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https://github.com/RetroDECK/Duckstation.git
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GPU: Alter timings to reflect new clock
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dad63f2303
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@ -412,16 +412,27 @@ protected:
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virtual void DrawRendererStats(bool is_idle_frame);
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// These are **very** approximate.
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ALWAYS_INLINE void AddDrawTriangleTicks(u32 width, u32 height, bool textured, bool shaded)
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ALWAYS_INLINE void AddDrawTriangleTicks(u32 width, u32 height, bool shaded, bool textured, bool semitransparent)
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{
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#if 0
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const u32 draw_ticks = static_cast<u32>((std::abs(x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2)) + 1u) / 2u);
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#else
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const u32 draw_ticks = ((width + 2) / 3) * height;
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#endif
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AddCommandTicks(draw_ticks);
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const u32 average_width = ((width + 2) / 3);
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u32 ticks_per_row = average_width;
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if (textured)
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ticks_per_row += average_width;
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if (semitransparent || m_GPUSTAT.check_mask_before_draw)
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ticks_per_row += (average_width + 1u) / 2u;
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AddCommandTicks(ticks_per_row * height);
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}
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ALWAYS_INLINE void AddDrawRectangleTicks(u32 width, u32 height, bool textured, bool semitransparent)
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{
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u32 ticks_per_row = width;
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if (textured)
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ticks_per_row += width;
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if (semitransparent || m_GPUSTAT.check_mask_before_draw)
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ticks_per_row += (width + 1u) / 2u;
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AddCommandTicks(ticks_per_row * height);
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}
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ALWAYS_INLINE void AddDrawRectangleTicks(u32 width, u32 height, bool textured) { AddCommandTicks(width * height); }
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ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded) { AddCommandTicks(std::max(width, height)); }
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HostDisplay* m_host_display = nullptr;
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@ -241,7 +241,8 @@ void GPU_HW::LoadVertices()
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static_cast<u32>(std::clamp<s32>(max_y, m_drawing_area.top, m_drawing_area.bottom)) + 1u;
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m_vram_dirty_rect.Include(clip_left, clip_right, clip_top, clip_bottom);
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AddDrawTriangleTicks(clip_right - clip_left, clip_bottom - clip_top, rc.texture_enable, rc.shading_enable);
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AddDrawTriangleTicks(clip_right - clip_left, clip_bottom - clip_top, rc.shading_enable, rc.texture_enable,
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rc.transparency_enable);
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std::memcpy(m_batch_current_vertex_ptr, vertices.data(), sizeof(BatchVertex) * 3);
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m_batch_current_vertex_ptr += 3;
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@ -271,7 +272,8 @@ void GPU_HW::LoadVertices()
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static_cast<u32>(std::clamp<s32>(max_y_123, m_drawing_area.top, m_drawing_area.bottom)) + 1u;
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m_vram_dirty_rect.Include(clip_left, clip_right, clip_top, clip_bottom);
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AddDrawTriangleTicks(clip_right - clip_left, clip_bottom - clip_top, rc.texture_enable, rc.shading_enable);
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AddDrawTriangleTicks(clip_right - clip_left, clip_bottom - clip_top, rc.shading_enable, rc.texture_enable,
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rc.transparency_enable);
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AddVertex(vertices[2]);
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AddVertex(vertices[1]);
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@ -367,7 +369,7 @@ void GPU_HW::LoadVertices()
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static_cast<u32>(std::clamp<s32>(pos_y + rectangle_height, m_drawing_area.top, m_drawing_area.bottom)) + 1u;
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m_vram_dirty_rect.Include(clip_left, clip_right, clip_top, clip_bottom);
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AddDrawRectangleTicks(clip_right - clip_left, clip_bottom - clip_top, rc.texture_enable);
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AddDrawRectangleTicks(clip_right - clip_left, clip_bottom - clip_top, rc.texture_enable, rc.transparency_enable);
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}
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break;
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@ -433,7 +433,7 @@ void GPU_SW::DrawTriangle(const SWVertex* v0, const SWVertex* v1, const SWVertex
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max_x = std::clamp(max_x, static_cast<s32>(m_drawing_area.left), static_cast<s32>(m_drawing_area.right));
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min_y = std::clamp(min_y, static_cast<s32>(m_drawing_area.top), static_cast<s32>(m_drawing_area.bottom));
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max_y = std::clamp(max_y, static_cast<s32>(m_drawing_area.top), static_cast<s32>(m_drawing_area.bottom));
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AddDrawTriangleTicks(max_x - min_x + 1, max_y - min_y + 1, texture_enable, shading_enable);
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AddDrawTriangleTicks(max_x - min_x + 1, max_y - min_y + 1, shading_enable, texture_enable, transparency_enable);
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// compute per-pixel increments
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const s32 a01 = py0 - py1, b01 = px1 - px0;
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@ -539,7 +539,7 @@ void GPU_SW::DrawRectangle(s32 origin_x, s32 origin_y, u32 width, u32 height, u8
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const u32 clip_bottom =
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static_cast<u32>(std::clamp<s32>(start_y + static_cast<s32>(height), m_drawing_area.top, m_drawing_area.bottom)) +
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1u;
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AddDrawRectangleTicks(clip_right - clip_left, clip_bottom - clip_top, texture_enable);
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AddDrawRectangleTicks(clip_right - clip_left, clip_bottom - clip_top, texture_enable, transparency_enable);
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}
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for (u32 offset_y = 0; offset_y < height; offset_y++)
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