From b45891f21a5b0f2a4e59460200facaff1a336fb4 Mon Sep 17 00:00:00 2001
From: Connor McLaughlin <stenzek@gmail.com>
Date: Wed, 3 Mar 2021 02:39:56 +1000
Subject: [PATCH] FullscreenUI: Make achievements window pause game

---
 src/frontend-common/fullscreen_ui.cpp | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/frontend-common/fullscreen_ui.cpp b/src/frontend-common/fullscreen_ui.cpp
index 3953a5c10..0117482d8 100644
--- a/src/frontend-common/fullscreen_ui.cpp
+++ b/src/frontend-common/fullscreen_ui.cpp
@@ -2207,10 +2207,8 @@ void DrawQuickMenu(MainWindowType type)
 #ifdef WITH_CHEEVOS
     const bool achievements_enabled = Cheevos::HasActiveGame() && (Cheevos::GetAchievementCount() > 0);
     if (ActiveButton(ICON_FA_TROPHY "  Achievements", false, achievements_enabled))
-    {
-      CloseQuickMenu();
       s_current_main_window = MainWindowType::Achievements;
-    }
+
 #else
     ActiveButton(ICON_FA_TROPHY "  Achievements", false, false);
 #endif