GameList: Add ability to exclude/filter paths

This commit is contained in:
Connor McLaughlin 2021-07-01 23:11:04 +10:00
parent 172c522a73
commit b2a5f35d44
2 changed files with 9 additions and 1 deletions

View file

@ -480,7 +480,7 @@ void GameList::ScanDirectory(const char* path, bool recursive, ProgressCallback*
{
progress->IncrementProgressValue();
if (!IsScannableFilename(ffd.FileName) || GetEntryForPath(ffd.FileName.c_str()))
if (!IsScannableFilename(ffd.FileName) || IsPathExcluded(ffd.FileName) || GetEntryForPath(ffd.FileName.c_str()))
continue;
const u64 modified_time = ffd.ModificationTime.AsUnixTimestamp();
@ -592,9 +592,15 @@ bool GameList::GetDatabaseEntryForDisc(CDImage* image, GameDatabaseEntry* entry)
return m_database.GetEntryForDisc(image, entry);
}
bool GameList::IsPathExcluded(const std::string& path) const
{
return (std::find(m_excluded_paths.begin(), m_excluded_paths.end(), path) != m_excluded_paths.end());
}
void GameList::SetSearchDirectoriesFromSettings(SettingsInterface& si)
{
m_search_directories.clear();
m_excluded_paths = si.GetStringList("GameList", "ExcludedPaths");
std::vector<std::string> dirs = si.GetStringList("GameList", "Paths");
for (std::string& dir : dirs)

View file

@ -104,6 +104,7 @@ public:
const GameListCompatibilityEntry* GetCompatibilityEntryForCode(const std::string& code) const;
bool GetDatabaseEntryForCode(const std::string_view& code, GameDatabaseEntry* entry);
bool GetDatabaseEntryForDisc(CDImage* image, GameDatabaseEntry* entry);
bool IsPathExcluded(const std::string& path) const;
void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
void SetUserCompatibilityListFilename(std::string filename)
@ -179,6 +180,7 @@ private:
std::unique_ptr<ByteStream> m_cache_write_stream;
std::vector<DirectoryEntry> m_search_directories;
std::vector<std::string> m_excluded_paths;
std::string m_cache_filename;
std::string m_user_compatibility_list_filename;
std::string m_user_game_settings_filename;