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System: Preserve controller type on core settings reset
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@ -511,10 +511,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("BIOS", "PatchFastBoot", bios_patch_fast_boot);
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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si.SetStringValue(TinyString::FromFormat("Controller%u", i + 1u), "Type",
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GetControllerTypeName(controller_types[i]));
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}
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si.SetStringValue(Controller::GetSettingsSection(i).c_str(), "Type", GetControllerTypeName(controller_types[i]));
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si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
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si.SetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(memory_card_types[1]));
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@ -800,6 +800,10 @@ void System::SetDefaultSettings(SettingsInterface& si)
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temp.display_show_cpu = g_settings.display_show_cpu;
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temp.display_show_gpu = g_settings.display_show_gpu;
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// keep controller, we reset it elsewhere
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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temp.controller_types[i] = g_settings.controller_types[i];
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temp.Save(si);
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}
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