, expecting %s got %s", GPUDevice::RenderAPIToString(api),
|
||||
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
|
||||
PostProcessing::Shutdown();
|
||||
}
|
||||
|
||||
Host::ReleaseGPUDevice();
|
||||
|
@ -1989,6 +1994,9 @@ bool System::CreateGPU(GPURenderer renderer)
|
|||
Host::ReleaseRenderWindow();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (is_switching)
|
||||
PostProcessing::Initialize();
|
||||
}
|
||||
|
||||
if (renderer == GPURenderer::Software)
|
||||
|
@ -3482,13 +3490,13 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation))
|
||||
{
|
||||
// if debug device/threaded presentation change, we need to recreate the whole display
|
||||
const bool recreate_display = (g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
|
||||
const bool recreate_device = (g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
|
||||
g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation);
|
||||
|
||||
Host::AddFormattedOSDMessage(5.0f, TRANSLATE("OSDMessage", "Switching to %s%s GPU renderer."),
|
||||
Settings::GetRendererName(g_settings.gpu_renderer),
|
||||
g_settings.gpu_use_debug_device ? " (debug)" : "");
|
||||
RecreateGPU(g_settings.gpu_renderer, recreate_display);
|
||||
RecreateGPU(g_settings.gpu_renderer, recreate_device);
|
||||
}
|
||||
|
||||
if (IsValid())
|
||||
|
@ -3661,12 +3669,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
UpdateSpeedLimiterState();
|
||||
}
|
||||
|
||||
if (g_settings.display_post_processing != old_settings.display_post_processing ||
|
||||
g_settings.display_post_process_chain != old_settings.display_post_process_chain)
|
||||
{
|
||||
g_gpu->UpdatePostProcessingChain();
|
||||
}
|
||||
|
||||
if (g_settings.inhibit_screensaver != old_settings.inhibit_screensaver)
|
||||
{
|
||||
if (g_settings.inhibit_screensaver)
|
||||
|
@ -3674,6 +3676,8 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
else
|
||||
PlatformMisc::ResumeScreensaver();
|
||||
}
|
||||
|
||||
PostProcessing::UpdateSettings();
|
||||
}
|
||||
|
||||
if (g_gpu_device && g_settings.display_osd_scale != old_settings.display_osd_scale)
|
||||
|
@ -4525,29 +4529,6 @@ void System::ApplyCheatCode(u32 index)
|
|||
}
|
||||
}
|
||||
|
||||
void System::TogglePostProcessing()
|
||||
{
|
||||
if (!IsValid())
|
||||
return;
|
||||
|
||||
g_settings.display_post_processing = !g_settings.display_post_processing;
|
||||
Host::AddKeyedOSDMessage("PostProcessing",
|
||||
g_settings.display_post_processing ?
|
||||
TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") :
|
||||
TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
g_gpu->UpdatePostProcessingChain();
|
||||
}
|
||||
|
||||
void System::ReloadPostProcessingShaders()
|
||||
{
|
||||
if (!IsValid() || !g_settings.display_post_processing)
|
||||
return;
|
||||
|
||||
if (!g_gpu->UpdatePostProcessingChain())
|
||||
Host::AddOSDMessage(TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_ERROR_DURATION);
|
||||
}
|
||||
|
||||
void System::ToggleWidescreen()
|
||||
{
|
||||
g_settings.gpu_widescreen_hack = !g_settings.gpu_widescreen_hack;
|
||||
|
|
|
@ -246,7 +246,7 @@ void Execute();
|
|||
void RecreateSystem();
|
||||
|
||||
/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
|
||||
bool RecreateGPU(GPURenderer renderer, bool force_recreate_display = false, bool update_display = true);
|
||||
bool RecreateGPU(GPURenderer renderer, bool force_recreate_device = false, bool update_display = true);
|
||||
|
||||
void SingleStepCPU();
|
||||
|
||||
|
@ -425,12 +425,6 @@ void SetCheatCodeState(u32 index, bool enabled, bool save_to_file);
|
|||
/// Immediately applies the specified cheat code.
|
||||
void ApplyCheatCode(u32 index);
|
||||
|
||||
/// Temporarily toggles post-processing on/off.
|
||||
void TogglePostProcessing();
|
||||
|
||||
/// Reloads post processing shaders with the current configuration.
|
||||
void ReloadPostProcessingShaders();
|
||||
|
||||
/// Toggle Widescreen Hack and Aspect Ratio
|
||||
void ToggleWidescreen();
|
||||
|
||||
|
|
|
@ -113,14 +113,9 @@ set(SRCS
|
|||
memorycardsettingswidget.h
|
||||
memoryviewwidget.cpp
|
||||
memoryviewwidget.h
|
||||
postprocessingchainconfigwidget.cpp
|
||||
postprocessingchainconfigwidget.h
|
||||
postprocessingchainconfigwidget.ui
|
||||
postprocessingsettingswidget.cpp
|
||||
postprocessingsettingswidget.h
|
||||
postprocessingsettingswidget.ui
|
||||
postprocessingshaderconfigwidget.cpp
|
||||
postprocessingshaderconfigwidget.h
|
||||
qthost.cpp
|
||||
qthost.h
|
||||
qtkeycodes.cpp
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#include "displaysettingswidget.h"
|
||||
#include "core/gpu.h"
|
||||
#include "core/settings.h"
|
||||
#include "postprocessingchainconfigwidget.h"
|
||||
#include "qtutils.h"
|
||||
#include "settingsdialog.h"
|
||||
#include "settingwidgetbinder.h"
|
||||
|
|
|
@ -41,8 +41,6 @@
|
|||
<ClCompile Include="mainwindow.cpp" />
|
||||
<ClCompile Include="memorycardsettingswidget.cpp" />
|
||||
<ClCompile Include="memorycardeditordialog.cpp" />
|
||||
<ClCompile Include="postprocessingchainconfigwidget.cpp" />
|
||||
<ClCompile Include="postprocessingshaderconfigwidget.cpp" />
|
||||
<ClCompile Include="postprocessingsettingswidget.cpp" />
|
||||
<ClCompile Include="qttranslations.cpp" />
|
||||
<ClCompile Include="qthost.cpp" />
|
||||
|
@ -93,8 +91,6 @@
|
|||
<QtMoc Include="gamesummarywidget.h" />
|
||||
<QtMoc Include="gdbconnection.h" />
|
||||
<QtMoc Include="gdbserver.h" />
|
||||
<QtMoc Include="postprocessingchainconfigwidget.h" />
|
||||
<QtMoc Include="postprocessingshaderconfigwidget.h" />
|
||||
<QtMoc Include="postprocessingsettingswidget.h" />
|
||||
<QtMoc Include="mainwindow.h" />
|
||||
<QtMoc Include="qthost.h" />
|
||||
|
@ -139,9 +135,6 @@
|
|||
<QtUi Include="advancedsettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="postprocessingchainconfigwidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="postprocessingsettingswidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
|
@ -263,8 +256,6 @@
|
|||
<ClCompile Include="$(IntDir)moc_memorycardsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_memorycardeditordialog.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_memoryviewwidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_postprocessingchainconfigwidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_postprocessingshaderconfigwidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_postprocessingsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_qthost.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_qtprogresscallback.cpp" />
|
||||
|
|
|
@ -48,15 +48,11 @@
|
|||
<ClCompile Include="enhancementsettingswidget.cpp" />
|
||||
<ClCompile Include="displaysettingswidget.cpp" />
|
||||
<ClCompile Include="memorycardeditordialog.cpp" />
|
||||
<ClCompile Include="postprocessingchainconfigwidget.cpp" />
|
||||
<ClCompile Include="postprocessingshaderconfigwidget.cpp" />
|
||||
<ClCompile Include="postprocessingsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_biossettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_enhancementsettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_displaysettingswidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_memorycardeditordialog.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_postprocessingchainconfigwidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_postprocessingshaderconfigwidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_postprocessingsettingswidget.cpp" />
|
||||
<ClCompile Include="cheatmanagerdialog.cpp" />
|
||||
<ClCompile Include="cheatcodeeditordialog.cpp" />
|
||||
|
@ -136,8 +132,6 @@
|
|||
<QtMoc Include="enhancementsettingswidget.h" />
|
||||
<QtMoc Include="memorycardeditordialog.h" />
|
||||
<QtMoc Include="displaysettingswidget.h" />
|
||||
<QtMoc Include="postprocessingchainconfigwidget.h" />
|
||||
<QtMoc Include="postprocessingshaderconfigwidget.h" />
|
||||
<QtMoc Include="postprocessingsettingswidget.h" />
|
||||
<QtMoc Include="cheatmanagerdialog.h" />
|
||||
<QtMoc Include="cheatcodeeditordialog.h" />
|
||||
|
@ -171,7 +165,6 @@
|
|||
<QtUi Include="biossettingswidget.ui" />
|
||||
<QtUi Include="enhancementsettingswidget.ui" />
|
||||
<QtUi Include="displaysettingswidget.ui" />
|
||||
<QtUi Include="postprocessingchainconfigwidget.ui" />
|
||||
<QtUi Include="postprocessingsettingswidget.ui" />
|
||||
<QtUi Include="memorycardeditordialog.ui" />
|
||||
<QtUi Include="cheatmanagerdialog.ui" />
|
||||
|
@ -264,4 +257,4 @@
|
|||
<Filter>translations</Filter>
|
||||
</QtTs>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -1,219 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "postprocessingchainconfigwidget.h"
|
||||
#include "postprocessingshaderconfigwidget.h"
|
||||
#include "qthost.h"
|
||||
|
||||
#include "util/postprocessing_chain.h"
|
||||
|
||||
#include <QtGui/QCursor>
|
||||
#include <QtWidgets/QMenu>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
|
||||
PostProcessingChainConfigWidget::PostProcessingChainConfigWidget(QWidget* parent) : QWidget(parent)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
connectUi();
|
||||
updateButtonStates(std::nullopt);
|
||||
}
|
||||
|
||||
PostProcessingChainConfigWidget::~PostProcessingChainConfigWidget() = default;
|
||||
|
||||
void PostProcessingChainConfigWidget::connectUi()
|
||||
{
|
||||
connect(m_ui.add, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onAddButtonClicked);
|
||||
connect(m_ui.remove, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onRemoveButtonClicked);
|
||||
connect(m_ui.clear, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onClearButtonClicked);
|
||||
connect(m_ui.moveUp, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onMoveUpButtonClicked);
|
||||
connect(m_ui.moveDown, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onMoveDownButtonClicked);
|
||||
// connect(m_ui.reload, &QToolButton::clicked, this, &PostProcessingChainConfigWidget::onReloadButtonClicked);
|
||||
connect(m_ui.shaderSettings, &QToolButton::clicked, this,
|
||||
&PostProcessingChainConfigWidget::onShaderConfigButtonClicked);
|
||||
connect(m_ui.shaders, &QListWidget::itemSelectionChanged, this,
|
||||
&PostProcessingChainConfigWidget::onSelectedShaderChanged);
|
||||
|
||||
// m_ui.loadPreset->setEnabled(false);
|
||||
// m_ui.savePreset->setEnabled(false);
|
||||
}
|
||||
|
||||
bool PostProcessingChainConfigWidget::setConfigString(const std::string_view& config_string)
|
||||
{
|
||||
if (!m_chain.CreateFromString(config_string))
|
||||
return false;
|
||||
|
||||
updateList();
|
||||
return true;
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::setOptionsButtonVisible(bool visible)
|
||||
{
|
||||
if (visible)
|
||||
{
|
||||
m_ui.shaderSettings->setVisible(true);
|
||||
m_ui.horizontalLayout->addWidget(m_ui.shaderSettings);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.shaderSettings->setVisible(false);
|
||||
m_ui.horizontalLayout->removeWidget(m_ui.shaderSettings);
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<u32> PostProcessingChainConfigWidget::getSelectedIndex() const
|
||||
{
|
||||
QList<QListWidgetItem*> selected_items = m_ui.shaders->selectedItems();
|
||||
return selected_items.empty() ? std::nullopt :
|
||||
std::optional<u32>(selected_items.first()->data(Qt::UserRole).toUInt());
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::updateList()
|
||||
{
|
||||
m_ui.shaders->clear();
|
||||
|
||||
for (u32 i = 0; i < m_chain.GetStageCount(); i++)
|
||||
{
|
||||
const PostProcessingShader* shader = m_chain.GetShaderStage(i);
|
||||
|
||||
QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(shader->GetName()), m_ui.shaders);
|
||||
item->setData(Qt::UserRole, QVariant(i));
|
||||
}
|
||||
|
||||
updateButtonStates(std::nullopt);
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::configChanged()
|
||||
{
|
||||
if (m_chain.IsEmpty())
|
||||
chainConfigStringChanged(std::string());
|
||||
else
|
||||
chainConfigStringChanged(m_chain.GetConfigString());
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::updateButtonStates(std::optional<u32> index)
|
||||
{
|
||||
m_ui.remove->setEnabled(index.has_value());
|
||||
m_ui.clear->setEnabled(!m_chain.IsEmpty());
|
||||
// m_ui.reload->setEnabled(!m_chain.IsEmpty());
|
||||
m_ui.shaderSettings->setEnabled(index.has_value() && (index.value() < m_chain.GetStageCount()) &&
|
||||
m_chain.GetShaderStage(index.value())->HasOptions());
|
||||
|
||||
if (index.has_value())
|
||||
{
|
||||
m_ui.moveUp->setEnabled(index.value() > 0);
|
||||
m_ui.moveDown->setEnabled(index.value() < (m_chain.GetStageCount() - 1u));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.moveUp->setEnabled(false);
|
||||
m_ui.moveDown->setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onAddButtonClicked()
|
||||
{
|
||||
QMenu menu;
|
||||
|
||||
const std::vector<std::string> shaders(PostProcessingChain::GetAvailableShaderNames());
|
||||
if (shaders.empty())
|
||||
{
|
||||
menu.addAction(tr("No Shaders Available"))->setEnabled(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const std::string& shader : shaders)
|
||||
{
|
||||
QAction* action = menu.addAction(QString::fromStdString(shader));
|
||||
connect(action, &QAction::triggered, [this, &shader]() {
|
||||
chainAboutToChange();
|
||||
|
||||
if (!m_chain.AddStage(shader))
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("Failed to add shader. The log may contain more information."));
|
||||
return;
|
||||
}
|
||||
|
||||
updateList();
|
||||
configChanged();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
menu.exec(QCursor::pos());
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onRemoveButtonClicked()
|
||||
{
|
||||
QList<QListWidgetItem*> selected_items = m_ui.shaders->selectedItems();
|
||||
if (selected_items.empty())
|
||||
return;
|
||||
|
||||
QListWidgetItem* item = selected_items.first();
|
||||
u32 index = item->data(Qt::UserRole).toUInt();
|
||||
if (index < m_chain.GetStageCount())
|
||||
{
|
||||
chainAboutToChange();
|
||||
m_chain.RemoveStage(index);
|
||||
updateList();
|
||||
configChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onClearButtonClicked()
|
||||
{
|
||||
if (QMessageBox::question(this, tr("Question"), tr("Are you sure you want to clear all shader stages?"),
|
||||
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
|
||||
{
|
||||
chainAboutToChange();
|
||||
m_chain.ClearStages();
|
||||
updateList();
|
||||
configChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onMoveUpButtonClicked()
|
||||
{
|
||||
std::optional<u32> index = getSelectedIndex();
|
||||
if (index.has_value())
|
||||
{
|
||||
chainAboutToChange();
|
||||
m_chain.MoveStageUp(index.value());
|
||||
updateList();
|
||||
configChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onMoveDownButtonClicked()
|
||||
{
|
||||
std::optional<u32> index = getSelectedIndex();
|
||||
if (index.has_value())
|
||||
{
|
||||
chainAboutToChange();
|
||||
m_chain.MoveStageDown(index.value());
|
||||
updateList();
|
||||
configChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onShaderConfigButtonClicked()
|
||||
{
|
||||
std::optional<u32> index = getSelectedIndex();
|
||||
if (index.has_value() && index.value() < m_chain.GetStageCount())
|
||||
{
|
||||
PostProcessingShaderConfigDialog shader_config(this, m_chain.GetShaderStage(index.value()));
|
||||
connect(&shader_config, &PostProcessingShaderConfigDialog::configChanged, [this]() { configChanged(); });
|
||||
shader_config.exec();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onReloadButtonClicked()
|
||||
{
|
||||
g_emu_thread->reloadPostProcessingShaders();
|
||||
}
|
||||
|
||||
void PostProcessingChainConfigWidget::onSelectedShaderChanged()
|
||||
{
|
||||
std::optional<u32> index = getSelectedIndex();
|
||||
selectedShaderChanged(index.has_value() ? static_cast<s32>(index.value()) : -1);
|
||||
updateButtonStates(index);
|
||||
}
|
|
@ -1,58 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
#include "ui_postprocessingchainconfigwidget.h"
|
||||
|
||||
#include "util/postprocessing_chain.h"
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
#include <QtWidgets/QWidget>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string_view>
|
||||
|
||||
namespace PlatformMisc {
|
||||
class PostProcessingChain;
|
||||
}
|
||||
|
||||
class PostProcessingChainConfigWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PostProcessingChainConfigWidget(QWidget* parent);
|
||||
~PostProcessingChainConfigWidget();
|
||||
|
||||
ALWAYS_INLINE PostProcessingChain& getChain() { return m_chain; }
|
||||
|
||||
bool setConfigString(const std::string_view& config_string);
|
||||
void setOptionsButtonVisible(bool visible);
|
||||
|
||||
Q_SIGNALS:
|
||||
void selectedShaderChanged(qint32 index);
|
||||
void chainAboutToChange();
|
||||
void chainConfigStringChanged(const std::string& new_config_string);
|
||||
|
||||
private Q_SLOTS:
|
||||
void onAddButtonClicked();
|
||||
void onRemoveButtonClicked();
|
||||
void onClearButtonClicked();
|
||||
void onMoveUpButtonClicked();
|
||||
void onMoveDownButtonClicked();
|
||||
void onShaderConfigButtonClicked();
|
||||
void onReloadButtonClicked();
|
||||
void onSelectedShaderChanged();
|
||||
|
||||
private:
|
||||
void connectUi();
|
||||
std::optional<u32> getSelectedIndex() const;
|
||||
void updateList();
|
||||
void configChanged();
|
||||
void updateButtonStates(std::optional<u32> index);
|
||||
|
||||
Ui::PostProcessingChainConfigWidget m_ui;
|
||||
|
||||
PostProcessingChain m_chain;
|
||||
};
|
|
@ -1,163 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>PostProcessingChainConfigWidget</class>
|
||||
<widget class="QWidget" name="PostProcessingChainConfigWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>721</width>
|
||||
<height>210</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QListWidget" name="shaders">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>80</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QToolButton" name="add">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Add</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="PostProcessingAdd"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="remove">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Remove</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="PostProcessingRemove"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="clear">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Clear</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="Clear"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="moveUp">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Move Up</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="MoveUp"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="moveDown">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Move Down</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="MoveDown"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="shaderSettings">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Options...</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="Options"/>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="resources/resources.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -1,10 +1,20 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "postprocessingsettingswidget.h"
|
||||
#include "qthost.h"
|
||||
#include "settingwidgetbinder.h"
|
||||
|
||||
#include "util/postprocessing.h"
|
||||
|
||||
#include "common/error.h"
|
||||
|
||||
#include <QtWidgets/QCheckBox>
|
||||
#include <QtWidgets/QDialogButtonBox>
|
||||
#include <QtWidgets/QGridLayout>
|
||||
#include <QtWidgets/QLabel>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
#include <QtWidgets/QSlider>
|
||||
|
||||
PostProcessingSettingsWidget::PostProcessingSettingsWidget(SettingsDialog* dialog, QWidget* parent)
|
||||
: QWidget(parent), m_dialog(dialog)
|
||||
|
@ -12,53 +22,101 @@ PostProcessingSettingsWidget::PostProcessingSettingsWidget(SettingsDialog* dialo
|
|||
SettingsInterface* sif = dialog->getSettingsInterface();
|
||||
|
||||
m_ui.setupUi(this);
|
||||
m_ui.widget->setOptionsButtonVisible(false);
|
||||
m_ui.reload->setEnabled(false);
|
||||
updateShaderConfigPanel(-1);
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enablePostProcessing, "PostProcessing", "Enabled", false);
|
||||
|
||||
updateList();
|
||||
updateButtonsAndConfigPane(std::nullopt);
|
||||
connectUi();
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enablePostProcessing, "Display", "PostProcessing", false);
|
||||
|
||||
std::string post_chain = m_dialog->getStringValue("Display", "PostProcessChain", "").value_or(std::string());
|
||||
if (!post_chain.empty())
|
||||
{
|
||||
if (!m_ui.widget->setConfigString(post_chain))
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("The current post-processing chain is invalid, it has been reset."));
|
||||
m_dialog->removeSettingValue("Display", "PostProcessChain");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.reload->setEnabled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PostProcessingSettingsWidget::~PostProcessingSettingsWidget() = default;
|
||||
|
||||
SettingsInterface& PostProcessingSettingsWidget::getSettingsInterfaceToUpdate()
|
||||
{
|
||||
return m_dialog->isPerGameSettings() ? *m_dialog->getSettingsInterface() : *Host::Internal::GetBaseSettingsLayer();
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::commitSettingsUpdate()
|
||||
{
|
||||
if (m_dialog->isPerGameSettings())
|
||||
m_dialog->getSettingsInterface()->Save();
|
||||
else
|
||||
Host::CommitBaseSettingChanges();
|
||||
|
||||
g_emu_thread->updatePostProcessingSettings();
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::connectUi()
|
||||
{
|
||||
connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadClicked);
|
||||
connect(m_ui.widget, &PostProcessingChainConfigWidget::chainAboutToChange, this,
|
||||
&PostProcessingSettingsWidget::onChainAboutToChange);
|
||||
connect(m_ui.widget, &PostProcessingChainConfigWidget::selectedShaderChanged, this,
|
||||
&PostProcessingSettingsWidget::onChainSelectedShaderChanged);
|
||||
connect(m_ui.widget, &PostProcessingChainConfigWidget::chainConfigStringChanged, this,
|
||||
&PostProcessingSettingsWidget::onConfigChanged);
|
||||
connect(m_ui.reload, &QPushButton::clicked, this, &PostProcessingSettingsWidget::onReloadButtonClicked);
|
||||
connect(m_ui.add, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onAddButtonClicked);
|
||||
connect(m_ui.remove, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onRemoveButtonClicked);
|
||||
connect(m_ui.clear, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onClearButtonClicked);
|
||||
connect(m_ui.moveUp, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveUpButtonClicked);
|
||||
connect(m_ui.moveDown, &QToolButton::clicked, this, &PostProcessingSettingsWidget::onMoveDownButtonClicked);
|
||||
connect(m_ui.stages, &QListWidget::itemSelectionChanged, this,
|
||||
&PostProcessingSettingsWidget::onSelectedShaderChanged);
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onChainAboutToChange()
|
||||
std::optional<u32> PostProcessingSettingsWidget::getSelectedIndex() const
|
||||
{
|
||||
updateShaderConfigPanel(-1);
|
||||
QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
|
||||
return selected_items.empty() ? std::nullopt :
|
||||
std::optional<u32>(selected_items.first()->data(Qt::UserRole).toUInt());
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onChainSelectedShaderChanged(qint32 index)
|
||||
void PostProcessingSettingsWidget::selectIndex(s32 index)
|
||||
{
|
||||
updateShaderConfigPanel(index);
|
||||
if (index < 0 || index >= m_ui.stages->count())
|
||||
return;
|
||||
|
||||
QSignalBlocker sb(m_ui.stages);
|
||||
m_ui.stages->setCurrentItem(m_ui.stages->item(index));
|
||||
updateButtonsAndConfigPane(index);
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::updateShaderConfigPanel(s32 index)
|
||||
void PostProcessingSettingsWidget::updateList()
|
||||
{
|
||||
const auto lock = Host::GetSettingsLock();
|
||||
const SettingsInterface& si = getSettingsInterfaceToUpdate();
|
||||
|
||||
updateList(si);
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::updateList(const SettingsInterface& si)
|
||||
{
|
||||
m_ui.stages->clear();
|
||||
|
||||
const u32 stage_count = PostProcessing::Config::GetStageCount(si);
|
||||
|
||||
for (u32 i = 0; i < stage_count; i++)
|
||||
{
|
||||
const std::string stage_name = PostProcessing::Config::GetStageShaderName(si, i);
|
||||
QListWidgetItem* item = new QListWidgetItem(QString::fromStdString(stage_name), m_ui.stages);
|
||||
item->setData(Qt::UserRole, QVariant(i));
|
||||
}
|
||||
|
||||
m_ui.clear->setEnabled(stage_count > 0);
|
||||
m_ui.reload->setEnabled(stage_count > 0);
|
||||
updateButtonsAndConfigPane(std::nullopt);
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::updateButtonsAndConfigPane(std::optional<u32> index)
|
||||
{
|
||||
m_ui.remove->setEnabled(index.has_value());
|
||||
|
||||
if (index.has_value())
|
||||
{
|
||||
m_ui.moveUp->setEnabled(index.value() > 0);
|
||||
m_ui.moveDown->setEnabled(index.value() < static_cast<u32>(m_ui.stages->count() - 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.moveUp->setEnabled(false);
|
||||
m_ui.moveDown->setEnabled(false);
|
||||
}
|
||||
|
||||
m_ui.scrollArea->setWidget(nullptr);
|
||||
m_ui.scrollArea->setVisible(false);
|
||||
|
||||
|
@ -68,35 +126,282 @@ void PostProcessingSettingsWidget::updateShaderConfigPanel(s32 index)
|
|||
m_shader_config = nullptr;
|
||||
}
|
||||
|
||||
if (index < 0)
|
||||
if (!index.has_value())
|
||||
return;
|
||||
|
||||
PostProcessingShader* shader = m_ui.widget->getChain().GetShaderStage(static_cast<u32>(index));
|
||||
if (!shader->HasOptions())
|
||||
const auto lock = Host::GetSettingsLock();
|
||||
const SettingsInterface& si = getSettingsInterfaceToUpdate();
|
||||
std::vector<PostProcessing::ShaderOption> options = PostProcessing::Config::GetStageOptions(si, index.value());
|
||||
if (options.empty())
|
||||
return;
|
||||
|
||||
m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, shader);
|
||||
connect(m_shader_config, &PostProcessingShaderConfigWidget::configChanged,
|
||||
[this]() { onConfigChanged(m_ui.widget->getChain().GetConfigString()); });
|
||||
m_shader_config = new PostProcessingShaderConfigWidget(m_ui.scrollArea, this, index.value(), std::move(options));
|
||||
m_ui.scrollArea->setWidget(m_shader_config);
|
||||
m_ui.scrollArea->setVisible(true);
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onConfigChanged(const std::string& new_config)
|
||||
void PostProcessingSettingsWidget::onAddButtonClicked()
|
||||
{
|
||||
if (new_config.empty())
|
||||
QMenu menu;
|
||||
|
||||
const std::vector<std::pair<std::string, std::string>> shaders = PostProcessing::GetAvailableShaderNames();
|
||||
if (shaders.empty())
|
||||
{
|
||||
m_dialog->removeSettingValue("Display", "PostProcessChain");
|
||||
m_ui.reload->setEnabled(false);
|
||||
menu.addAction(tr("No Shaders Available"))->setEnabled(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dialog->setStringSettingValue("Display", "PostProcessChain", new_config.c_str());
|
||||
m_ui.reload->setEnabled(true);
|
||||
for (auto& [display_name, name] : shaders)
|
||||
{
|
||||
QAction* action = menu.addAction(QString::fromStdString(display_name));
|
||||
connect(action, &QAction::triggered, [this, shader = std::move(name)]() {
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = getSettingsInterfaceToUpdate();
|
||||
|
||||
Error error;
|
||||
if (!PostProcessing::Config::AddStage(si, shader, &error))
|
||||
{
|
||||
lock.unlock();
|
||||
QMessageBox::critical(this, tr("Error"),
|
||||
tr("Failed to add shader: %1").arg(QString::fromStdString(error.GetDescription())));
|
||||
return;
|
||||
}
|
||||
|
||||
updateList(si);
|
||||
lock.unlock();
|
||||
commitSettingsUpdate();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
menu.exec(QCursor::pos());
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onRemoveButtonClicked()
|
||||
{
|
||||
QList<QListWidgetItem*> selected_items = m_ui.stages->selectedItems();
|
||||
if (selected_items.empty())
|
||||
return;
|
||||
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = getSettingsInterfaceToUpdate();
|
||||
|
||||
QListWidgetItem* item = selected_items.first();
|
||||
u32 index = item->data(Qt::UserRole).toUInt();
|
||||
if (index < PostProcessing::Config::GetStageCount(si))
|
||||
{
|
||||
PostProcessing::Config::RemoveStage(si, index);
|
||||
updateList(si);
|
||||
lock.unlock();
|
||||
commitSettingsUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onReloadClicked()
|
||||
void PostProcessingSettingsWidget::onClearButtonClicked()
|
||||
{
|
||||
if (QMessageBox::question(this, tr("Question"), tr("Are you sure you want to clear all shader stages?"),
|
||||
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = getSettingsInterfaceToUpdate();
|
||||
PostProcessing::Config::ClearStages(si);
|
||||
updateList(si);
|
||||
lock.unlock();
|
||||
commitSettingsUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onMoveUpButtonClicked()
|
||||
{
|
||||
std::optional<u32> index = getSelectedIndex();
|
||||
if (index.has_value() && index.value() > 0)
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = getSettingsInterfaceToUpdate();
|
||||
PostProcessing::Config::MoveStageUp(si, index.value());
|
||||
updateList(si);
|
||||
lock.unlock();
|
||||
selectIndex(index.value() - 1);
|
||||
commitSettingsUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onMoveDownButtonClicked()
|
||||
{
|
||||
std::optional<u32> index = getSelectedIndex();
|
||||
if (index.has_value() || index.value() < (static_cast<u32>(m_ui.stages->count() - 1)))
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = getSettingsInterfaceToUpdate();
|
||||
PostProcessing::Config::MoveStageDown(si, index.value());
|
||||
updateList(si);
|
||||
lock.unlock();
|
||||
selectIndex(index.value() + 1);
|
||||
commitSettingsUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onReloadButtonClicked()
|
||||
{
|
||||
g_emu_thread->reloadPostProcessingShaders();
|
||||
}
|
||||
|
||||
void PostProcessingSettingsWidget::onSelectedShaderChanged()
|
||||
{
|
||||
std::optional<u32> index = getSelectedIndex();
|
||||
updateButtonsAndConfigPane(index);
|
||||
}
|
||||
|
||||
PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent,
|
||||
PostProcessingSettingsWidget* widget,
|
||||
u32 stage_index,
|
||||
std::vector<PostProcessing::ShaderOption> options)
|
||||
: QWidget(parent), m_widget(widget), m_stage_index(stage_index), m_options(std::move(options))
|
||||
{
|
||||
m_layout = new QGridLayout(this);
|
||||
|
||||
createUi();
|
||||
}
|
||||
|
||||
PostProcessingShaderConfigWidget::~PostProcessingShaderConfigWidget() = default;
|
||||
|
||||
void PostProcessingShaderConfigWidget::updateConfigForOption(const PostProcessing::ShaderOption& option)
|
||||
{
|
||||
const auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate();
|
||||
PostProcessing::Config::SetStageOption(si, m_stage_index, option);
|
||||
m_widget->commitSettingsUpdate();
|
||||
}
|
||||
|
||||
void PostProcessingShaderConfigWidget::onResetDefaultsClicked()
|
||||
{
|
||||
{
|
||||
const auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = m_widget->getSettingsInterfaceToUpdate();
|
||||
for (PostProcessing::ShaderOption& option : m_options)
|
||||
{
|
||||
if (std::memcmp(option.value.data(), option.default_value.data(), sizeof(option.value)) == 0)
|
||||
continue;
|
||||
|
||||
option.value = option.default_value;
|
||||
PostProcessing::Config::UnsetStageOption(si, m_stage_index, option);
|
||||
}
|
||||
m_widget->commitSettingsUpdate();
|
||||
}
|
||||
|
||||
// Toss and recreate UI.
|
||||
for (auto it = m_widgets.rbegin(); it != m_widgets.rend(); ++it)
|
||||
{
|
||||
m_layout->removeWidget(*it);
|
||||
delete *it;
|
||||
}
|
||||
m_widgets.clear();
|
||||
createUi();
|
||||
}
|
||||
|
||||
void PostProcessingShaderConfigWidget::createUi()
|
||||
{
|
||||
u32 row = 0;
|
||||
|
||||
for (PostProcessing::ShaderOption& option : m_options)
|
||||
{
|
||||
if (option.ui_name.empty())
|
||||
continue;
|
||||
|
||||
if (option.type == PostProcessing::ShaderOption::Type::Bool)
|
||||
{
|
||||
QCheckBox* checkbox = new QCheckBox(QString::fromStdString(option.ui_name), this);
|
||||
checkbox->setChecked(option.value[0].int_value != 0);
|
||||
connect(checkbox, &QCheckBox::stateChanged, [this, &option](int state) {
|
||||
option.value[0].int_value = (state == Qt::Checked) ? 1 : 0;
|
||||
updateConfigForOption(option);
|
||||
});
|
||||
m_layout->addWidget(checkbox, row, 0, 1, 3, Qt::AlignLeft);
|
||||
m_widgets.push_back(checkbox);
|
||||
row++;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 0; i < option.vector_size; i++)
|
||||
{
|
||||
QString label;
|
||||
if (option.vector_size <= 1)
|
||||
{
|
||||
label = QString::fromStdString(option.ui_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
static constexpr std::array<const char*, PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS + 1> suffixes = {
|
||||
{QT_TR_NOOP("Red"), QT_TR_NOOP("Green"), QT_TR_NOOP("Blue"), QT_TR_NOOP("Alpha")}};
|
||||
label = tr("%1 (%2)").arg(QString::fromStdString(option.ui_name)).arg(tr(suffixes[i]));
|
||||
}
|
||||
|
||||
QWidget* label_w = new QLabel(label, this);
|
||||
m_layout->addWidget(label_w, row, 0, 1, 1, Qt::AlignLeft);
|
||||
m_widgets.push_back(label_w);
|
||||
|
||||
QSlider* slider = new QSlider(Qt::Horizontal, this);
|
||||
m_layout->addWidget(slider, row, 1, 1, 1, Qt::AlignLeft);
|
||||
m_widgets.push_back(slider);
|
||||
|
||||
QLabel* slider_label = new QLabel(this);
|
||||
m_layout->addWidget(slider_label, row, 2, 1, 1, Qt::AlignLeft);
|
||||
m_widgets.push_back(slider_label);
|
||||
|
||||
if (option.type == PostProcessing::ShaderOption::Type::Int)
|
||||
{
|
||||
slider_label->setText(QString::number(option.value[i].int_value));
|
||||
|
||||
const int range = option.max_value[i].int_value - option.min_value[i].int_value;
|
||||
const int step_value =
|
||||
(option.step_value[i].int_value != 0) ? option.step_value[i].int_value : ((range + 99) / 100);
|
||||
const int num_steps = range / step_value;
|
||||
slider->setMinimum(0);
|
||||
slider->setMaximum(num_steps);
|
||||
slider->setSingleStep(1);
|
||||
slider->setTickInterval(step_value);
|
||||
slider->setValue((option.value[i].int_value - option.min_value[i].int_value) / step_value);
|
||||
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
|
||||
const int new_value = std::clamp(option.min_value[i].int_value + (value * option.step_value[i].int_value),
|
||||
option.min_value[i].int_value, option.max_value[i].int_value);
|
||||
option.value[i].int_value = new_value;
|
||||
slider_label->setText(QString::number(new_value));
|
||||
updateConfigForOption(option);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
slider_label->setText(QString::number(option.value[i].float_value));
|
||||
|
||||
const float range = option.max_value[i].float_value - option.min_value[i].float_value;
|
||||
const float step_value =
|
||||
(option.step_value[i].float_value != 0) ? option.step_value[i].float_value : ((range + 99.0f) / 100.0f);
|
||||
const float num_steps = std::ceil(range / step_value);
|
||||
slider->setMinimum(0);
|
||||
slider->setMaximum(num_steps);
|
||||
slider->setSingleStep(1);
|
||||
slider->setTickInterval(step_value);
|
||||
slider->setValue(
|
||||
static_cast<int>((option.value[i].float_value - option.min_value[i].float_value) / step_value));
|
||||
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
|
||||
const float new_value = std::clamp(option.min_value[i].float_value +
|
||||
(static_cast<float>(value) * option.step_value[i].float_value),
|
||||
option.min_value[i].float_value, option.max_value[i].float_value);
|
||||
option.value[i].float_value = new_value;
|
||||
slider_label->setText(QString::number(new_value));
|
||||
updateConfigForOption(option);
|
||||
});
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QDialogButtonBox* button_box = new QDialogButtonBox(QDialogButtonBox::RestoreDefaults, this);
|
||||
connect(button_box, &QDialogButtonBox::clicked, this, &PostProcessingShaderConfigWidget::onResetDefaultsClicked);
|
||||
m_layout->addWidget(button_box, row, 0, 1, -1);
|
||||
|
||||
row++;
|
||||
m_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Minimum, QSizePolicy::Expanding), row, 0, 1, 3);
|
||||
}
|
||||
|
|
|
@ -2,34 +2,74 @@
|
|||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
#include "postprocessingchainconfigwidget.h"
|
||||
#include "postprocessingshaderconfigwidget.h"
|
||||
|
||||
#include "ui_postprocessingsettingswidget.h"
|
||||
|
||||
#include "util/postprocessing.h"
|
||||
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
class SettingsDialog;
|
||||
class PostProcessingShaderConfigWidget;
|
||||
|
||||
class PostProcessingSettingsWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
friend PostProcessingShaderConfigWidget;
|
||||
|
||||
public:
|
||||
PostProcessingSettingsWidget(SettingsDialog* dialog, QWidget* parent);
|
||||
~PostProcessingSettingsWidget();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onChainAboutToChange();
|
||||
void onChainSelectedShaderChanged(qint32 index);
|
||||
void onConfigChanged(const std::string& new_config);
|
||||
void onReloadClicked();
|
||||
void onAddButtonClicked();
|
||||
void onRemoveButtonClicked();
|
||||
void onClearButtonClicked();
|
||||
void onMoveUpButtonClicked();
|
||||
void onMoveDownButtonClicked();
|
||||
void onReloadButtonClicked();
|
||||
void onSelectedShaderChanged();
|
||||
|
||||
private:
|
||||
SettingsInterface& getSettingsInterfaceToUpdate();
|
||||
void commitSettingsUpdate();
|
||||
|
||||
void connectUi();
|
||||
void updateShaderConfigPanel(s32 index);
|
||||
|
||||
void updateButtonsAndConfigPane(std::optional<u32> index);
|
||||
std::optional<u32> getSelectedIndex() const;
|
||||
void selectIndex(s32 index);
|
||||
void updateList(const SettingsInterface& si);
|
||||
void updateList();
|
||||
|
||||
SettingsDialog* m_dialog;
|
||||
|
||||
Ui::PostProcessingSettingsWidget m_ui;
|
||||
|
||||
PostProcessingShaderConfigWidget* m_shader_config = nullptr;
|
||||
};
|
||||
|
||||
class PostProcessingShaderConfigWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PostProcessingShaderConfigWidget(QWidget* parent, PostProcessingSettingsWidget* widget, u32 stage_index,
|
||||
std::vector<PostProcessing::ShaderOption> options);
|
||||
~PostProcessingShaderConfigWidget();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onResetDefaultsClicked();
|
||||
|
||||
protected:
|
||||
void createUi();
|
||||
void updateConfigForOption(const PostProcessing::ShaderOption& option);
|
||||
|
||||
QGridLayout* m_layout;
|
||||
|
||||
PostProcessingSettingsWidget* m_widget;
|
||||
std::vector<QWidget*> m_widgets;
|
||||
|
||||
u32 m_stage_index;
|
||||
std::vector<PostProcessing::ShaderOption> m_options;
|
||||
};
|
||||
|
|
|
@ -67,20 +67,125 @@
|
|||
<string>Post Processing Chain</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="PostProcessingChainConfigWidget" name="widget" native="true"/>
|
||||
<widget class="QListWidget" name="stages">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>80</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QToolButton" name="add">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Add</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="PostProcessingAdd">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="remove">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Remove</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="PostProcessingRemove">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="clear">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Clear</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="Clear">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="moveUp">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Move Up</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="MoveUp">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="moveDown">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Move Down</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="MoveDown">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
|
@ -108,7 +213,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>679</width>
|
||||
<height>438</height>
|
||||
<height>238</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
|
@ -129,14 +234,6 @@
|
|||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>PostProcessingChainConfigWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>duckstation-qt/postprocessingchainconfigwidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="resources/resources.qrc"/>
|
||||
</resources>
|
||||
|
|
|
@ -1,175 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "postprocessingshaderconfigwidget.h"
|
||||
#include <QtWidgets/QCheckBox>
|
||||
#include <QtWidgets/QDialogButtonBox>
|
||||
#include <QtWidgets/QGridLayout>
|
||||
#include <QtWidgets/QLabel>
|
||||
#include <QtWidgets/QSlider>
|
||||
|
||||
PostProcessingShaderConfigWidget::PostProcessingShaderConfigWidget(QWidget* parent,
|
||||
PostProcessingShader* shader)
|
||||
: QWidget(parent), m_shader(shader)
|
||||
{
|
||||
createUi();
|
||||
}
|
||||
|
||||
PostProcessingShaderConfigWidget::~PostProcessingShaderConfigWidget() = default;
|
||||
|
||||
void PostProcessingShaderConfigWidget::createUi()
|
||||
{
|
||||
m_layout = new QGridLayout(this);
|
||||
u32 row = 0;
|
||||
|
||||
for (PostProcessingShader::Option& option : m_shader->GetOptions())
|
||||
{
|
||||
if (option.type == PostProcessingShader::Option::Type::Bool)
|
||||
{
|
||||
QCheckBox* checkbox = new QCheckBox(QString::fromStdString(option.ui_name), this);
|
||||
checkbox->setChecked(option.value[0].int_value != 0);
|
||||
connect(checkbox, &QCheckBox::stateChanged, [this, &option](int state) {
|
||||
option.value[0].int_value = (state == Qt::Checked) ? 1 : 0;
|
||||
configChanged();
|
||||
});
|
||||
connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults, [&option, checkbox]() {
|
||||
QSignalBlocker sb(checkbox);
|
||||
checkbox->setChecked(option.default_value[0].int_value != 0);
|
||||
option.value = option.default_value;
|
||||
});
|
||||
m_layout->addWidget(checkbox, row, 0, 1, 3, Qt::AlignLeft);
|
||||
row++;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 0; i < option.vector_size; i++)
|
||||
{
|
||||
QString label;
|
||||
if (option.vector_size <= 1)
|
||||
{
|
||||
label = QString::fromStdString(option.ui_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
static constexpr std::array<const char*, PostProcessingShader::Option::MAX_VECTOR_COMPONENTS + 1> suffixes = {
|
||||
{QT_TR_NOOP("Red"), QT_TR_NOOP("Green"), QT_TR_NOOP("Blue"), QT_TR_NOOP("Alpha")}};
|
||||
label = tr("%1 (%2)").arg(QString::fromStdString(option.ui_name)).arg(tr(suffixes[i]));
|
||||
}
|
||||
|
||||
m_layout->addWidget(new QLabel(label, this), row, 0, 1, 1, Qt::AlignLeft);
|
||||
|
||||
QSlider* slider = new QSlider(Qt::Horizontal, this);
|
||||
m_layout->addWidget(slider, row, 1, 1, 1, Qt::AlignLeft);
|
||||
|
||||
QLabel* slider_label = new QLabel(this);
|
||||
m_layout->addWidget(slider_label, row, 2, 1, 1, Qt::AlignLeft);
|
||||
|
||||
if (option.type == PostProcessingShader::Option::Type::Int)
|
||||
{
|
||||
slider_label->setText(QString::number(option.value[i].int_value));
|
||||
|
||||
const int range = std::max(option.max_value[i].int_value - option.min_value[i].int_value, 1);
|
||||
const int step_value =
|
||||
(option.step_value[i].int_value != 0) ? option.step_value[i].int_value : ((range + 99) / 100);
|
||||
const int num_steps = range / step_value;
|
||||
slider->setMinimum(0);
|
||||
slider->setMaximum(num_steps);
|
||||
slider->setSingleStep(1);
|
||||
slider->setTickInterval(step_value);
|
||||
slider->setValue((option.value[i].int_value - option.min_value[i].int_value) / step_value);
|
||||
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
|
||||
const int new_value = std::clamp(option.min_value[i].int_value + (value * option.step_value[i].int_value),
|
||||
option.min_value[i].int_value, option.max_value[i].int_value);
|
||||
option.value[i].int_value = new_value;
|
||||
slider_label->setText(QString::number(new_value));
|
||||
configChanged();
|
||||
});
|
||||
connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults,
|
||||
[&option, i, slider, slider_label, step_value]() {
|
||||
QSignalBlocker sb(slider);
|
||||
slider->setValue((option.default_value[i].int_value - option.min_value[i].int_value) / step_value);
|
||||
slider_label->setText(QString::number(option.default_value[i].int_value));
|
||||
option.value = option.default_value;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
slider_label->setText(QString::number(option.value[i].float_value));
|
||||
|
||||
const float range = std::max(option.max_value[i].float_value - option.min_value[i].float_value, 1.0f);
|
||||
const float step_value =
|
||||
(option.step_value[i].float_value != 0) ? option.step_value[i].float_value : ((range + 99.0f) / 100.0f);
|
||||
const float num_steps = range / step_value;
|
||||
slider->setMinimum(0);
|
||||
slider->setMaximum(num_steps);
|
||||
slider->setSingleStep(1);
|
||||
slider->setTickInterval(step_value);
|
||||
slider->setValue(
|
||||
static_cast<int>((option.value[i].float_value - option.min_value[i].float_value) / step_value));
|
||||
connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
|
||||
const float new_value = std::clamp(option.min_value[i].float_value +
|
||||
(static_cast<float>(value) * option.step_value[i].float_value),
|
||||
option.min_value[i].float_value, option.max_value[i].float_value);
|
||||
option.value[i].float_value = new_value;
|
||||
slider_label->setText(QString::number(new_value));
|
||||
configChanged();
|
||||
});
|
||||
connect(this, &PostProcessingShaderConfigWidget::resettingtoDefaults,
|
||||
[&option, i, slider, slider_label, step_value]() {
|
||||
QSignalBlocker sb(slider);
|
||||
slider->setValue(static_cast<int>(
|
||||
(option.default_value[i].float_value - option.min_value[i].float_value) / step_value));
|
||||
slider_label->setText(QString::number(option.default_value[i].float_value));
|
||||
option.value = option.default_value;
|
||||
});
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QDialogButtonBox* button_box = new QDialogButtonBox(QDialogButtonBox::RestoreDefaults, this);
|
||||
connect(button_box, &QDialogButtonBox::clicked, this, &PostProcessingShaderConfigWidget::onResetToDefaultsClicked);
|
||||
m_layout->addWidget(button_box, row, 0, 1, -1);
|
||||
|
||||
row++;
|
||||
m_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Minimum, QSizePolicy::Expanding), row, 0, 1, 3);
|
||||
}
|
||||
|
||||
void PostProcessingShaderConfigWidget::onResetToDefaultsClicked()
|
||||
{
|
||||
resettingtoDefaults();
|
||||
configChanged();
|
||||
}
|
||||
|
||||
PostProcessingShaderConfigDialog::PostProcessingShaderConfigDialog(QWidget* parent,
|
||||
PostProcessingShader* shader)
|
||||
: QDialog(parent)
|
||||
{
|
||||
setWindowTitle(tr("%1 Shader Options").arg(QString::fromStdString(shader->GetName())));
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
|
||||
QGridLayout* layout = new QGridLayout(this);
|
||||
m_widget = new PostProcessingShaderConfigWidget(this, shader);
|
||||
layout->addWidget(m_widget);
|
||||
|
||||
connect(m_widget, &PostProcessingShaderConfigWidget::configChanged, this,
|
||||
&PostProcessingShaderConfigDialog::onConfigChanged);
|
||||
|
||||
QDialogButtonBox* button_box = new QDialogButtonBox(QDialogButtonBox::Close, this);
|
||||
connect(button_box, &QDialogButtonBox::rejected, this, &PostProcessingShaderConfigDialog::onCloseClicked);
|
||||
m_widget->getLayout()->addWidget(button_box, m_widget->getLayout()->rowCount() - 1, 2, 1, 2);
|
||||
}
|
||||
|
||||
PostProcessingShaderConfigDialog::~PostProcessingShaderConfigDialog() = default;
|
||||
|
||||
void PostProcessingShaderConfigDialog::onConfigChanged()
|
||||
{
|
||||
configChanged();
|
||||
}
|
||||
|
||||
void PostProcessingShaderConfigDialog::onCloseClicked()
|
||||
{
|
||||
done(0);
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "util/postprocessing_shader.h"
|
||||
|
||||
#include <QtWidgets/QDialog>
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
class QGridLayout;
|
||||
|
||||
class PostProcessingShaderConfigWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PostProcessingShaderConfigWidget(QWidget* parent, PostProcessingShader* shader);
|
||||
~PostProcessingShaderConfigWidget();
|
||||
|
||||
QGridLayout* getLayout() { return m_layout; }
|
||||
|
||||
Q_SIGNALS:
|
||||
void configChanged();
|
||||
void resettingtoDefaults();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onResetToDefaultsClicked();
|
||||
|
||||
protected:
|
||||
void createUi();
|
||||
|
||||
PostProcessingShader* m_shader;
|
||||
QGridLayout* m_layout;
|
||||
};
|
||||
|
||||
class PostProcessingShaderConfigDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PostProcessingShaderConfigDialog(QWidget* parent, PostProcessingShader* shader);
|
||||
~PostProcessingShaderConfigDialog();
|
||||
|
||||
Q_SIGNALS:
|
||||
void configChanged();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onConfigChanged();
|
||||
void onCloseClicked();
|
||||
|
||||
private:
|
||||
PostProcessingShaderConfigWidget* m_widget;
|
||||
};
|
||||
|
|
@ -33,6 +33,7 @@
|
|||
#include "util/ini_settings_interface.h"
|
||||
#include "util/input_manager.h"
|
||||
#include "util/platform_misc.h"
|
||||
#include "util/postprocessing.h"
|
||||
|
||||
#include "scmversion/scmversion.h"
|
||||
|
||||
|
@ -947,7 +948,20 @@ void EmuThread::reloadPostProcessingShaders()
|
|||
return;
|
||||
}
|
||||
|
||||
System::ReloadPostProcessingShaders();
|
||||
if (System::IsValid())
|
||||
PostProcessing::ReloadShaders();
|
||||
}
|
||||
|
||||
void EmuThread::updatePostProcessingSettings()
|
||||
{
|
||||
if (!isOnThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "updatePostProcessingSettings", Qt::QueuedConnection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (System::IsValid())
|
||||
PostProcessing::UpdateSettings();
|
||||
}
|
||||
|
||||
void EmuThread::clearInputBindStateFromSource(InputBindingKey key)
|
||||
|
|
|
@ -188,6 +188,7 @@ public Q_SLOTS:
|
|||
void setCheatEnabled(quint32 index, bool enabled);
|
||||
void applyCheat(quint32 index);
|
||||
void reloadPostProcessingShaders();
|
||||
void updatePostProcessingSettings();
|
||||
void clearInputBindStateFromSource(InputBindingKey key);
|
||||
|
||||
private Q_SLOTS:
|
||||
|
|
|
@ -48,8 +48,8 @@ add_library(util
|
|||
page_fault_handler.cpp
|
||||
page_fault_handler.h
|
||||
platform_misc.h
|
||||
postprocessing_chain.cpp
|
||||
postprocessing_chain.h
|
||||
postprocessing.cpp
|
||||
postprocessing.h
|
||||
postprocessing_shader.cpp
|
||||
postprocessing_shader.h
|
||||
postprocessing_shader_glsl.cpp
|
||||
|
|
677
src/util/postprocessing.cpp
Normal file
677
src/util/postprocessing.cpp
Normal file
|
@ -0,0 +1,677 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "postprocessing.h"
|
||||
#include "gpu_device.h"
|
||||
#include "host.h"
|
||||
#include "imgui_manager.h"
|
||||
#include "postprocessing_shader.h"
|
||||
#include "postprocessing_shader_glsl.h"
|
||||
|
||||
// TODO: Remove me
|
||||
#include "core/host.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "IconsFontAwesome5.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/error.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/log.h"
|
||||
#include "common/path.h"
|
||||
#include "common/string.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/timer.h"
|
||||
#include "fmt/format.h"
|
||||
|
||||
Log_SetChannel(PostProcessing);
|
||||
|
||||
// TODO: ProgressCallbacks for shader compiling, it can be a bit slow.
|
||||
// TODO: buffer width/height is wrong on resize, need to change it somehow.
|
||||
|
||||
namespace PostProcessing {
|
||||
template<typename T>
|
||||
static u32 ParseVector(const std::string_view& line, ShaderOption::ValueVector* values);
|
||||
|
||||
static TinyString ValueToString(ShaderOption::Type type, u32 vector_size, const ShaderOption::ValueVector& value);
|
||||
|
||||
static TinyString GetStageConfigSection(u32 index);
|
||||
static void CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index);
|
||||
static void SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index);
|
||||
static std::unique_ptr<Shader> TryLoadingShader(const std::string& shader_name, bool only_config, Error* error);
|
||||
static void ClearStagesWithError(const Error& error);
|
||||
static SettingsInterface& GetLoadSettingsInterface();
|
||||
static void LoadStages();
|
||||
static void DestroyTextures();
|
||||
|
||||
static std::vector<std::unique_ptr<PostProcessing::Shader>> s_stages;
|
||||
static bool s_enabled = false;
|
||||
|
||||
static GPUTexture::Format s_target_format = GPUTexture::Format::Unknown;
|
||||
static u32 s_target_width = 0;
|
||||
static u32 s_target_height = 0;
|
||||
static Common::Timer s_timer;
|
||||
|
||||
static std::unique_ptr<GPUTexture> s_input_texture;
|
||||
static std::unique_ptr<GPUFramebuffer> s_input_framebuffer;
|
||||
|
||||
static std::unique_ptr<GPUTexture> s_output_texture;
|
||||
static std::unique_ptr<GPUFramebuffer> s_output_framebuffer;
|
||||
|
||||
static std::unordered_map<u64, std::unique_ptr<GPUSampler>> s_samplers;
|
||||
static std::unique_ptr<GPUTexture> s_dummy_texture;
|
||||
} // namespace PostProcessing
|
||||
|
||||
template<typename T>
|
||||
u32 PostProcessing::ParseVector(const std::string_view& line, ShaderOption::ValueVector* values)
|
||||
{
|
||||
u32 index = 0;
|
||||
size_t start = 0;
|
||||
while (index < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS)
|
||||
{
|
||||
while (start < line.size() && std::isspace(line[start]))
|
||||
start++;
|
||||
|
||||
if (start >= line.size())
|
||||
break;
|
||||
|
||||
size_t end = line.find(',', start);
|
||||
if (end == std::string_view::npos)
|
||||
end = line.size();
|
||||
|
||||
const std::string_view component = line.substr(start, end - start);
|
||||
T value = StringUtil::FromChars<T>(component).value_or(static_cast<T>(0));
|
||||
if constexpr (std::is_same_v<T, float>)
|
||||
(*values)[index++].float_value = value;
|
||||
else if constexpr (std::is_same_v<T, s32>)
|
||||
(*values)[index++].int_value = value;
|
||||
|
||||
start = end + 1;
|
||||
}
|
||||
|
||||
const u32 size = index;
|
||||
|
||||
for (; index < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; index++)
|
||||
{
|
||||
if constexpr (std::is_same_v<T, float>)
|
||||
(*values)[index++].float_value = 0.0f;
|
||||
else if constexpr (std::is_same_v<T, s32>)
|
||||
(*values)[index++].int_value = 0;
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
u32 PostProcessing::ShaderOption::ParseFloatVector(const std::string_view& line, ValueVector* values)
|
||||
{
|
||||
return ParseVector<float>(line, values);
|
||||
}
|
||||
|
||||
u32 PostProcessing::ShaderOption::ParseIntVector(const std::string_view& line, ValueVector* values)
|
||||
{
|
||||
return ParseVector<s32>(line, values);
|
||||
}
|
||||
|
||||
TinyString PostProcessing::ValueToString(ShaderOption::Type type, u32 vector_size,
|
||||
const ShaderOption::ValueVector& value)
|
||||
{
|
||||
TinyString ret;
|
||||
|
||||
for (u32 i = 0; i < vector_size; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
ret.AppendCharacter(',');
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ShaderOption::Type::Bool:
|
||||
ret.AppendString((value[i].int_value != 0) ? "true" : "false");
|
||||
break;
|
||||
|
||||
case ShaderOption::Type::Int:
|
||||
ret.AppendFmtString("{}", value[i].int_value);
|
||||
break;
|
||||
|
||||
case ShaderOption::Type::Float:
|
||||
ret.AppendFmtString("{}", value[i].float_value);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<std::pair<std::string, std::string>> PostProcessing::GetAvailableShaderNames()
|
||||
{
|
||||
std::vector<std::pair<std::string, std::string>> names;
|
||||
|
||||
FileSystem::FindResultsArray results;
|
||||
FileSystem::FindFiles(Path::Combine(EmuFolders::Resources, "shaders").c_str(), "*.glsl",
|
||||
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS, &results);
|
||||
FileSystem::FindFiles(EmuFolders::Shaders.c_str(), "*.glsl",
|
||||
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS |
|
||||
FILESYSTEM_FIND_KEEP_ARRAY,
|
||||
&results);
|
||||
|
||||
for (FILESYSTEM_FIND_DATA& fd : results)
|
||||
{
|
||||
size_t pos = fd.FileName.rfind('.');
|
||||
if (pos != std::string::npos && pos > 0)
|
||||
fd.FileName.erase(pos);
|
||||
|
||||
// swap any backslashes for forward slashes so the config is cross-platform
|
||||
for (size_t i = 0; i < fd.FileName.size(); i++)
|
||||
{
|
||||
if (fd.FileName[i] == '\\')
|
||||
fd.FileName[i] = '/';
|
||||
}
|
||||
|
||||
if (std::none_of(names.begin(), names.end(), [&fd](const auto& other) { return fd.FileName == other.second; }))
|
||||
{
|
||||
std::string display_name = fmt::format(TRANSLATE_FS("PostProcessing", "{} [GLSL]"), fd.FileName);
|
||||
names.emplace_back(std::move(display_name), std::move(fd.FileName));
|
||||
}
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
TinyString PostProcessing::GetStageConfigSection(u32 index)
|
||||
{
|
||||
return TinyString::FromFmt("PostProcessing/Stage{}", index + 1);
|
||||
}
|
||||
|
||||
void PostProcessing::CopyStageConfig(SettingsInterface& si, u32 old_index, u32 new_index)
|
||||
{
|
||||
const TinyString old_section = GetStageConfigSection(old_index);
|
||||
const TinyString new_section = GetStageConfigSection(new_index);
|
||||
|
||||
si.ClearSection(new_section);
|
||||
|
||||
for (const auto& [key, value] : si.GetKeyValueList(old_section))
|
||||
si.SetStringValue(new_section, key.c_str(), value.c_str());
|
||||
}
|
||||
|
||||
void PostProcessing::SwapStageConfig(SettingsInterface& si, u32 lhs_index, u32 rhs_index)
|
||||
{
|
||||
const TinyString lhs_section = GetStageConfigSection(lhs_index);
|
||||
const TinyString rhs_section = GetStageConfigSection(rhs_index);
|
||||
|
||||
const std::vector<std::pair<std::string, std::string>> lhs_kvs = si.GetKeyValueList(lhs_section);
|
||||
si.ClearSection(lhs_section);
|
||||
|
||||
const std::vector<std::pair<std::string, std::string>> rhs_kvs = si.GetKeyValueList(rhs_section);
|
||||
si.ClearSection(rhs_section);
|
||||
|
||||
for (const auto& [key, value] : rhs_kvs)
|
||||
si.SetStringValue(lhs_section, key.c_str(), value.c_str());
|
||||
|
||||
for (const auto& [key, value] : lhs_kvs)
|
||||
si.SetStringValue(rhs_section, key.c_str(), value.c_str());
|
||||
}
|
||||
|
||||
u32 PostProcessing::Config::GetStageCount(const SettingsInterface& si)
|
||||
{
|
||||
return si.GetUIntValue("PostProcessing", "StageCount", 0u);
|
||||
}
|
||||
|
||||
std::string PostProcessing::Config::GetStageShaderName(const SettingsInterface& si, u32 index)
|
||||
{
|
||||
return si.GetStringValue(GetStageConfigSection(index), "ShaderName");
|
||||
}
|
||||
|
||||
std::vector<PostProcessing::ShaderOption> PostProcessing::Config::GetStageOptions(const SettingsInterface& si,
|
||||
u32 index)
|
||||
{
|
||||
std::vector<PostProcessing::ShaderOption> ret;
|
||||
|
||||
const TinyString section = GetStageConfigSection(index);
|
||||
const std::string shader_name = si.GetStringValue(section, "ShaderName");
|
||||
if (shader_name.empty())
|
||||
return ret;
|
||||
|
||||
std::unique_ptr<Shader> shader = TryLoadingShader(shader_name, true, nullptr);
|
||||
if (!shader)
|
||||
return ret;
|
||||
|
||||
ret = shader->TakeOptions();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool PostProcessing::Config::AddStage(SettingsInterface& si, const std::string& shader_name, Error* error)
|
||||
{
|
||||
std::unique_ptr<Shader> shader = TryLoadingShader(shader_name, true, error);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
const u32 index = GetStageCount(si);
|
||||
si.SetUIntValue("PostProcessing", "StageCount", index + 1);
|
||||
|
||||
const TinyString section = GetStageConfigSection(index);
|
||||
si.SetStringValue(section, "ShaderName", shader->GetName().c_str());
|
||||
|
||||
#if 0
|
||||
// Leave options unset for now.
|
||||
for (const ShaderOption& option : shader->GetOptions())
|
||||
{
|
||||
si.SetStringValue(section, option.name.c_str(),
|
||||
ValueToString(option.type, option.vector_size, option.default_value));
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PostProcessing::Config::RemoveStage(SettingsInterface& si, u32 index)
|
||||
{
|
||||
const u32 stage_count = GetStageCount(si);
|
||||
if (index >= stage_count)
|
||||
return;
|
||||
|
||||
for (u32 i = index; i < (stage_count - 1); i++)
|
||||
CopyStageConfig(si, i + 1, i);
|
||||
|
||||
si.ClearSection(GetStageConfigSection(stage_count - 1));
|
||||
si.SetUIntValue("PostProcessing", "StageCount", stage_count - 1);
|
||||
}
|
||||
|
||||
void PostProcessing::Config::MoveStageUp(SettingsInterface& si, u32 index)
|
||||
{
|
||||
const u32 stage_count = GetStageCount(si);
|
||||
if (index == 0 || index >= stage_count)
|
||||
return;
|
||||
|
||||
SwapStageConfig(si, index, index - 1);
|
||||
}
|
||||
|
||||
void PostProcessing::Config::MoveStageDown(SettingsInterface& si, u32 index)
|
||||
{
|
||||
const u32 stage_count = GetStageCount(si);
|
||||
if ((index + 1) >= stage_count)
|
||||
return;
|
||||
|
||||
SwapStageConfig(si, index, index + 1);
|
||||
}
|
||||
|
||||
void PostProcessing::Config::SetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option)
|
||||
{
|
||||
const TinyString section = GetStageConfigSection(index);
|
||||
si.SetStringValue(section, option.name.c_str(), ValueToString(option.type, option.vector_size, option.value));
|
||||
}
|
||||
|
||||
void PostProcessing::Config::UnsetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option)
|
||||
{
|
||||
const TinyString section = GetStageConfigSection(index);
|
||||
si.DeleteValue(section, option.name.c_str());
|
||||
}
|
||||
|
||||
void PostProcessing::Config::ClearStages(SettingsInterface& si)
|
||||
{
|
||||
const u32 count = GetStageCount(si);
|
||||
for (s32 i = static_cast<s32>(count - 1); i >= 0; i--)
|
||||
si.ClearSection(GetStageConfigSection(static_cast<u32>(i)));
|
||||
si.SetUIntValue("PostProcessing", "StageCount", 0);
|
||||
}
|
||||
|
||||
bool PostProcessing::IsActive()
|
||||
{
|
||||
return s_enabled && !s_stages.empty();
|
||||
}
|
||||
|
||||
bool PostProcessing::IsEnabled()
|
||||
{
|
||||
return s_enabled;
|
||||
}
|
||||
|
||||
void PostProcessing::SetEnabled(bool enabled)
|
||||
{
|
||||
s_enabled = enabled;
|
||||
}
|
||||
|
||||
std::unique_ptr<PostProcessing::Shader> PostProcessing::TryLoadingShader(const std::string& shader_name,
|
||||
bool only_config, Error* error)
|
||||
{
|
||||
std::string filename(Path::Combine(EmuFolders::Shaders, fmt::format("{}.glsl", shader_name)));
|
||||
if (FileSystem::FileExists(filename.c_str()))
|
||||
{
|
||||
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
|
||||
if (shader->LoadFromFile(std::string(shader_name), filename.c_str(), error))
|
||||
return shader;
|
||||
}
|
||||
|
||||
std::optional<std::string> resource_str(
|
||||
Host::ReadResourceFileToString(fmt::format("shaders" FS_OSPATH_SEPARATOR_STR "{}.glsl", shader_name).c_str()));
|
||||
if (resource_str.has_value())
|
||||
{
|
||||
std::unique_ptr<GLSLShader> shader = std::make_unique<GLSLShader>();
|
||||
if (shader->LoadFromString(std::string(shader_name), std::move(resource_str.value()), error))
|
||||
return shader;
|
||||
}
|
||||
|
||||
Log_ErrorPrint(fmt::format("Failed to load shader '{}'", shader_name).c_str());
|
||||
return {};
|
||||
}
|
||||
|
||||
void PostProcessing::ClearStagesWithError(const Error& error)
|
||||
{
|
||||
std::string msg = error.GetDescription();
|
||||
Host::AddIconOSDMessage(
|
||||
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
|
||||
fmt::format(TRANSLATE_FS("OSDMessage", "Failed to load post-processing chain: {}"),
|
||||
msg.empty() ? TRANSLATE_SV("PostProcessing", "Unknown Error") : std::string_view(msg)),
|
||||
Host::OSD_ERROR_DURATION);
|
||||
s_stages.clear();
|
||||
}
|
||||
|
||||
SettingsInterface& PostProcessing::GetLoadSettingsInterface()
|
||||
{
|
||||
// If PostProcessing/Enable is set in the game settings interface, use that.
|
||||
// Otherwise, use the base settings.
|
||||
|
||||
SettingsInterface* game_si = Host::Internal::GetGameSettingsLayer();
|
||||
if (game_si && game_si->ContainsValue("PostProcessing", "Enabled"))
|
||||
return *game_si;
|
||||
else
|
||||
return *Host::Internal::GetBaseSettingsLayer();
|
||||
}
|
||||
|
||||
void PostProcessing::Initialize()
|
||||
{
|
||||
LoadStages();
|
||||
}
|
||||
|
||||
void PostProcessing::LoadStages()
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = GetLoadSettingsInterface();
|
||||
|
||||
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false);
|
||||
|
||||
const u32 stage_count = Config::GetStageCount(si);
|
||||
if (stage_count == 0)
|
||||
return;
|
||||
|
||||
Error error;
|
||||
|
||||
for (u32 i = 0; i < stage_count; i++)
|
||||
{
|
||||
std::string stage_name = Config::GetStageShaderName(si, i);
|
||||
if (stage_name.empty())
|
||||
{
|
||||
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
|
||||
ClearStagesWithError(error);
|
||||
return;
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
|
||||
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
|
||||
if (!shader)
|
||||
{
|
||||
ClearStagesWithError(error);
|
||||
return;
|
||||
}
|
||||
|
||||
lock.lock();
|
||||
shader->LoadOptions(si, GetStageConfigSection(i));
|
||||
s_stages.push_back(std::move(shader));
|
||||
}
|
||||
|
||||
if (stage_count > 0)
|
||||
{
|
||||
s_timer.Reset();
|
||||
Log_DevPrintf("Loaded %u post-processing stages.", stage_count);
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessing::UpdateSettings()
|
||||
{
|
||||
auto lock = Host::GetSettingsLock();
|
||||
SettingsInterface& si = GetLoadSettingsInterface();
|
||||
|
||||
s_enabled = si.GetBoolValue("PostProcessing", "Enabled", false);
|
||||
|
||||
const u32 stage_count = Config::GetStageCount(si);
|
||||
if (stage_count == 0)
|
||||
{
|
||||
s_stages.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
Error error;
|
||||
|
||||
s_stages.resize(stage_count);
|
||||
|
||||
for (u32 i = 0; i < stage_count; i++)
|
||||
{
|
||||
std::string stage_name = Config::GetStageShaderName(si, i);
|
||||
if (stage_name.empty())
|
||||
{
|
||||
error.SetString(fmt::format("No stage name in stage {}.", i + 1));
|
||||
ClearStagesWithError(error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!s_stages[i] || stage_name != s_stages[i]->GetName())
|
||||
{
|
||||
if (i < s_stages.size())
|
||||
s_stages[i].reset();
|
||||
|
||||
// Force recompile.
|
||||
s_target_format = GPUTexture::Format::Unknown;
|
||||
|
||||
lock.unlock();
|
||||
|
||||
std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
|
||||
if (!shader)
|
||||
{
|
||||
ClearStagesWithError(error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (i < s_stages.size())
|
||||
s_stages[i] = std::move(shader);
|
||||
else
|
||||
s_stages.push_back(std::move(shader));
|
||||
|
||||
lock.lock();
|
||||
}
|
||||
|
||||
s_stages[i]->LoadOptions(si, GetStageConfigSection(i));
|
||||
}
|
||||
|
||||
if (stage_count > 0)
|
||||
{
|
||||
s_timer.Reset();
|
||||
Log_DevPrintf("Loaded %u post-processing stages.", stage_count);
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessing::Toggle()
|
||||
{
|
||||
if (s_stages.empty())
|
||||
{
|
||||
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
|
||||
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
return;
|
||||
}
|
||||
|
||||
const bool new_enabled = !s_enabled;
|
||||
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
|
||||
new_enabled ? TRANSLATE_STR("OSDMessage", "Post-processing is now enabled.") :
|
||||
TRANSLATE_STR("OSDMessage", "Post-processing is now disabled."),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
s_enabled = new_enabled;
|
||||
if (s_enabled)
|
||||
s_timer.Reset();
|
||||
}
|
||||
|
||||
bool PostProcessing::ReloadShaders()
|
||||
{
|
||||
if (s_stages.empty())
|
||||
{
|
||||
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
|
||||
TRANSLATE_STR("OSDMessage", "No post-processing shaders are selected."),
|
||||
Host::OSD_QUICK_DURATION);
|
||||
return false;
|
||||
}
|
||||
|
||||
decltype(s_stages)().swap(s_stages);
|
||||
DestroyTextures();
|
||||
LoadStages();
|
||||
|
||||
Host::AddIconOSDMessage("PostProcessing", ICON_FA_PAINT_ROLLER,
|
||||
TRANSLATE_STR("OSDMessage", "Post-processing shaders reloaded."), Host::OSD_QUICK_DURATION);
|
||||
return true;
|
||||
}
|
||||
|
||||
void PostProcessing::Shutdown()
|
||||
{
|
||||
s_dummy_texture.reset();
|
||||
s_samplers.clear();
|
||||
s_enabled = false;
|
||||
decltype(s_stages)().swap(s_stages);
|
||||
DestroyTextures();
|
||||
}
|
||||
|
||||
GPUTexture* PostProcessing::GetInputTexture()
|
||||
{
|
||||
return s_input_texture.get();
|
||||
}
|
||||
|
||||
GPUFramebuffer* PostProcessing::GetInputFramebuffer()
|
||||
{
|
||||
return s_input_framebuffer.get();
|
||||
}
|
||||
|
||||
const Common::Timer& PostProcessing::GetTimer()
|
||||
{
|
||||
return s_timer;
|
||||
}
|
||||
|
||||
GPUSampler* PostProcessing::GetSampler(const GPUSampler::Config& config)
|
||||
{
|
||||
auto it = s_samplers.find(config.key);
|
||||
if (it != s_samplers.end())
|
||||
return it->second.get();
|
||||
|
||||
std::unique_ptr<GPUSampler> sampler = g_gpu_device->CreateSampler(config);
|
||||
if (!sampler)
|
||||
Log_ErrorPrint(fmt::format("Failed to create GPU sampler with config={:X}", config.key).c_str());
|
||||
|
||||
it = s_samplers.emplace(config.key, std::move(sampler)).first;
|
||||
return it->second.get();
|
||||
}
|
||||
|
||||
GPUTexture* PostProcessing::GetDummyTexture()
|
||||
{
|
||||
if (s_dummy_texture)
|
||||
return s_dummy_texture.get();
|
||||
|
||||
const u32 zero = 0;
|
||||
s_dummy_texture = g_gpu_device->CreateTexture(1, 1, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
|
||||
&zero, sizeof(zero));
|
||||
if (!s_dummy_texture)
|
||||
Log_ErrorPrint("Failed to create dummy texture.");
|
||||
|
||||
return s_dummy_texture.get();
|
||||
}
|
||||
|
||||
bool PostProcessing::CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height)
|
||||
{
|
||||
if (s_target_format == target_format && s_target_width == target_width && s_target_height == target_height)
|
||||
return true;
|
||||
|
||||
// In case any allocs fail.
|
||||
DestroyTextures();
|
||||
|
||||
if (!(s_input_texture = g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1,
|
||||
GPUTexture::Type::RenderTarget, target_format)) ||
|
||||
!(s_input_framebuffer = g_gpu_device->CreateFramebuffer(s_input_texture.get())))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(s_output_texture = g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1,
|
||||
GPUTexture::Type::RenderTarget, target_format)) ||
|
||||
!(s_output_framebuffer = g_gpu_device->CreateFramebuffer(s_output_texture.get())))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto& shader : s_stages)
|
||||
{
|
||||
if (!shader->CompilePipeline(target_format, target_width, target_height) ||
|
||||
!shader->ResizeOutput(target_format, target_width, target_height))
|
||||
{
|
||||
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
|
||||
Host::AddIconOSDMessage(
|
||||
"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
|
||||
fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName()));
|
||||
s_enabled = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
s_target_format = target_format;
|
||||
s_target_width = target_width;
|
||||
s_target_height = target_height;
|
||||
return true;
|
||||
}
|
||||
|
||||
void PostProcessing::DestroyTextures()
|
||||
{
|
||||
s_target_format = GPUTexture::Format::Unknown;
|
||||
s_target_width = 0;
|
||||
s_target_height = 0;
|
||||
|
||||
s_output_framebuffer.reset();
|
||||
s_output_texture.reset();
|
||||
|
||||
s_input_framebuffer.reset();
|
||||
s_input_texture.reset();
|
||||
}
|
||||
|
||||
bool PostProcessing::Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width,
|
||||
s32 final_height, s32 orig_width, s32 orig_height)
|
||||
{
|
||||
GL_SCOPE("PostProcessing Apply");
|
||||
|
||||
const u32 target_width = final_target ? final_target->GetWidth() : g_gpu_device->GetWindowWidth();
|
||||
const u32 target_height = final_target ? final_target->GetHeight() : g_gpu_device->GetWindowHeight();
|
||||
const GPUTexture::Format target_format =
|
||||
final_target ? final_target->GetRT()->GetFormat() : g_gpu_device->GetWindowFormat();
|
||||
if (!CheckTargets(target_format, target_width, target_height))
|
||||
return false;
|
||||
|
||||
g_gpu_device->SetViewportAndScissor(final_left, final_top, final_width, final_height);
|
||||
|
||||
GPUTexture* input = s_input_texture.get();
|
||||
GPUFramebuffer* input_fb = s_input_framebuffer.get();
|
||||
GPUTexture* output = s_output_texture.get();
|
||||
GPUFramebuffer* output_fb = s_output_framebuffer.get();
|
||||
input->MakeReadyForSampling();
|
||||
|
||||
for (const std::unique_ptr<Shader>& stage : s_stages)
|
||||
{
|
||||
const bool is_final = (stage.get() == s_stages.back().get());
|
||||
|
||||
if (!stage->Apply(input, is_final ? final_target : output_fb, final_left, final_top, final_width, final_height,
|
||||
orig_width, orig_height, s_target_width, s_target_height))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!is_final)
|
||||
{
|
||||
output->MakeReadyForSampling();
|
||||
std::swap(input, output);
|
||||
std::swap(input_fb, output_fb);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
134
src/util/postprocessing.h
Normal file
134
src/util/postprocessing.h
Normal file
|
@ -0,0 +1,134 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "gpu_device.h"
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace Common
|
||||
{
|
||||
class Timer;
|
||||
}
|
||||
|
||||
class GPUSampler;
|
||||
class GPUFramebuffer;
|
||||
class GPUTexture;
|
||||
|
||||
class Error;
|
||||
class SettingsInterface;
|
||||
|
||||
namespace PostProcessing {
|
||||
struct ShaderOption
|
||||
{
|
||||
enum : u32
|
||||
{
|
||||
MAX_VECTOR_COMPONENTS = 4
|
||||
};
|
||||
|
||||
enum class Type
|
||||
{
|
||||
Invalid,
|
||||
Bool,
|
||||
Int,
|
||||
Float
|
||||
};
|
||||
|
||||
union Value
|
||||
{
|
||||
s32 int_value;
|
||||
float float_value;
|
||||
};
|
||||
static_assert(sizeof(Value) == sizeof(u32));
|
||||
|
||||
using ValueVector = std::array<Value, MAX_VECTOR_COMPONENTS>;
|
||||
static_assert(sizeof(ValueVector) == sizeof(u32) * MAX_VECTOR_COMPONENTS);
|
||||
|
||||
std::string name;
|
||||
std::string ui_name;
|
||||
std::string dependent_option;
|
||||
Type type;
|
||||
u32 vector_size;
|
||||
u32 buffer_size;
|
||||
u32 buffer_offset;
|
||||
ValueVector default_value;
|
||||
ValueVector min_value;
|
||||
ValueVector max_value;
|
||||
ValueVector step_value;
|
||||
ValueVector value;
|
||||
|
||||
static u32 ParseIntVector(const std::string_view& line, ValueVector* values);
|
||||
static u32 ParseFloatVector(const std::string_view& line, ValueVector* values);
|
||||
|
||||
static constexpr ValueVector MakeIntVector(s32 x, s32 y = 0, s32 z = 0, s32 w = 0)
|
||||
{
|
||||
ValueVector ret = {};
|
||||
ret[0].int_value = x;
|
||||
ret[1].int_value = y;
|
||||
ret[2].int_value = z;
|
||||
ret[3].int_value = w;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static constexpr ValueVector MakeFloatVector(float x, float y = 0, float z = 0, float w = 0)
|
||||
{
|
||||
ValueVector ret = {};
|
||||
ret[0].float_value = x;
|
||||
ret[1].float_value = y;
|
||||
ret[2].float_value = z;
|
||||
ret[3].float_value = w;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
// [display_name, filename]
|
||||
std::vector<std::pair<std::string, std::string>> GetAvailableShaderNames();
|
||||
|
||||
namespace Config {
|
||||
u32 GetStageCount(const SettingsInterface& si);
|
||||
std::string GetStageShaderName(const SettingsInterface& si, u32 index);
|
||||
std::vector<ShaderOption> GetStageOptions(const SettingsInterface& si, u32 index);
|
||||
|
||||
bool AddStage(SettingsInterface& si, const std::string& shader_name, Error* error);
|
||||
void RemoveStage(SettingsInterface& si, u32 index);
|
||||
void MoveStageUp(SettingsInterface& si, u32 index);
|
||||
void MoveStageDown(SettingsInterface& si, u32 index);
|
||||
void SetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option);
|
||||
void UnsetStageOption(SettingsInterface& si, u32 index, const ShaderOption& option);
|
||||
void ClearStages(SettingsInterface& si);
|
||||
} // namespace Config
|
||||
|
||||
bool IsActive();
|
||||
bool IsEnabled();
|
||||
void SetEnabled(bool enabled);
|
||||
|
||||
void Initialize();
|
||||
|
||||
/// Reloads configuration.
|
||||
void UpdateSettings();
|
||||
|
||||
/// Temporarily toggles post-processing on/off.
|
||||
void Toggle();
|
||||
|
||||
/// Reloads post processing shaders with the current configuration.
|
||||
bool ReloadShaders();
|
||||
|
||||
void Shutdown();
|
||||
|
||||
GPUTexture* GetInputTexture();
|
||||
GPUFramebuffer* GetInputFramebuffer();
|
||||
const Common::Timer& GetTimer();
|
||||
|
||||
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height);
|
||||
|
||||
bool Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
|
||||
s32 orig_width, s32 orig_height);
|
||||
|
||||
GPUSampler* GetSampler(const GPUSampler::Config& config);
|
||||
GPUTexture* GetDummyTexture();
|
||||
|
||||
}; // namespace PostProcessing
|
|
@ -1,279 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "postprocessing_chain.h"
|
||||
#include "gpu_device.h"
|
||||
#include "postprocessing_shader_glsl.h"
|
||||
|
||||
#include "core/host.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/log.h"
|
||||
#include "common/path.h"
|
||||
#include "common/string.h"
|
||||
|
||||
#include "fmt/format.h"
|
||||
#include <sstream>
|
||||
|
||||
Log_SetChannel(PostProcessingChain);
|
||||
|
||||
static std::unique_ptr<PostProcessingShader> TryLoadingShader(const std::string_view& shader_name)
|
||||
{
|
||||
std::string filename(Path::Combine(EmuFolders::Shaders, fmt::format("{}.glsl", shader_name)));
|
||||
if (FileSystem::FileExists(filename.c_str()))
|
||||
{
|
||||
std::unique_ptr<PostProcessingShaderGLSL> shader = std::make_unique<PostProcessingShaderGLSL>();
|
||||
if (shader->LoadFromFile(std::string(shader_name), filename.c_str()))
|
||||
return shader;
|
||||
}
|
||||
|
||||
std::optional<std::string> resource_str(
|
||||
Host::ReadResourceFileToString(fmt::format("shaders" FS_OSPATH_SEPARATOR_STR "{}.glsl", shader_name).c_str()));
|
||||
if (resource_str.has_value())
|
||||
{
|
||||
std::unique_ptr<PostProcessingShaderGLSL> shader = std::make_unique<PostProcessingShaderGLSL>();
|
||||
if (shader->LoadFromString(std::string(shader_name), std::move(resource_str.value())))
|
||||
return shader;
|
||||
}
|
||||
|
||||
Log_ErrorPrintf(fmt::format("Failed to load shader '{}'", shader_name).c_str());
|
||||
return {};
|
||||
}
|
||||
|
||||
PostProcessingChain::PostProcessingChain() = default;
|
||||
|
||||
PostProcessingChain::~PostProcessingChain() = default;
|
||||
|
||||
void PostProcessingChain::AddShader(std::unique_ptr<PostProcessingShader> shader)
|
||||
{
|
||||
m_shaders.push_back(std::move(shader));
|
||||
}
|
||||
|
||||
bool PostProcessingChain::AddStage(const std::string_view& name)
|
||||
{
|
||||
std::unique_ptr<PostProcessingShader> shader = TryLoadingShader(name);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
m_shaders.push_back(std::move(shader));
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string PostProcessingChain::GetConfigString() const
|
||||
{
|
||||
std::stringstream ss;
|
||||
bool first = true;
|
||||
|
||||
for (const auto& shader : m_shaders)
|
||||
{
|
||||
if (!first)
|
||||
ss << ':';
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << shader->GetName();
|
||||
std::string config_string = shader->GetConfigString();
|
||||
if (!config_string.empty())
|
||||
ss << ';' << config_string;
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
bool PostProcessingChain::CreateFromString(const std::string_view& chain_config)
|
||||
{
|
||||
std::vector<std::unique_ptr<PostProcessingShader>> shaders;
|
||||
|
||||
size_t last_sep = 0;
|
||||
while (last_sep < chain_config.size())
|
||||
{
|
||||
size_t next_sep = chain_config.find(':', last_sep);
|
||||
if (next_sep == std::string::npos)
|
||||
next_sep = chain_config.size();
|
||||
|
||||
const std::string_view shader_config = chain_config.substr(last_sep, next_sep - last_sep);
|
||||
size_t first_shader_sep = shader_config.find(';');
|
||||
if (first_shader_sep == std::string::npos)
|
||||
first_shader_sep = shader_config.size();
|
||||
|
||||
const std::string_view shader_name = shader_config.substr(0, first_shader_sep);
|
||||
if (!shader_name.empty())
|
||||
{
|
||||
std::unique_ptr<PostProcessingShader> shader = TryLoadingShader(shader_name);
|
||||
if (!shader)
|
||||
return false;
|
||||
|
||||
if (first_shader_sep < shader_config.size())
|
||||
shader->SetConfigString(shader_config.substr(first_shader_sep + 1));
|
||||
|
||||
shaders.push_back(std::move(shader));
|
||||
}
|
||||
|
||||
last_sep = next_sep + 1;
|
||||
}
|
||||
|
||||
if (shaders.empty())
|
||||
{
|
||||
Log_ErrorPrintf("Postprocessing chain is empty!");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_shaders = std::move(shaders);
|
||||
Log_InfoPrintf("Loaded postprocessing chain of %zu shaders", m_shaders.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> PostProcessingChain::GetAvailableShaderNames()
|
||||
{
|
||||
std::vector<std::string> names;
|
||||
|
||||
FileSystem::FindResultsArray results;
|
||||
FileSystem::FindFiles(Path::Combine(EmuFolders::Resources, "shaders").c_str(), "*.glsl",
|
||||
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS, &results);
|
||||
FileSystem::FindFiles(EmuFolders::Shaders.c_str(), "*.glsl",
|
||||
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_RECURSIVE | FILESYSTEM_FIND_RELATIVE_PATHS |
|
||||
FILESYSTEM_FIND_KEEP_ARRAY,
|
||||
&results);
|
||||
|
||||
for (FILESYSTEM_FIND_DATA& fd : results)
|
||||
{
|
||||
size_t pos = fd.FileName.rfind('.');
|
||||
if (pos != std::string::npos && pos > 0)
|
||||
fd.FileName.erase(pos);
|
||||
|
||||
// swap any backslashes for forward slashes so the config is cross-platform
|
||||
for (size_t i = 0; i < fd.FileName.size(); i++)
|
||||
{
|
||||
if (fd.FileName[i] == '\\')
|
||||
fd.FileName[i] = '/';
|
||||
}
|
||||
|
||||
if (std::none_of(names.begin(), names.end(), [&fd](const std::string& other) { return fd.FileName == other; }))
|
||||
{
|
||||
names.push_back(std::move(fd.FileName));
|
||||
}
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
void PostProcessingChain::RemoveStage(u32 index)
|
||||
{
|
||||
Assert(index < m_shaders.size());
|
||||
m_shaders.erase(m_shaders.begin() + index);
|
||||
}
|
||||
|
||||
void PostProcessingChain::MoveStageUp(u32 index)
|
||||
{
|
||||
Assert(index < m_shaders.size());
|
||||
if (index == 0)
|
||||
return;
|
||||
|
||||
auto shader = std::move(m_shaders[index]);
|
||||
m_shaders.erase(m_shaders.begin() + index);
|
||||
m_shaders.insert(m_shaders.begin() + (index - 1u), std::move(shader));
|
||||
}
|
||||
|
||||
void PostProcessingChain::MoveStageDown(u32 index)
|
||||
{
|
||||
Assert(index < m_shaders.size());
|
||||
if (index == (m_shaders.size() - 1u))
|
||||
return;
|
||||
|
||||
auto shader = std::move(m_shaders[index]);
|
||||
m_shaders.erase(m_shaders.begin() + index);
|
||||
m_shaders.insert(m_shaders.begin() + (index + 1u), std::move(shader));
|
||||
}
|
||||
|
||||
void PostProcessingChain::ClearStages()
|
||||
{
|
||||
m_shaders.clear();
|
||||
}
|
||||
|
||||
bool PostProcessingChain::CheckTargets(GPUTexture::Format format, u32 target_width, u32 target_height)
|
||||
{
|
||||
if (m_target_format == format && m_target_width == target_width && m_target_height == target_height)
|
||||
return true;
|
||||
|
||||
// In case any allocs fail.
|
||||
m_target_format = GPUTexture::Format::Unknown;
|
||||
m_target_width = 0;
|
||||
m_target_height = 0;
|
||||
m_output_framebuffer.reset();
|
||||
m_output_texture.reset();
|
||||
m_input_framebuffer.reset();
|
||||
m_input_texture.reset();
|
||||
|
||||
if (!(m_input_texture =
|
||||
g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1, GPUTexture::Type::RenderTarget, format)) ||
|
||||
!(m_input_framebuffer = g_gpu_device->CreateFramebuffer(m_input_texture.get())))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(m_output_texture =
|
||||
g_gpu_device->CreateTexture(target_width, target_height, 1, 1, 1, GPUTexture::Type::RenderTarget, format)) ||
|
||||
!(m_output_framebuffer = g_gpu_device->CreateFramebuffer(m_output_texture.get())))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto& shader : m_shaders)
|
||||
{
|
||||
if (!shader->CompilePipeline(format, target_width, target_height) ||
|
||||
!shader->ResizeOutput(format, target_width, target_height))
|
||||
{
|
||||
Log_ErrorPrintf("Failed to compile one or more post-processing shaders, disabling.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_target_format = format;
|
||||
m_target_width = target_width;
|
||||
m_target_height = target_height;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PostProcessingChain::Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width,
|
||||
s32 final_height, s32 orig_width, s32 orig_height)
|
||||
{
|
||||
GL_SCOPE("PostProcessingChain Apply");
|
||||
|
||||
const u32 target_width = final_target ? final_target->GetWidth() : g_gpu_device->GetWindowWidth();
|
||||
const u32 target_height = final_target ? final_target->GetHeight() : g_gpu_device->GetWindowHeight();
|
||||
const GPUTexture::Format target_format =
|
||||
final_target ? final_target->GetRT()->GetFormat() : g_gpu_device->GetWindowFormat();
|
||||
if (!CheckTargets(target_format, target_width, target_height))
|
||||
return false;
|
||||
|
||||
g_gpu_device->SetViewportAndScissor(final_left, final_top, final_width, final_height);
|
||||
|
||||
GPUTexture* input = m_input_texture.get();
|
||||
GPUFramebuffer* input_fb = m_input_framebuffer.get();
|
||||
GPUTexture* output = m_output_texture.get();
|
||||
GPUFramebuffer* output_fb = m_output_framebuffer.get();
|
||||
input->MakeReadyForSampling();
|
||||
|
||||
for (const std::unique_ptr<PostProcessingShader>& stage : m_shaders)
|
||||
{
|
||||
const bool is_final = (stage.get() == m_shaders.back().get());
|
||||
|
||||
if (!stage->Apply(input, is_final ? final_target : output_fb, final_left, final_top, final_width, final_height,
|
||||
orig_width, orig_height, m_target_width, m_target_height))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!is_final)
|
||||
{
|
||||
output->MakeReadyForSampling();
|
||||
std::swap(input, output);
|
||||
std::swap(input_fb, output_fb);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
|
@ -1,61 +0,0 @@
|
|||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
#include "gpu_device.h"
|
||||
#include "postprocessing_shader.h"
|
||||
|
||||
#include "common/timer.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
class GPUSampler;
|
||||
class GPUFramebuffer;
|
||||
class GPUTexture;
|
||||
|
||||
class PostProcessingChain
|
||||
{
|
||||
public:
|
||||
PostProcessingChain();
|
||||
~PostProcessingChain();
|
||||
|
||||
static std::vector<std::string> GetAvailableShaderNames();
|
||||
|
||||
ALWAYS_INLINE bool IsEmpty() const { return m_shaders.empty(); }
|
||||
ALWAYS_INLINE u32 GetStageCount() const { return static_cast<u32>(m_shaders.size()); }
|
||||
ALWAYS_INLINE const PostProcessingShader* GetShaderStage(u32 i) const { return m_shaders[i].get(); }
|
||||
ALWAYS_INLINE PostProcessingShader* GetShaderStage(u32 i) { return m_shaders[i].get(); }
|
||||
ALWAYS_INLINE GPUTexture* GetInputTexture() const { return m_input_texture.get(); }
|
||||
ALWAYS_INLINE GPUFramebuffer* GetInputFramebuffer() const { return m_input_framebuffer.get(); }
|
||||
|
||||
void AddShader(std::unique_ptr<PostProcessingShader> shader);
|
||||
bool AddStage(const std::string_view& name);
|
||||
void RemoveStage(u32 index);
|
||||
void MoveStageUp(u32 index);
|
||||
void MoveStageDown(u32 index);
|
||||
void ClearStages();
|
||||
|
||||
std::string GetConfigString() const;
|
||||
|
||||
bool CreateFromString(const std::string_view& chain_config);
|
||||
|
||||
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height);
|
||||
|
||||
bool Apply(GPUFramebuffer* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
|
||||
s32 orig_width, s32 orig_height);
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<PostProcessingShader>> m_shaders;
|
||||
|
||||
GPUTexture::Format m_target_format = GPUTexture::Format::Unknown;
|
||||
u32 m_target_width = 0;
|
||||
u32 m_target_height = 0;
|
||||
|
||||
std::unique_ptr<GPUTexture> m_input_texture;
|
||||
std::unique_ptr<GPUFramebuffer> m_input_framebuffer;
|
||||
|
||||
std::unique_ptr<GPUTexture> m_output_texture;
|
||||
std::unique_ptr<GPUFramebuffer> m_output_framebuffer;
|
||||
};
|
|
@ -11,9 +11,9 @@
|
|||
#include <cstring>
|
||||
#include <sstream>
|
||||
|
||||
Log_SetChannel(PostProcessingShader);
|
||||
Log_SetChannel(PostProcessing);
|
||||
|
||||
void PostProcessingShader::ParseKeyValue(const std::string_view& line, std::string_view* key, std::string_view* value)
|
||||
void PostProcessing::Shader::ParseKeyValue(const std::string_view& line, std::string_view* key, std::string_view* value)
|
||||
{
|
||||
size_t key_start = 0;
|
||||
while (key_start < line.size() && std::isspace(line[key_start]))
|
||||
|
@ -48,168 +48,85 @@ void PostProcessingShader::ParseKeyValue(const std::string_view& line, std::stri
|
|||
*value = line.substr(value_start, value_end - value_start);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
u32 PostProcessingShader::ParseVector(const std::string_view& line, PostProcessingShader::Option::ValueVector* values)
|
||||
{
|
||||
u32 index = 0;
|
||||
size_t start = 0;
|
||||
while (index < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS)
|
||||
{
|
||||
while (start < line.size() && std::isspace(line[start]))
|
||||
start++;
|
||||
PostProcessing::Shader::Shader() = default;
|
||||
|
||||
if (start >= line.size())
|
||||
break;
|
||||
|
||||
size_t end = line.find(',', start);
|
||||
if (end == std::string_view::npos)
|
||||
end = line.size();
|
||||
|
||||
const std::string_view component = line.substr(start, end - start);
|
||||
T value = StringUtil::FromChars<T>(component).value_or(static_cast<T>(0));
|
||||
if constexpr (std::is_same_v<T, float>)
|
||||
(*values)[index++].float_value = value;
|
||||
else if constexpr (std::is_same_v<T, s32>)
|
||||
(*values)[index++].int_value = value;
|
||||
|
||||
start = end + 1;
|
||||
}
|
||||
|
||||
const u32 size = index;
|
||||
|
||||
for (; index < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; index++)
|
||||
{
|
||||
if constexpr (std::is_same_v<T, float>)
|
||||
(*values)[index++].float_value = 0.0f;
|
||||
else if constexpr (std::is_same_v<T, s32>)
|
||||
(*values)[index++].int_value = 0;
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
template u32 PostProcessingShader::ParseVector<s32>(const std::string_view& line,
|
||||
PostProcessingShader::Option::ValueVector* values);
|
||||
template u32 PostProcessingShader::ParseVector<float>(const std::string_view& line,
|
||||
PostProcessingShader::Option::ValueVector* values);
|
||||
|
||||
PostProcessingShader::PostProcessingShader() = default;
|
||||
|
||||
PostProcessingShader::PostProcessingShader(std::string name) : m_name(std::move(name))
|
||||
PostProcessing::Shader::Shader(std::string name) : m_name(std::move(name))
|
||||
{
|
||||
}
|
||||
|
||||
PostProcessingShader::~PostProcessingShader() = default;
|
||||
PostProcessing::Shader::~Shader() = default;
|
||||
|
||||
bool PostProcessingShader::IsValid() const
|
||||
bool PostProcessing::Shader::IsValid() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const PostProcessingShader::Option* PostProcessingShader::GetOptionByName(const std::string_view& name) const
|
||||
std::vector<PostProcessing::ShaderOption> PostProcessing::Shader::TakeOptions()
|
||||
{
|
||||
for (const Option& option : m_options)
|
||||
{
|
||||
if (option.name == name)
|
||||
return &option;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
return std::move(m_options);
|
||||
}
|
||||
|
||||
PostProcessingShader::Option* PostProcessingShader::GetOptionByName(const std::string_view& name)
|
||||
void PostProcessing::Shader::LoadOptions(SettingsInterface& si, const char* section)
|
||||
{
|
||||
for (Option& option : m_options)
|
||||
for (ShaderOption& option : m_options)
|
||||
{
|
||||
if (option.name == name)
|
||||
return &option;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string PostProcessingShader::GetConfigString() const
|
||||
{
|
||||
std::stringstream ss;
|
||||
bool first = true;
|
||||
for (const Option& option : m_options)
|
||||
{
|
||||
if (!first)
|
||||
ss << ';';
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << option.name;
|
||||
ss << '=';
|
||||
|
||||
for (u32 i = 0; i < option.vector_size; i++)
|
||||
if (option.type == ShaderOption::Type::Bool)
|
||||
{
|
||||
if (i > 0)
|
||||
ss << ",";
|
||||
|
||||
switch (option.type)
|
||||
const bool new_value = si.GetBoolValue(section, option.name.c_str(), option.default_value[0].int_value != 0);
|
||||
if ((option.value[0].int_value != 0) != new_value)
|
||||
{
|
||||
case Option::Type::Bool:
|
||||
ss << ((option.value[i].int_value != 0) ? "true" : "false");
|
||||
break;
|
||||
|
||||
case Option::Type::Int:
|
||||
ss << option.value[i].int_value;
|
||||
break;
|
||||
|
||||
case Option::Type::Float:
|
||||
ss << option.value[i].float_value;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
option.value[0].int_value = new_value ? 1 : 0;
|
||||
OnOptionChanged(option);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
void PostProcessingShader::SetConfigString(const std::string_view& str)
|
||||
{
|
||||
for (Option& option : m_options)
|
||||
option.value = option.default_value;
|
||||
|
||||
size_t last_sep = 0;
|
||||
while (last_sep < str.size())
|
||||
{
|
||||
size_t next_sep = str.find(';', last_sep);
|
||||
if (next_sep == std::string_view::npos)
|
||||
next_sep = str.size();
|
||||
|
||||
const std::string_view kv = str.substr(last_sep, next_sep - last_sep);
|
||||
std::string_view key, value;
|
||||
ParseKeyValue(kv, &key, &value);
|
||||
if (!key.empty() && !value.empty())
|
||||
else
|
||||
{
|
||||
Option* option = GetOptionByName(key);
|
||||
if (option)
|
||||
ShaderOption::ValueVector value = option.default_value;
|
||||
|
||||
std::string config_value;
|
||||
if (si.GetStringValue(section, option.name.c_str(), &config_value))
|
||||
{
|
||||
switch (option->type)
|
||||
const u32 value_vector_size = (option.type == ShaderOption::Type::Int) ?
|
||||
ShaderOption::ParseIntVector(config_value, &value) :
|
||||
ShaderOption::ParseFloatVector(config_value, &value);
|
||||
if (value_vector_size != option.vector_size)
|
||||
{
|
||||
case Option::Type::Bool:
|
||||
option->value[0].int_value = StringUtil::FromChars<bool>(value).value_or(false) ? 1 : 0;
|
||||
break;
|
||||
|
||||
case Option::Type::Int:
|
||||
ParseVector<s32>(value, &option->value);
|
||||
break;
|
||||
|
||||
case Option::Type::Float:
|
||||
ParseVector<float>(value, &option->value);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
Log_WarningPrintf("Only got %u of %u elements for '%s' in config section %s.", value_vector_size,
|
||||
option.vector_size, option.name.c_str(), section);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
last_sep = next_sep + 1;
|
||||
if (std::memcmp(&option.value, &value, sizeof(value)) != 0)
|
||||
{
|
||||
option.value = value;
|
||||
OnOptionChanged(option);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const PostProcessing::ShaderOption* PostProcessing::Shader::GetOptionByName(const std::string_view& name) const
|
||||
{
|
||||
for (const ShaderOption& option : m_options)
|
||||
{
|
||||
if (option.name == name)
|
||||
return &option;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PostProcessing::ShaderOption* PostProcessing::Shader::GetOptionByName(const std::string_view& name)
|
||||
{
|
||||
for (ShaderOption& option : m_options)
|
||||
{
|
||||
if (option.name == name)
|
||||
return &option;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PostProcessing::Shader::OnOptionChanged(const ShaderOption& option)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -3,7 +3,12 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "postprocessing.h"
|
||||
|
||||
#include "gpu_texture.h"
|
||||
|
||||
#include "common/rectangle.h"
|
||||
#include "common/settings_interface.h"
|
||||
#include "common/timer.h"
|
||||
#include "common/types.h"
|
||||
#include "gpu_device.h"
|
||||
|
@ -16,68 +21,27 @@
|
|||
class GPUPipeline;
|
||||
class GPUTexture;
|
||||
|
||||
class PostProcessingChain;
|
||||
namespace PostProcessing {
|
||||
|
||||
class PostProcessingShader
|
||||
class Shader
|
||||
{
|
||||
friend PostProcessingChain;
|
||||
|
||||
public:
|
||||
struct Option
|
||||
{
|
||||
enum : u32
|
||||
{
|
||||
MAX_VECTOR_COMPONENTS = 4
|
||||
};
|
||||
|
||||
enum class Type
|
||||
{
|
||||
Invalid,
|
||||
Bool,
|
||||
Int,
|
||||
Float
|
||||
};
|
||||
|
||||
union Value
|
||||
{
|
||||
s32 int_value;
|
||||
float float_value;
|
||||
};
|
||||
static_assert(sizeof(Value) == sizeof(u32));
|
||||
|
||||
using ValueVector = std::array<Value, MAX_VECTOR_COMPONENTS>;
|
||||
static_assert(sizeof(ValueVector) == sizeof(u32) * MAX_VECTOR_COMPONENTS);
|
||||
|
||||
std::string name;
|
||||
std::string ui_name;
|
||||
std::string dependent_option;
|
||||
Type type;
|
||||
u32 vector_size;
|
||||
u32 buffer_size;
|
||||
u32 buffer_offset;
|
||||
ValueVector default_value;
|
||||
ValueVector min_value;
|
||||
ValueVector max_value;
|
||||
ValueVector step_value;
|
||||
ValueVector value;
|
||||
};
|
||||
|
||||
PostProcessingShader();
|
||||
PostProcessingShader(std::string name);
|
||||
virtual ~PostProcessingShader();
|
||||
Shader();
|
||||
Shader(std::string name);
|
||||
virtual ~Shader();
|
||||
|
||||
ALWAYS_INLINE const std::string& GetName() const { return m_name; }
|
||||
ALWAYS_INLINE const std::vector<Option>& GetOptions() const { return m_options; }
|
||||
ALWAYS_INLINE std::vector<Option>& GetOptions() { return m_options; }
|
||||
ALWAYS_INLINE const std::vector<ShaderOption>& GetOptions() const { return m_options; }
|
||||
ALWAYS_INLINE std::vector<ShaderOption>& GetOptions() { return m_options; }
|
||||
ALWAYS_INLINE bool HasOptions() const { return !m_options.empty(); }
|
||||
|
||||
virtual bool IsValid() const = 0;
|
||||
|
||||
const Option* GetOptionByName(const std::string_view& name) const;
|
||||
Option* GetOptionByName(const std::string_view& name);
|
||||
std::vector<ShaderOption> TakeOptions();
|
||||
void LoadOptions(SettingsInterface& si, const char* section);
|
||||
|
||||
std::string GetConfigString() const;
|
||||
void SetConfigString(const std::string_view& str);
|
||||
const ShaderOption* GetOptionByName(const std::string_view& name) const;
|
||||
ShaderOption* GetOptionByName(const std::string_view& name);
|
||||
|
||||
virtual bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) = 0;
|
||||
|
||||
|
@ -89,11 +53,10 @@ public:
|
|||
protected:
|
||||
static void ParseKeyValue(const std::string_view& line, std::string_view* key, std::string_view* value);
|
||||
|
||||
template<typename T>
|
||||
static u32 ParseVector(const std::string_view& line, PostProcessingShader::Option::ValueVector* values);
|
||||
virtual void OnOptionChanged(const ShaderOption& option);
|
||||
|
||||
std::string m_name;
|
||||
std::vector<Option> m_options;
|
||||
|
||||
Common::Timer m_timer;
|
||||
std::vector<ShaderOption> m_options;
|
||||
};
|
||||
|
||||
} // namespace PostProcessing
|
|
@ -12,7 +12,7 @@
|
|||
#include <cstring>
|
||||
#include <sstream>
|
||||
|
||||
Log_SetChannel(PostProcessingShaderGLSL);
|
||||
Log_SetChannel(PostProcessing);
|
||||
|
||||
namespace {
|
||||
class PostProcessingGLSLShaderGen : public ShaderGen
|
||||
|
@ -21,34 +21,34 @@ public:
|
|||
PostProcessingGLSLShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
|
||||
~PostProcessingGLSLShaderGen();
|
||||
|
||||
std::string GeneratePostProcessingVertexShader(const PostProcessingShaderGLSL& shader);
|
||||
std::string GeneratePostProcessingFragmentShader(const PostProcessingShaderGLSL& shader);
|
||||
std::string GeneratePostProcessingVertexShader(const PostProcessing::GLSLShader& shader);
|
||||
std::string GeneratePostProcessingFragmentShader(const PostProcessing::GLSLShader& shader);
|
||||
|
||||
private:
|
||||
void WriteUniformBuffer(std::stringstream& ss, const PostProcessingShaderGLSL& shader, bool use_push_constants);
|
||||
void WriteUniformBuffer(std::stringstream& ss, const PostProcessing::GLSLShader& shader, bool use_push_constants);
|
||||
};
|
||||
} // namespace
|
||||
|
||||
PostProcessingShaderGLSL::PostProcessingShaderGLSL() = default;
|
||||
PostProcessing::GLSLShader::GLSLShader() = default;
|
||||
|
||||
PostProcessingShaderGLSL::PostProcessingShaderGLSL(std::string name, std::string code) : m_code(code)
|
||||
PostProcessing::GLSLShader::GLSLShader(std::string name, std::string code) : m_code(code)
|
||||
{
|
||||
m_name = std::move(name);
|
||||
LoadOptions();
|
||||
}
|
||||
|
||||
PostProcessingShaderGLSL::~PostProcessingShaderGLSL() = default;
|
||||
PostProcessing::GLSLShader::~GLSLShader() = default;
|
||||
|
||||
bool PostProcessingShaderGLSL::LoadFromFile(std::string name, const char* filename)
|
||||
bool PostProcessing::GLSLShader::LoadFromFile(std::string name, const char* filename, Error* error)
|
||||
{
|
||||
std::optional<std::string> code = FileSystem::ReadFileToString(filename);
|
||||
std::optional<std::string> code = FileSystem::ReadFileToString(filename, error);
|
||||
if (!code.has_value() || code->empty())
|
||||
return false;
|
||||
|
||||
return LoadFromString(std::move(name), code.value());
|
||||
return LoadFromString(std::move(name), code.value(), error);
|
||||
}
|
||||
|
||||
bool PostProcessingShaderGLSL::LoadFromString(std::string name, std::string code)
|
||||
bool PostProcessing::GLSLShader::LoadFromString(std::string name, std::string code, Error* error)
|
||||
{
|
||||
m_name = std::move(name);
|
||||
m_code = std::move(code);
|
||||
|
@ -57,21 +57,21 @@ bool PostProcessingShaderGLSL::LoadFromString(std::string name, std::string code
|
|||
return true;
|
||||
}
|
||||
|
||||
bool PostProcessingShaderGLSL::IsValid() const
|
||||
bool PostProcessing::GLSLShader::IsValid() const
|
||||
{
|
||||
return !m_name.empty() && !m_code.empty();
|
||||
}
|
||||
|
||||
u32 PostProcessingShaderGLSL::GetUniformsSize() const
|
||||
u32 PostProcessing::GLSLShader::GetUniformsSize() const
|
||||
{
|
||||
// lazy packing. todo improve.
|
||||
return sizeof(CommonUniforms) + (sizeof(Option::ValueVector) * static_cast<u32>(m_options.size()));
|
||||
return sizeof(CommonUniforms) + (sizeof(ShaderOption::ValueVector) * static_cast<u32>(m_options.size()));
|
||||
}
|
||||
|
||||
void PostProcessingShaderGLSL::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height,
|
||||
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
|
||||
s32 texture_view_height, u32 window_width, u32 window_height,
|
||||
s32 original_width, s32 original_height, float time) const
|
||||
void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height,
|
||||
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
|
||||
s32 texture_view_height, u32 window_width, u32 window_height,
|
||||
s32 original_width, s32 original_height, float time) const
|
||||
{
|
||||
CommonUniforms* common = static_cast<CommonUniforms*>(buffer);
|
||||
|
||||
|
@ -105,14 +105,14 @@ void PostProcessingShaderGLSL::FillUniformBuffer(void* buffer, u32 texture_width
|
|||
common->time = time;
|
||||
|
||||
u8* option_values = reinterpret_cast<u8*>(common + 1);
|
||||
for (const Option& option : m_options)
|
||||
for (const ShaderOption& option : m_options)
|
||||
{
|
||||
std::memcpy(option_values, option.value.data(), sizeof(Option::ValueVector));
|
||||
option_values += sizeof(Option::ValueVector);
|
||||
std::memcpy(option_values, option.value.data(), sizeof(ShaderOption::ValueVector));
|
||||
option_values += sizeof(ShaderOption::ValueVector);
|
||||
}
|
||||
}
|
||||
|
||||
bool PostProcessingShaderGLSL::CompilePipeline(GPUTexture::Format format, u32 width, u32 height)
|
||||
bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height)
|
||||
{
|
||||
if (m_pipeline)
|
||||
m_pipeline.reset();
|
||||
|
@ -155,11 +155,11 @@ bool PostProcessingShaderGLSL::CompilePipeline(GPUTexture::Format format, u32 wi
|
|||
return true;
|
||||
}
|
||||
|
||||
bool PostProcessingShaderGLSL::Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left, s32 final_top,
|
||||
s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
|
||||
u32 target_width, u32 target_height)
|
||||
bool PostProcessing::GLSLShader::Apply(GPUTexture* input, GPUFramebuffer* final_target, s32 final_left, s32 final_top,
|
||||
s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
|
||||
u32 target_width, u32 target_height)
|
||||
{
|
||||
GL_SCOPE("PostProcessingShader %s", m_name.c_str());
|
||||
GL_SCOPE("GLSL Shader %s", m_name.c_str());
|
||||
|
||||
// Assumes final stage has been cleared already.
|
||||
if (!final_target)
|
||||
|
@ -179,18 +179,19 @@ bool PostProcessingShaderGLSL::Apply(GPUTexture* input, GPUFramebuffer* final_ta
|
|||
const u32 uniforms_size = GetUniformsSize();
|
||||
void* uniforms = g_gpu_device->MapUniformBuffer(uniforms_size);
|
||||
FillUniformBuffer(uniforms, input->GetWidth(), input->GetHeight(), final_left, final_top, final_width, final_height,
|
||||
target_width, target_height, orig_width, orig_height, static_cast<float>(m_timer.GetTimeSeconds()));
|
||||
target_width, target_height, orig_width, orig_height,
|
||||
static_cast<float>(PostProcessing::GetTimer().GetTimeSeconds()));
|
||||
g_gpu_device->UnmapUniformBuffer(uniforms_size);
|
||||
g_gpu_device->Draw(3, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PostProcessingShaderGLSL::ResizeOutput(GPUTexture::Format format, u32 width, u32 height)
|
||||
bool PostProcessing::GLSLShader::ResizeOutput(GPUTexture::Format format, u32 width, u32 height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void PostProcessingShaderGLSL::LoadOptions()
|
||||
void PostProcessing::GLSLShader::LoadOptions()
|
||||
{
|
||||
// Adapted from Dolphin's PostProcessingConfiguration::LoadOptions().
|
||||
constexpr char config_start_delimiter[] = "[configuration]";
|
||||
|
@ -209,7 +210,7 @@ void PostProcessingShaderGLSL::LoadOptions()
|
|||
|
||||
std::istringstream in(configuration_string);
|
||||
|
||||
Option current_option = {};
|
||||
ShaderOption current_option = {};
|
||||
while (!in.eof())
|
||||
{
|
||||
std::string line_str;
|
||||
|
@ -229,7 +230,7 @@ void PostProcessingShaderGLSL::LoadOptions()
|
|||
size_t endpos = line_view.find("]");
|
||||
if (endpos != std::string::npos)
|
||||
{
|
||||
if (current_option.type != Option::Type::Invalid)
|
||||
if (current_option.type != ShaderOption::Type::Invalid)
|
||||
{
|
||||
current_option.value = current_option.default_value;
|
||||
if (current_option.ui_name.empty())
|
||||
|
@ -244,11 +245,11 @@ void PostProcessingShaderGLSL::LoadOptions()
|
|||
// New section!
|
||||
std::string_view sub = line_view.substr(1, endpos - 1);
|
||||
if (sub == "OptionBool")
|
||||
current_option.type = Option::Type::Bool;
|
||||
current_option.type = ShaderOption::Type::Bool;
|
||||
else if (sub == "OptionRangeFloat")
|
||||
current_option.type = Option::Type::Float;
|
||||
current_option.type = ShaderOption::Type::Float;
|
||||
else if (sub == "OptionRangeInteger")
|
||||
current_option.type = Option::Type::Int;
|
||||
current_option.type = ShaderOption::Type::Int;
|
||||
else
|
||||
Log_ErrorPrintf("Invalid option type: '%s'", line_str.c_str());
|
||||
|
||||
|
@ -256,7 +257,7 @@ void PostProcessingShaderGLSL::LoadOptions()
|
|||
}
|
||||
}
|
||||
|
||||
if (current_option.type == Option::Type::Invalid)
|
||||
if (current_option.type == ShaderOption::Type::Invalid)
|
||||
continue;
|
||||
|
||||
std::string_view key, value;
|
||||
|
@ -277,7 +278,7 @@ void PostProcessingShaderGLSL::LoadOptions()
|
|||
}
|
||||
else if (key == "MinValue" || key == "MaxValue" || key == "DefaultValue" || key == "StepAmount")
|
||||
{
|
||||
Option::ValueVector* dst_array;
|
||||
ShaderOption::ValueVector* dst_array;
|
||||
if (key == "MinValue")
|
||||
dst_array = ¤t_option.min_value;
|
||||
else if (key == "MaxValue")
|
||||
|
@ -288,12 +289,12 @@ void PostProcessingShaderGLSL::LoadOptions()
|
|||
dst_array = ¤t_option.step_value;
|
||||
|
||||
u32 size = 0;
|
||||
if (current_option.type == Option::Type::Bool)
|
||||
if (current_option.type == ShaderOption::Type::Bool)
|
||||
(*dst_array)[size++].int_value = StringUtil::FromChars<bool>(value).value_or(false) ? 1 : 0;
|
||||
else if (current_option.type == Option::Type::Float)
|
||||
size = ParseVector<float>(value, dst_array);
|
||||
else if (current_option.type == Option::Type::Int)
|
||||
size = ParseVector<s32>(value, dst_array);
|
||||
else if (current_option.type == ShaderOption::Type::Float)
|
||||
size = PostProcessing::ShaderOption::ParseFloatVector(value, dst_array);
|
||||
else if (current_option.type == ShaderOption::Type::Int)
|
||||
size = PostProcessing::ShaderOption::ParseIntVector(value, dst_array);
|
||||
|
||||
current_option.vector_size =
|
||||
(current_option.vector_size == 0) ? size : std::min(current_option.vector_size, size);
|
||||
|
@ -306,7 +307,8 @@ void PostProcessingShaderGLSL::LoadOptions()
|
|||
}
|
||||
}
|
||||
|
||||
if (current_option.type != Option::Type::Invalid && !current_option.name.empty() && current_option.vector_size > 0)
|
||||
if (current_option.type != ShaderOption::Type::Invalid && !current_option.name.empty() &&
|
||||
current_option.vector_size > 0)
|
||||
{
|
||||
current_option.value = current_option.default_value;
|
||||
if (current_option.ui_name.empty())
|
||||
|
@ -323,7 +325,7 @@ PostProcessingGLSLShaderGen::PostProcessingGLSLShaderGen(RenderAPI render_api, b
|
|||
|
||||
PostProcessingGLSLShaderGen::~PostProcessingGLSLShaderGen() = default;
|
||||
|
||||
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(const PostProcessingShaderGLSL& shader)
|
||||
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(const PostProcessing::GLSLShader& shader)
|
||||
{
|
||||
std::stringstream ss;
|
||||
|
||||
|
@ -346,7 +348,7 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingVertexShader(cons
|
|||
return ss.str();
|
||||
}
|
||||
|
||||
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(const PostProcessingShaderGLSL& shader)
|
||||
std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(const PostProcessing::GLSLShader& shader)
|
||||
{
|
||||
std::stringstream ss;
|
||||
|
||||
|
@ -459,7 +461,7 @@ void main(in float2 v_tex0_ : TEXCOORD0, in float4 v_pos_ : SV_Position, out flo
|
|||
return ss.str();
|
||||
}
|
||||
|
||||
void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, const PostProcessingShaderGLSL& shader,
|
||||
void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, const PostProcessing::GLSLShader& shader,
|
||||
bool use_push_constants)
|
||||
{
|
||||
u32 pad_counter = 0;
|
||||
|
@ -478,31 +480,31 @@ void PostProcessingGLSLShaderGen::WriteUniformBuffer(std::stringstream& ss, cons
|
|||
ss << " float ubo_pad" << (pad_counter++) << ";\n";
|
||||
ss << "\n";
|
||||
|
||||
static constexpr std::array<const char*, PostProcessingShader::Option::MAX_VECTOR_COMPONENTS + 1> vector_size_suffix =
|
||||
static constexpr std::array<const char*, PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS + 1> vector_size_suffix =
|
||||
{{"", "", "2", "3", "4"}};
|
||||
for (const PostProcessingShader::Option& option : shader.GetOptions())
|
||||
for (const PostProcessing::ShaderOption& option : shader.GetOptions())
|
||||
{
|
||||
switch (option.type)
|
||||
{
|
||||
case PostProcessingShader::Option::Type::Bool:
|
||||
case PostProcessing::ShaderOption::Type::Bool:
|
||||
ss << " int " << option.name << ";\n";
|
||||
for (u32 i = option.vector_size; i < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; i++)
|
||||
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
|
||||
ss << " int ubo_pad" << (pad_counter++) << ";\n";
|
||||
break;
|
||||
|
||||
case PostProcessingShader::Option::Type::Int:
|
||||
case PostProcessing::ShaderOption::Type::Int:
|
||||
{
|
||||
ss << " int" << vector_size_suffix[option.vector_size] << " " << option.name << ";\n";
|
||||
for (u32 i = option.vector_size; i < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; i++)
|
||||
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
|
||||
ss << " int ubo_pad" << (pad_counter++) << ";\n";
|
||||
}
|
||||
break;
|
||||
|
||||
case PostProcessingShader::Option::Type::Float:
|
||||
case PostProcessing::ShaderOption::Type::Float:
|
||||
default:
|
||||
{
|
||||
ss << " float" << vector_size_suffix[option.vector_size] << " " << option.name << ";\n";
|
||||
for (u32 i = option.vector_size; i < PostProcessingShader::Option::MAX_VECTOR_COMPONENTS; i++)
|
||||
for (u32 i = option.vector_size; i < PostProcessing::ShaderOption::MAX_VECTOR_COMPONENTS; i++)
|
||||
ss << " float ubo_pad" << (pad_counter++) << ";\n";
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -5,19 +5,21 @@
|
|||
|
||||
#include "postprocessing_shader.h"
|
||||
|
||||
class PostProcessingShaderGLSL final : public PostProcessingShader
|
||||
namespace PostProcessing {
|
||||
|
||||
class GLSLShader final : public Shader
|
||||
{
|
||||
public:
|
||||
PostProcessingShaderGLSL();
|
||||
PostProcessingShaderGLSL(std::string name, std::string code);
|
||||
~PostProcessingShaderGLSL();
|
||||
GLSLShader();
|
||||
GLSLShader(std::string name, std::string code);
|
||||
~GLSLShader();
|
||||
|
||||
ALWAYS_INLINE const std::string& GetCode() const { return m_code; }
|
||||
|
||||
bool IsValid() const override;
|
||||
|
||||
bool LoadFromFile(std::string name, const char* filename);
|
||||
bool LoadFromString(std::string name, std::string code);
|
||||
bool LoadFromFile(std::string name, const char* filename, Error* error);
|
||||
bool LoadFromString(std::string name, std::string code, Error* error);
|
||||
|
||||
bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
|
||||
bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height) override;
|
||||
|
@ -51,3 +53,5 @@ private:
|
|||
std::unique_ptr<GPUPipeline> m_pipeline;
|
||||
std::unique_ptr<GPUSampler> m_sampler;
|
||||
};
|
||||
|
||||
} // namespace PostProcessing
|
|
@ -62,7 +62,7 @@
|
|||
<ClInclude Include="page_fault_handler.h" />
|
||||
<ClInclude Include="cd_subchannel_replacement.h" />
|
||||
<ClInclude Include="platform_misc.h" />
|
||||
<ClInclude Include="postprocessing_chain.h" />
|
||||
<ClInclude Include="postprocessing.h" />
|
||||
<ClInclude Include="postprocessing_shader.h" />
|
||||
<ClInclude Include="postprocessing_shader_glsl.h" />
|
||||
<ClInclude Include="sdl_input_source.h" />
|
||||
|
@ -162,7 +162,7 @@
|
|||
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="platform_misc_win32.cpp" />
|
||||
<ClCompile Include="postprocessing_chain.cpp" />
|
||||
<ClCompile Include="postprocessing.cpp" />
|
||||
<ClCompile Include="postprocessing_shader.cpp" />
|
||||
<ClCompile Include="postprocessing_shader_glsl.cpp" />
|
||||
<ClCompile Include="sdl_input_source.cpp" />
|
||||
|
@ -242,4 +242,4 @@
|
|||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
<ClInclude Include="shadergen.h" />
|
||||
<ClInclude Include="imgui_fullscreen.h" />
|
||||
<ClInclude Include="imgui_manager.h" />
|
||||
<ClInclude Include="postprocessing_chain.h" />
|
||||
<ClInclude Include="postprocessing.h" />
|
||||
<ClInclude Include="postprocessing_shader.h" />
|
||||
<ClInclude Include="input_source.h" />
|
||||
<ClInclude Include="platform_misc.h" />
|
||||
|
@ -98,7 +98,7 @@
|
|||
<ClCompile Include="shadergen.cpp" />
|
||||
<ClCompile Include="imgui_fullscreen.cpp" />
|
||||
<ClCompile Include="imgui_manager.cpp" />
|
||||
<ClCompile Include="postprocessing_chain.cpp" />
|
||||
<ClCompile Include="postprocessing.cpp" />
|
||||
<ClCompile Include="postprocessing_shader.cpp" />
|
||||
<ClCompile Include="platform_misc_win32.cpp" />
|
||||
<ClCompile Include="sdl_input_source.cpp" />
|
||||
|
@ -150,4 +150,4 @@
|
|||
<UniqueIdentifier>{e637fc5b-2483-4a31-abc3-89a16d45c223}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
Loading…
Reference in a new issue