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dep/reshadefx: Support generating GLSL ES
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@ -352,12 +352,13 @@ namespace reshadefx
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/// <summary>
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/// Creates a back-end implementation for GLSL code generation.
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/// </summary>
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/// <param name="gles">Generate GLSL ES code instead of core OpenGL.</param>
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/// <param name="vulkan_semantics">Generate GLSL for OpenGL or for Vulkan.</param>
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/// <param name="debug_info">Whether to append debug information like line directives to the generated code.</param>
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/// <param name="uniforms_to_spec_constants">Whether to convert uniform variables to specialization constants.</param>
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/// <param name="enable_16bit_types">Use real 16-bit types for the minimum precision types "min16int", "min16uint" and "min16float".</param>
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/// <param name="flip_vert_y">Insert code to flip the Y component of the output position in vertex shaders.</param>
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codegen *create_codegen_glsl(bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types = false, bool flip_vert_y = false);
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codegen *create_codegen_glsl(bool gles, bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types = false, bool flip_vert_y = false);
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/// <summary>
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/// Creates a back-end implementation for HLSL code generation.
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/// </summary>
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@ -13,11 +13,12 @@
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using namespace reshadefx;
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namespace {
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class codegen_glsl final : public codegen
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{
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public:
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codegen_glsl(bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y)
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: _debug_info(debug_info), _vulkan_semantics(vulkan_semantics), _uniforms_to_spec_constants(uniforms_to_spec_constants), _enable_16bit_types(enable_16bit_types), _flip_vert_y(flip_vert_y)
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codegen_glsl(bool gles, bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y)
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: _gles(gles), _debug_info(debug_info), _vulkan_semantics(vulkan_semantics), _uniforms_to_spec_constants(uniforms_to_spec_constants), _enable_16bit_types(enable_16bit_types), _flip_vert_y(flip_vert_y)
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{
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// Create default block and reserve a memory block to avoid frequent reallocations
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std::string &block = _blocks.emplace(0, std::string()).first->second;
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@ -41,6 +42,7 @@ private:
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std::string _compute_block;
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std::unordered_map<id, std::string> _names;
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std::unordered_map<id, std::string> _blocks;
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bool _gles = false;
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bool _debug_info = false;
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bool _vulkan_semantics = false;
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bool _uniforms_to_spec_constants = false;
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@ -755,7 +757,7 @@ private:
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if (!global)
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code += '\t';
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if (initializer_value != 0 && type.has(type::q_const))
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if (initializer_value != 0 && (type.has(type::q_const) && !_gles))
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code += "const ";
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write_type(code, type);
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@ -843,8 +845,8 @@ private:
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_blocks.at(0) += "#ifdef ENTRY_POINT_" + func.unique_name + '\n';
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if (stype == shader_type::cs)
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_blocks.at(0) += "layout(local_size_x = " + std::to_string(num_threads[0]) +
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", local_size_y = " + std::to_string(num_threads[1]) +
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", local_size_z = " + std::to_string(num_threads[2]) + ") in;\n";
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", local_size_y = " + std::to_string(num_threads[1]) +
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", local_size_z = " + std::to_string(num_threads[2]) + ") in;\n";
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function_info entry_point;
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entry_point.return_type = { type::t_void };
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@ -1004,7 +1006,7 @@ private:
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}
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else
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{
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if (member.type.is_boolean())
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if (member.type.is_boolean() || (_gles && member.type.is_integral()))
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{
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write_type<false, false>(code, member.type);
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code += '(';
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@ -1012,7 +1014,7 @@ private:
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code += semantic_to_builtin(std::move(in_param_name), member.semantic, stype);
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if (member.type.is_boolean())
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if (member.type.is_boolean() || (_gles && member.type.is_integral()))
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code += ')';
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}
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@ -1097,7 +1099,7 @@ private:
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}
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else
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{
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if (param_type.is_boolean())
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if (param_type.is_boolean() || (_gles && param_type.is_integral()))
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{
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write_type<false, false>(code, param_type);
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code += '(';
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@ -1105,7 +1107,7 @@ private:
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code += semantic_to_builtin("_in_param" + std::to_string(i), func.parameter_list[i].semantic, stype);
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if (param_type.is_boolean())
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if (param_type.is_boolean() || (_gles && param_type.is_integral()))
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code += ')';
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}
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}
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@ -1345,9 +1347,31 @@ private:
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}
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else
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{
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expr_code += '.';
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for (unsigned int i = 0; i < 4 && op.swizzle[i] >= 0; ++i)
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expr_code += "xyzw"[op.swizzle[i]];
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// can't swizzle scalars
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if (_gles && op.from.is_scalar())
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{
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// => e.g. vec3(expr, expr, expr).xyz
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type.clear();
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write_type<false, false>(type, op.to);
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std::string new_code = type;
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new_code += '(';
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const unsigned int components = op.to.components();
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for (unsigned int i = 0; i < components; ++i)
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{
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if (i > 0)
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new_code += ',';
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new_code += '(' + expr_code + ')';
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}
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new_code += ')';
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expr_code = std::move(new_code);
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}
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else
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{
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expr_code += '.';
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for (unsigned int i = 0; i < 4 && op.swizzle[i] >= 0; ++i)
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expr_code += "xyzw"[op.swizzle[i]];
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}
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}
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break;
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}
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@ -1812,7 +1836,7 @@ private:
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write_location(code, loc);
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if (flags != 0)
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if (flags != 0 && !_gles)
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{
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_enable_control_flow_attributes = true;
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@ -1896,7 +1920,7 @@ private:
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code += _blocks.at(prev_block);
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std::string attributes;
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if (flags != 0)
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if (flags != 0 && !_gles)
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{
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_enable_control_flow_attributes = true;
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@ -2158,8 +2182,9 @@ private:
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_blocks.at(0) += "{\n" + _blocks.at(_last_block) + "}\n";
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}
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};
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} // namespace
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codegen *reshadefx::create_codegen_glsl(bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y)
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codegen *reshadefx::create_codegen_glsl(bool gles, bool vulkan_semantics, bool debug_info, bool uniforms_to_spec_constants, bool enable_16bit_types, bool flip_vert_y)
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{
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return new codegen_glsl(vulkan_semantics, debug_info, uniforms_to_spec_constants, enable_16bit_types, flip_vert_y);
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return new codegen_glsl(gles, vulkan_semantics, debug_info, uniforms_to_spec_constants, enable_16bit_types, flip_vert_y);
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}
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@ -81,15 +81,15 @@ static std::unique_ptr<reshadefx::codegen> CreateRFXCodegen()
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case RenderAPI::Metal:
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{
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return std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_glsl(
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true, debug_info, uniforms_to_spec_constants, false, (rapi == RenderAPI::Vulkan)));
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false, true, debug_info, uniforms_to_spec_constants, false, (rapi == RenderAPI::Vulkan)));
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}
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case RenderAPI::OpenGL:
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case RenderAPI::OpenGLES:
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default:
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{
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return std::unique_ptr<reshadefx::codegen>(
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reshadefx::create_codegen_glsl(false, debug_info, uniforms_to_spec_constants, false, true));
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return std::unique_ptr<reshadefx::codegen>(reshadefx::create_codegen_glsl(
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(rapi == RenderAPI::OpenGLES), false, debug_info, uniforms_to_spec_constants, false, true));
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}
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}
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}
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@ -1099,14 +1099,18 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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const std::string_view code(mod.code.data(), mod.code.size());
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auto get_shader = [needs_main_defn, &code](const std::string& name, const std::vector<Sampler>& samplers,
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GPUShaderStage stage) {
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auto get_shader = [api, needs_main_defn, &code](const std::string& name, const std::vector<Sampler>& samplers,
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GPUShaderStage stage) {
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std::string real_code;
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if (needs_main_defn)
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{
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// dFdx/dFdy are not defined in the vertex shader.
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const char* defns = (stage == GPUShaderStage::Vertex) ? "#define dFdx(x) x\n#define dFdy(x) x\n" : "";
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real_code = fmt::format("#version 460 core\n#define ENTRY_POINT_{}\n{}\n{}", name, defns, code);
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const char* precision = (api == RenderAPI::OpenGLES) ?
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"precision highp float;\nprecision highp int;\nprecision highp sampler2D;\n" :
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"";
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real_code = fmt::format("#version {}\n#define ENTRY_POINT_{}\n{}\n{}\n{}",
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(api == RenderAPI::OpenGLES) ? "320 es" : "460 core", name, defns, precision, code);
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for (const Sampler& sampler : samplers)
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{
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