System: Fix playlist memory card handling

But you really don't need to use them these days.
This commit is contained in:
Stenzek 2023-10-29 20:37:40 +10:00
parent 3ee8159d8d
commit bd49e0df63
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@ -1368,6 +1368,10 @@ bool System::BootSystem(SystemBootParameters parameters)
return false;
}
// Insert disc.
if (disc)
CDROM::InsertMedia(std::move(disc), disc_region);
UpdateControllers();
UpdateMemoryCardTypes();
UpdateMultitaps();
@ -1387,9 +1391,7 @@ bool System::BootSystem(SystemBootParameters parameters)
return false;
}
// Insert CD, and apply fastboot patch if enabled.
if (disc)
CDROM::InsertMedia(std::move(disc), disc_region);
// Apply fastboot patch if enabled.
if (CDROM::HasMedia() && (parameters.override_fast_boot.has_value() ? parameters.override_fast_boot.value() :
g_settings.bios_patch_fast_boot))
{
@ -2992,8 +2994,8 @@ std::unique_ptr<MemoryCard> System::GetMemoryCardForSlot(u32 slot, MemoryCardTyp
// Playlist - use title if different.
if (HasMediaSubImages() && s_running_game_entry && s_running_game_title != s_running_game_entry->title)
{
card_path = g_settings.GetGameMemoryCardPath(
MemoryCard::SanitizeGameTitleForFileName(s_running_game_entry->title), slot);
card_path =
g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(s_running_game_title), slot);
}
// Multi-disc game - use disc set name.
else if (s_running_game_entry && !s_running_game_entry->disc_set_name.empty())