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https://github.com/RetroDECK/Duckstation.git
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HostDisplay: Add GPU usage statistics
This commit is contained in:
parent
baf9f641ce
commit
bec0d6e7df
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@ -138,7 +138,7 @@ bool Context::Create(IDXGIFactory* dxgi_factory, u32 adapter_index, bool enable_
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if (!g_d3d12_context->CreateDevice(dxgi_factory, adapter_index, enable_debug_layer) ||
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!g_d3d12_context->CreateCommandQueue() || !g_d3d12_context->CreateFence() ||
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!g_d3d12_context->CreateDescriptorHeaps() || !g_d3d12_context->CreateCommandLists() ||
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!g_d3d12_context->CreateTextureStreamBuffer())
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!g_d3d12_context->CreateTimestampQuery() || !g_d3d12_context->CreateTextureStreamBuffer())
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{
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Destroy();
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return false;
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@ -326,20 +326,64 @@ void Context::MoveToNextCommandList()
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// We may have to wait if this command list hasn't finished on the GPU.
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CommandListResources& res = m_command_lists[m_current_command_list];
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WaitForFence(res.ready_fence_value);
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res.ready_fence_value = m_current_fence_value;
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// Begin command list.
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res.command_allocator->Reset();
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res.command_list->Reset(res.command_allocator.Get(), nullptr);
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if (res.has_timestamp_query)
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{
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// readback timestamp from the last time this cmdlist was used.
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// we don't need to worry about disjoint in dx12, the frequency is reliable within a single cmdlist.
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const u32 offset = (m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
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const D3D12_RANGE read_range = {offset, offset + (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST)};
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void* map;
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HRESULT hr = m_timestamp_query_buffer->Map(0, &read_range, &map);
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if (SUCCEEDED(hr))
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{
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u64 timestamps[2];
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std::memcpy(timestamps, static_cast<const u8*>(map) + offset, sizeof(timestamps));
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m_accumulated_gpu_time +=
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static_cast<float>(static_cast<double>(timestamps[1] - timestamps[0]) / m_timestamp_frequency);
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const D3D12_RANGE write_range = {};
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m_timestamp_query_buffer->Unmap(0, &write_range);
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}
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else
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{
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Log_WarningPrintf("Map() for timestamp query failed: %08X", hr);
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}
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}
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res.has_timestamp_query = m_gpu_timing_enabled;
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if (m_gpu_timing_enabled)
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{
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res.command_list->EndQuery(m_timestamp_query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP,
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m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST);
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}
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res.command_list->SetDescriptorHeaps(static_cast<UINT>(m_gpu_descriptor_heaps.size()), m_gpu_descriptor_heaps.data());
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res.ready_fence_value = m_current_fence_value;
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}
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void Context::ExecuteCommandList(bool wait_for_completion)
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{
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CommandListResources& res = m_command_lists[m_current_command_list];
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HRESULT hr;
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if (res.has_timestamp_query)
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{
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// write the timestamp back at the end of the cmdlist
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res.command_list->EndQuery(m_timestamp_query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP,
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(m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST) + 1);
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res.command_list->ResolveQueryData(m_timestamp_query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP,
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m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST,
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NUM_TIMESTAMP_QUERIES_PER_CMDLIST, m_timestamp_query_buffer.Get(),
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m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
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}
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// Close and queue command list.
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HRESULT hr = res.command_list->Close();
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hr = res.command_list->Close();
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AssertMsg(SUCCEEDED(hr), "Close command list");
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const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()};
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m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()), execute_lists.data());
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@ -391,6 +435,8 @@ void Context::DestroyResources()
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{
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ExecuteCommandList(true);
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m_timestamp_query_buffer.Reset();
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m_timestamp_query_heap.Reset();
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m_texture_stream_buffer.Destroy(false);
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m_descriptor_heap_manager.Free(&m_null_srv_descriptor);
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m_sampler_heap_manager.Destroy();
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@ -450,4 +496,61 @@ void Context::WaitForGPUIdle()
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index = (index + 1) % NUM_COMMAND_LISTS;
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}
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}
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bool Context::CreateTimestampQuery()
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{
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constexpr u32 QUERY_COUNT = NUM_TIMESTAMP_QUERIES_PER_CMDLIST * NUM_COMMAND_LISTS;
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constexpr u32 BUFFER_SIZE = sizeof(u64) * QUERY_COUNT;
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const D3D12_QUERY_HEAP_DESC desc = {D3D12_QUERY_HEAP_TYPE_TIMESTAMP, QUERY_COUNT};
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HRESULT hr = m_device->CreateQueryHeap(&desc, IID_PPV_ARGS(m_timestamp_query_heap.ReleaseAndGetAddressOf()));
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateQueryHeap() for timestamp failed with %08X", hr);
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return false;
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}
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const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_READBACK};
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const D3D12_RESOURCE_DESC resource_desc = {D3D12_RESOURCE_DIMENSION_BUFFER,
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0,
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BUFFER_SIZE,
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1,
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1,
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1,
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DXGI_FORMAT_UNKNOWN,
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{1, 0},
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D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
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D3D12_RESOURCE_FLAG_NONE};
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hr = m_device->CreateCommittedResource(&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
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D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS(m_timestamp_query_buffer.ReleaseAndGetAddressOf()));
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateResource() for timestamp failed with %08X", hr);
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return false;
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}
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u64 frequency;
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hr = m_command_queue->GetTimestampFrequency(&frequency);
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if (FAILED(hr))
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{
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Log_ErrorPrintf("GetTimestampFrequency() failed: %08X", hr);
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return false;
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}
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m_timestamp_frequency = static_cast<double>(frequency) / 1000.0;
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return true;
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}
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float Context::GetAndResetAccumulatedGPUTime()
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{
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const float time = m_accumulated_gpu_time;
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m_accumulated_gpu_time = 0.0f;
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return time;
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}
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void Context::SetEnableGPUTiming(bool enabled)
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{
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m_gpu_timing_enabled = enabled;
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}
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} // namespace D3D12
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@ -31,6 +31,9 @@ public:
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// Textures that don't fit into this buffer will be uploaded with a staging buffer.
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TEXTURE_UPLOAD_BUFFER_SIZE = 16 * 1024 * 1024,
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/// Start/End timestamp queries.
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NUM_TIMESTAMP_QUERIES_PER_CMDLIST = 2,
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};
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~Context();
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@ -92,6 +95,9 @@ public:
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void DeferDescriptorDestruction(DescriptorHeapManager& manager, u32 index);
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void DeferDescriptorDestruction(DescriptorHeapManager& manager, DescriptorHandle* handle);
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float GetAndResetAccumulatedGPUTime();
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void SetEnableGPUTiming(bool enabled);
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private:
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struct CommandListResources
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{
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@ -100,6 +106,7 @@ private:
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std::vector<ID3D12Resource*> pending_resources;
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std::vector<std::pair<DescriptorHeapManager&, u32>> pending_descriptors;
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u64 ready_fence_value = 0;
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bool has_timestamp_query = false;
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};
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Context();
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@ -110,6 +117,7 @@ private:
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bool CreateDescriptorHeaps();
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bool CreateCommandLists();
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bool CreateTextureStreamBuffer();
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bool CreateTimestampQuery();
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void MoveToNextCommandList();
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void DestroyPendingResources(CommandListResources& cmdlist);
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void DestroyResources();
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@ -126,6 +134,12 @@ private:
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std::array<CommandListResources, NUM_COMMAND_LISTS> m_command_lists;
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u32 m_current_command_list = NUM_COMMAND_LISTS - 1;
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ComPtr<ID3D12QueryHeap> m_timestamp_query_heap;
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ComPtr<ID3D12Resource> m_timestamp_query_buffer;
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double m_timestamp_frequency = 0.0;
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float m_accumulated_gpu_time = 0.0f;
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bool m_gpu_timing_enabled = false;
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DescriptorHeapManager m_descriptor_heap_manager;
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DescriptorHeapManager m_rtv_heap_manager;
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DescriptorHeapManager m_dsv_heap_manager;
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@ -55,14 +55,27 @@ static bool ShouldPreferESContext()
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#endif
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}
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static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_renderer)
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static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_renderer, const char* gl_version)
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{
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if (std::strstr(gl_vendor, "ARM"))
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{
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// GL_{EXT,OES}_copy_image seem to be implemented on the CPU in the Mali drivers...
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Log_VerbosePrintf("Mali driver detected, disabling GL_{EXT,OES}_copy_image");
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GLAD_GL_EXT_copy_image = 0;
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GLAD_GL_OES_copy_image = 0;
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// Older drivers don't implement timer queries correctly either.
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int gl_major_version, gl_minor_version, unused_version, major_version, patch_version;
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if (std::sscanf(gl_version, "OpenGL ES %d.%d v%d.r%dp%d", &gl_major_version, &gl_minor_version, &unused_version,
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&major_version, &patch_version) == 5 &&
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gl_major_version >= 3 && gl_minor_version >= 2 && major_version >= 32)
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{
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// r32p0 and beyond seem okay.
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Log_VerbosePrintf("Keeping copy_image for driver version '%s'", gl_version);
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}
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else
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{
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Log_VerbosePrintf("Older Mali driver detected, disabling GL_{EXT,OES}_copy_image, disjoint_timer_query.");
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GLAD_GL_EXT_copy_image = 0;
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GLAD_GL_OES_copy_image = 0;
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GLAD_GL_EXT_disjoint_timer_query = 0;
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}
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}
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}
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@ -173,7 +186,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
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Log_InfoPrintf("GL_VERSION: %s", gl_version);
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Log_InfoPrintf("GL_SHADING_LANGUAGE_VERSION: %s", gl_shading_language_version);
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DisableBrokenExtensions(gl_vendor, gl_renderer);
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DisableBrokenExtensions(gl_vendor, gl_renderer, gl_version);
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return context;
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}
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@ -164,7 +164,7 @@ bool Program::GetBinary(std::vector<u8>* out_data, u32* out_data_format)
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}
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*out_data_format = static_cast<u32>(format);
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Log_InfoPrintf("Program binary retrieved, %zu bytes, format %u", out_data->size(), *out_data_format);
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Log_DevPrintf("Program binary retrieved, %zu bytes, format %u", out_data->size(), *out_data_format);
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return true;
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}
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@ -622,9 +622,17 @@ bool Context::CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer, c
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// Grab the graphics and present queues.
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vkGetDeviceQueue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue);
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if (surface)
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{
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vkGetDeviceQueue(m_device, m_present_queue_family_index, 0, &m_present_queue);
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}
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m_gpu_timing_supported = (m_device_properties.limits.timestampComputeAndGraphics != 0 &&
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queue_family_properties[m_graphics_queue_family_index].timestampValidBits > 0 &&
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m_device_properties.limits.timestampPeriod > 0);
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Log_VerbosePrintf("GPU timing is %s (TS=%u TS valid bits=%u, TS period=%f)",
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m_gpu_timing_supported ? "supported" : "not supported",
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static_cast<u32>(m_device_properties.limits.timestampComputeAndGraphics),
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queue_family_properties[m_graphics_queue_family_index].timestampValidBits,
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m_device_properties.limits.timestampPeriod);
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return true;
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}
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@ -751,6 +759,20 @@ bool Context::CreateGlobalDescriptorPool()
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return false;
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}
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Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_global_descriptor_pool, "Global Descriptor Pool");
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if (m_gpu_timing_supported)
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{
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const VkQueryPoolCreateInfo query_create_info = {
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VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, nullptr, 0, VK_QUERY_TYPE_TIMESTAMP, NUM_COMMAND_BUFFERS * 2, 0};
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res = vkCreateQueryPool(m_device, &query_create_info, nullptr, &m_timestamp_query_pool);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateQueryPool failed: ");
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m_gpu_timing_supported = false;
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return false;
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}
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}
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return true;
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}
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@ -831,6 +853,19 @@ void Context::WaitForGPUIdle()
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vkDeviceWaitIdle(m_device);
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}
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float Context::GetAndResetAccumulatedGPUTime()
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{
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const float time = m_accumulated_gpu_time;
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m_accumulated_gpu_time = 0.0f;
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return time;
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}
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bool Context::SetEnableGPUTiming(bool enabled)
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{
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m_gpu_timing_enabled = enabled && m_gpu_timing_supported;
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return (enabled == m_gpu_timing_enabled);
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}
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void Context::WaitForCommandBufferCompletion(u32 index)
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{
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// Wait for this command buffer to be completed.
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@ -868,6 +903,12 @@ void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore /* = VK_NULL_HANDLE
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{
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FrameResources& resources = m_frame_resources[m_current_frame];
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if (m_gpu_timing_enabled && resources.timestamp_written)
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{
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vkCmdWriteTimestamp(m_current_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool,
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m_current_frame * 2 + 1);
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}
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// End the current command buffer.
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VkResult res = vkEndCommandBuffer(resources.command_buffer);
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if (res != VK_SUCCESS)
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@ -1048,9 +1089,41 @@ void Context::ActivateCommandBuffer(u32 index)
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
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if (m_gpu_timing_enabled)
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{
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if (resources.timestamp_written)
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{
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std::array<u64, 2> timestamps;
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res =
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vkGetQueryPoolResults(m_device, m_timestamp_query_pool, index * 2, static_cast<u32>(timestamps.size()),
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sizeof(u64) * timestamps.size(), timestamps.data(), sizeof(u64), VK_QUERY_RESULT_64_BIT);
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if (res == VK_SUCCESS)
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{
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// if we didn't write the timestamp at the start of the cmdbuffer (just enabled timing), the first TS will be
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// zero
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if (timestamps[0] > 0)
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{
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const double ns_diff =
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(timestamps[1] - timestamps[0]) * static_cast<double>(m_device_properties.limits.timestampPeriod);
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m_accumulated_gpu_time = static_cast<float>(static_cast<double>(m_accumulated_gpu_time) + (ns_diff / 1000000.0));
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}
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}
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else
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{
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LOG_VULKAN_ERROR(res, "vkGetQueryPoolResults failed: ");
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}
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}
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vkCmdResetQueryPool(resources.command_buffer, m_timestamp_query_pool, index * 2, 2);
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vkCmdWriteTimestamp(resources.command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool,
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index * 2);
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}
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resources.fence_counter = m_next_fence_counter++;
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resources.timestamp_written = m_gpu_timing_enabled;
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m_current_frame = index;
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m_current_command_buffer = resources.command_buffer;
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resources.fence_counter = m_next_fence_counter++;
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}
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void Context::ExecuteCommandBuffer(bool wait_for_completion)
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@ -180,6 +180,9 @@ public:
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void WaitForGPUIdle();
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float GetAndResetAccumulatedGPUTime();
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bool SetEnableGPUTiming(bool enabled);
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private:
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Context(VkInstance instance, VkPhysicalDevice physical_device, bool owns_device);
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@ -216,6 +219,7 @@ private:
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VkFence fence = VK_NULL_HANDLE;
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u64 fence_counter = 0;
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bool needs_fence_wait = false;
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bool timestamp_written = false;
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std::vector<std::function<void()>> cleanup_resources;
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};
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@ -233,6 +237,11 @@ private:
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VkQueue m_present_queue = VK_NULL_HANDLE;
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u32 m_present_queue_family_index = 0;
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VkQueryPool m_timestamp_query_pool = VK_NULL_HANDLE;
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float m_accumulated_gpu_time = 0.0f;
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bool m_gpu_timing_enabled = false;
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bool m_gpu_timing_supported = false;
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std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
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u64 m_next_fence_counter = 1;
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u64 m_completed_fence_counter = 0;
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@ -22,7 +22,11 @@ const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::Genera
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GPU::GPU() = default;
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GPU::~GPU() = default;
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GPU::~GPU()
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{
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if (g_host_display)
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g_host_display->SetGPUTimingEnabled(false);
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}
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bool GPU::Initialize()
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{
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@ -41,15 +45,14 @@ bool GPU::Initialize()
|
|||
m_console_is_pal = System::IsPALRegion();
|
||||
UpdateCRTCConfig();
|
||||
|
||||
g_host_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering);
|
||||
g_host_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling);
|
||||
g_host_display->SetDisplayStretch(g_settings.display_stretch);
|
||||
if (g_settings.display_post_processing && !g_settings.display_post_process_chain.empty() &&
|
||||
!g_host_display->SetPostProcessingChain(g_settings.display_post_process_chain))
|
||||
{
|
||||
Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
|
||||
}
|
||||
|
||||
g_host_display->SetGPUTimingEnabled(g_settings.display_show_gpu);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -69,9 +72,7 @@ void GPU::UpdateSettings()
|
|||
// Crop mode calls this, so recalculate the display area
|
||||
UpdateCRTCDisplayParameters();
|
||||
|
||||
g_host_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering);
|
||||
g_host_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling);
|
||||
g_host_display->SetDisplayStretch(g_settings.display_stretch);
|
||||
g_host_display->SetGPUTimingEnabled(g_settings.display_show_gpu);
|
||||
}
|
||||
|
||||
bool GPU::IsHardwareRenderer()
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/timer.h"
|
||||
#include "settings.h"
|
||||
#include "stb_image.h"
|
||||
#include "stb_image_resize.h"
|
||||
#include "stb_image_write.h"
|
||||
|
@ -164,6 +165,16 @@ bool HostDisplay::GetHostRefreshRate(float* refresh_rate)
|
|||
return WindowInfo::QueryRefreshRateForWindow(m_window_info, refresh_rate);
|
||||
}
|
||||
|
||||
bool HostDisplay::SetGPUTimingEnabled(bool enabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float HostDisplay::GetAndResetAccumulatedGPUTime()
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
void HostDisplay::SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale /*= 1.0f*/)
|
||||
{
|
||||
m_cursor_texture = std::move(texture);
|
||||
|
@ -216,13 +227,18 @@ void HostDisplay::ClearSoftwareCursor()
|
|||
m_cursor_texture_scale = 1.0f;
|
||||
}
|
||||
|
||||
bool HostDisplay::IsUsingLinearFiltering() const
|
||||
{
|
||||
return g_settings.display_linear_filtering;
|
||||
}
|
||||
|
||||
void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top,
|
||||
float* out_width, float* out_height, float* out_left_padding,
|
||||
float* out_top_padding, float* out_scale, float* out_x_scale,
|
||||
bool apply_aspect_ratio /* = true */) const
|
||||
{
|
||||
const float window_ratio = static_cast<float>(window_width) / static_cast<float>(window_height);
|
||||
const float display_aspect_ratio = m_display_stretch ? window_ratio : m_display_aspect_ratio;
|
||||
const float display_aspect_ratio = g_settings.display_stretch ? window_ratio : m_display_aspect_ratio;
|
||||
const float x_scale =
|
||||
apply_aspect_ratio ?
|
||||
(display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height))) :
|
||||
|
@ -242,12 +258,12 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
|
|||
{
|
||||
// align in middle vertically
|
||||
scale = static_cast<float>(window_width) / display_width;
|
||||
if (m_display_integer_scaling)
|
||||
if (g_settings.display_integer_scaling)
|
||||
scale = std::max(std::floor(scale), 1.0f);
|
||||
|
||||
if (out_left_padding)
|
||||
{
|
||||
if (m_display_integer_scaling)
|
||||
if (g_settings.display_integer_scaling)
|
||||
*out_left_padding = std::max<float>((static_cast<float>(window_width) - display_width * scale) / 2.0f, 0.0f);
|
||||
else
|
||||
*out_left_padding = 0.0f;
|
||||
|
@ -276,7 +292,7 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
|
|||
{
|
||||
// align in middle horizontally
|
||||
scale = static_cast<float>(window_height) / display_height;
|
||||
if (m_display_integer_scaling)
|
||||
if (g_settings.display_integer_scaling)
|
||||
scale = std::max(std::floor(scale), 1.0f);
|
||||
|
||||
if (out_left_padding)
|
||||
|
@ -301,7 +317,7 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
|
|||
|
||||
if (out_top_padding)
|
||||
{
|
||||
if (m_display_integer_scaling)
|
||||
if (g_settings.display_integer_scaling)
|
||||
*out_top_padding = std::max<float>((static_cast<float>(window_height) - (display_height * scale)) / 2.0f, 0.0f);
|
||||
else
|
||||
*out_top_padding = 0.0f;
|
||||
|
|
|
@ -85,6 +85,13 @@ public:
|
|||
m_mouse_position_y = y;
|
||||
}
|
||||
|
||||
ALWAYS_INLINE const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
|
||||
ALWAYS_INLINE s32 GetDisplayTopMargin() const { return m_display_top_margin; }
|
||||
ALWAYS_INLINE s32 GetDisplayWidth() const { return m_display_width; }
|
||||
ALWAYS_INLINE s32 GetDisplayHeight() const { return m_display_height; }
|
||||
ALWAYS_INLINE float GetDisplayAspectRatio() const { return m_display_aspect_ratio; }
|
||||
ALWAYS_INLINE bool IsGPUTimingEnabled() const { return m_gpu_timing_enabled; }
|
||||
|
||||
virtual RenderAPI GetRenderAPI() const = 0;
|
||||
virtual void* GetRenderDevice() const = 0;
|
||||
virtual void* GetRenderContext() const = 0;
|
||||
|
@ -137,12 +144,6 @@ public:
|
|||
virtual void DestroyImGuiContext() = 0;
|
||||
virtual bool UpdateImGuiFontTexture() = 0;
|
||||
|
||||
const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
|
||||
s32 GetDisplayTopMargin() const { return m_display_top_margin; }
|
||||
s32 GetDisplayWidth() const { return m_display_width; }
|
||||
s32 GetDisplayHeight() const { return m_display_height; }
|
||||
float GetDisplayAspectRatio() const { return m_display_aspect_ratio; }
|
||||
|
||||
bool UsesLowerLeftOrigin() const;
|
||||
void SetDisplayMaxFPS(float max_fps);
|
||||
bool ShouldSkipDisplayingFrame();
|
||||
|
@ -209,11 +210,14 @@ public:
|
|||
|
||||
virtual bool GetHostRefreshRate(float* refresh_rate);
|
||||
|
||||
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
|
||||
/// Enables/disables GPU frame timing.
|
||||
virtual bool SetGPUTimingEnabled(bool enabled);
|
||||
|
||||
/// Returns the amount of GPU time utilized since the last time this method was called.
|
||||
virtual float GetAndResetAccumulatedGPUTime();
|
||||
|
||||
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
|
||||
void SetDisplayIntegerScaling(bool enabled) { m_display_integer_scaling = enabled; }
|
||||
void SetDisplayAlignment(Alignment alignment) { m_display_alignment = alignment; }
|
||||
void SetDisplayStretch(bool stretch) { m_display_stretch = stretch; }
|
||||
|
||||
/// Sets the software cursor to the specified texture. Ownership of the texture is transferred.
|
||||
void SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale = 1.0f);
|
||||
|
@ -256,6 +260,8 @@ protected:
|
|||
ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); }
|
||||
ALWAYS_INLINE bool HasDisplayTexture() const { return (m_display_texture_handle != nullptr); }
|
||||
|
||||
bool IsUsingLinearFiltering() const;
|
||||
|
||||
void CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top, float* out_width,
|
||||
float* out_height, float* out_left_padding, float* out_top_padding, float* out_scale,
|
||||
float* out_x_scale, bool apply_aspect_ratio = true) const;
|
||||
|
@ -294,10 +300,8 @@ protected:
|
|||
std::unique_ptr<HostDisplayTexture> m_cursor_texture;
|
||||
float m_cursor_texture_scale = 1.0f;
|
||||
|
||||
bool m_display_linear_filtering = false;
|
||||
bool m_display_changed = false;
|
||||
bool m_display_integer_scaling = false;
|
||||
bool m_display_stretch = false;
|
||||
bool m_gpu_timing_enabled = false;
|
||||
};
|
||||
|
||||
/// Returns a pointer to the current host display abstraction. Assumes AcquireHostDisplay() has been caled.
|
||||
|
|
|
@ -255,6 +255,7 @@ void Settings::Load(SettingsInterface& si)
|
|||
display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
|
||||
display_show_resolution = si.GetBoolValue("Display", "ShowResolution", false);
|
||||
display_show_cpu = si.GetBoolValue("Display", "ShowCPU", false);
|
||||
display_show_gpu = si.GetBoolValue("Display", "ShowGPU", false);
|
||||
display_show_status_indicators = si.GetBoolValue("Display", "ShowStatusIndicators", true);
|
||||
display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false);
|
||||
display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false);
|
||||
|
@ -459,6 +460,7 @@ void Settings::Save(SettingsInterface& si) const
|
|||
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
|
||||
si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
|
||||
si.SetBoolValue("Display", "ShowCPU", display_show_cpu);
|
||||
si.SetBoolValue("Display", "ShowGPU", display_show_gpu);
|
||||
si.SetBoolValue("Display", "ShowStatusIndicators", display_show_status_indicators);
|
||||
si.SetBoolValue("Display", "ShowInputs", display_show_inputs);
|
||||
si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements);
|
||||
|
|
|
@ -129,6 +129,7 @@ struct Settings
|
|||
bool display_show_speed = false;
|
||||
bool display_show_resolution = false;
|
||||
bool display_show_cpu = false;
|
||||
bool display_show_gpu = false;
|
||||
bool display_show_status_indicators = true;
|
||||
bool display_show_inputs = false;
|
||||
bool display_show_enhancements = false;
|
||||
|
|
|
@ -162,11 +162,15 @@ static float s_cpu_thread_usage = 0.0f;
|
|||
static float s_cpu_thread_time = 0.0f;
|
||||
static float s_sw_thread_usage = 0.0f;
|
||||
static float s_sw_thread_time = 0.0f;
|
||||
static float s_average_gpu_time = 0.0f;
|
||||
static float s_accumulated_gpu_time = 0.0f;
|
||||
static float s_gpu_usage = 0.0f;
|
||||
static u32 s_last_frame_number = 0;
|
||||
static u32 s_last_internal_frame_number = 0;
|
||||
static u32 s_last_global_tick_counter = 0;
|
||||
static u64 s_last_cpu_time = 0;
|
||||
static u64 s_last_sw_time = 0;
|
||||
static u32 s_presents_since_last_update = 0;
|
||||
static Common::Timer s_fps_timer;
|
||||
static Common::Timer s_frame_timer;
|
||||
static Threading::ThreadHandle s_cpu_thread_handle;
|
||||
|
@ -350,6 +354,14 @@ float System::GetSWThreadAverageTime()
|
|||
{
|
||||
return s_sw_thread_time;
|
||||
}
|
||||
float System::GetGPUUsage()
|
||||
{
|
||||
return s_gpu_usage;
|
||||
}
|
||||
float System::GetGPUAverageTime()
|
||||
{
|
||||
return s_average_gpu_time;
|
||||
}
|
||||
|
||||
bool System::IsExeFileName(const std::string_view& path)
|
||||
{
|
||||
|
@ -1257,9 +1269,13 @@ bool System::Initialize(bool force_software_renderer)
|
|||
s_cpu_thread_time = 0.0f;
|
||||
s_sw_thread_usage = 0.0f;
|
||||
s_sw_thread_time = 0.0f;
|
||||
s_average_gpu_time = 0.0f;
|
||||
s_accumulated_gpu_time = 0.0f;
|
||||
s_gpu_usage = 0.0f;
|
||||
s_last_frame_number = 0;
|
||||
s_last_internal_frame_number = 0;
|
||||
s_last_global_tick_counter = 0;
|
||||
s_presents_since_last_update = 0;
|
||||
s_last_cpu_time = 0;
|
||||
s_fps_timer.Reset();
|
||||
s_frame_timer.Reset();
|
||||
|
@ -1427,7 +1443,13 @@ void System::Execute()
|
|||
PauseSystem(true);
|
||||
}
|
||||
|
||||
Host::RenderDisplay(g_host_display->ShouldSkipDisplayingFrame());
|
||||
const bool skip_present = g_host_display->ShouldSkipDisplayingFrame();
|
||||
Host::RenderDisplay(skip_present);
|
||||
if (!skip_present && g_host_display->IsGPUTimingEnabled())
|
||||
{
|
||||
s_accumulated_gpu_time += g_host_display->GetAndResetAccumulatedGPUTime();
|
||||
s_presents_since_last_update++;
|
||||
}
|
||||
|
||||
System::UpdatePerformanceCounters();
|
||||
|
||||
|
@ -2125,7 +2147,7 @@ void System::UpdatePerformanceCounters()
|
|||
if (time < 1.0f)
|
||||
return;
|
||||
|
||||
const float frames_presented = static_cast<float>(s_frame_number - s_last_frame_number);
|
||||
const float frames_run = static_cast<float>(s_frame_number - s_last_frame_number);
|
||||
const u32 global_tick_counter = TimingEvents::GetGlobalTickCounter();
|
||||
|
||||
// TODO: Make the math here less rubbish
|
||||
|
@ -2133,13 +2155,13 @@ void System::UpdatePerformanceCounters()
|
|||
100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
|
||||
Common::Timer::GetFrequency() / 1000000000.0));
|
||||
const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
|
||||
(1.0 / static_cast<double>(frames_presented));
|
||||
(1.0 / static_cast<double>(frames_run));
|
||||
|
||||
s_worst_frame_time = s_worst_frame_time_accumulator;
|
||||
s_worst_frame_time_accumulator = 0.0f;
|
||||
s_average_frame_time = s_average_frame_time_accumulator / frames_presented;
|
||||
s_average_frame_time = s_average_frame_time_accumulator / frames_run;
|
||||
s_average_frame_time_accumulator = 0.0f;
|
||||
s_vps = static_cast<float>(frames_presented / time);
|
||||
s_vps = static_cast<float>(frames_run / time);
|
||||
s_last_frame_number = s_frame_number;
|
||||
s_fps = static_cast<float>(s_internal_frame_number - s_last_internal_frame_number) / time;
|
||||
s_last_internal_frame_number = s_internal_frame_number;
|
||||
|
@ -2163,8 +2185,16 @@ void System::UpdatePerformanceCounters()
|
|||
|
||||
s_fps_timer.ResetTo(now_ticks);
|
||||
|
||||
Log_VerbosePrintf("FPS: %.2f VPS: %.2f CPU: %.2f Average: %.2fms Worst: %.2fms", s_fps, s_vps, s_cpu_thread_usage,
|
||||
s_average_frame_time, s_worst_frame_time);
|
||||
if (g_host_display->IsGPUTimingEnabled())
|
||||
{
|
||||
s_average_gpu_time = s_accumulated_gpu_time / static_cast<float>(std::max(s_presents_since_last_update, 1u));
|
||||
s_gpu_usage = s_accumulated_gpu_time / (time * 10.0f);
|
||||
}
|
||||
s_accumulated_gpu_time = 0.0f;
|
||||
s_presents_since_last_update = 0;
|
||||
|
||||
Log_VerbosePrintf("FPS: %.2f VPS: %.2f CPU: %.2f GPU: %.2f Average: %.2fms Worst: %.2fms", s_fps, s_vps,
|
||||
s_cpu_thread_usage, s_gpu_usage, s_average_frame_time, s_worst_frame_time);
|
||||
|
||||
Host::OnPerformanceCountersUpdated();
|
||||
}
|
||||
|
@ -3123,10 +3153,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
g_settings.display_line_start_offset != old_settings.display_line_start_offset ||
|
||||
g_settings.display_line_end_offset != old_settings.display_line_end_offset ||
|
||||
g_settings.rewind_enable != old_settings.rewind_enable ||
|
||||
g_settings.runahead_frames != old_settings.runahead_frames ||
|
||||
g_settings.display_linear_filtering != old_settings.display_linear_filtering ||
|
||||
g_settings.display_integer_scaling != old_settings.display_integer_scaling ||
|
||||
g_settings.display_stretch != old_settings.display_stretch)
|
||||
g_settings.runahead_frames != old_settings.runahead_frames)
|
||||
{
|
||||
g_gpu->UpdateSettings();
|
||||
Host::InvalidateDisplay();
|
||||
|
|
|
@ -181,6 +181,8 @@ float GetCPUThreadUsage();
|
|||
float GetCPUThreadAverageTime();
|
||||
float GetSWThreadUsage();
|
||||
float GetSWThreadAverageTime();
|
||||
float GetGPUUsage();
|
||||
float GetGPUAverageTime();
|
||||
|
||||
/// Loads global settings (i.e. EmuConfig).
|
||||
void LoadSettings(bool display_osd_messages);
|
||||
|
|
|
@ -755,6 +755,13 @@ bool D3D11HostDisplay::Render(bool skip_present)
|
|||
return false;
|
||||
}
|
||||
|
||||
// When using vsync, the time here seems to include the time for the buffer to become available.
|
||||
// This blows our our GPU usage number considerably, so read the timestamp before the final blit
|
||||
// in this configuration. It does reduce accuracy a little, but better than seeing 100% all of
|
||||
// the time, when it's more like a couple of percent.
|
||||
if (m_vsync && m_gpu_timing_enabled)
|
||||
PopTimestampQuery();
|
||||
|
||||
static constexpr std::array<float, 4> clear_color = {};
|
||||
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data());
|
||||
m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
|
||||
|
@ -766,11 +773,17 @@ bool D3D11HostDisplay::Render(bool skip_present)
|
|||
|
||||
RenderSoftwareCursor();
|
||||
|
||||
if (!m_vsync && m_gpu_timing_enabled)
|
||||
PopTimestampQuery();
|
||||
|
||||
if (!m_vsync && m_using_allow_tearing)
|
||||
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
|
||||
else
|
||||
m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
|
||||
|
||||
if (m_gpu_timing_enabled)
|
||||
KickTimestampQuery();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -806,7 +819,7 @@ bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
|
|||
{
|
||||
RenderDisplay(left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width,
|
||||
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -851,7 +864,7 @@ void D3D11HostDisplay::RenderDisplay()
|
|||
|
||||
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
|
||||
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
|
||||
m_display_texture_view_height, m_display_linear_filtering);
|
||||
m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
|
||||
|
@ -864,8 +877,9 @@ void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, v
|
|||
m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&texture_handle));
|
||||
m_context->PSSetSamplers(0, 1, linear_filter ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
|
||||
|
||||
const float position_adjust = m_display_linear_filtering ? 0.5f : 0.0f;
|
||||
const float size_adjust = m_display_linear_filtering ? 1.0f : 0.0f;
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
const float position_adjust = linear ? 0.5f : 0.0f;
|
||||
const float size_adjust = linear ? 1.0f : 0.0f;
|
||||
const float uniforms[4] = {
|
||||
(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
|
||||
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height),
|
||||
|
@ -1102,7 +1116,7 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
|
|||
if (!CheckPostProcessingRenderTargets(target_width, target_height))
|
||||
{
|
||||
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1110,7 +1124,7 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
|
|||
m_context->ClearRenderTargetView(m_post_processing_input_texture.GetD3DRTV(), clear_color.data());
|
||||
m_context->OMSetRenderTargets(1, m_post_processing_input_texture.GetD3DRTVArray(), nullptr);
|
||||
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
|
||||
|
||||
texture_handle = m_post_processing_input_texture.GetD3DSRV();
|
||||
texture_width = m_post_processing_input_texture.GetWidth();
|
||||
|
@ -1159,4 +1173,122 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
|
|||
m_context->PSSetShaderResources(0, 1, &null_srv);
|
||||
}
|
||||
|
||||
bool D3D11HostDisplay::CreateTimestampQueries()
|
||||
{
|
||||
for (u32 i = 0; i < NUM_TIMESTAMP_QUERIES; i++)
|
||||
{
|
||||
for (u32 j = 0; j < 3; j++)
|
||||
{
|
||||
const CD3D11_QUERY_DESC qdesc((j == 0) ? D3D11_QUERY_TIMESTAMP_DISJOINT : D3D11_QUERY_TIMESTAMP);
|
||||
const HRESULT hr = m_device->CreateQuery(&qdesc, m_timestamp_queries[i][j].ReleaseAndGetAddressOf());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
m_timestamp_queries = {};
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
KickTimestampQuery();
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::DestroyTimestampQueries()
|
||||
{
|
||||
if (!m_timestamp_queries[0][0])
|
||||
return;
|
||||
|
||||
if (m_timestamp_query_started)
|
||||
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
|
||||
|
||||
m_timestamp_queries = {};
|
||||
m_read_timestamp_query = 0;
|
||||
m_write_timestamp_query = 0;
|
||||
m_waiting_timestamp_queries = 0;
|
||||
m_timestamp_query_started = 0;
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::PopTimestampQuery()
|
||||
{
|
||||
while (m_waiting_timestamp_queries > 0)
|
||||
{
|
||||
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
|
||||
const HRESULT disjoint_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][0].Get(), &disjoint,
|
||||
sizeof(disjoint), D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
||||
if (disjoint_hr != S_OK)
|
||||
break;
|
||||
|
||||
if (disjoint.Disjoint)
|
||||
{
|
||||
Log_VerbosePrintf("GPU timing disjoint, resetting.");
|
||||
m_read_timestamp_query = 0;
|
||||
m_write_timestamp_query = 0;
|
||||
m_waiting_timestamp_queries = 0;
|
||||
m_timestamp_query_started = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
u64 start = 0, end = 0;
|
||||
const HRESULT start_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][1].Get(), &start,
|
||||
sizeof(start), D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
||||
const HRESULT end_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][2].Get(), &end, sizeof(end),
|
||||
D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
||||
if (start_hr == S_OK && end_hr == S_OK)
|
||||
{
|
||||
const float delta = static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0));
|
||||
m_accumulated_gpu_time += delta;
|
||||
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
|
||||
m_waiting_timestamp_queries--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_timestamp_query_started)
|
||||
{
|
||||
m_context->End(m_timestamp_queries[m_write_timestamp_query][2].Get());
|
||||
m_context->End(m_timestamp_queries[m_write_timestamp_query][0].Get());
|
||||
m_write_timestamp_query = (m_write_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
|
||||
m_timestamp_query_started = false;
|
||||
m_waiting_timestamp_queries++;
|
||||
}
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::KickTimestampQuery()
|
||||
{
|
||||
if (m_timestamp_query_started || !m_timestamp_queries[0][0] || m_waiting_timestamp_queries == NUM_TIMESTAMP_QUERIES)
|
||||
return;
|
||||
|
||||
m_context->Begin(m_timestamp_queries[m_write_timestamp_query][0].Get());
|
||||
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
|
||||
m_timestamp_query_started = true;
|
||||
}
|
||||
|
||||
bool D3D11HostDisplay::SetGPUTimingEnabled(bool enabled)
|
||||
{
|
||||
if (m_gpu_timing_enabled == enabled)
|
||||
return true;
|
||||
|
||||
m_gpu_timing_enabled = enabled;
|
||||
if (m_gpu_timing_enabled)
|
||||
{
|
||||
if (!CreateTimestampQueries())
|
||||
return false;
|
||||
|
||||
KickTimestampQuery();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyTimestampQueries();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
float D3D11HostDisplay::GetAndResetAccumulatedGPUTime()
|
||||
{
|
||||
const float value = m_accumulated_gpu_time;
|
||||
m_accumulated_gpu_time = 0.0f;
|
||||
return value;
|
||||
}
|
||||
|
||||
} // namespace FrontendCommon
|
||||
|
|
|
@ -65,6 +65,9 @@ public:
|
|||
|
||||
bool GetHostRefreshRate(float* refresh_rate) override;
|
||||
|
||||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
bool Render(bool skip_present) override;
|
||||
|
@ -75,6 +78,7 @@ public:
|
|||
|
||||
protected:
|
||||
static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
|
||||
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
|
||||
|
||||
static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory);
|
||||
|
||||
|
@ -111,6 +115,11 @@ protected:
|
|||
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
|
||||
u32 target_width, u32 target_height);
|
||||
|
||||
bool CreateTimestampQueries();
|
||||
void DestroyTimestampQueries();
|
||||
void PopTimestampQuery();
|
||||
void KickTimestampQuery();
|
||||
|
||||
ComPtr<ID3D11Device> m_device;
|
||||
ComPtr<ID3D11DeviceContext> m_context;
|
||||
|
||||
|
@ -140,6 +149,13 @@ protected:
|
|||
PostProcessingChain m_post_processing_chain;
|
||||
D3D11::Texture m_post_processing_input_texture;
|
||||
std::vector<PostProcessingStage> m_post_processing_stages;
|
||||
|
||||
std::array<std::array<ComPtr<ID3D11Query>, 3>, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
|
||||
u8 m_read_timestamp_query = 0;
|
||||
u8 m_write_timestamp_query = 0;
|
||||
u8 m_waiting_timestamp_queries = 0;
|
||||
bool m_timestamp_query_started = false;
|
||||
float m_accumulated_gpu_time = 0.0f;
|
||||
};
|
||||
|
||||
} // namespace FrontendCommon
|
||||
|
|
|
@ -712,7 +712,7 @@ bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
|
|||
const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height, 0);
|
||||
RenderDisplay(cmdlist, left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width,
|
||||
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
|
||||
cmdlist->OMSetRenderTargets(0, nullptr, FALSE, nullptr);
|
||||
|
@ -728,6 +728,18 @@ bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
|
|||
return m_readback_staging_texture.ReadPixels(0, 0, width, height, out_pixels->data(), stride);
|
||||
}
|
||||
|
||||
bool D3D12HostDisplay::SetGPUTimingEnabled(bool enabled)
|
||||
{
|
||||
g_d3d12_context->SetEnableGPUTiming(enabled);
|
||||
m_gpu_timing_enabled = enabled;
|
||||
return true;
|
||||
}
|
||||
|
||||
float D3D12HostDisplay::GetAndResetAccumulatedGPUTime()
|
||||
{
|
||||
return g_d3d12_context->GetAndResetAccumulatedGPUTime();
|
||||
}
|
||||
|
||||
void D3D12HostDisplay::RenderImGui(ID3D12GraphicsCommandList* cmdlist)
|
||||
{
|
||||
ImGui::Render();
|
||||
|
@ -752,7 +764,7 @@ void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist)
|
|||
|
||||
RenderDisplay(cmdlist, left, top, width, height, m_display_texture_handle, m_display_texture_width,
|
||||
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
|
||||
void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height,
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
namespace FrontendCommon {
|
||||
|
||||
class D3D12HostDisplay : public HostDisplay
|
||||
class D3D12HostDisplay final : public HostDisplay
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
|
@ -26,31 +26,31 @@ public:
|
|||
D3D12HostDisplay();
|
||||
~D3D12HostDisplay();
|
||||
|
||||
virtual RenderAPI GetRenderAPI() const override;
|
||||
virtual void* GetRenderDevice() const override;
|
||||
virtual void* GetRenderContext() const override;
|
||||
RenderAPI GetRenderAPI() const override;
|
||||
void* GetRenderDevice() const override;
|
||||
void* GetRenderContext() const override;
|
||||
|
||||
virtual bool HasRenderDevice() const override;
|
||||
virtual bool HasRenderSurface() const override;
|
||||
bool HasRenderDevice() const override;
|
||||
bool HasRenderSurface() const override;
|
||||
|
||||
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
|
||||
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
|
||||
bool threaded_presentation) override;
|
||||
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
|
||||
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
|
||||
bool threaded_presentation) override;
|
||||
virtual void DestroyRenderDevice() override;
|
||||
void DestroyRenderDevice() override;
|
||||
|
||||
virtual bool MakeRenderContextCurrent() override;
|
||||
virtual bool DoneRenderContextCurrent() override;
|
||||
bool MakeRenderContextCurrent() override;
|
||||
bool DoneRenderContextCurrent() override;
|
||||
|
||||
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
|
||||
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
|
||||
virtual bool SupportsFullscreen() const override;
|
||||
virtual bool IsFullscreen() override;
|
||||
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
|
||||
virtual AdapterAndModeList GetAdapterAndModeList() override;
|
||||
virtual void DestroyRenderSurface() override;
|
||||
bool ChangeRenderWindow(const WindowInfo& new_wi) override;
|
||||
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
|
||||
bool SupportsFullscreen() const override;
|
||||
bool IsFullscreen() override;
|
||||
bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
|
||||
AdapterAndModeList GetAdapterAndModeList() override;
|
||||
void DestroyRenderSurface() override;
|
||||
|
||||
virtual bool SetPostProcessingChain(const std::string_view& config) override;
|
||||
bool SetPostProcessingChain(const std::string_view& config) override;
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
|
||||
HostDisplayPixelFormat format, const void* data, u32 data_stride,
|
||||
|
@ -66,12 +66,15 @@ public:
|
|||
|
||||
bool GetHostRefreshRate(float* refresh_rate) override;
|
||||
|
||||
virtual void SetVSync(bool enabled) override;
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
virtual bool Render(bool skip_present) override;
|
||||
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
|
||||
bool Render(bool skip_present) override;
|
||||
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
|
||||
HostDisplayPixelFormat* out_format) override;
|
||||
|
||||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
||||
static AdapterAndModeList StaticGetAdapterAndModeList();
|
||||
|
||||
protected:
|
||||
|
|
|
@ -186,6 +186,13 @@ void ImGuiManager::DrawPerformanceOverlay()
|
|||
#endif
|
||||
}
|
||||
|
||||
if (g_settings.display_show_gpu && g_host_display->IsGPUTimingEnabled())
|
||||
{
|
||||
text.Assign("GPU: ");
|
||||
FormatProcessorStat(text, System::GetGPUUsage(), System::GetGPUAverageTime());
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
if (g_settings.display_show_status_indicators)
|
||||
{
|
||||
const bool rewinding = System::IsRewinding();
|
||||
|
|
|
@ -178,14 +178,15 @@ void OpenGLHostDisplay::BindDisplayPixelsTexture()
|
|||
{
|
||||
if (m_display_pixels_texture_id == 0)
|
||||
{
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
glGenTextures(1, &m_display_pixels_texture_id);
|
||||
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
m_display_texture_is_linear_filtered = m_display_linear_filtering;
|
||||
m_display_texture_is_linear_filtered = linear;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -195,12 +196,13 @@ void OpenGLHostDisplay::BindDisplayPixelsTexture()
|
|||
|
||||
void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter()
|
||||
{
|
||||
if (m_display_linear_filtering == m_display_texture_is_linear_filtered)
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
if (linear == m_display_texture_is_linear_filtered)
|
||||
return;
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST);
|
||||
m_display_texture_is_linear_filtered = m_display_linear_filtering;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
||||
m_display_texture_is_linear_filtered = linear;
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
|
||||
|
@ -435,7 +437,7 @@ bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_dir
|
|||
glDebugMessageCallback(GLDebugCallback, nullptr);
|
||||
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
}
|
||||
|
||||
if (!CreateResources())
|
||||
|
@ -520,8 +522,7 @@ HostDisplay::AdapterAndModeList OpenGLHostDisplay::GetAdapterAndModeList()
|
|||
{
|
||||
for (const GL::Context::FullscreenModeInfo& fmi : m_gl_context->EnumerateFullscreenModes())
|
||||
{
|
||||
aml.fullscreen_modes.push_back(
|
||||
GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
|
||||
aml.fullscreen_modes.push_back(GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -760,7 +761,14 @@ bool OpenGLHostDisplay::Render(bool skip_present)
|
|||
|
||||
RenderSoftwareCursor();
|
||||
|
||||
if (m_gpu_timing_enabled)
|
||||
PopTimestampQuery();
|
||||
|
||||
m_gl_context->SwapBuffers();
|
||||
|
||||
if (m_gpu_timing_enabled)
|
||||
KickTimestampQuery();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -792,7 +800,7 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
|
|||
RenderDisplay(left, height - top - draw_height, draw_width, draw_height, m_display_texture_handle,
|
||||
m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
|
||||
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
|
||||
m_display_linear_filtering);
|
||||
IsUsingLinearFiltering());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -830,7 +838,7 @@ void OpenGLHostDisplay::RenderDisplay()
|
|||
|
||||
RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle,
|
||||
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
|
||||
static void DrawFullscreenQuadES2(s32 tex_view_x, s32 tex_view_y, s32 tex_view_width, s32 tex_view_height,
|
||||
|
@ -871,8 +879,9 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
|
|||
|
||||
if (!m_use_gles2_draw_path)
|
||||
{
|
||||
const float position_adjust = m_display_linear_filtering ? 0.5f : 0.0f;
|
||||
const float size_adjust = m_display_linear_filtering ? 1.0f : 0.0f;
|
||||
const bool linear = IsUsingLinearFiltering();
|
||||
const float position_adjust = linear ? 0.5f : 0.0f;
|
||||
const float size_adjust = linear ? 1.0f : 0.0f;
|
||||
const float flip_adjust = (texture_view_height < 0) ? -1.0f : 1.0f;
|
||||
m_display_program.Uniform4f(
|
||||
0, (static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
|
||||
|
@ -1041,7 +1050,7 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
|
|||
{
|
||||
RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle,
|
||||
texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width,
|
||||
texture_view_height, m_display_linear_filtering);
|
||||
texture_view_height, IsUsingLinearFiltering());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1050,7 +1059,7 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle,
|
||||
texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_view_height,
|
||||
m_display_linear_filtering);
|
||||
IsUsingLinearFiltering());
|
||||
|
||||
texture_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(m_post_processing_input_texture.GetGLId()));
|
||||
texture_width = m_post_processing_input_texture.GetWidth();
|
||||
|
@ -1099,4 +1108,122 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
|
|||
m_post_processing_ubo->Unbind();
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::CreateTimestampQueries()
|
||||
{
|
||||
const bool gles = m_gl_context->IsGLES();
|
||||
const auto GenQueries = gles ? glGenQueriesEXT : glGenQueries;
|
||||
|
||||
GenQueries(static_cast<u32>(m_timestamp_queries.size()), m_timestamp_queries.data());
|
||||
KickTimestampQuery();
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::DestroyTimestampQueries()
|
||||
{
|
||||
if (m_timestamp_queries[0] == 0)
|
||||
return;
|
||||
|
||||
const bool gles = m_gl_context->IsGLES();
|
||||
const auto DeleteQueries = gles ? glDeleteQueriesEXT : glDeleteQueries;
|
||||
|
||||
if (m_timestamp_query_started)
|
||||
{
|
||||
const auto EndQuery = gles ? glEndQueryEXT : glEndQuery;
|
||||
EndQuery(m_timestamp_queries[m_write_timestamp_query]);
|
||||
}
|
||||
|
||||
DeleteQueries(static_cast<u32>(m_timestamp_queries.size()), m_timestamp_queries.data());
|
||||
m_timestamp_queries.fill(0);
|
||||
m_read_timestamp_query = 0;
|
||||
m_write_timestamp_query = 0;
|
||||
m_waiting_timestamp_queries = 0;
|
||||
m_timestamp_query_started = false;
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::PopTimestampQuery()
|
||||
{
|
||||
const bool gles = m_gl_context->IsGLES();
|
||||
|
||||
if (gles)
|
||||
{
|
||||
GLint disjoint = 0;
|
||||
glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjoint);
|
||||
if (disjoint)
|
||||
{
|
||||
Log_VerbosePrintf("GPU timing disjoint, resetting.");
|
||||
if (m_timestamp_query_started)
|
||||
glEndQueryEXT(GL_TIME_ELAPSED);
|
||||
|
||||
m_read_timestamp_query = 0;
|
||||
m_write_timestamp_query = 0;
|
||||
m_waiting_timestamp_queries = 0;
|
||||
m_timestamp_query_started = false;
|
||||
}
|
||||
}
|
||||
|
||||
while (m_waiting_timestamp_queries > 0)
|
||||
{
|
||||
const auto GetQueryObjectiv = gles ? glGetQueryObjectivEXT : glGetQueryObjectiv;
|
||||
const auto GetQueryObjectui64v = gles ? glGetQueryObjectui64vEXT : glGetQueryObjectui64v;
|
||||
|
||||
GLint available = 0;
|
||||
GetQueryObjectiv(m_timestamp_queries[m_read_timestamp_query], GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
DebugAssert(m_read_timestamp_query != m_write_timestamp_query);
|
||||
|
||||
if (!available)
|
||||
break;
|
||||
|
||||
u64 result = 0;
|
||||
GetQueryObjectui64v(m_timestamp_queries[m_read_timestamp_query], GL_QUERY_RESULT, &result);
|
||||
m_accumulated_gpu_time += static_cast<float>(static_cast<double>(result) / 1000000.0);
|
||||
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
|
||||
m_waiting_timestamp_queries--;
|
||||
}
|
||||
|
||||
if (m_timestamp_query_started)
|
||||
{
|
||||
const auto EndQuery = gles ? glEndQueryEXT : glEndQuery;
|
||||
EndQuery(GL_TIME_ELAPSED);
|
||||
|
||||
m_write_timestamp_query = (m_write_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
|
||||
m_timestamp_query_started = false;
|
||||
m_waiting_timestamp_queries++;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::KickTimestampQuery()
|
||||
{
|
||||
if (m_timestamp_query_started || m_waiting_timestamp_queries == NUM_TIMESTAMP_QUERIES)
|
||||
return;
|
||||
|
||||
const bool gles = m_gl_context->IsGLES();
|
||||
const auto BeginQuery = gles ? glBeginQueryEXT : glBeginQuery;
|
||||
|
||||
BeginQuery(GL_TIME_ELAPSED, m_timestamp_queries[m_write_timestamp_query]);
|
||||
m_timestamp_query_started = true;
|
||||
}
|
||||
|
||||
bool OpenGLHostDisplay::SetGPUTimingEnabled(bool enabled)
|
||||
{
|
||||
if (m_gpu_timing_enabled == enabled)
|
||||
return true;
|
||||
|
||||
if (enabled && m_gl_context->IsGLES() && !GLAD_GL_EXT_disjoint_timer_query)
|
||||
return false;
|
||||
|
||||
m_gpu_timing_enabled = enabled;
|
||||
if (m_gpu_timing_enabled)
|
||||
CreateTimestampQueries();
|
||||
else
|
||||
DestroyTimestampQueries();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float OpenGLHostDisplay::GetAndResetAccumulatedGPUTime()
|
||||
{
|
||||
const float value = m_accumulated_gpu_time;
|
||||
m_accumulated_gpu_time = 0.0f;
|
||||
return value;
|
||||
}
|
||||
|
||||
} // namespace FrontendCommon
|
||||
|
|
|
@ -62,7 +62,12 @@ public:
|
|||
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
|
||||
HostDisplayPixelFormat* out_format) override;
|
||||
|
||||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
||||
protected:
|
||||
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
|
||||
|
||||
const char* GetGLSLVersionString() const;
|
||||
std::string GetGLSLVersionHeader() const;
|
||||
|
||||
|
@ -98,6 +103,11 @@ protected:
|
|||
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, u32 target_width,
|
||||
u32 target_height);
|
||||
|
||||
void CreateTimestampQueries();
|
||||
void DestroyTimestampQueries();
|
||||
void PopTimestampQuery();
|
||||
void KickTimestampQuery();
|
||||
|
||||
std::unique_ptr<GL::Context> m_gl_context;
|
||||
|
||||
GL::Program m_display_program;
|
||||
|
@ -118,6 +128,13 @@ protected:
|
|||
std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
|
||||
std::vector<PostProcessingStage> m_post_processing_stages;
|
||||
|
||||
std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
|
||||
float m_accumulated_gpu_time = 0.0f;
|
||||
u8 m_read_timestamp_query = 0;
|
||||
u8 m_write_timestamp_query = 0;
|
||||
u8 m_waiting_timestamp_queries = 0;
|
||||
bool m_timestamp_query_started = false;
|
||||
|
||||
bool m_display_texture_is_linear_filtered = false;
|
||||
bool m_use_gles2_draw_path = false;
|
||||
bool m_use_pbo_for_pixels = false;
|
||||
|
|
|
@ -732,7 +732,7 @@ bool VulkanHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
|
|||
BeginSwapChainRenderPass(fb, width, height);
|
||||
RenderDisplay(left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width,
|
||||
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(g_vulkan_context->GetCurrentCommandBuffer());
|
||||
|
@ -789,7 +789,7 @@ void VulkanHostDisplay::RenderDisplay()
|
|||
BeginSwapChainRenderPass(m_swap_chain->GetCurrentFramebuffer(), m_swap_chain->GetWidth(), m_swap_chain->GetHeight());
|
||||
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
|
||||
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
|
||||
m_display_texture_view_height, m_display_linear_filtering);
|
||||
m_display_texture_view_height, IsUsingLinearFiltering());
|
||||
}
|
||||
|
||||
void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
|
||||
|
@ -816,8 +816,8 @@ void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height,
|
|||
dsupdate.Update(g_vulkan_context->GetDevice());
|
||||
}
|
||||
|
||||
const float position_adjust = m_display_linear_filtering ? 0.5f : 0.0f;
|
||||
const float size_adjust = m_display_linear_filtering ? 1.0f : 0.0f;
|
||||
const float position_adjust = IsUsingLinearFiltering() ? 0.5f : 0.0f;
|
||||
const float size_adjust = IsUsingLinearFiltering() ? 1.0f : 0.0f;
|
||||
const PushConstants pc{(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
|
||||
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height),
|
||||
(static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture_width),
|
||||
|
@ -874,6 +874,22 @@ void VulkanHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 h
|
|||
vkCmdDraw(cmdbuffer, 3, 1, 0, 0);
|
||||
}
|
||||
|
||||
bool VulkanHostDisplay::SetGPUTimingEnabled(bool enabled)
|
||||
{
|
||||
if (g_vulkan_context->SetEnableGPUTiming(enabled))
|
||||
{
|
||||
m_gpu_timing_enabled = enabled;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float VulkanHostDisplay::GetAndResetAccumulatedGPUTime()
|
||||
{
|
||||
return g_vulkan_context->GetAndResetAccumulatedGPUTime();
|
||||
}
|
||||
|
||||
HostDisplay::AdapterAndModeList VulkanHostDisplay::StaticGetAdapterAndModeList(const WindowInfo* wi)
|
||||
{
|
||||
AdapterAndModeList ret;
|
||||
|
@ -907,8 +923,7 @@ HostDisplay::AdapterAndModeList VulkanHostDisplay::StaticGetAdapterAndModeList(c
|
|||
ret.fullscreen_modes.reserve(fsmodes.size());
|
||||
for (const Vulkan::SwapChain::FullscreenModeInfo& fmi : fsmodes)
|
||||
{
|
||||
ret.fullscreen_modes.push_back(
|
||||
GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
|
||||
ret.fullscreen_modes.push_back(GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1096,7 +1111,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
|
|||
{
|
||||
BeginSwapChainRenderPass(target_fb, target_width, target_height);
|
||||
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1104,7 +1119,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
|
|||
m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
BeginSwapChainRenderPass(m_post_processing_input_framebuffer, target_width, target_height);
|
||||
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
|
||||
texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
|
||||
vkCmdEndRenderPass(cmdbuffer);
|
||||
Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer());
|
||||
m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
|
|
@ -67,6 +67,9 @@ public:
|
|||
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
|
||||
HostDisplayPixelFormat* out_format) override;
|
||||
|
||||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
||||
static AdapterAndModeList StaticGetAdapterAndModeList(const WindowInfo* wi);
|
||||
|
||||
protected:
|
||||
|
|
Loading…
Reference in a new issue