mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-27 08:05:41 +00:00
GPU/OpenGL: Eliminate some redundant per-draw state calls
This commit is contained in:
parent
2eaebd8921
commit
b3c5c0f852
|
@ -94,8 +94,6 @@ void GPU_HW_OpenGL::ResetGraphicsAPIState()
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glDisable(GL_SCISSOR_TEST);
|
glDisable(GL_SCISSOR_TEST);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
if (m_resolution_scale > 1 && !m_supports_geometry_shaders)
|
|
||||||
glLineWidth(1.0f);
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
m_uniform_stream_buffer->Unbind();
|
m_uniform_stream_buffer->Unbind();
|
||||||
}
|
}
|
||||||
|
@ -109,12 +107,11 @@ void GPU_HW_OpenGL::RestoreGraphicsAPIState()
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glEnable(GL_SCISSOR_TEST);
|
glEnable(GL_SCISSOR_TEST);
|
||||||
glDepthMask(GL_TRUE);
|
glDepthMask(GL_TRUE);
|
||||||
glDepthFunc(GL_ALWAYS);
|
|
||||||
if (m_resolution_scale > 1 && !m_supports_geometry_shaders)
|
|
||||||
glLineWidth(static_cast<float>(m_resolution_scale));
|
|
||||||
glBindVertexArray(m_vao_id);
|
glBindVertexArray(m_vao_id);
|
||||||
m_uniform_stream_buffer->Bind();
|
m_uniform_stream_buffer->Bind();
|
||||||
|
m_vram_read_texture.Bind();
|
||||||
|
SetBlendMode();
|
||||||
|
SetDepthFunc();
|
||||||
SetScissorFromDrawingArea();
|
SetScissorFromDrawingArea();
|
||||||
m_batch_ubo_dirty = true;
|
m_batch_ubo_dirty = true;
|
||||||
}
|
}
|
||||||
|
@ -570,25 +567,42 @@ void GPU_HW_OpenGL::DrawBatchVertices(BatchRenderMode render_mode, u32 base_vert
|
||||||
[BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)];
|
[BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)];
|
||||||
prog.Bind();
|
prog.Bind();
|
||||||
|
|
||||||
if (m_batch.texture_mode != TextureMode::Disabled)
|
if (m_current_transparency_mode != m_batch.transparency_mode || m_current_render_mode != render_mode)
|
||||||
m_vram_read_texture.Bind();
|
{
|
||||||
|
m_current_transparency_mode = m_batch.transparency_mode;
|
||||||
|
m_current_render_mode = render_mode;
|
||||||
|
SetBlendMode();
|
||||||
|
}
|
||||||
|
|
||||||
if (m_batch.transparency_mode == TransparencyMode::Disabled || render_mode == BatchRenderMode::OnlyOpaque)
|
if (m_current_check_mask_before_draw != m_batch.check_mask_before_draw)
|
||||||
|
{
|
||||||
|
m_current_check_mask_before_draw = m_batch.check_mask_before_draw;
|
||||||
|
SetDepthFunc();
|
||||||
|
}
|
||||||
|
|
||||||
|
glDrawArrays(GL_TRIANGLES, m_batch_base_vertex, num_vertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GPU_HW_OpenGL::SetBlendMode()
|
||||||
|
{
|
||||||
|
if (m_current_transparency_mode == TransparencyMode::Disabled || m_current_render_mode == BatchRenderMode::OnlyOpaque)
|
||||||
{
|
{
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendEquationSeparate(
|
glBlendEquationSeparate(m_current_transparency_mode == TransparencyMode::BackgroundMinusForeground ?
|
||||||
m_batch.transparency_mode == TransparencyMode::BackgroundMinusForeground ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD,
|
GL_FUNC_REVERSE_SUBTRACT :
|
||||||
GL_FUNC_ADD);
|
GL_FUNC_ADD,
|
||||||
|
GL_FUNC_ADD);
|
||||||
glBlendFuncSeparate(GL_ONE, m_supports_dual_source_blend ? GL_SRC1_ALPHA : GL_SRC_ALPHA, GL_ONE, GL_ZERO);
|
glBlendFuncSeparate(GL_ONE, m_supports_dual_source_blend ? GL_SRC1_ALPHA : GL_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
glDepthFunc(m_GPUSTAT.check_mask_before_draw ? GL_GEQUAL : GL_ALWAYS);
|
void GPU_HW_OpenGL::SetDepthFunc()
|
||||||
|
{
|
||||||
glDrawArrays(GL_TRIANGLES, m_batch_base_vertex, num_vertices);
|
glDepthFunc(m_current_check_mask_before_draw ? GL_GEQUAL : GL_ALWAYS);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW_OpenGL::SetScissorFromDrawingArea()
|
void GPU_HW_OpenGL::SetScissorFromDrawingArea()
|
||||||
|
@ -714,6 +728,9 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
||||||
glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
|
glViewport(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glEnable(GL_SCISSOR_TEST);
|
glEnable(GL_SCISSOR_TEST);
|
||||||
|
m_vram_read_texture.Bind();
|
||||||
|
SetBlendMode();
|
||||||
|
SetDepthFunc();
|
||||||
}
|
}
|
||||||
|
|
||||||
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
||||||
|
@ -1020,6 +1037,8 @@ void GPU_HW_OpenGL::UpdateDepthBufferFromMaskBit()
|
||||||
glBindVertexArray(m_vao_id);
|
glBindVertexArray(m_vao_id);
|
||||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
glEnable(GL_SCISSOR_TEST);
|
glEnable(GL_SCISSOR_TEST);
|
||||||
|
|
||||||
|
m_vram_read_texture.Bind();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<GPU> GPU::CreateHardwareOpenGLRenderer()
|
std::unique_ptr<GPU> GPU::CreateHardwareOpenGLRenderer()
|
||||||
|
|
|
@ -62,6 +62,9 @@ private:
|
||||||
|
|
||||||
bool CompilePrograms();
|
bool CompilePrograms();
|
||||||
|
|
||||||
|
void SetDepthFunc();
|
||||||
|
void SetBlendMode();
|
||||||
|
|
||||||
// downsample texture - used for readbacks at >1xIR.
|
// downsample texture - used for readbacks at >1xIR.
|
||||||
GL::Texture m_vram_texture;
|
GL::Texture m_vram_texture;
|
||||||
GL::Texture m_vram_depth_texture;
|
GL::Texture m_vram_depth_texture;
|
||||||
|
@ -94,4 +97,8 @@ private:
|
||||||
bool m_supports_texture_buffer = false;
|
bool m_supports_texture_buffer = false;
|
||||||
bool m_supports_geometry_shaders = false;
|
bool m_supports_geometry_shaders = false;
|
||||||
bool m_use_ssbo_for_vram_writes = false;
|
bool m_use_ssbo_for_vram_writes = false;
|
||||||
|
|
||||||
|
bool m_current_check_mask_before_draw = false;
|
||||||
|
TransparencyMode m_current_transparency_mode = TransparencyMode::Disabled;
|
||||||
|
BatchRenderMode m_current_render_mode = BatchRenderMode::TransparencyDisabled;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue