OpenGLDevice: GLES fixes

This commit is contained in:
Stenzek 2023-12-06 23:35:40 +10:00
parent 14c7c70b0c
commit bcc2042154
No known key found for this signature in database
4 changed files with 40 additions and 12 deletions

View file

@ -75,7 +75,8 @@ bool OpenGLDevice::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width,
glPixelStorei(GL_PACK_ALIGNMENT, alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / T->GetPixelSize());
const auto [gl_internal_format, gl_format, gl_type] = OpenGLTexture::GetPixelFormatMapping(T->GetFormat());
const auto [gl_internal_format, gl_format, gl_type] =
OpenGLTexture::GetPixelFormatMapping(T->GetFormat(), m_gl_context->IsGLES());
const u32 layer = 0;
const u32 level = 0;
@ -105,7 +106,8 @@ bool OpenGLDevice::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width,
bool OpenGLDevice::SupportsTextureFormat(GPUTexture::Format format) const
{
const auto [gl_internal_format, gl_format, gl_type] = OpenGLTexture::GetPixelFormatMapping(format);
const auto [gl_internal_format, gl_format, gl_type] =
OpenGLTexture::GetPixelFormatMapping(format, m_gl_context->IsGLES());
return (gl_internal_format != static_cast<GLenum>(0));
}

View file

@ -32,10 +32,9 @@ public:
{
return GetInstance().m_texture_stream_buffer.get();
}
ALWAYS_INLINE static bool IsGLES() { return GetInstance().m_gl_context->IsGLES(); }
static void BindUpdateTextureUnit();
ALWAYS_INLINE GL::Context* GetGLContext() const { return m_gl_context.get(); }
RenderAPI GetRenderAPI() const override;
bool HasSurface() const override;
@ -122,7 +121,8 @@ public:
void UnbindPipeline(const OpenGLPipeline* pl);
protected:
bool CreateDevice(const std::string_view& adapter, bool threaded_presentation, FeatureMask disabled_features) override;
bool CreateDevice(const std::string_view& adapter, bool threaded_presentation,
FeatureMask disabled_features) override;
void DestroyDevice() override;
bool ReadPipelineCache(const std::string& filename) override;

View file

@ -24,7 +24,7 @@ static constexpr u32 TEXTURE_UPLOAD_ALIGNMENT = 64;
// We need 32 here for AVX2, so 64 is also fine.
static constexpr u32 TEXTURE_UPLOAD_PITCH_ALIGNMENT = 64;
const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(GPUTexture::Format format)
const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(GPUTexture::Format format, bool gles)
{
static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(GPUTexture::Format::MaxCount)>
mapping = {{
@ -50,7 +50,32 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
{GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV}, // RGB10A2
}};
return mapping[static_cast<u32>(format)];
// GLES doesn't have the non-normalized 16-bit formats.. use float and hope for the best, lol.
static constexpr std::array<std::tuple<GLenum, GLenum, GLenum>, static_cast<u32>(GPUTexture::Format::MaxCount)>
mapping_gles = {{
{}, // Unknown
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGBA5551
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16
{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
{GL_R32I, GL_RED, GL_INT}, // R32I
{GL_R32UI, GL_RED, GL_UNSIGNED_INT}, // R32U
{GL_R32F, GL_RED, GL_FLOAT}, // R32F
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8
{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
{GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
{GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV}, // RGB10A2
}};
return gles ? mapping_gles[static_cast<u32>(format)] : mapping[static_cast<u32>(format)];
}
OpenGLTexture::OpenGLTexture() = default;
@ -84,7 +109,7 @@ bool OpenGLTexture::Create(u32 width, u32 height, u32 layers, u32 levels, u32 sa
const GLenum target =
((samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE : ((layers > 1) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D));
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(format);
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(format, OpenGLDevice::IsGLES());
OpenGLDevice::BindUpdateTextureUnit();
@ -200,7 +225,7 @@ bool OpenGLTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
// Worth using the PBO? Driver probably knows better...
const GLenum target = GetGLTarget();
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_format);
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_format, OpenGLDevice::IsGLES());
const u32 preferred_pitch =
Common::AlignUpPow2(static_cast<u32>(width) * GetPixelSize(), TEXTURE_UPLOAD_PITCH_ALIGNMENT);
const u32 map_size = preferred_pitch * static_cast<u32>(height);
@ -280,7 +305,7 @@ void OpenGLTexture::Unmap()
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / GetPixelSize());
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_format);
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_format, OpenGLDevice::IsGLES());
if (IsTextureArray())
{
glTexSubImage3D(target, m_map_level, m_map_x, m_map_y, m_map_layer, m_map_width, m_map_height, 1, gl_format,
@ -469,7 +494,8 @@ void OpenGLDevice::CommitClear(OpenGLTexture* tex)
if (glClearTexImage)
{
const auto [gl_internal_format, gl_format, gl_type] = OpenGLTexture::GetPixelFormatMapping(tex->GetFormat());
const auto [gl_internal_format, gl_format, gl_type] =
OpenGLTexture::GetPixelFormatMapping(tex->GetFormat(), m_gl_context->IsGLES());
glClearTexImage(tex->GetGLId(), 0, gl_format, gl_type, &tex->GetClearValue());
}
else

View file

@ -20,7 +20,7 @@ public:
~OpenGLTexture();
static bool UseTextureStorage(bool multisampled);
static const std::tuple<GLenum, GLenum, GLenum>& GetPixelFormatMapping(Format format);
static const std::tuple<GLenum, GLenum, GLenum>& GetPixelFormatMapping(Format format, bool gles);
ALWAYS_INLINE GLuint GetGLId() const { return m_id; }
bool IsValid() const override { return m_id != 0; }