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NeGcon: Fix default mappings
I is typically used to "proceed" or "accelerate", and that is better suited for R2 than L2.
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@ -238,8 +238,8 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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BUTTON("Start", "Start", NeGcon::Button::Start, GenericInputBinding::Start),
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BUTTON("Start", "Start", NeGcon::Button::Start, GenericInputBinding::Start),
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BUTTON("A", "A Button", NeGcon::Button::A, GenericInputBinding::Circle),
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BUTTON("A", "A Button", NeGcon::Button::A, GenericInputBinding::Circle),
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BUTTON("B", "B Button", NeGcon::Button::B, GenericInputBinding::Triangle),
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BUTTON("B", "B Button", NeGcon::Button::B, GenericInputBinding::Triangle),
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AXIS("I", "I Button", NeGcon::HalfAxis::I, GenericInputBinding::L2),
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AXIS("I", "I Button", NeGcon::HalfAxis::I, GenericInputBinding::R2),
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AXIS("II", "II Button", NeGcon::HalfAxis::II, GenericInputBinding::R2),
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AXIS("II", "II Button", NeGcon::HalfAxis::II, GenericInputBinding::L2),
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AXIS("L", "Left Trigger", NeGcon::HalfAxis::L, GenericInputBinding::L1),
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AXIS("L", "Left Trigger", NeGcon::HalfAxis::L, GenericInputBinding::L1),
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BUTTON("R", "Right Trigger", NeGcon::Button::R, GenericInputBinding::R1),
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BUTTON("R", "Right Trigger", NeGcon::Button::R, GenericInputBinding::R1),
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AXIS("SteeringLeft", "Steering (Twist) Left", NeGcon::HalfAxis::SteeringLeft, GenericInputBinding::LeftStickLeft),
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AXIS("SteeringLeft", "Steering (Twist) Left", NeGcon::HalfAxis::SteeringLeft, GenericInputBinding::LeftStickLeft),
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