GPU/Software: Fix copies when overlapping and oversized

This commit is contained in:
Connor McLaughlin 2020-04-20 00:54:46 +10:00
parent f1d1129e05
commit b893c0abf5

View file

@ -1041,10 +1041,61 @@ void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
{
// Break up oversized copies. This behavior has not been verified on console.
if ((src_x + width) > VRAM_WIDTH || (dst_x + width) > VRAM_WIDTH)
{
u32 remaining_rows = height;
u32 current_src_y = src_y;
u32 current_dst_y = dst_y;
while (remaining_rows > 0)
{
const u32 rows_to_copy =
std::min<u32>(remaining_rows, std::min<u32>(VRAM_HEIGHT - current_src_y, VRAM_HEIGHT - current_dst_y));
u32 remaining_columns = width;
u32 current_src_x = src_x;
u32 current_dst_x = dst_x;
while (remaining_columns > 0)
{
const u32 columns_to_copy =
std::min<u32>(remaining_columns, std::min<u32>(VRAM_WIDTH - current_src_x, VRAM_WIDTH - current_dst_x));
CopyVRAM(current_src_x, current_src_y, current_dst_x, current_dst_y, columns_to_copy, rows_to_copy);
current_src_x = (current_src_x + columns_to_copy) % VRAM_WIDTH;
current_dst_x = (current_dst_x + columns_to_copy) % VRAM_WIDTH;
remaining_columns -= columns_to_copy;
}
current_src_y = (current_src_y + rows_to_copy) % VRAM_HEIGHT;
current_dst_y = (current_dst_y + rows_to_copy) % VRAM_HEIGHT;
remaining_rows -= rows_to_copy;
}
return;
}
// This doesn't have a fast path, but do we really need one? It's not common.
const u16 mask_and = m_GPUSTAT.GetMaskAND();
const u16 mask_or = m_GPUSTAT.GetMaskOR();
// Copy in reverse when src_x < dst_x, this is verified on console.
if (src_x < dst_x || ((src_x + width - 1) % VRAM_WIDTH) < ((dst_x + width - 1) % VRAM_WIDTH))
{
for (u32 row = 0; row < height; row++)
{
const u16* src_row_ptr = &m_vram_ptr[((src_y + row) % VRAM_HEIGHT) * VRAM_WIDTH];
u16* dst_row_ptr = &m_vram_ptr[((dst_y + row) % VRAM_HEIGHT) * VRAM_WIDTH];
for (s32 col = static_cast<s32>(width - 1); col >= 0; col--)
{
const u16 src_pixel = src_row_ptr[(src_x + static_cast<u32>(col)) % VRAM_WIDTH];
u16* dst_pixel_ptr = &dst_row_ptr[(dst_x + static_cast<u32>(col)) % VRAM_WIDTH];
if ((*dst_pixel_ptr & mask_and) == 0)
*dst_pixel_ptr = src_pixel | mask_or;
}
}
}
else
{
for (u32 row = 0; row < height; row++)
{
const u16* src_row_ptr = &m_vram_ptr[((src_y + row) % VRAM_HEIGHT) * VRAM_WIDTH];
@ -1059,6 +1110,7 @@ void GPU::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 he
}
}
}
}
void GPU::DispatchRenderCommand() {}