mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 15:15:40 +00:00
GPUDevice: Move debug messages over to fmt
This commit is contained in:
parent
184b0a1a52
commit
b678fcd874
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@ -1608,14 +1608,14 @@ bool GPU::CompileDisplayPipeline()
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if (!vso || !fso)
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return false;
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GL_OBJECT_NAME(vso, "Display Vertex Shader");
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GL_OBJECT_NAME(fso, "Display Fragment Shader [%s]", Settings::GetDisplayScalingName(g_settings.display_scaling));
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GL_OBJECT_NAME_FMT(fso, "Display Fragment Shader [{}]", Settings::GetDisplayScalingName(g_settings.display_scaling));
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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plconfig.geometry_shader = nullptr;
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if (!(m_display_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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return false;
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GL_OBJECT_NAME(m_display_pipeline, "Display Pipeline [%s]",
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GL_OBJECT_NAME_FMT(m_display_pipeline, "Display Pipeline [{}]",
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Settings::GetDisplayScalingName(g_settings.display_scaling));
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return true;
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@ -1672,7 +1672,7 @@ bool GPU::PresentDisplay()
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bool GPU::RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& draw_rect, bool postfx)
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{
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GL_SCOPE("RenderDisplay: %dx%d at %d,%d", draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight());
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GL_SCOPE_FMT("RenderDisplay: {}x{} at {},{}", draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight());
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if (m_display_texture)
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m_display_texture->MakeReadyForSampling();
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@ -979,7 +979,7 @@ bool GPU_HW::CompilePipelines()
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if (!(m_vram_copy_pipelines[depth_test] = g_gpu_device->CreatePipeline(plconfig)))
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return false;
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GL_OBJECT_NAME(m_vram_copy_pipelines[depth_test], "VRAM Write Pipeline, depth=%u", depth_test);
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GL_OBJECT_NAME_FMT(m_vram_copy_pipelines[depth_test], "VRAM Write Pipeline, depth={}", depth_test);
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progress.Increment();
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}
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@ -1004,7 +1004,7 @@ bool GPU_HW::CompilePipelines()
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if (!(m_vram_write_pipelines[depth_test] = g_gpu_device->CreatePipeline(plconfig)))
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return false;
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GL_OBJECT_NAME(m_vram_write_pipelines[depth_test], "VRAM Write Pipeline, depth=%u", depth_test);
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GL_OBJECT_NAME_FMT(m_vram_write_pipelines[depth_test], "VRAM Write Pipeline, depth={}", depth_test);
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progress.Increment();
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}
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@ -2547,7 +2547,7 @@ void GPU_HW::FlushRender()
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return;
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#ifdef _DEBUG
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GL_SCOPE("Hardware Draw %u", ++s_draw_number);
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GL_SCOPE_FMT("Hardware Draw {}", ++s_draw_number);
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#endif
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if (m_batch_ubo_dirty)
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@ -2682,7 +2682,7 @@ void GPU_HW::DownsampleFramebuffer(GPUTexture* source, u32 left, u32 top, u32 wi
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void GPU_HW::DownsampleFramebufferAdaptive(GPUTexture* source, u32 left, u32 top, u32 width, u32 height)
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{
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GL_PUSH("DownsampleFramebufferAdaptive (%u,%u => %u,%d)", left, top, left + width, left + height);
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GL_PUSH_FMT("DownsampleFramebufferAdaptive ({},{} => {},{})", left, top, left + width, left + height);
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struct SmoothingUBOData
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{
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@ -2701,7 +2701,7 @@ void GPU_HW::DownsampleFramebufferAdaptive(GPUTexture* source, u32 left, u32 top
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// create mip chain
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for (u32 level = 1; level < levels; level++)
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{
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GL_SCOPE("Create miplevel %u", level);
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GL_SCOPE_FMT("Create miplevel {}", level);
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const u32 level_width = width >> level;
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const u32 level_height = height >> level;
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@ -781,18 +781,13 @@ float D3D11Device::GetAndResetAccumulatedGPUTime()
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return value;
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}
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void D3D11Device::PushDebugGroup(const char* fmt, ...)
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void D3D11Device::PushDebugGroup(const char* name)
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{
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#ifdef _DEBUG
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if (!m_annotation)
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return;
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std::va_list ap;
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va_start(ap, fmt);
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std::string str(StringUtil::StdStringFromFormatV(fmt, ap));
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va_end(ap);
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m_annotation->BeginEvent(StringUtil::UTF8StringToWideString(str).c_str());
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m_annotation->BeginEvent(StringUtil::UTF8StringToWideString(name).c_str());
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#endif
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}
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@ -806,18 +801,13 @@ void D3D11Device::PopDebugGroup()
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#endif
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}
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void D3D11Device::InsertDebugMessage(const char* fmt, ...)
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void D3D11Device::InsertDebugMessage(const char* msg)
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{
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#ifdef _DEBUG
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if (!m_annotation)
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return;
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std::va_list ap;
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va_start(ap, fmt);
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std::string str(StringUtil::StdStringFromFormatV(fmt, ap));
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va_end(ap);
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m_annotation->SetMarker(StringUtil::UTF8StringToWideString(str).c_str());
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m_annotation->SetMarker(StringUtil::UTF8StringToWideString(msg).c_str());
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#endif
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}
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@ -73,9 +73,9 @@ public:
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const char* entry_point, DynamicHeapArray<u8>* binary) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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void PushDebugGroup(const char* fmt, ...) override;
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void PushDebugGroup(const char* name) override;
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void PopDebugGroup() override;
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void InsertDebugMessage(const char* fmt, ...) override;
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void InsertDebugMessage(const char* msg) override;
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void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
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u32* map_base_vertex) override;
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@ -1125,20 +1125,15 @@ static UINT64 Palette(float phase, const std::array<float, 3>& a, const std::arr
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}
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#endif
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void D3D12Device::PushDebugGroup(const char* fmt, ...)
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void D3D12Device::PushDebugGroup(const char* name)
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{
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#ifdef _DEBUG
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if (!m_debug_device)
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return;
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std::va_list ap;
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va_start(ap, fmt);
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const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
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va_end(ap);
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const UINT64 color = Palette(static_cast<float>(++s_debug_scope_depth), {0.5f, 0.5f, 0.5f}, {0.5f, 0.5f, 0.5f},
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{1.0f, 1.0f, 0.5f}, {0.8f, 0.90f, 0.30f});
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PIXBeginEvent(GetCommandList(), color, "%s", buf.c_str());
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PIXBeginEvent(GetCommandList(), color, "%s", name);
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#endif
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}
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@ -1153,21 +1148,13 @@ void D3D12Device::PopDebugGroup()
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#endif
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}
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void D3D12Device::InsertDebugMessage(const char* fmt, ...)
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void D3D12Device::InsertDebugMessage(const char* msg)
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{
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#ifdef _DEBUG
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if (!m_debug_device)
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return;
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std::va_list ap;
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va_start(ap, fmt);
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const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
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va_end(ap);
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if (buf.empty())
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return;
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PIXSetMarker(GetCommandList(), PIX_COLOR(0, 0, 0), "%s", buf.c_str());
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PIXSetMarker(GetCommandList(), PIX_COLOR(0, 0, 0), "%s", msg);
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#endif
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}
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@ -93,9 +93,9 @@ public:
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const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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void PushDebugGroup(const char* fmt, ...) override;
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void PushDebugGroup(const char* name) override;
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void PopDebugGroup() override;
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void InsertDebugMessage(const char* fmt, ...) override;
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void InsertDebugMessage(const char* msg) override;
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void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
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u32* map_base_vertex) override;
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@ -10,6 +10,7 @@
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#include "common/bitfield.h"
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#include "common/heap_array.h"
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#include "common/rectangle.h"
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#include "common/small_string.h"
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#include "common/types.h"
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#include <memory>
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@ -564,9 +565,9 @@ public:
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virtual std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) = 0;
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/// Debug messaging.
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virtual void PushDebugGroup(const char* fmt, ...) = 0;
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virtual void PushDebugGroup(const char* name) = 0;
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virtual void PopDebugGroup() = 0;
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virtual void InsertDebugMessage(const char* fmt, ...) = 0;
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virtual void InsertDebugMessage(const char* msg) = 0;
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/// Vertex/index buffer abstraction.
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virtual void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
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@ -694,15 +695,25 @@ struct GLAutoPop
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~GLAutoPop() { g_gpu_device->PopDebugGroup(); }
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};
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#define GL_SCOPE(...) GLAutoPop gl_auto_pop((g_gpu_device->PushDebugGroup(__VA_ARGS__), 0))
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#define GL_PUSH(...) g_gpu_device->PushDebugGroup(__VA_ARGS__)
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#define GL_SCOPE(name) GLAutoPop gl_auto_pop((g_gpu_device->PushDebugGroup(name), 0))
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#define GL_PUSH(name) g_gpu_device->PushDebugGroup(name)
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#define GL_POP() g_gpu_device->PopDebugGroup()
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#define GL_INS(...) g_gpu_device->InsertDebugMessage(__VA_ARGS__)
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#define GL_OBJECT_NAME(obj, ...) (obj)->SetDebugName(StringUtil::StdStringFromFormat(__VA_ARGS__))
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#define GL_INS(msg) g_gpu_device->InsertDebugMessage(msg)
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#define GL_OBJECT_NAME(obj, name) (obj)->SetDebugName(name)
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#define GL_SCOPE_FMT(...) GLAutoPop gl_auto_pop((g_gpu_device->PushDebugGroup(SmallString::from_fmt(__VA_ARGS__)), 0))
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#define GL_PUSH_FMT(...) g_gpu_device->PushDebugGroup(SmallString::from_fmt(__VA_ARGS__))
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#define GL_INS_FMT(...) g_gpu_device->InsertDebugMessage(SmallString::from_fmt(__VA_ARGS__))
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#define GL_OBJECT_NAME_FMT(obj, ...) (obj)->SetDebugName(SmallString::from_fmt(__VA_ARGS__))
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#else
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#define GL_SCOPE(...) (void)0
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#define GL_PUSH(...) (void)0
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#define GL_SCOPE(name) (void)0
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#define GL_PUSH(name) (void)0
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#define GL_POP() (void)0
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#define GL_INS(...) (void)0
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#define GL_OBJECT_NAME(...) (void)0
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#define GL_INS(msg) (void)0
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#define GL_OBJECT_NAME(obj, name) (void)0
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#define GL_SCOPE_FMT(...) (void)0
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#define GL_PUSH_FMT(...) (void)0
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#define GL_INS_FMT(...) (void)0
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#define GL_OBJECT_NAME_FMT(obj, ...) (void)0
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#endif
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@ -230,9 +230,9 @@ public:
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DynamicHeapArray<u8>* out_binary = nullptr) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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void PushDebugGroup(const char* fmt, ...) override;
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void PushDebugGroup(const char* name) override;
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void PopDebugGroup() override;
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void InsertDebugMessage(const char* fmt, ...) override;
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void InsertDebugMessage(const char* msg) override;
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void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
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u32* map_base_vertex) override;
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@ -1602,7 +1602,7 @@ std::unique_ptr<GPUTextureBuffer> MetalDevice::CreateTextureBuffer(GPUTextureBuf
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return tb;
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}
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void MetalDevice::PushDebugGroup(const char* fmt, ...)
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void MetalDevice::PushDebugGroup(const char* name)
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{
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}
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@ -1610,7 +1610,7 @@ void MetalDevice::PopDebugGroup()
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{
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}
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void MetalDevice::InsertDebugMessage(const char* fmt, ...)
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void MetalDevice::InsertDebugMessage(const char* msg)
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{
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}
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@ -210,17 +210,13 @@ void OpenGLDevice::InvalidateRenderTarget(GPUTexture* t)
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CommitClear(m_current_framebuffer);
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}
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void OpenGLDevice::PushDebugGroup(const char* fmt, ...)
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void OpenGLDevice::PushDebugGroup(const char* name)
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{
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#ifdef _DEBUG
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if (!glPushDebugGroup)
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return;
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std::va_list ap;
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va_start(ap, fmt);
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const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
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va_end(ap);
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, static_cast<GLsizei>(buf.size()), buf.c_str());
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, static_cast<GLsizei>(std::strlen(name)), name);
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#endif
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}
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@ -234,20 +230,16 @@ void OpenGLDevice::PopDebugGroup()
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#endif
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}
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void OpenGLDevice::InsertDebugMessage(const char* fmt, ...)
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void OpenGLDevice::InsertDebugMessage(const char* msg)
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{
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#ifdef _DEBUG
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if (!glDebugMessageInsert)
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return;
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std::va_list ap;
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va_start(ap, fmt);
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const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
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va_end(ap);
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if (!buf.empty())
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if (msg[0] != '\0')
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{
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glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_NOTIFICATION,
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static_cast<GLsizei>(buf.size()), buf.c_str());
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static_cast<GLsizei>(std::strlen(msg)), msg);
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}
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#endif
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}
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@ -73,9 +73,9 @@ public:
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const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
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std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
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void PushDebugGroup(const char* fmt, ...) override;
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void PushDebugGroup(const char* name) override;
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void PopDebugGroup() override;
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void InsertDebugMessage(const char* fmt, ...) override;
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void InsertDebugMessage(const char* msg) override;
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void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
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u32* map_base_vertex) override;
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@ -203,7 +203,7 @@ bool OpenGLTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
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if (!sb || map_size > sb->GetChunkSize())
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{
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GL_INS("Not using PBO for map size %u", map_size);
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GL_INS_FMT("Not using PBO for map size {}", map_size);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / GetPixelSize());
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glTexSubImage2D(target, layer, x, y, width, height, gl_format, gl_type, data);
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}
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@ -612,7 +612,7 @@ bool PostProcessing::ReShadeFXShader::CreateOptions(const reshadefx::module& mod
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}
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m_uniforms_size = mod.total_uniform_size;
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Log_DevPrintf("%s: %zu options", m_filename.c_str(), m_options.size());
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Log_DevFmt("{}: {} options", m_filename, m_options.size());
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return true;
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}
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@ -1136,7 +1136,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUFramebuffer* f
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s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
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s32 orig_height, u32 target_width, u32 target_height)
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{
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GL_PUSH("PostProcessingShaderFX %s", m_name.c_str());
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GL_PUSH_FMT("PostProcessingShaderFX {}", m_name);
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m_frame_count++;
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@ -1145,7 +1145,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUFramebuffer* f
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if (m_uniforms_size > 0)
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{
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GL_SCOPE("Uniforms: %u bytes", m_uniforms_size);
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GL_SCOPE_FMT("Uniforms: {} bytes", m_uniforms_size);
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u8* uniforms = static_cast<u8*>(g_gpu_device->MapUniformBuffer(m_uniforms_size));
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for (const ShaderOption& opt : m_options)
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@ -1280,9 +1280,9 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUFramebuffer* f
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for (const Pass& pass : m_passes)
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{
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GL_SCOPE("Draw pass %s", pass.name.c_str());
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GL_SCOPE_FMT("Draw pass {}", pass.name.c_str());
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GL_INS("Render Target: ID %d [%s]", pass.render_target, GetTextureNameForID(pass.render_target));
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GL_INS_FMT("Render Target: ID {} [{}]", pass.render_target, GetTextureNameForID(pass.render_target));
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GPUFramebuffer* output_fb = GetFramebufferByID(pass.render_target, input, final_target);
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g_gpu_device->SetFramebuffer(output_fb);
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g_gpu_device->SetPipeline(pass.pipeline.get());
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@ -1291,7 +1291,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUFramebuffer* f
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std::bitset<GPUDevice::MAX_TEXTURE_SAMPLERS> bound_textures = {};
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for (const Sampler& sampler : pass.samplers)
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{
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GL_INS("Texture Sampler %u: ID %d [%s]", sampler.slot, sampler.texture_id,
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GL_INS_FMT("Texture Sampler {}: ID {} [{}]", sampler.slot, sampler.texture_id,
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GetTextureNameForID(sampler.texture_id));
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g_gpu_device->SetTextureSampler(sampler.slot, GetTextureByID(sampler.texture_id, input, final_target),
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sampler.sampler);
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@ -160,7 +160,7 @@ bool PostProcessing::GLSLShader::Apply(GPUTexture* input, GPUFramebuffer* final_
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s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
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u32 target_width, u32 target_height)
|
||||
{
|
||||
GL_SCOPE("GLSL Shader %s", m_name.c_str());
|
||||
GL_SCOPE_FMT("GLSL Shader {}", m_name);
|
||||
|
||||
// Assumes final stage has been cleared already.
|
||||
if (!final_target)
|
||||
|
|
|
@ -2109,24 +2109,19 @@ static std::array<float, 3> Palette(float phase, const std::array<float, 3>& a,
|
|||
}
|
||||
#endif
|
||||
|
||||
void VulkanDevice::PushDebugGroup(const char* fmt, ...)
|
||||
void VulkanDevice::PushDebugGroup(const char* name)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if (!vkCmdBeginDebugUtilsLabelEXT || !m_debug_device)
|
||||
return;
|
||||
|
||||
std::va_list ap;
|
||||
va_start(ap, fmt);
|
||||
const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
|
||||
va_end(ap);
|
||||
|
||||
const std::array<float, 3> color = Palette(static_cast<float>(++s_debug_scope_depth), {0.5f, 0.5f, 0.5f},
|
||||
{0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 0.5f}, {0.8f, 0.90f, 0.30f});
|
||||
|
||||
const VkDebugUtilsLabelEXT label = {
|
||||
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
|
||||
nullptr,
|
||||
buf.c_str(),
|
||||
name,
|
||||
{color[0], color[1], color[2], 1.0f},
|
||||
};
|
||||
vkCmdBeginDebugUtilsLabelEXT(GetCurrentCommandBuffer(), &label);
|
||||
|
@ -2145,22 +2140,13 @@ void VulkanDevice::PopDebugGroup()
|
|||
#endif
|
||||
}
|
||||
|
||||
void VulkanDevice::InsertDebugMessage(const char* fmt, ...)
|
||||
void VulkanDevice::InsertDebugMessage(const char* msg)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if (!vkCmdInsertDebugUtilsLabelEXT || !m_debug_device)
|
||||
return;
|
||||
|
||||
std::va_list ap;
|
||||
va_start(ap, fmt);
|
||||
const std::string buf(StringUtil::StdStringFromFormatV(fmt, ap));
|
||||
va_end(ap);
|
||||
|
||||
if (buf.empty())
|
||||
return;
|
||||
|
||||
const VkDebugUtilsLabelEXT label = {
|
||||
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, nullptr, buf.c_str(), {0.0f, 0.0f, 0.0f, 1.0f}};
|
||||
const VkDebugUtilsLabelEXT label = {VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, nullptr, msg, {0.0f, 0.0f, 0.0f, 1.0f}};
|
||||
vkCmdInsertDebugUtilsLabelEXT(GetCurrentCommandBuffer(), &label);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -94,9 +94,9 @@ public:
|
|||
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
|
||||
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
|
||||
|
||||
void PushDebugGroup(const char* fmt, ...) override;
|
||||
void PushDebugGroup(const char* name) override;
|
||||
void PopDebugGroup() override;
|
||||
void InsertDebugMessage(const char* fmt, ...) override;
|
||||
void InsertDebugMessage(const char* msg) override;
|
||||
|
||||
void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
|
||||
u32* map_base_vertex) override;
|
||||
|
|
Loading…
Reference in a new issue