Frontend: Add 'Darker' style

This commit is contained in:
Connor McLaughlin 2019-11-07 23:59:04 +10:00
parent 36b7690056
commit b5a8e562e8
6 changed files with 74 additions and 0 deletions

View file

@ -1,5 +1,8 @@
add_executable(duckstation add_executable(duckstation
icon.cpp icon.cpp
icon.h
imgui_styles.cpp
imgui_styles.h
main.cpp main.cpp
opengl_host_display.cpp opengl_host_display.cpp
opengl_host_display.h opengl_host_display.h

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@ -53,6 +53,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="d3d11_host_display.cpp" /> <ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="imgui_styles.cpp" />
<ClCompile Include="opengl_host_display.cpp" /> <ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="icon.cpp" /> <ClCompile Include="icon.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" /> <ClCompile Include="sdl_audio_stream.cpp" />
@ -61,6 +62,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="d3d11_host_display.h" /> <ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="imgui_styles.h" />
<ClInclude Include="opengl_host_display.h" /> <ClInclude Include="opengl_host_display.h" />
<ClInclude Include="icon.h" /> <ClInclude Include="icon.h" />
<ClInclude Include="sdl_audio_stream.h" /> <ClInclude Include="sdl_audio_stream.h" />

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@ -7,6 +7,7 @@
<ClCompile Include="opengl_host_display.cpp" /> <ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="sdl_host_interface.cpp" /> <ClCompile Include="sdl_host_interface.cpp" />
<ClCompile Include="d3d11_host_display.cpp" /> <ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="imgui_styles.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="icon.h" /> <ClInclude Include="icon.h" />
@ -14,5 +15,6 @@
<ClInclude Include="opengl_host_display.h" /> <ClInclude Include="opengl_host_display.h" />
<ClInclude Include="sdl_host_interface.h" /> <ClInclude Include="sdl_host_interface.h" />
<ClInclude Include="d3d11_host_display.h" /> <ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="imgui_styles.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -0,0 +1,58 @@
#include "imgui_styles.h"
void ImGui::StyleColorsDarker(ImGuiStyle* dst)
{
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
ImVec4* colors = style->Colors;
colors[ImGuiCol_Text] = ImVec4(0.95f, 0.96f, 0.98f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.36f, 0.42f, 0.47f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.12f, 0.20f, 0.28f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.09f, 0.12f, 0.14f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.12f, 0.14f, 0.65f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.39f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.18f, 0.22f, 0.25f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.09f, 0.21f, 0.31f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.37f, 0.61f, 1.00f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.20f, 0.25f, 0.29f, 0.55f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.33f, 0.38f, 0.46f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.27f, 0.32f, 0.38f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}

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@ -0,0 +1,6 @@
#pragma once
#include <imgui.h>
namespace ImGui {
void StyleColorsDarker(ImGuiStyle* dst = nullptr);
}

View file

@ -16,6 +16,7 @@
#include "d3d11_host_display.h" #include "d3d11_host_display.h"
#endif #endif
#include "icon.h" #include "icon.h"
#include "imgui_styles.h"
#include "opengl_host_display.h" #include "opengl_host_display.h"
#include "sdl_audio_stream.h" #include "sdl_audio_stream.h"
#include <cinttypes> #include <cinttypes>
@ -90,6 +91,8 @@ bool SDLHostInterface::CreateImGuiContext()
ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad; ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_HasGamepad; ImGui::GetIO().BackendFlags |= ImGuiBackendFlags_HasGamepad;
ImGui::StyleColorsDarker();
return true; return true;
} }