System: Use socket multiplier for sleeping when connected

Should significantly reduce PINE latency.
This commit is contained in:
Stenzek 2024-07-06 21:46:23 +10:00
parent 1fd8d2701d
commit bc73dacea4
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@ -2200,16 +2200,39 @@ void System::Throttle(Common::Timer::Value current_time)
return; return;
} }
#ifdef ENABLE_SOCKET_MULTIPLEXER
// If we are using the socket multiplier, and have clients, then use it to sleep instead.
// That way in a query->response->query->response chain, we don't process only one message per frame.
if (s_socket_multiplexer && s_socket_multiplexer->HasAnyClientSockets())
{
Common::Timer::Value poll_start_time = current_time;
for (;;)
{
const u32 sleep_ms =
static_cast<u32>(Common::Timer::ConvertValueToMilliseconds(s_next_frame_time - poll_start_time));
s_socket_multiplexer->PollEventsWithTimeout(sleep_ms);
poll_start_time = Common::Timer::GetCurrentValue();
if (poll_start_time >= s_next_frame_time || (!g_settings.display_optimal_frame_pacing && sleep_ms == 0))
break;
}
}
else
{
// Use a spinwait if we undersleep for all platforms except android.. don't want to burn battery. // Use a spinwait if we undersleep for all platforms except android.. don't want to burn battery.
// Linux also seems to do a much better job of waking up at the requested time. // Linux also seems to do a much better job of waking up at the requested time.
#if !defined(__linux__) && !defined(__ANDROID__) #if !defined(__linux__)
Common::Timer::SleepUntil(s_next_frame_time, g_settings.display_optimal_frame_pacing); Common::Timer::SleepUntil(s_next_frame_time, g_settings.display_optimal_frame_pacing);
#else #else
Common::Timer::SleepUntil(s_next_frame_time, false); Common::Timer::SleepUntil(s_next_frame_time, false);
#endif #endif
}
#else
// No spinwait on Android, see above.
Common::Timer::SleepUntil(s_next_frame_time, false);
#endif
#if 0 #if 0
Log_DevPrintf("Asked for %.2f ms, slept for %.2f ms, %.2f ms late", DEV_LOG("Asked for {:.2f} ms, slept for {:.2f} ms, {:.2f} ms late",
Common::Timer::ConvertValueToMilliseconds(s_next_frame_time - current_time), Common::Timer::ConvertValueToMilliseconds(s_next_frame_time - current_time),
Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - current_time), Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - current_time),
Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - s_next_frame_time)); Common::Timer::ConvertValueToMilliseconds(Common::Timer::GetCurrentValue() - s_next_frame_time));