GPU: Fix interlaced rendering in vblank breaking

This commit is contained in:
Connor McLaughlin 2020-05-17 01:02:20 +10:00
parent 93031fc27f
commit b25ed6c151
7 changed files with 29 additions and 21 deletions

View file

@ -158,6 +158,8 @@ bool GPU::DoState(StateWrapper& sw)
sw.Do(&m_crtc_state.current_scanline);
sw.Do(&m_crtc_state.in_hblank);
sw.Do(&m_crtc_state.in_vblank);
sw.Do(&m_crtc_state.displaying_odd_field);
sw.Do(&m_crtc_state.displaying_odd_lines);
sw.Do(&m_blitter_state);
sw.Do(&m_command_ticks);
@ -683,6 +685,12 @@ void GPU::Execute(TickCount ticks)
FlushRender();
UpdateDisplay();
m_system->IncrementFrameNumber();
// switch fields early. this is needed so we draw to the correct one.
if (m_GPUSTAT.vertical_interlace)
m_crtc_state.displaying_odd_field ^= true;
else
m_crtc_state.displaying_odd_field = false;
}
m_timers->SetGate(HBLANK_TIMER_INDEX, new_vblank);
@ -694,23 +702,19 @@ void GPU::Execute(TickCount ticks)
{
// start the new frame
m_crtc_state.current_scanline = 0;
// switch fields for interlaced modes
if (m_GPUSTAT.vertical_interlace)
m_GPUSTAT.interlaced_field ^= true;
else
m_GPUSTAT.interlaced_field = false;
}
}
// alternating even line bit in 240-line mode
if (m_GPUSTAT.In480iMode())
{
m_GPUSTAT.displaying_odd_line = ConvertToBoolUnchecked(
(m_crtc_state.regs.Y + BoolToUInt32(m_GPUSTAT.interlaced_field && !m_crtc_state.in_vblank)) & u32(1));
m_crtc_state.displaying_odd_lines =
ConvertToBoolUnchecked((m_crtc_state.regs.Y + BoolToUInt32(m_crtc_state.displaying_odd_field)) & u32(1));
m_GPUSTAT.displaying_odd_line = m_crtc_state.displaying_odd_lines && !m_crtc_state.in_vblank;
}
else
{
m_crtc_state.displaying_odd_lines = false;
m_GPUSTAT.displaying_odd_line =
ConvertToBoolUnchecked((m_crtc_state.regs.Y + m_crtc_state.current_scanline) & u32(1));
}
@ -1009,7 +1013,8 @@ void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
// Hardware tests show that fills seem to break on the first two lines when the offset matches the displayed field.
if (IsRasterScanlinePending())
Synchronize();
const u32 active_field = GetInterlacedField();
const u32 active_field = GetInterlacedDisplayLineOffset();
for (u32 yoffs = 0; yoffs < height; yoffs++)
{
const u32 row = (y + yoffs) % VRAM_HEIGHT;
@ -1300,9 +1305,9 @@ void GPU::DrawDebugStateWindow()
const auto& cs = m_crtc_state;
ImGui::Text("Dot Clock Divider: %u", cs.dot_clock_divider);
ImGui::Text("Vertical Interlace: %s (%s field)", m_GPUSTAT.vertical_interlace ? "Yes" : "No",
m_GPUSTAT.interlaced_field ? "odd" : "even");
m_crtc_state.displaying_odd_field ? "odd" : "even");
ImGui::Text("Display Disable: %s", m_GPUSTAT.display_disable ? "Yes" : "No");
ImGui::Text("Displaying Odd Line/Field: %s", m_GPUSTAT.displaying_odd_line ? "Yes" : "No");
ImGui::Text("Displaying Odd Lines: %s", m_crtc_state.displaying_odd_lines ? "Yes" : "No");
ImGui::Text("Color Depth: %u-bit", m_GPUSTAT.display_area_color_depth_24 ? 24 : 15);
ImGui::Text("Start Offset: (%u, %u)", cs.regs.X.GetValue(), cs.regs.Y.GetValue());
ImGui::Text("Display Total: %u (%u) horizontal, %u vertical", cs.horizontal_total,

View file

@ -350,8 +350,8 @@ protected:
return (!m_force_progressive_scan) & m_GPUSTAT.SkipDrawingToActiveField();
}
/// Returns 0 if the currently-rendered field is even, otherwise 1.
ALWAYS_INLINE u32 GetInterlacedField() const { return BoolToUInt32(m_GPUSTAT.displaying_odd_line); }
/// Returns 0 if the currently-displayed field is on an even line, otherwise 1.
ALWAYS_INLINE u32 GetInterlacedDisplayLineOffset() const { return BoolToUInt32(m_crtc_state.displaying_odd_lines); }
/// Sets/decodes GP0(E1h) (set draw mode).
void SetDrawMode(u16 bits);
@ -636,6 +636,9 @@ protected:
float display_aspect_ratio;
bool in_hblank;
bool in_vblank;
bool displaying_odd_field;
bool displaying_odd_lines;
} m_crtc_state = {};
BlitterState m_blitter_state = BlitterState::Idle;

View file

@ -712,7 +712,7 @@ void GPU_HW::DispatchRenderCommand()
m_batch.interlacing = IsInterlacedRenderingEnabled();
if (m_batch.interlacing)
{
const u32 displayed_field = GetInterlacedField();
const u32 displayed_field = GetInterlacedDisplayLineOffset();
m_batch_ubo_dirty |= (m_batch_ubo_data.u_interlaced_displayed_field != displayed_field);
m_batch_ubo_data.u_interlaced_displayed_field = displayed_field;
}

View file

@ -610,7 +610,7 @@ void GPU_HW_D3D11::UpdateDisplay()
m_context->OMSetDepthStencilState(m_depth_disabled_state.Get(), 0);
m_context->PSSetShaderResources(0, 1, m_vram_texture.GetD3DSRVArray());
const u32 reinterpret_field_offset = GetInterlacedField();
const u32 reinterpret_field_offset = GetInterlacedDisplayLineOffset();
const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
const u32 reinterpret_crop_left = (m_crtc_state.display_vram_left - m_crtc_state.regs.X) * m_resolution_scale;
const u32 uniforms[4] = {reinterpret_start_x, scaled_vram_offset_y, reinterpret_crop_left,
@ -694,7 +694,7 @@ void GPU_HW_D3D11::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
Uniforms uniforms;
std::tie(uniforms.u_fill_color[0], uniforms.u_fill_color[1], uniforms.u_fill_color[2], uniforms.u_fill_color[3]) =
RGBA8ToFloat(color);
uniforms.u_interlaced_displayed_field = GetInterlacedField();
uniforms.u_interlaced_displayed_field = GetInterlacedDisplayLineOffset();
m_context->OMSetDepthStencilState(m_depth_test_always_state.Get(), 0);

View file

@ -619,7 +619,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
const u32 flipped_vram_offset_y = VRAM_HEIGHT - vram_offset_y - display_height;
const u32 scaled_flipped_vram_offset_y =
m_vram_texture.GetHeight() - scaled_vram_offset_y - scaled_display_height;
const u32 reinterpret_field_offset = GetInterlacedField();
const u32 reinterpret_field_offset = GetInterlacedDisplayLineOffset();
const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
const u32 reinterpret_crop_left = (m_crtc_state.display_vram_left - m_crtc_state.regs.X) * m_resolution_scale;
const u32 uniforms[4] = {reinterpret_start_x, scaled_flipped_vram_offset_y, reinterpret_crop_left,
@ -727,7 +727,7 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
Uniforms uniforms;
std::tie(uniforms.u_fill_color[0], uniforms.u_fill_color[1], uniforms.u_fill_color[2], uniforms.u_fill_color[3]) =
RGBA8ToFloat(color);
uniforms.u_interlaced_displayed_field = GetInterlacedField();
uniforms.u_interlaced_displayed_field = GetInterlacedDisplayLineOffset();
m_vram_interlaced_fill_program.Bind();
UploadUniformBuffer(&uniforms, sizeof(uniforms));

View file

@ -157,7 +157,7 @@ void GPU_SW::UpdateDisplay()
const u32 texture_offset_x = m_crtc_state.display_vram_left - m_crtc_state.regs.X;
if (IsInterlacedDisplayEnabled())
{
const u32 field = GetInterlacedField();
const u32 field = GetInterlacedDisplayLineOffset();
if (m_GPUSTAT.display_area_color_depth_24)
{
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y + field, m_display_texture_buffer.data() + field * VRAM_WIDTH,
@ -701,7 +701,7 @@ void GPU_SW::ShadePixel(u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 tex
if ((bg_color.bits & mask_and) != 0)
return;
if (IsInterlacedRenderingEnabled() && GetInterlacedField() == (static_cast<u32>(y) & 1u))
if (IsInterlacedRenderingEnabled() && GetInterlacedDisplayLineOffset() == (static_cast<u32>(y) & 1u))
return;
SetPixel(static_cast<u32>(x), static_cast<u32>(y), color.bits | m_GPUSTAT.GetMaskOR());

View file

@ -2,7 +2,7 @@
#include "types.h"
static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
static constexpr u32 SAVE_STATE_VERSION = 32;
static constexpr u32 SAVE_STATE_VERSION = 33;
#pragma pack(push, 4)
struct SAVE_STATE_HEADER