HostInterface: Implement non-vsync based speed throttler

Needed for PAL games.
This commit is contained in:
Connor McLaughlin 2019-11-16 20:12:03 +10:00
parent 246c97ccb3
commit b57f1d4a60
3 changed files with 85 additions and 21 deletions

View file

@ -1,6 +1,7 @@
#include "host_interface.h"
#include "YBaseLib/ByteStream.h"
#include "YBaseLib/Log.h"
#include "YBaseLib/Timer.h"
#include "bios.h"
#include "common/audio_stream.h"
#include "host_display.h"
@ -8,9 +9,16 @@
#include <filesystem>
Log_SetChannel(HostInterface);
#ifdef _WIN32
#include "YBaseLib/Windows/WindowsHeaders.h"
#else
#include <time.h>
#endif
HostInterface::HostInterface()
{
m_settings.SetDefaults();
m_last_throttle_time = Y_TimerGetValue();
}
HostInterface::~HostInterface() = default;
@ -22,7 +30,7 @@ bool HostInterface::CreateSystem()
// Pull in any invalid settings which have been reset.
m_settings = m_system->GetSettings();
m_paused = true;
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
return true;
}
@ -33,7 +41,7 @@ bool HostInterface::BootSystem(const char* filename, const char* state_filename)
m_paused = m_settings.start_paused;
ConnectControllers();
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
return true;
}
@ -41,7 +49,7 @@ void HostInterface::DestroySystem()
{
m_system.reset();
m_paused = false;
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
}
void HostInterface::ReportError(const char* message)
@ -110,6 +118,44 @@ std::optional<std::vector<u8>> HostInterface::GetBIOSImage(ConsoleRegion region)
void HostInterface::ConnectControllers() {}
void HostInterface::Throttle()
{
// Allow variance of up to 40ms either way.
constexpr s64 MAX_VARIANCE_TIME = INT64_C(40000000);
// Don't sleep for <1ms or >=period.
constexpr s64 MINIMUM_SLEEP_TIME = INT64_C(1000000);
// Use unsigned for defined overflow/wrap-around.
const u64 time = static_cast<u64>(m_throttle_timer.GetTimeNanoseconds());
const s64 sleep_time = static_cast<s64>(m_last_throttle_time - time);
if (std::abs(sleep_time) >= MAX_VARIANCE_TIME)
{
#ifdef Y_BUILD_CONFIG_RELEASE
// Don't display the slow messages in debug, it'll always be slow...
// Limit how often the messages are displayed.
if (m_speed_lost_time_timestamp.GetTimeSeconds() >= 1.0f)
{
Log_WarningPrintf("System too %s, lost %.2f ms", sleep_time < 0 ? "slow" : "fast",
static_cast<double>(std::abs(sleep_time) - MAX_VARIANCE_TIME) / 1000000.0);
m_speed_lost_time_timestamp.Reset();
}
#endif
m_last_throttle_time = time - MAX_VARIANCE_TIME;
}
else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
{
#ifdef WIN32
Sleep(static_cast<u32>(sleep_time / 1000000));
#else
const struct timespec ts = {0, static_cast<long>(sleep_time)};
nanosleep(&ts, nullptr);
#endif
}
m_last_throttle_time += m_throttle_period;
}
bool HostInterface::LoadState(const char* filename)
{
ByteStream* stream;
@ -156,13 +202,14 @@ bool HostInterface::SaveState(const char* filename)
return result;
}
void HostInterface::UpdateAudioVisualSync()
void HostInterface::UpdateSpeedLimiterState()
{
const bool speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
const bool audio_sync_enabled = speed_limiter_enabled;
const bool vsync_enabled = !m_system || m_paused || (speed_limiter_enabled && m_settings.gpu_vsync);
m_speed_limiter_enabled = m_settings.speed_limiter_enabled && !m_speed_limiter_temp_disabled;
const bool audio_sync_enabled = m_speed_limiter_enabled;
const bool vsync_enabled = !m_system || m_paused || (m_speed_limiter_enabled && m_settings.gpu_vsync);
Log_InfoPrintf("Syncing to %s%s", audio_sync_enabled ? "audio" : "",
(speed_limiter_enabled && vsync_enabled) ? " and video" : "");
(m_speed_limiter_enabled && vsync_enabled) ? " and video" : "");
m_audio_stream->SetSync(false);
m_display->SetVSync(vsync_enabled);

View file

@ -1,6 +1,8 @@
#pragma once
#include "types.h"
#include "YBaseLib/Timer.h"
#include "settings.h"
#include "types.h"
#include <chrono>
#include <memory>
#include <optional>
#include <vector>
@ -25,6 +27,9 @@ public:
/// Returns a settings object which can be modified.
Settings& GetSettings() { return m_settings; }
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
bool CreateSystem();
bool BootSystem(const char* filename, const char* state_filename);
void DestroySystem();
@ -42,16 +47,27 @@ public:
bool SaveState(const char* filename);
protected:
using ThrottleClock = std::chrono::steady_clock;
/// Connects controllers. TODO: Clean this up later...
virtual void ConnectControllers();
void UpdateAudioVisualSync();
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
void Throttle();
void UpdateSpeedLimiterState();
std::unique_ptr<HostDisplay> m_display;
std::unique_ptr<AudioStream> m_audio_stream;
std::unique_ptr<System> m_system;
Settings m_settings;
u64 m_last_throttle_time = 0;
s64 m_throttle_period = INT64_C(1000000000) / 60;
Timer m_throttle_timer;
Timer m_speed_lost_time_timestamp;
bool m_paused = false;
bool m_speed_limiter_temp_disabled = false;
bool m_speed_limiter_enabled = false;
};

View file

@ -197,6 +197,7 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create(const char* filename
ImGui::NewFrame();
intf->UpdateSpeedLimiterState();
intf->OpenGameControllers();
const bool boot = (filename != nullptr || exp1_filename != nullptr || save_state_filename != nullptr);
@ -209,8 +210,6 @@ std::unique_ptr<SDLHostInterface> SDLHostInterface::Create(const char* filename
intf->LoadState(save_state_filename);
}
intf->UpdateAudioVisualSync();
intf->UpdateFullscreen();
return intf;
@ -497,7 +496,7 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
if (!repeat)
{
m_speed_limiter_temp_disabled = pressed;
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
}
}
break;
@ -521,7 +520,7 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
if (pressed && !repeat && m_system)
{
m_settings.speed_limiter_enabled = !m_settings.speed_limiter_enabled;
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
AddOSDMessage(m_system->GetSettings().speed_limiter_enabled ? "Speed limiter enabled." :
"Speed limiter disabled.");
}
@ -720,7 +719,7 @@ void SDLHostInterface::DrawQuickSettingsMenu()
if (ImGui::MenuItem("Enable Speed Limiter", nullptr, &m_settings.speed_limiter_enabled))
{
settings_changed = true;
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
}
ImGui::Separator();
@ -749,7 +748,7 @@ void SDLHostInterface::DrawQuickSettingsMenu()
if (ImGui::MenuItem("VSync", nullptr, &m_settings.gpu_vsync))
{
settings_changed = true;
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
}
ImGui::Separator();
@ -1008,7 +1007,7 @@ void SDLHostInterface::DrawSettingsWindow()
if (ImGui::Checkbox("VSync", &m_settings.gpu_vsync))
{
UpdateAudioVisualSync();
UpdateSpeedLimiterState();
settings_changed = true;
}
if (ImGui::Checkbox("Linear Filtering", &m_settings.display_linear_filtering))
@ -1398,7 +1397,12 @@ void SDLHostInterface::Run()
ImGui::NewFrame();
if (m_system)
{
m_system->GetGPU()->RestoreGraphicsAPIState();
if (m_speed_limiter_enabled)
Throttle();
}
}
if (m_system)
@ -1426,10 +1430,7 @@ void SDLHostInterface::Run()
if (m_system)
{
if (!SaveState(RESUME_SAVESTATE_FILENAME))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Save state failed",
"Saving state failed, you will not be able to resume this session.", m_window);
}
ReportError("Saving state failed, you will not be able to resume this session.");
DestroySystem();
}