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System: Fix playlist memory card handling
But you really don't need to use them these days.
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@ -1368,6 +1368,10 @@ bool System::BootSystem(SystemBootParameters parameters)
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return false;
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}
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// Insert disc.
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if (disc)
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CDROM::InsertMedia(std::move(disc), disc_region);
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UpdateControllers();
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UpdateMemoryCardTypes();
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UpdateMultitaps();
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@ -1387,9 +1391,7 @@ bool System::BootSystem(SystemBootParameters parameters)
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return false;
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}
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// Insert CD, and apply fastboot patch if enabled.
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if (disc)
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CDROM::InsertMedia(std::move(disc), disc_region);
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// Apply fastboot patch if enabled.
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if (CDROM::HasMedia() && (parameters.override_fast_boot.has_value() ? parameters.override_fast_boot.value() :
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g_settings.bios_patch_fast_boot))
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{
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@ -2992,8 +2994,8 @@ std::unique_ptr<MemoryCard> System::GetMemoryCardForSlot(u32 slot, MemoryCardTyp
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// Playlist - use title if different.
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if (HasMediaSubImages() && s_running_game_entry && s_running_game_title != s_running_game_entry->title)
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{
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card_path = g_settings.GetGameMemoryCardPath(
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MemoryCard::SanitizeGameTitleForFileName(s_running_game_entry->title), slot);
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card_path =
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g_settings.GetGameMemoryCardPath(MemoryCard::SanitizeGameTitleForFileName(s_running_game_title), slot);
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}
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// Multi-disc game - use disc set name.
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else if (s_running_game_entry && !s_running_game_entry->disc_set_name.empty())
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