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System: Use socket multiplier for sleeping when connected
Should significantly reduce PINE latency.
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@ -2200,16 +2200,39 @@ void System::Throttle(Common::Timer::Value current_time)
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return;
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return;
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}
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}
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#ifdef ENABLE_SOCKET_MULTIPLEXER
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// If we are using the socket multiplier, and have clients, then use it to sleep instead.
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// That way in a query->response->query->response chain, we don't process only one message per frame.
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if (s_socket_multiplexer && s_socket_multiplexer->HasAnyClientSockets())
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{
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Common::Timer::Value poll_start_time = current_time;
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for (;;)
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{
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const u32 sleep_ms =
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static_cast<u32>(Common::Timer::ConvertValueToMilliseconds(s_next_frame_time - poll_start_time));
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s_socket_multiplexer->PollEventsWithTimeout(sleep_ms);
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poll_start_time = Common::Timer::GetCurrentValue();
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if (poll_start_time >= s_next_frame_time || (!g_settings.display_optimal_frame_pacing && sleep_ms == 0))
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break;
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}
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}
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else
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{
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// Use a spinwait if we undersleep for all platforms except android.. don't want to burn battery.
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// Use a spinwait if we undersleep for all platforms except android.. don't want to burn battery.
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// Linux also seems to do a much better job of waking up at the requested time.
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// Linux also seems to do a much better job of waking up at the requested time.
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#if !defined(__linux__) && !defined(__ANDROID__)
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#if !defined(__linux__)
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Common::Timer::SleepUntil(s_next_frame_time, g_settings.display_optimal_frame_pacing);
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Common::Timer::SleepUntil(s_next_frame_time, g_settings.display_optimal_frame_pacing);
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#else
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#else
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Common::Timer::SleepUntil(s_next_frame_time, false);
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Common::Timer::SleepUntil(s_next_frame_time, false);
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#endif
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#endif
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}
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#else
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// No spinwait on Android, see above.
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Common::Timer::SleepUntil(s_next_frame_time, false);
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#endif
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#if 0
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#if 0
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Log_DevPrintf("Asked for %.2f ms, slept for %.2f ms, %.2f ms late",
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DEV_LOG("Asked for {:.2f} ms, slept for {:.2f} ms, {:.2f} ms late",
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Common::Timer::ConvertValueToMilliseconds(s_next_frame_time - current_time),
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Common::Timer::ConvertValueToMilliseconds(s_next_frame_time - current_time),
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Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - current_time),
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Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - current_time),
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Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - s_next_frame_time));
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Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - s_next_frame_time));
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