System: Get rid of double popup on renderer create error

This commit is contained in:
Stenzek 2024-05-12 23:37:00 +10:00
parent 5808e14b7e
commit be920acf38
No known key found for this signature in database
4 changed files with 34 additions and 27 deletions

View file

@ -268,7 +268,7 @@ void Host::ReportFormattedDebuggerMessage(const char* format, ...)
ReportDebuggerMessage(message);
}
bool Host::CreateGPUDevice(RenderAPI api)
bool Host::CreateGPUDevice(RenderAPI api, Error* error)
{
DebugAssert(!g_gpu_device);
@ -292,29 +292,32 @@ bool Host::CreateGPUDevice(RenderAPI api)
if (g_settings.gpu_disable_texture_copy_to_self)
disabled_features |= GPUDevice::FEATURE_MASK_TEXTURE_COPY_TO_SELF;
Error error;
Error create_error;
if (!g_gpu_device || !g_gpu_device->Create(
g_settings.gpu_adapter,
g_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::IsVSyncEffectivelyEnabled(),
g_settings.gpu_threaded_presentation, exclusive_fullscreen_control,
static_cast<GPUDevice::FeatureMask>(disabled_features), &error))
static_cast<GPUDevice::FeatureMask>(disabled_features), &create_error))
{
Log_ErrorPrintf("Failed to create GPU device.");
Log_ErrorFmt("Failed to create GPU device: {}", create_error.GetDescription());
if (g_gpu_device)
g_gpu_device->Destroy();
g_gpu_device.reset();
Host::ReportErrorAsync(
"Error", fmt::format("Failed to create render device:\n\n{}\n\nThis may be due to your GPU not supporting the "
"chosen renderer ({}), or because your graphics drivers need to be updated.",
error.GetDescription(), GPUDevice::RenderAPIToString(api)));
Error::SetStringFmt(
error,
TRANSLATE_FS("System", "Failed to create render device:\n\n{0}\n\nThis may be due to your GPU not supporting the "
"chosen renderer ({1}), or because your graphics drivers need to be updated."),
create_error.GetDescription(), GPUDevice::RenderAPIToString(api));
return false;
}
if (!ImGuiManager::Initialize(g_settings.display_osd_scale / 100.0f, g_settings.display_show_osd_messages, &error))
if (!ImGuiManager::Initialize(g_settings.display_osd_scale / 100.0f, g_settings.display_show_osd_messages,
&create_error))
{
Host::ReportErrorAsync("Error", fmt::format("Failed to initialize ImGuiManager: {}", error.GetDescription()));
Log_ErrorFmt("Failed to initialize ImGuiManager: {}", create_error.GetDescription());
Error::SetStringFmt(error, "Failed to initialize ImGuiManager: {}", create_error.GetDescription());
g_gpu_device->Destroy();
g_gpu_device.reset();
return false;
@ -379,4 +382,3 @@ void Host::ReleaseGPUDevice()
g_gpu_device->Destroy();
g_gpu_device.reset();
}

View file

@ -18,6 +18,7 @@
#include <string_view>
#include <vector>
class Error;
class SettingsInterface;
struct WindowInfo;
enum class AudioBackend : u8;
@ -91,7 +92,7 @@ void DisplayLoadingScreen(const char* message, int progress_min = -1, int progre
void RunOnCPUThread(std::function<void()> function, bool block = false);
/// Attempts to create the rendering device backend.
bool CreateGPUDevice(RenderAPI api);
bool CreateGPUDevice(RenderAPI api, Error* error);
/// Handles fullscreen transitions and such.
void UpdateDisplayWindow();

View file

@ -108,7 +108,7 @@ static void ClearRunningGame();
static void DestroySystem();
static std::string GetMediaPathFromSaveState(const char* path);
static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
static bool CreateGPU(GPURenderer renderer, bool is_switching);
static bool CreateGPU(GPURenderer renderer, bool is_switching, Error* error);
static bool SaveUndoLoadState();
static void WarnAboutUnsafeSettings();
static void LogUnsafeSettingsToConsole(const SmallStringBase& messages);
@ -126,7 +126,7 @@ static void DoRewind();
static void SaveRunaheadState();
static bool DoRunahead();
static bool Initialize(bool force_software_renderer);
static bool Initialize(bool force_software_renderer, Error* error);
static bool FastForwardToFirstFrame();
static bool UpdateGameSettingsLayer();
@ -938,10 +938,11 @@ bool System::RecreateGPU(GPURenderer renderer, bool force_recreate_device, bool
Host::ReleaseGPUDevice();
}
if (!CreateGPU(renderer, true))
Error error;
if (!CreateGPU(renderer, true, &error))
{
if (!IsStartupCancelled())
Host::ReportErrorAsync("Error", "Failed to recreate GPU.");
Host::ReportErrorAsync("Error", error.GetDescription());
DestroySystem();
return false;
@ -1474,7 +1475,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
}
// Component setup.
if (!Initialize(parameters.force_software_renderer))
if (!Initialize(parameters.force_software_renderer, error))
{
s_state = State::Shutdown;
ClearRunningGame();
@ -1579,7 +1580,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
return true;
}
bool System::Initialize(bool force_software_renderer)
bool System::Initialize(bool force_software_renderer, Error* error)
{
g_ticks_per_second = ScaleTicksToOverclock(MASTER_CLOCK);
s_max_slice_ticks = ScaleTicksToOverclock(MASTER_CLOCK / 10);
@ -1636,7 +1637,7 @@ bool System::Initialize(bool force_software_renderer)
CPU::CodeCache::Initialize();
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer, false))
if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer, false, error))
{
Bus::Shutdown();
CPU::Shutdown();
@ -2076,7 +2077,7 @@ void System::RecreateSystem()
PauseSystem(true);
}
bool System::CreateGPU(GPURenderer renderer, bool is_switching)
bool System::CreateGPU(GPURenderer renderer, bool is_switching, Error* error)
{
const RenderAPI api = Settings::GetRenderAPIForRenderer(renderer);
@ -2085,13 +2086,13 @@ bool System::CreateGPU(GPURenderer renderer, bool is_switching)
{
if (g_gpu_device)
{
Log_WarningPrintf("Recreating GPU device, expecting %s got %s", GPUDevice::RenderAPIToString(api),
Log_WarningFmt("Recreating GPU device, expecting {} got {}", GPUDevice::RenderAPIToString(api),
GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()));
PostProcessing::Shutdown();
}
Host::ReleaseGPUDevice();
if (!Host::CreateGPUDevice(api))
if (!Host::CreateGPUDevice(api, error))
{
Host::ReleaseRenderWindow();
return false;
@ -2108,7 +2109,7 @@ bool System::CreateGPU(GPURenderer renderer, bool is_switching)
if (!g_gpu)
{
Log_ErrorPrintf("Failed to initialize %s renderer, falling back to software renderer",
Log_ErrorFmt("Failed to initialize {} renderer, falling back to software renderer",
Settings::GetRendererName(renderer));
Host::AddFormattedOSDMessage(
30.0f, TRANSLATE("OSDMessage", "Failed to initialize %s renderer, falling back to software renderer."),
@ -2117,7 +2118,7 @@ bool System::CreateGPU(GPURenderer renderer, bool is_switching)
g_gpu = GPU::CreateSoftwareRenderer();
if (!g_gpu)
{
Log_ErrorPrintf("Failed to create fallback software renderer.");
Log_ErrorPrint("Failed to create fallback software renderer.");
if (!s_keep_gpu_device_on_shutdown)
{
PostProcessing::Shutdown();

View file

@ -718,8 +718,11 @@ void EmuThread::startFullscreenUI()
setInitialState(s_start_fullscreen_ui_fullscreen ? std::optional<bool>(true) : std::optional<bool>());
m_run_fullscreen_ui = true;
if (!Host::CreateGPUDevice(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer)) || !FullscreenUI::Initialize())
Error error;
if (!Host::CreateGPUDevice(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer), &error) ||
!FullscreenUI::Initialize())
{
Host::ReportErrorAsync("Error", error.GetDescription());
Host::ReleaseGPUDevice();
Host::ReleaseRenderWindow();
m_run_fullscreen_ui = false;