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DInputControllerInterface: Support half axis bindings
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@ -371,17 +371,23 @@ bool DInputControllerInterface::HandleAxisEvent(u32 index, u32 axis, s32 value)
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const AxisCallback& cb = m_controllers[index].axis_mapping[static_cast<u32>(axis)][AxisSide::Full];
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if (cb)
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{
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// Extend triggers from a 0 - 1 range to a -1 - 1 range for consistency with other inputs
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if (axis == 4 || axis == 5)
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{
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cb((f_value * 2.0f) - 1.0f);
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}
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else
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{
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cb(f_value);
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}
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cb(f_value);
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return true;
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}
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else
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{
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const AxisCallback& positive_cb = m_controllers[index].axis_mapping[static_cast<u32>(axis)][AxisSide::Positive];
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const AxisCallback& negative_cb = m_controllers[index].axis_mapping[static_cast<u32>(axis)][AxisSide::Negative];
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if (positive_cb || negative_cb)
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{
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if (positive_cb)
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positive_cb((f_value < 0.0f) ? 0.0f : f_value);
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if (negative_cb)
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negative_cb((f_value >= 0.0f) ? 0.0f : -f_value);
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return true;
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}
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}
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// set the other direction to false so large movements don't leave the opposite on
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const bool outside_deadzone = (std::abs(f_value) >= m_controllers[index].deadzone);
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