mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
Settings: Add option for creating a debug GPU device
This commit is contained in:
parent
8378e5ed0d
commit
b9538a55f5
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@ -17,6 +17,7 @@ void Settings::SetDefaults()
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gpu_true_color = true;
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gpu_texture_filtering = false;
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gpu_force_progressive_scan = true;
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gpu_use_debug_device = false;
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display_linear_filtering = true;
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display_fullscreen = false;
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video_sync_enabled = true;
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@ -51,6 +52,7 @@ void Settings::Load(SettingsInterface& si)
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gpu_resolution_scale = static_cast<u32>(si.GetIntValue("GPU", "ResolutionScale", 1));
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gpu_true_color = si.GetBoolValue("GPU", "TrueColor", false);
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gpu_texture_filtering = si.GetBoolValue("GPU", "TextureFiltering", false);
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gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false);
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display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
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display_fullscreen = si.GetBoolValue("Display", "Fullscreen", false);
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@ -86,6 +88,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetIntValue("GPU", "ResolutionScale", static_cast<long>(gpu_resolution_scale));
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si.SetBoolValue("GPU", "TrueColor", gpu_true_color);
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si.SetBoolValue("GPU", "TextureFiltering", gpu_texture_filtering);
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si.SetBoolValue("GPU", "UseDebugDevice", gpu_use_debug_device);
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si.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
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si.SetBoolValue("Display", "Fullscreen", display_fullscreen);
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@ -44,6 +44,7 @@ struct Settings
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bool gpu_true_color = false;
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bool gpu_texture_filtering = false;
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bool gpu_force_progressive_scan = false;
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bool gpu_use_debug_device = false;
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bool display_linear_filtering = true;
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bool display_fullscreen = false;
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bool video_sync_enabled = true;
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@ -192,10 +192,8 @@ void D3D11DisplayWindow::onWindowResized(int width, int height)
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Panic("Failed to recreate swap chain RTV after resize");
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}
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bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread, bool debug_device)
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{
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const bool debug = false;
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ComPtr<IDXGIFactory> dxgi_factory;
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HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
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if (FAILED(hr))
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@ -217,7 +215,7 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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}
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UINT create_flags = 0;
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if (debug)
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if (debug_device)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0, D3D11_SDK_VERSION,
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@ -259,7 +257,7 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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}
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}
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if (debug)
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if (debug_device)
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{
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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@ -270,7 +268,7 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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}
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}
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if (!QtDisplayWindow::createDeviceContext(worker_thread))
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if (!QtDisplayWindow::createDeviceContext(worker_thread, debug_device))
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{
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m_swap_chain.Reset();
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m_context.Reset();
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@ -280,12 +278,12 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
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return true;
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}
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bool D3D11DisplayWindow::initializeDeviceContext()
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bool D3D11DisplayWindow::initializeDeviceContext(bool debug_device)
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{
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if (!createSwapChainRTV())
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return false;
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if (!QtDisplayWindow::initializeDeviceContext())
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if (!QtDisplayWindow::initializeDeviceContext(debug_device))
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return false;
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return true;
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@ -21,8 +21,8 @@ public:
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HostDisplay* getHostDisplayInterface() override;
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bool createDeviceContext(QThread* worker_thread) override;
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bool initializeDeviceContext() override;
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bool createDeviceContext(QThread* worker_thread, bool debug_device) override;
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bool initializeDeviceContext(bool debug_device) override;
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void destroyDeviceContext() override;
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RenderAPI GetRenderAPI() const override;
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@ -234,7 +234,7 @@ static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLen
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}
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}
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bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread)
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bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread, bool debug_device)
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{
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m_gl_context = std::make_unique<QOpenGLContext>();
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@ -249,9 +249,8 @@ bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread)
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surface_format.setRenderableType(QSurfaceFormat::OpenGL);
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surface_format.setProfile(QSurfaceFormat::CoreProfile);
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#ifdef _DEBUG
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surface_format.setOption(QSurfaceFormat::DebugContext);
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#endif
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if (debug_device)
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surface_format.setOption(QSurfaceFormat::DebugContext);
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for (const auto [major, minor] : desktop_versions_to_try)
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{
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@ -269,9 +268,8 @@ bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread)
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// try es
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surface_format.setRenderableType(QSurfaceFormat::OpenGLES);
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surface_format.setProfile(QSurfaceFormat::NoProfile);
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#ifdef _DEBUG
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surface_format.setOption(QSurfaceFormat::DebugContext, false);
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#endif
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if (debug_device)
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surface_format.setOption(QSurfaceFormat::DebugContext, false);
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for (const auto [major, minor] : es_versions_to_try)
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{
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@ -300,7 +298,7 @@ bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread)
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return false;
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}
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if (!QtDisplayWindow::createDeviceContext(worker_thread))
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if (!QtDisplayWindow::createDeviceContext(worker_thread, debug_device))
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{
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m_gl_context->doneCurrent();
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m_gl_context.reset();
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@ -312,7 +310,7 @@ bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread)
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return true;
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}
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bool OpenGLDisplayWindow::initializeDeviceContext()
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bool OpenGLDisplayWindow::initializeDeviceContext(bool debug_device)
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{
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if (!m_gl_context->makeCurrent(this))
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return false;
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@ -330,16 +328,14 @@ bool OpenGLDisplayWindow::initializeDeviceContext()
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return false;
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}
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#if 0
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if (GLAD_GL_KHR_debug)
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if (debug_device && GLAD_GL_KHR_debug)
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{
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glad_glDebugMessageCallbackKHR(GLDebugCallback, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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#endif
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if (!QtDisplayWindow::initializeDeviceContext())
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if (!QtDisplayWindow::initializeDeviceContext(debug_device))
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{
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s_thread_gl_context = nullptr;
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m_gl_context->doneCurrent();
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@ -20,8 +20,8 @@ public:
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HostDisplay* getHostDisplayInterface() override;
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bool createDeviceContext(QThread* worker_thread) override;
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bool initializeDeviceContext() override;
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bool createDeviceContext(QThread* worker_thread, bool debug_device) override;
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bool initializeDeviceContext(bool debug_device) override;
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void destroyDeviceContext() override;
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RenderAPI GetRenderAPI() const override;
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@ -18,12 +18,12 @@ HostDisplay* QtDisplayWindow::getHostDisplayInterface()
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return nullptr;
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}
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bool QtDisplayWindow::createDeviceContext(QThread* worker_thread)
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bool QtDisplayWindow::createDeviceContext(QThread* worker_thread, bool debug_device)
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{
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return true;
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}
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bool QtDisplayWindow::initializeDeviceContext()
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bool QtDisplayWindow::initializeDeviceContext(bool debug_device)
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{
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if (!createImGuiContext() || !createDeviceResources())
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return false;
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@ -18,8 +18,8 @@ public:
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virtual HostDisplay* getHostDisplayInterface();
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virtual bool createDeviceContext(QThread* worker_thread);
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virtual bool initializeDeviceContext();
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virtual bool createDeviceContext(QThread* worker_thread, bool debug_device);
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virtual bool initializeDeviceContext(bool debug_device);
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virtual void destroyDeviceContext();
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virtual void Render();
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@ -150,7 +150,7 @@ void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_
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Assert(!isOnWorkerThread());
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emit emulationStarting();
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if (!m_display_window->createDeviceContext(m_worker_thread))
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if (!m_display_window->createDeviceContext(m_worker_thread, m_settings.gpu_use_debug_device))
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{
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emit emulationStopped();
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return;
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@ -420,7 +420,7 @@ QByteArray QtHostInterface::saveStateToMemory()
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void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
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{
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if (!m_display_window->initializeDeviceContext())
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if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
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{
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emit emulationStopped();
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return;
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@ -190,10 +190,8 @@ void D3D11HostDisplay::WindowResized()
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Panic("Failed to recreate swap chain RTV after resize");
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}
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bool D3D11HostDisplay::CreateD3DDevice()
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bool D3D11HostDisplay::CreateD3DDevice(bool debug_device)
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{
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const bool debug = false;
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SDL_SysWMinfo syswm = {};
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if (!SDL_GetWindowWMInfo(m_window, &syswm))
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{
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@ -222,7 +220,7 @@ bool D3D11HostDisplay::CreateD3DDevice()
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}
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UINT create_flags = 0;
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if (debug)
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if (debug_device)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0, D3D11_SDK_VERSION,
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@ -264,7 +262,7 @@ bool D3D11HostDisplay::CreateD3DDevice()
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}
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}
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if (debug)
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if (debug_device)
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{
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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@ -386,10 +384,10 @@ bool D3D11HostDisplay::CreateImGuiContext()
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return true;
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}
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std::unique_ptr<HostDisplay> D3D11HostDisplay::Create(SDL_Window* window)
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std::unique_ptr<HostDisplay> D3D11HostDisplay::Create(SDL_Window* window, bool debug_device)
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{
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std::unique_ptr<D3D11HostDisplay> display = std::make_unique<D3D11HostDisplay>(window);
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if (!display->CreateD3DDevice() || !display->CreateSwapChainRTV() || !display->CreateD3DResources() ||
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if (!display->CreateD3DDevice(debug_device) || !display->CreateSwapChainRTV() || !display->CreateD3DResources() ||
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!display->CreateImGuiContext())
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{
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return nullptr;
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@ -17,7 +17,7 @@ public:
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D3D11HostDisplay(SDL_Window* window);
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~D3D11HostDisplay();
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static std::unique_ptr<HostDisplay> Create(SDL_Window* window);
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static std::unique_ptr<HostDisplay> Create(SDL_Window* window, bool debug_device);
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RenderAPI GetRenderAPI() const override;
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void* GetRenderDevice() const override;
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@ -44,7 +44,7 @@ public:
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private:
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static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
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bool CreateD3DDevice();
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bool CreateD3DDevice(bool debug_device);
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bool CreateD3DResources();
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bool CreateSwapChainRTV();
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bool CreateImGuiContext();
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@ -203,7 +203,7 @@ static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLen
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}
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}
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bool OpenGLHostDisplay::CreateGLContext()
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bool OpenGLHostDisplay::CreateGLContext(bool debug_device)
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{
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// Prefer a desktop OpenGL context where possible. If we can't get this, try OpenGL ES.
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static constexpr std::array<std::tuple<int, int>, 11> desktop_versions_to_try = {
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@ -212,9 +212,8 @@ bool OpenGLHostDisplay::CreateGLContext()
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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#ifdef _DEBUG
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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#endif
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if (debug_device)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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for (const auto [major, minor] : desktop_versions_to_try)
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{
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@ -267,16 +266,13 @@ bool OpenGLHostDisplay::CreateGLContext()
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return false;
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}
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#if 0
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if (GLAD_GL_KHR_debug)
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if (debug_device && GLAD_GL_KHR_debug)
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{
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glad_glDebugMessageCallbackKHR(GLDebugCallback, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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#endif
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SDL_GL_SetSwapInterval(0);
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return true;
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}
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@ -350,10 +346,10 @@ void main()
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return true;
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}
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std::unique_ptr<HostDisplay> OpenGLHostDisplay::Create(SDL_Window* window)
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std::unique_ptr<HostDisplay> OpenGLHostDisplay::Create(SDL_Window* window, bool debug_device)
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{
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std::unique_ptr<OpenGLHostDisplay> display = std::make_unique<OpenGLHostDisplay>(window);
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if (!display->CreateGLContext() || !display->CreateImGuiContext() || !display->CreateGLResources())
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if (!display->CreateGLContext(debug_device) || !display->CreateImGuiContext() || !display->CreateGLResources())
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return nullptr;
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return display;
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@ -12,7 +12,7 @@ public:
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OpenGLHostDisplay(SDL_Window* window);
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~OpenGLHostDisplay();
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static std::unique_ptr<HostDisplay> Create(SDL_Window* window);
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static std::unique_ptr<HostDisplay> Create(SDL_Window* window, bool debug_device);
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RenderAPI GetRenderAPI() const override;
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void* GetRenderDevice() const override;
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@ -40,7 +40,7 @@ private:
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const char* GetGLSLVersionString() const;
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std::string GetGLSLVersionHeader() const;
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bool CreateGLContext();
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bool CreateGLContext(bool debug_device);
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bool CreateImGuiContext();
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bool CreateGLResources();
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@ -85,10 +85,12 @@ void SDLHostInterface::DestroySDLWindow()
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bool SDLHostInterface::CreateDisplay()
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{
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const bool debug_device = m_settings.gpu_use_debug_device;
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#ifdef WIN32
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m_display = UseOpenGLRenderer() ? OpenGLHostDisplay::Create(m_window) : D3D11HostDisplay::Create(m_window);
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m_display = UseOpenGLRenderer() ? OpenGLHostDisplay::Create(m_window, debug_device) :
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D3D11HostDisplay::Create(m_window, debug_device);
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#else
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m_display = OpenGLHostDisplay::Create(m_window);
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m_display = OpenGLHostDisplay::Create(m_window, debug_device);
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#endif
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if (!m_display)
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@ -296,8 +298,7 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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switch (event->type)
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{
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case SDL_WINDOWEVENT:
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{
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case SDL_WINDOWEVENT: {
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if (event->window.event == SDL_WINDOWEVENT_RESIZED)
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m_display->WindowResized();
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}
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@ -308,22 +309,19 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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case SDL_KEYUP: {
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if (!ImGui::GetIO().WantCaptureKeyboard)
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HandleSDLKeyEvent(event);
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}
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break;
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case SDL_CONTROLLERDEVICEADDED:
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{
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case SDL_CONTROLLERDEVICEADDED: {
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Log_InfoPrintf("Controller %d inserted", event->cdevice.which);
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OpenGameController(event->cdevice.which);
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}
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break;
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case SDL_CONTROLLERDEVICEREMOVED:
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{
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case SDL_CONTROLLERDEVICEREMOVED: {
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Log_InfoPrintf("Controller %d removed", event->cdevice.which);
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CloseGameController(event->cdevice.which);
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}
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@ -334,8 +332,7 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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{
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case SDL_CONTROLLERBUTTONUP: {
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if (event->type == SDL_CONTROLLERBUTTONDOWN && event->cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
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{
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// focus the menu bar
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@ -346,8 +343,7 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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}
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break;
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case SDL_USEREVENT:
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{
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case SDL_USEREVENT: {
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if (static_cast<u32>(event->user.code) == m_switch_gpu_renderer_event_id)
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SwitchGPURenderer();
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}
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@ -371,8 +367,7 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
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case SDL_SCANCODE_F5:
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case SDL_SCANCODE_F6:
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case SDL_SCANCODE_F7:
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case SDL_SCANCODE_F8:
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{
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case SDL_SCANCODE_F8: {
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if (!pressed)
|
||||
{
|
||||
const u32 index = event->key.keysym.scancode - SDL_SCANCODE_F1 + 1;
|
||||
|
@ -384,15 +379,13 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
|
|||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F11:
|
||||
{
|
||||
case SDL_SCANCODE_F11: {
|
||||
if (!pressed)
|
||||
DoToggleFullscreen();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_TAB:
|
||||
{
|
||||
case SDL_SCANCODE_TAB: {
|
||||
if (!repeat)
|
||||
{
|
||||
m_speed_limiter_temp_disabled = pressed;
|
||||
|
@ -401,22 +394,19 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
|
|||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_PAUSE:
|
||||
{
|
||||
case SDL_SCANCODE_PAUSE: {
|
||||
if (pressed)
|
||||
DoTogglePause();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_SPACE:
|
||||
{
|
||||
case SDL_SCANCODE_SPACE: {
|
||||
if (pressed)
|
||||
DoFrameStep();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_HOME:
|
||||
{
|
||||
case SDL_SCANCODE_HOME: {
|
||||
if (pressed && !repeat && m_system)
|
||||
{
|
||||
m_settings.speed_limiter_enabled = !m_settings.speed_limiter_enabled;
|
||||
|
@ -427,16 +417,14 @@ void SDLHostInterface::HandleSDLKeyEvent(const SDL_Event* event)
|
|||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_END:
|
||||
{
|
||||
case SDL_SCANCODE_END: {
|
||||
if (pressed)
|
||||
DoToggleSoftwareRendering();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_PAGEUP:
|
||||
case SDL_SCANCODE_PAGEDOWN:
|
||||
{
|
||||
case SDL_SCANCODE_PAGEDOWN: {
|
||||
if (pressed)
|
||||
{
|
||||
DoModifyInternalResolution(event->key.keysym.scancode == SDL_SCANCODE_PAGEUP ? 1 : -1);
|
||||
|
|
Loading…
Reference in a new issue