HostDisplay: Add GPU usage statistics

This commit is contained in:
Connor McLaughlin 2022-09-03 14:15:15 +10:00
parent baf9f641ce
commit bec0d6e7df
22 changed files with 698 additions and 101 deletions

View file

@ -138,7 +138,7 @@ bool Context::Create(IDXGIFactory* dxgi_factory, u32 adapter_index, bool enable_
if (!g_d3d12_context->CreateDevice(dxgi_factory, adapter_index, enable_debug_layer) || if (!g_d3d12_context->CreateDevice(dxgi_factory, adapter_index, enable_debug_layer) ||
!g_d3d12_context->CreateCommandQueue() || !g_d3d12_context->CreateFence() || !g_d3d12_context->CreateCommandQueue() || !g_d3d12_context->CreateFence() ||
!g_d3d12_context->CreateDescriptorHeaps() || !g_d3d12_context->CreateCommandLists() || !g_d3d12_context->CreateDescriptorHeaps() || !g_d3d12_context->CreateCommandLists() ||
!g_d3d12_context->CreateTextureStreamBuffer()) !g_d3d12_context->CreateTimestampQuery() || !g_d3d12_context->CreateTextureStreamBuffer())
{ {
Destroy(); Destroy();
return false; return false;
@ -326,20 +326,64 @@ void Context::MoveToNextCommandList()
// We may have to wait if this command list hasn't finished on the GPU. // We may have to wait if this command list hasn't finished on the GPU.
CommandListResources& res = m_command_lists[m_current_command_list]; CommandListResources& res = m_command_lists[m_current_command_list];
WaitForFence(res.ready_fence_value); WaitForFence(res.ready_fence_value);
res.ready_fence_value = m_current_fence_value;
// Begin command list. // Begin command list.
res.command_allocator->Reset(); res.command_allocator->Reset();
res.command_list->Reset(res.command_allocator.Get(), nullptr); res.command_list->Reset(res.command_allocator.Get(), nullptr);
if (res.has_timestamp_query)
{
// readback timestamp from the last time this cmdlist was used.
// we don't need to worry about disjoint in dx12, the frequency is reliable within a single cmdlist.
const u32 offset = (m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
const D3D12_RANGE read_range = {offset, offset + (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST)};
void* map;
HRESULT hr = m_timestamp_query_buffer->Map(0, &read_range, &map);
if (SUCCEEDED(hr))
{
u64 timestamps[2];
std::memcpy(timestamps, static_cast<const u8*>(map) + offset, sizeof(timestamps));
m_accumulated_gpu_time +=
static_cast<float>(static_cast<double>(timestamps[1] - timestamps[0]) / m_timestamp_frequency);
const D3D12_RANGE write_range = {};
m_timestamp_query_buffer->Unmap(0, &write_range);
}
else
{
Log_WarningPrintf("Map() for timestamp query failed: %08X", hr);
}
}
res.has_timestamp_query = m_gpu_timing_enabled;
if (m_gpu_timing_enabled)
{
res.command_list->EndQuery(m_timestamp_query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP,
m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST);
}
res.command_list->SetDescriptorHeaps(static_cast<UINT>(m_gpu_descriptor_heaps.size()), m_gpu_descriptor_heaps.data()); res.command_list->SetDescriptorHeaps(static_cast<UINT>(m_gpu_descriptor_heaps.size()), m_gpu_descriptor_heaps.data());
res.ready_fence_value = m_current_fence_value;
} }
void Context::ExecuteCommandList(bool wait_for_completion) void Context::ExecuteCommandList(bool wait_for_completion)
{ {
CommandListResources& res = m_command_lists[m_current_command_list]; CommandListResources& res = m_command_lists[m_current_command_list];
HRESULT hr;
if (res.has_timestamp_query)
{
// write the timestamp back at the end of the cmdlist
res.command_list->EndQuery(m_timestamp_query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP,
(m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST) + 1);
res.command_list->ResolveQueryData(m_timestamp_query_heap.Get(), D3D12_QUERY_TYPE_TIMESTAMP,
m_current_command_list * NUM_TIMESTAMP_QUERIES_PER_CMDLIST,
NUM_TIMESTAMP_QUERIES_PER_CMDLIST, m_timestamp_query_buffer.Get(),
m_current_command_list * (sizeof(u64) * NUM_TIMESTAMP_QUERIES_PER_CMDLIST));
}
// Close and queue command list. // Close and queue command list.
HRESULT hr = res.command_list->Close(); hr = res.command_list->Close();
AssertMsg(SUCCEEDED(hr), "Close command list"); AssertMsg(SUCCEEDED(hr), "Close command list");
const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()}; const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()};
m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()), execute_lists.data()); m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()), execute_lists.data());
@ -391,6 +435,8 @@ void Context::DestroyResources()
{ {
ExecuteCommandList(true); ExecuteCommandList(true);
m_timestamp_query_buffer.Reset();
m_timestamp_query_heap.Reset();
m_texture_stream_buffer.Destroy(false); m_texture_stream_buffer.Destroy(false);
m_descriptor_heap_manager.Free(&m_null_srv_descriptor); m_descriptor_heap_manager.Free(&m_null_srv_descriptor);
m_sampler_heap_manager.Destroy(); m_sampler_heap_manager.Destroy();
@ -450,4 +496,61 @@ void Context::WaitForGPUIdle()
index = (index + 1) % NUM_COMMAND_LISTS; index = (index + 1) % NUM_COMMAND_LISTS;
} }
} }
bool Context::CreateTimestampQuery()
{
constexpr u32 QUERY_COUNT = NUM_TIMESTAMP_QUERIES_PER_CMDLIST * NUM_COMMAND_LISTS;
constexpr u32 BUFFER_SIZE = sizeof(u64) * QUERY_COUNT;
const D3D12_QUERY_HEAP_DESC desc = {D3D12_QUERY_HEAP_TYPE_TIMESTAMP, QUERY_COUNT};
HRESULT hr = m_device->CreateQueryHeap(&desc, IID_PPV_ARGS(m_timestamp_query_heap.ReleaseAndGetAddressOf()));
if (FAILED(hr))
{
Log_ErrorPrintf("CreateQueryHeap() for timestamp failed with %08X", hr);
return false;
}
const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_READBACK};
const D3D12_RESOURCE_DESC resource_desc = {D3D12_RESOURCE_DIMENSION_BUFFER,
0,
BUFFER_SIZE,
1,
1,
1,
DXGI_FORMAT_UNKNOWN,
{1, 0},
D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
D3D12_RESOURCE_FLAG_NONE};
hr = m_device->CreateCommittedResource(&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
IID_PPV_ARGS(m_timestamp_query_buffer.ReleaseAndGetAddressOf()));
if (FAILED(hr))
{
Log_ErrorPrintf("CreateResource() for timestamp failed with %08X", hr);
return false;
}
u64 frequency;
hr = m_command_queue->GetTimestampFrequency(&frequency);
if (FAILED(hr))
{
Log_ErrorPrintf("GetTimestampFrequency() failed: %08X", hr);
return false;
}
m_timestamp_frequency = static_cast<double>(frequency) / 1000.0;
return true;
}
float Context::GetAndResetAccumulatedGPUTime()
{
const float time = m_accumulated_gpu_time;
m_accumulated_gpu_time = 0.0f;
return time;
}
void Context::SetEnableGPUTiming(bool enabled)
{
m_gpu_timing_enabled = enabled;
}
} // namespace D3D12 } // namespace D3D12

View file

@ -31,6 +31,9 @@ public:
// Textures that don't fit into this buffer will be uploaded with a staging buffer. // Textures that don't fit into this buffer will be uploaded with a staging buffer.
TEXTURE_UPLOAD_BUFFER_SIZE = 16 * 1024 * 1024, TEXTURE_UPLOAD_BUFFER_SIZE = 16 * 1024 * 1024,
/// Start/End timestamp queries.
NUM_TIMESTAMP_QUERIES_PER_CMDLIST = 2,
}; };
~Context(); ~Context();
@ -92,6 +95,9 @@ public:
void DeferDescriptorDestruction(DescriptorHeapManager& manager, u32 index); void DeferDescriptorDestruction(DescriptorHeapManager& manager, u32 index);
void DeferDescriptorDestruction(DescriptorHeapManager& manager, DescriptorHandle* handle); void DeferDescriptorDestruction(DescriptorHeapManager& manager, DescriptorHandle* handle);
float GetAndResetAccumulatedGPUTime();
void SetEnableGPUTiming(bool enabled);
private: private:
struct CommandListResources struct CommandListResources
{ {
@ -100,6 +106,7 @@ private:
std::vector<ID3D12Resource*> pending_resources; std::vector<ID3D12Resource*> pending_resources;
std::vector<std::pair<DescriptorHeapManager&, u32>> pending_descriptors; std::vector<std::pair<DescriptorHeapManager&, u32>> pending_descriptors;
u64 ready_fence_value = 0; u64 ready_fence_value = 0;
bool has_timestamp_query = false;
}; };
Context(); Context();
@ -110,6 +117,7 @@ private:
bool CreateDescriptorHeaps(); bool CreateDescriptorHeaps();
bool CreateCommandLists(); bool CreateCommandLists();
bool CreateTextureStreamBuffer(); bool CreateTextureStreamBuffer();
bool CreateTimestampQuery();
void MoveToNextCommandList(); void MoveToNextCommandList();
void DestroyPendingResources(CommandListResources& cmdlist); void DestroyPendingResources(CommandListResources& cmdlist);
void DestroyResources(); void DestroyResources();
@ -126,6 +134,12 @@ private:
std::array<CommandListResources, NUM_COMMAND_LISTS> m_command_lists; std::array<CommandListResources, NUM_COMMAND_LISTS> m_command_lists;
u32 m_current_command_list = NUM_COMMAND_LISTS - 1; u32 m_current_command_list = NUM_COMMAND_LISTS - 1;
ComPtr<ID3D12QueryHeap> m_timestamp_query_heap;
ComPtr<ID3D12Resource> m_timestamp_query_buffer;
double m_timestamp_frequency = 0.0;
float m_accumulated_gpu_time = 0.0f;
bool m_gpu_timing_enabled = false;
DescriptorHeapManager m_descriptor_heap_manager; DescriptorHeapManager m_descriptor_heap_manager;
DescriptorHeapManager m_rtv_heap_manager; DescriptorHeapManager m_rtv_heap_manager;
DescriptorHeapManager m_dsv_heap_manager; DescriptorHeapManager m_dsv_heap_manager;

View file

@ -55,14 +55,27 @@ static bool ShouldPreferESContext()
#endif #endif
} }
static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_renderer) static void DisableBrokenExtensions(const char* gl_vendor, const char* gl_renderer, const char* gl_version)
{ {
if (std::strstr(gl_vendor, "ARM")) if (std::strstr(gl_vendor, "ARM"))
{ {
// GL_{EXT,OES}_copy_image seem to be implemented on the CPU in the Mali drivers... // GL_{EXT,OES}_copy_image seem to be implemented on the CPU in the Mali drivers...
Log_VerbosePrintf("Mali driver detected, disabling GL_{EXT,OES}_copy_image"); // Older drivers don't implement timer queries correctly either.
GLAD_GL_EXT_copy_image = 0; int gl_major_version, gl_minor_version, unused_version, major_version, patch_version;
GLAD_GL_OES_copy_image = 0; if (std::sscanf(gl_version, "OpenGL ES %d.%d v%d.r%dp%d", &gl_major_version, &gl_minor_version, &unused_version,
&major_version, &patch_version) == 5 &&
gl_major_version >= 3 && gl_minor_version >= 2 && major_version >= 32)
{
// r32p0 and beyond seem okay.
Log_VerbosePrintf("Keeping copy_image for driver version '%s'", gl_version);
}
else
{
Log_VerbosePrintf("Older Mali driver detected, disabling GL_{EXT,OES}_copy_image, disjoint_timer_query.");
GLAD_GL_EXT_copy_image = 0;
GLAD_GL_OES_copy_image = 0;
GLAD_GL_EXT_disjoint_timer_query = 0;
}
} }
} }
@ -173,7 +186,7 @@ std::unique_ptr<GL::Context> Context::Create(const WindowInfo& wi, const Version
Log_InfoPrintf("GL_VERSION: %s", gl_version); Log_InfoPrintf("GL_VERSION: %s", gl_version);
Log_InfoPrintf("GL_SHADING_LANGUAGE_VERSION: %s", gl_shading_language_version); Log_InfoPrintf("GL_SHADING_LANGUAGE_VERSION: %s", gl_shading_language_version);
DisableBrokenExtensions(gl_vendor, gl_renderer); DisableBrokenExtensions(gl_vendor, gl_renderer, gl_version);
return context; return context;
} }

View file

@ -164,7 +164,7 @@ bool Program::GetBinary(std::vector<u8>* out_data, u32* out_data_format)
} }
*out_data_format = static_cast<u32>(format); *out_data_format = static_cast<u32>(format);
Log_InfoPrintf("Program binary retrieved, %zu bytes, format %u", out_data->size(), *out_data_format); Log_DevPrintf("Program binary retrieved, %zu bytes, format %u", out_data->size(), *out_data_format);
return true; return true;
} }

View file

@ -622,9 +622,17 @@ bool Context::CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer, c
// Grab the graphics and present queues. // Grab the graphics and present queues.
vkGetDeviceQueue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue); vkGetDeviceQueue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue);
if (surface) if (surface)
{
vkGetDeviceQueue(m_device, m_present_queue_family_index, 0, &m_present_queue); vkGetDeviceQueue(m_device, m_present_queue_family_index, 0, &m_present_queue);
}
m_gpu_timing_supported = (m_device_properties.limits.timestampComputeAndGraphics != 0 &&
queue_family_properties[m_graphics_queue_family_index].timestampValidBits > 0 &&
m_device_properties.limits.timestampPeriod > 0);
Log_VerbosePrintf("GPU timing is %s (TS=%u TS valid bits=%u, TS period=%f)",
m_gpu_timing_supported ? "supported" : "not supported",
static_cast<u32>(m_device_properties.limits.timestampComputeAndGraphics),
queue_family_properties[m_graphics_queue_family_index].timestampValidBits,
m_device_properties.limits.timestampPeriod);
return true; return true;
} }
@ -751,6 +759,20 @@ bool Context::CreateGlobalDescriptorPool()
return false; return false;
} }
Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_global_descriptor_pool, "Global Descriptor Pool"); Vulkan::Util::SetObjectName(g_vulkan_context->GetDevice(), m_global_descriptor_pool, "Global Descriptor Pool");
if (m_gpu_timing_supported)
{
const VkQueryPoolCreateInfo query_create_info = {
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO, nullptr, 0, VK_QUERY_TYPE_TIMESTAMP, NUM_COMMAND_BUFFERS * 2, 0};
res = vkCreateQueryPool(m_device, &query_create_info, nullptr, &m_timestamp_query_pool);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateQueryPool failed: ");
m_gpu_timing_supported = false;
return false;
}
}
return true; return true;
} }
@ -831,6 +853,19 @@ void Context::WaitForGPUIdle()
vkDeviceWaitIdle(m_device); vkDeviceWaitIdle(m_device);
} }
float Context::GetAndResetAccumulatedGPUTime()
{
const float time = m_accumulated_gpu_time;
m_accumulated_gpu_time = 0.0f;
return time;
}
bool Context::SetEnableGPUTiming(bool enabled)
{
m_gpu_timing_enabled = enabled && m_gpu_timing_supported;
return (enabled == m_gpu_timing_enabled);
}
void Context::WaitForCommandBufferCompletion(u32 index) void Context::WaitForCommandBufferCompletion(u32 index)
{ {
// Wait for this command buffer to be completed. // Wait for this command buffer to be completed.
@ -868,6 +903,12 @@ void Context::SubmitCommandBuffer(VkSemaphore wait_semaphore /* = VK_NULL_HANDLE
{ {
FrameResources& resources = m_frame_resources[m_current_frame]; FrameResources& resources = m_frame_resources[m_current_frame];
if (m_gpu_timing_enabled && resources.timestamp_written)
{
vkCmdWriteTimestamp(m_current_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool,
m_current_frame * 2 + 1);
}
// End the current command buffer. // End the current command buffer.
VkResult res = vkEndCommandBuffer(resources.command_buffer); VkResult res = vkEndCommandBuffer(resources.command_buffer);
if (res != VK_SUCCESS) if (res != VK_SUCCESS)
@ -1048,9 +1089,41 @@ void Context::ActivateCommandBuffer(u32 index)
if (res != VK_SUCCESS) if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: "); LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
if (m_gpu_timing_enabled)
{
if (resources.timestamp_written)
{
std::array<u64, 2> timestamps;
res =
vkGetQueryPoolResults(m_device, m_timestamp_query_pool, index * 2, static_cast<u32>(timestamps.size()),
sizeof(u64) * timestamps.size(), timestamps.data(), sizeof(u64), VK_QUERY_RESULT_64_BIT);
if (res == VK_SUCCESS)
{
// if we didn't write the timestamp at the start of the cmdbuffer (just enabled timing), the first TS will be
// zero
if (timestamps[0] > 0)
{
const double ns_diff =
(timestamps[1] - timestamps[0]) * static_cast<double>(m_device_properties.limits.timestampPeriod);
m_accumulated_gpu_time = static_cast<float>(static_cast<double>(m_accumulated_gpu_time) + (ns_diff / 1000000.0));
}
}
else
{
LOG_VULKAN_ERROR(res, "vkGetQueryPoolResults failed: ");
}
}
vkCmdResetQueryPool(resources.command_buffer, m_timestamp_query_pool, index * 2, 2);
vkCmdWriteTimestamp(resources.command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, m_timestamp_query_pool,
index * 2);
}
resources.fence_counter = m_next_fence_counter++;
resources.timestamp_written = m_gpu_timing_enabled;
m_current_frame = index; m_current_frame = index;
m_current_command_buffer = resources.command_buffer; m_current_command_buffer = resources.command_buffer;
resources.fence_counter = m_next_fence_counter++;
} }
void Context::ExecuteCommandBuffer(bool wait_for_completion) void Context::ExecuteCommandBuffer(bool wait_for_completion)

View file

@ -180,6 +180,9 @@ public:
void WaitForGPUIdle(); void WaitForGPUIdle();
float GetAndResetAccumulatedGPUTime();
bool SetEnableGPUTiming(bool enabled);
private: private:
Context(VkInstance instance, VkPhysicalDevice physical_device, bool owns_device); Context(VkInstance instance, VkPhysicalDevice physical_device, bool owns_device);
@ -216,6 +219,7 @@ private:
VkFence fence = VK_NULL_HANDLE; VkFence fence = VK_NULL_HANDLE;
u64 fence_counter = 0; u64 fence_counter = 0;
bool needs_fence_wait = false; bool needs_fence_wait = false;
bool timestamp_written = false;
std::vector<std::function<void()>> cleanup_resources; std::vector<std::function<void()>> cleanup_resources;
}; };
@ -233,6 +237,11 @@ private:
VkQueue m_present_queue = VK_NULL_HANDLE; VkQueue m_present_queue = VK_NULL_HANDLE;
u32 m_present_queue_family_index = 0; u32 m_present_queue_family_index = 0;
VkQueryPool m_timestamp_query_pool = VK_NULL_HANDLE;
float m_accumulated_gpu_time = 0.0f;
bool m_gpu_timing_enabled = false;
bool m_gpu_timing_supported = false;
std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources; std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
u64 m_next_fence_counter = 1; u64 m_next_fence_counter = 1;
u64 m_completed_fence_counter = 0; u64 m_completed_fence_counter = 0;

View file

@ -22,7 +22,11 @@ const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::Genera
GPU::GPU() = default; GPU::GPU() = default;
GPU::~GPU() = default; GPU::~GPU()
{
if (g_host_display)
g_host_display->SetGPUTimingEnabled(false);
}
bool GPU::Initialize() bool GPU::Initialize()
{ {
@ -41,15 +45,14 @@ bool GPU::Initialize()
m_console_is_pal = System::IsPALRegion(); m_console_is_pal = System::IsPALRegion();
UpdateCRTCConfig(); UpdateCRTCConfig();
g_host_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering);
g_host_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling);
g_host_display->SetDisplayStretch(g_settings.display_stretch);
if (g_settings.display_post_processing && !g_settings.display_post_process_chain.empty() && if (g_settings.display_post_processing && !g_settings.display_post_process_chain.empty() &&
!g_host_display->SetPostProcessingChain(g_settings.display_post_process_chain)) !g_host_display->SetPostProcessingChain(g_settings.display_post_process_chain))
{ {
Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "Failed to load post processing shader chain."), 20.0f); Host::AddOSDMessage(Host::TranslateStdString("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
} }
g_host_display->SetGPUTimingEnabled(g_settings.display_show_gpu);
return true; return true;
} }
@ -69,9 +72,7 @@ void GPU::UpdateSettings()
// Crop mode calls this, so recalculate the display area // Crop mode calls this, so recalculate the display area
UpdateCRTCDisplayParameters(); UpdateCRTCDisplayParameters();
g_host_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering); g_host_display->SetGPUTimingEnabled(g_settings.display_show_gpu);
g_host_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling);
g_host_display->SetDisplayStretch(g_settings.display_stretch);
} }
bool GPU::IsHardwareRenderer() bool GPU::IsHardwareRenderer()

View file

@ -5,6 +5,7 @@
#include "common/log.h" #include "common/log.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "common/timer.h" #include "common/timer.h"
#include "settings.h"
#include "stb_image.h" #include "stb_image.h"
#include "stb_image_resize.h" #include "stb_image_resize.h"
#include "stb_image_write.h" #include "stb_image_write.h"
@ -164,6 +165,16 @@ bool HostDisplay::GetHostRefreshRate(float* refresh_rate)
return WindowInfo::QueryRefreshRateForWindow(m_window_info, refresh_rate); return WindowInfo::QueryRefreshRateForWindow(m_window_info, refresh_rate);
} }
bool HostDisplay::SetGPUTimingEnabled(bool enabled)
{
return false;
}
float HostDisplay::GetAndResetAccumulatedGPUTime()
{
return 0.0f;
}
void HostDisplay::SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale /*= 1.0f*/) void HostDisplay::SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale /*= 1.0f*/)
{ {
m_cursor_texture = std::move(texture); m_cursor_texture = std::move(texture);
@ -216,13 +227,18 @@ void HostDisplay::ClearSoftwareCursor()
m_cursor_texture_scale = 1.0f; m_cursor_texture_scale = 1.0f;
} }
bool HostDisplay::IsUsingLinearFiltering() const
{
return g_settings.display_linear_filtering;
}
void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top, void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top,
float* out_width, float* out_height, float* out_left_padding, float* out_width, float* out_height, float* out_left_padding,
float* out_top_padding, float* out_scale, float* out_x_scale, float* out_top_padding, float* out_scale, float* out_x_scale,
bool apply_aspect_ratio /* = true */) const bool apply_aspect_ratio /* = true */) const
{ {
const float window_ratio = static_cast<float>(window_width) / static_cast<float>(window_height); const float window_ratio = static_cast<float>(window_width) / static_cast<float>(window_height);
const float display_aspect_ratio = m_display_stretch ? window_ratio : m_display_aspect_ratio; const float display_aspect_ratio = g_settings.display_stretch ? window_ratio : m_display_aspect_ratio;
const float x_scale = const float x_scale =
apply_aspect_ratio ? apply_aspect_ratio ?
(display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height))) : (display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height))) :
@ -242,12 +258,12 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
{ {
// align in middle vertically // align in middle vertically
scale = static_cast<float>(window_width) / display_width; scale = static_cast<float>(window_width) / display_width;
if (m_display_integer_scaling) if (g_settings.display_integer_scaling)
scale = std::max(std::floor(scale), 1.0f); scale = std::max(std::floor(scale), 1.0f);
if (out_left_padding) if (out_left_padding)
{ {
if (m_display_integer_scaling) if (g_settings.display_integer_scaling)
*out_left_padding = std::max<float>((static_cast<float>(window_width) - display_width * scale) / 2.0f, 0.0f); *out_left_padding = std::max<float>((static_cast<float>(window_width) - display_width * scale) / 2.0f, 0.0f);
else else
*out_left_padding = 0.0f; *out_left_padding = 0.0f;
@ -276,7 +292,7 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
{ {
// align in middle horizontally // align in middle horizontally
scale = static_cast<float>(window_height) / display_height; scale = static_cast<float>(window_height) / display_height;
if (m_display_integer_scaling) if (g_settings.display_integer_scaling)
scale = std::max(std::floor(scale), 1.0f); scale = std::max(std::floor(scale), 1.0f);
if (out_left_padding) if (out_left_padding)
@ -301,7 +317,7 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
if (out_top_padding) if (out_top_padding)
{ {
if (m_display_integer_scaling) if (g_settings.display_integer_scaling)
*out_top_padding = std::max<float>((static_cast<float>(window_height) - (display_height * scale)) / 2.0f, 0.0f); *out_top_padding = std::max<float>((static_cast<float>(window_height) - (display_height * scale)) / 2.0f, 0.0f);
else else
*out_top_padding = 0.0f; *out_top_padding = 0.0f;

View file

@ -85,6 +85,13 @@ public:
m_mouse_position_y = y; m_mouse_position_y = y;
} }
ALWAYS_INLINE const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
ALWAYS_INLINE s32 GetDisplayTopMargin() const { return m_display_top_margin; }
ALWAYS_INLINE s32 GetDisplayWidth() const { return m_display_width; }
ALWAYS_INLINE s32 GetDisplayHeight() const { return m_display_height; }
ALWAYS_INLINE float GetDisplayAspectRatio() const { return m_display_aspect_ratio; }
ALWAYS_INLINE bool IsGPUTimingEnabled() const { return m_gpu_timing_enabled; }
virtual RenderAPI GetRenderAPI() const = 0; virtual RenderAPI GetRenderAPI() const = 0;
virtual void* GetRenderDevice() const = 0; virtual void* GetRenderDevice() const = 0;
virtual void* GetRenderContext() const = 0; virtual void* GetRenderContext() const = 0;
@ -137,12 +144,6 @@ public:
virtual void DestroyImGuiContext() = 0; virtual void DestroyImGuiContext() = 0;
virtual bool UpdateImGuiFontTexture() = 0; virtual bool UpdateImGuiFontTexture() = 0;
const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
s32 GetDisplayTopMargin() const { return m_display_top_margin; }
s32 GetDisplayWidth() const { return m_display_width; }
s32 GetDisplayHeight() const { return m_display_height; }
float GetDisplayAspectRatio() const { return m_display_aspect_ratio; }
bool UsesLowerLeftOrigin() const; bool UsesLowerLeftOrigin() const;
void SetDisplayMaxFPS(float max_fps); void SetDisplayMaxFPS(float max_fps);
bool ShouldSkipDisplayingFrame(); bool ShouldSkipDisplayingFrame();
@ -209,11 +210,14 @@ public:
virtual bool GetHostRefreshRate(float* refresh_rate); virtual bool GetHostRefreshRate(float* refresh_rate);
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; } /// Enables/disables GPU frame timing.
virtual bool SetGPUTimingEnabled(bool enabled);
/// Returns the amount of GPU time utilized since the last time this method was called.
virtual float GetAndResetAccumulatedGPUTime();
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; } void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
void SetDisplayIntegerScaling(bool enabled) { m_display_integer_scaling = enabled; }
void SetDisplayAlignment(Alignment alignment) { m_display_alignment = alignment; } void SetDisplayAlignment(Alignment alignment) { m_display_alignment = alignment; }
void SetDisplayStretch(bool stretch) { m_display_stretch = stretch; }
/// Sets the software cursor to the specified texture. Ownership of the texture is transferred. /// Sets the software cursor to the specified texture. Ownership of the texture is transferred.
void SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale = 1.0f); void SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale = 1.0f);
@ -256,6 +260,8 @@ protected:
ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); } ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); }
ALWAYS_INLINE bool HasDisplayTexture() const { return (m_display_texture_handle != nullptr); } ALWAYS_INLINE bool HasDisplayTexture() const { return (m_display_texture_handle != nullptr); }
bool IsUsingLinearFiltering() const;
void CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top, float* out_width, void CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top, float* out_width,
float* out_height, float* out_left_padding, float* out_top_padding, float* out_scale, float* out_height, float* out_left_padding, float* out_top_padding, float* out_scale,
float* out_x_scale, bool apply_aspect_ratio = true) const; float* out_x_scale, bool apply_aspect_ratio = true) const;
@ -294,10 +300,8 @@ protected:
std::unique_ptr<HostDisplayTexture> m_cursor_texture; std::unique_ptr<HostDisplayTexture> m_cursor_texture;
float m_cursor_texture_scale = 1.0f; float m_cursor_texture_scale = 1.0f;
bool m_display_linear_filtering = false;
bool m_display_changed = false; bool m_display_changed = false;
bool m_display_integer_scaling = false; bool m_gpu_timing_enabled = false;
bool m_display_stretch = false;
}; };
/// Returns a pointer to the current host display abstraction. Assumes AcquireHostDisplay() has been caled. /// Returns a pointer to the current host display abstraction. Assumes AcquireHostDisplay() has been caled.

View file

@ -255,6 +255,7 @@ void Settings::Load(SettingsInterface& si)
display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false); display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
display_show_resolution = si.GetBoolValue("Display", "ShowResolution", false); display_show_resolution = si.GetBoolValue("Display", "ShowResolution", false);
display_show_cpu = si.GetBoolValue("Display", "ShowCPU", false); display_show_cpu = si.GetBoolValue("Display", "ShowCPU", false);
display_show_gpu = si.GetBoolValue("Display", "ShowGPU", false);
display_show_status_indicators = si.GetBoolValue("Display", "ShowStatusIndicators", true); display_show_status_indicators = si.GetBoolValue("Display", "ShowStatusIndicators", true);
display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false); display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false);
display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false); display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false);
@ -459,6 +460,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("Display", "ShowSpeed", display_show_speed); si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
si.SetBoolValue("Display", "ShowResolution", display_show_resolution); si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
si.SetBoolValue("Display", "ShowCPU", display_show_cpu); si.SetBoolValue("Display", "ShowCPU", display_show_cpu);
si.SetBoolValue("Display", "ShowGPU", display_show_gpu);
si.SetBoolValue("Display", "ShowStatusIndicators", display_show_status_indicators); si.SetBoolValue("Display", "ShowStatusIndicators", display_show_status_indicators);
si.SetBoolValue("Display", "ShowInputs", display_show_inputs); si.SetBoolValue("Display", "ShowInputs", display_show_inputs);
si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements); si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements);

View file

@ -129,6 +129,7 @@ struct Settings
bool display_show_speed = false; bool display_show_speed = false;
bool display_show_resolution = false; bool display_show_resolution = false;
bool display_show_cpu = false; bool display_show_cpu = false;
bool display_show_gpu = false;
bool display_show_status_indicators = true; bool display_show_status_indicators = true;
bool display_show_inputs = false; bool display_show_inputs = false;
bool display_show_enhancements = false; bool display_show_enhancements = false;

View file

@ -162,11 +162,15 @@ static float s_cpu_thread_usage = 0.0f;
static float s_cpu_thread_time = 0.0f; static float s_cpu_thread_time = 0.0f;
static float s_sw_thread_usage = 0.0f; static float s_sw_thread_usage = 0.0f;
static float s_sw_thread_time = 0.0f; static float s_sw_thread_time = 0.0f;
static float s_average_gpu_time = 0.0f;
static float s_accumulated_gpu_time = 0.0f;
static float s_gpu_usage = 0.0f;
static u32 s_last_frame_number = 0; static u32 s_last_frame_number = 0;
static u32 s_last_internal_frame_number = 0; static u32 s_last_internal_frame_number = 0;
static u32 s_last_global_tick_counter = 0; static u32 s_last_global_tick_counter = 0;
static u64 s_last_cpu_time = 0; static u64 s_last_cpu_time = 0;
static u64 s_last_sw_time = 0; static u64 s_last_sw_time = 0;
static u32 s_presents_since_last_update = 0;
static Common::Timer s_fps_timer; static Common::Timer s_fps_timer;
static Common::Timer s_frame_timer; static Common::Timer s_frame_timer;
static Threading::ThreadHandle s_cpu_thread_handle; static Threading::ThreadHandle s_cpu_thread_handle;
@ -350,6 +354,14 @@ float System::GetSWThreadAverageTime()
{ {
return s_sw_thread_time; return s_sw_thread_time;
} }
float System::GetGPUUsage()
{
return s_gpu_usage;
}
float System::GetGPUAverageTime()
{
return s_average_gpu_time;
}
bool System::IsExeFileName(const std::string_view& path) bool System::IsExeFileName(const std::string_view& path)
{ {
@ -1257,9 +1269,13 @@ bool System::Initialize(bool force_software_renderer)
s_cpu_thread_time = 0.0f; s_cpu_thread_time = 0.0f;
s_sw_thread_usage = 0.0f; s_sw_thread_usage = 0.0f;
s_sw_thread_time = 0.0f; s_sw_thread_time = 0.0f;
s_average_gpu_time = 0.0f;
s_accumulated_gpu_time = 0.0f;
s_gpu_usage = 0.0f;
s_last_frame_number = 0; s_last_frame_number = 0;
s_last_internal_frame_number = 0; s_last_internal_frame_number = 0;
s_last_global_tick_counter = 0; s_last_global_tick_counter = 0;
s_presents_since_last_update = 0;
s_last_cpu_time = 0; s_last_cpu_time = 0;
s_fps_timer.Reset(); s_fps_timer.Reset();
s_frame_timer.Reset(); s_frame_timer.Reset();
@ -1427,7 +1443,13 @@ void System::Execute()
PauseSystem(true); PauseSystem(true);
} }
Host::RenderDisplay(g_host_display->ShouldSkipDisplayingFrame()); const bool skip_present = g_host_display->ShouldSkipDisplayingFrame();
Host::RenderDisplay(skip_present);
if (!skip_present && g_host_display->IsGPUTimingEnabled())
{
s_accumulated_gpu_time += g_host_display->GetAndResetAccumulatedGPUTime();
s_presents_since_last_update++;
}
System::UpdatePerformanceCounters(); System::UpdatePerformanceCounters();
@ -2125,7 +2147,7 @@ void System::UpdatePerformanceCounters()
if (time < 1.0f) if (time < 1.0f)
return; return;
const float frames_presented = static_cast<float>(s_frame_number - s_last_frame_number); const float frames_run = static_cast<float>(s_frame_number - s_last_frame_number);
const u32 global_tick_counter = TimingEvents::GetGlobalTickCounter(); const u32 global_tick_counter = TimingEvents::GetGlobalTickCounter();
// TODO: Make the math here less rubbish // TODO: Make the math here less rubbish
@ -2133,13 +2155,13 @@ void System::UpdatePerformanceCounters()
100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) / 100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
Common::Timer::GetFrequency() / 1000000000.0)); Common::Timer::GetFrequency() / 1000000000.0));
const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) * const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
(1.0 / static_cast<double>(frames_presented)); (1.0 / static_cast<double>(frames_run));
s_worst_frame_time = s_worst_frame_time_accumulator; s_worst_frame_time = s_worst_frame_time_accumulator;
s_worst_frame_time_accumulator = 0.0f; s_worst_frame_time_accumulator = 0.0f;
s_average_frame_time = s_average_frame_time_accumulator / frames_presented; s_average_frame_time = s_average_frame_time_accumulator / frames_run;
s_average_frame_time_accumulator = 0.0f; s_average_frame_time_accumulator = 0.0f;
s_vps = static_cast<float>(frames_presented / time); s_vps = static_cast<float>(frames_run / time);
s_last_frame_number = s_frame_number; s_last_frame_number = s_frame_number;
s_fps = static_cast<float>(s_internal_frame_number - s_last_internal_frame_number) / time; s_fps = static_cast<float>(s_internal_frame_number - s_last_internal_frame_number) / time;
s_last_internal_frame_number = s_internal_frame_number; s_last_internal_frame_number = s_internal_frame_number;
@ -2163,8 +2185,16 @@ void System::UpdatePerformanceCounters()
s_fps_timer.ResetTo(now_ticks); s_fps_timer.ResetTo(now_ticks);
Log_VerbosePrintf("FPS: %.2f VPS: %.2f CPU: %.2f Average: %.2fms Worst: %.2fms", s_fps, s_vps, s_cpu_thread_usage, if (g_host_display->IsGPUTimingEnabled())
s_average_frame_time, s_worst_frame_time); {
s_average_gpu_time = s_accumulated_gpu_time / static_cast<float>(std::max(s_presents_since_last_update, 1u));
s_gpu_usage = s_accumulated_gpu_time / (time * 10.0f);
}
s_accumulated_gpu_time = 0.0f;
s_presents_since_last_update = 0;
Log_VerbosePrintf("FPS: %.2f VPS: %.2f CPU: %.2f GPU: %.2f Average: %.2fms Worst: %.2fms", s_fps, s_vps,
s_cpu_thread_usage, s_gpu_usage, s_average_frame_time, s_worst_frame_time);
Host::OnPerformanceCountersUpdated(); Host::OnPerformanceCountersUpdated();
} }
@ -3123,10 +3153,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
g_settings.display_line_start_offset != old_settings.display_line_start_offset || g_settings.display_line_start_offset != old_settings.display_line_start_offset ||
g_settings.display_line_end_offset != old_settings.display_line_end_offset || g_settings.display_line_end_offset != old_settings.display_line_end_offset ||
g_settings.rewind_enable != old_settings.rewind_enable || g_settings.rewind_enable != old_settings.rewind_enable ||
g_settings.runahead_frames != old_settings.runahead_frames || g_settings.runahead_frames != old_settings.runahead_frames)
g_settings.display_linear_filtering != old_settings.display_linear_filtering ||
g_settings.display_integer_scaling != old_settings.display_integer_scaling ||
g_settings.display_stretch != old_settings.display_stretch)
{ {
g_gpu->UpdateSettings(); g_gpu->UpdateSettings();
Host::InvalidateDisplay(); Host::InvalidateDisplay();

View file

@ -181,6 +181,8 @@ float GetCPUThreadUsage();
float GetCPUThreadAverageTime(); float GetCPUThreadAverageTime();
float GetSWThreadUsage(); float GetSWThreadUsage();
float GetSWThreadAverageTime(); float GetSWThreadAverageTime();
float GetGPUUsage();
float GetGPUAverageTime();
/// Loads global settings (i.e. EmuConfig). /// Loads global settings (i.e. EmuConfig).
void LoadSettings(bool display_osd_messages); void LoadSettings(bool display_osd_messages);

View file

@ -755,6 +755,13 @@ bool D3D11HostDisplay::Render(bool skip_present)
return false; return false;
} }
// When using vsync, the time here seems to include the time for the buffer to become available.
// This blows our our GPU usage number considerably, so read the timestamp before the final blit
// in this configuration. It does reduce accuracy a little, but better than seeing 100% all of
// the time, when it's more like a couple of percent.
if (m_vsync && m_gpu_timing_enabled)
PopTimestampQuery();
static constexpr std::array<float, 4> clear_color = {}; static constexpr std::array<float, 4> clear_color = {};
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data()); m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data());
m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr); m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
@ -766,11 +773,17 @@ bool D3D11HostDisplay::Render(bool skip_present)
RenderSoftwareCursor(); RenderSoftwareCursor();
if (!m_vsync && m_gpu_timing_enabled)
PopTimestampQuery();
if (!m_vsync && m_using_allow_tearing) if (!m_vsync && m_using_allow_tearing)
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING); m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
else else
m_swap_chain->Present(BoolToUInt32(m_vsync), 0); m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
if (m_gpu_timing_enabled)
KickTimestampQuery();
return true; return true;
} }
@ -806,7 +819,7 @@ bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
{ {
RenderDisplay(left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width, RenderDisplay(left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width,
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
} }
} }
@ -851,7 +864,7 @@ void D3D11HostDisplay::RenderDisplay()
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height, RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_height, IsUsingLinearFiltering());
} }
void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width, void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
@ -864,8 +877,9 @@ void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, v
m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&texture_handle)); m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&texture_handle));
m_context->PSSetSamplers(0, 1, linear_filter ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf()); m_context->PSSetSamplers(0, 1, linear_filter ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
const float position_adjust = m_display_linear_filtering ? 0.5f : 0.0f; const bool linear = IsUsingLinearFiltering();
const float size_adjust = m_display_linear_filtering ? 1.0f : 0.0f; const float position_adjust = linear ? 0.5f : 0.0f;
const float size_adjust = linear ? 1.0f : 0.0f;
const float uniforms[4] = { const float uniforms[4] = {
(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width), (static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height), (static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height),
@ -1102,7 +1116,7 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
if (!CheckPostProcessingRenderTargets(target_width, target_height)) if (!CheckPostProcessingRenderTargets(target_width, target_height))
{ {
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height, RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering); texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
return; return;
} }
@ -1110,7 +1124,7 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
m_context->ClearRenderTargetView(m_post_processing_input_texture.GetD3DRTV(), clear_color.data()); m_context->ClearRenderTargetView(m_post_processing_input_texture.GetD3DRTV(), clear_color.data());
m_context->OMSetRenderTargets(1, m_post_processing_input_texture.GetD3DRTVArray(), nullptr); m_context->OMSetRenderTargets(1, m_post_processing_input_texture.GetD3DRTVArray(), nullptr);
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height, RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering); texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
texture_handle = m_post_processing_input_texture.GetD3DSRV(); texture_handle = m_post_processing_input_texture.GetD3DSRV();
texture_width = m_post_processing_input_texture.GetWidth(); texture_width = m_post_processing_input_texture.GetWidth();
@ -1159,4 +1173,122 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
m_context->PSSetShaderResources(0, 1, &null_srv); m_context->PSSetShaderResources(0, 1, &null_srv);
} }
bool D3D11HostDisplay::CreateTimestampQueries()
{
for (u32 i = 0; i < NUM_TIMESTAMP_QUERIES; i++)
{
for (u32 j = 0; j < 3; j++)
{
const CD3D11_QUERY_DESC qdesc((j == 0) ? D3D11_QUERY_TIMESTAMP_DISJOINT : D3D11_QUERY_TIMESTAMP);
const HRESULT hr = m_device->CreateQuery(&qdesc, m_timestamp_queries[i][j].ReleaseAndGetAddressOf());
if (FAILED(hr))
{
m_timestamp_queries = {};
return false;
}
}
}
KickTimestampQuery();
return true;
}
void D3D11HostDisplay::DestroyTimestampQueries()
{
if (!m_timestamp_queries[0][0])
return;
if (m_timestamp_query_started)
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
m_timestamp_queries = {};
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = 0;
}
void D3D11HostDisplay::PopTimestampQuery()
{
while (m_waiting_timestamp_queries > 0)
{
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
const HRESULT disjoint_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][0].Get(), &disjoint,
sizeof(disjoint), D3D11_ASYNC_GETDATA_DONOTFLUSH);
if (disjoint_hr != S_OK)
break;
if (disjoint.Disjoint)
{
Log_VerbosePrintf("GPU timing disjoint, resetting.");
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = 0;
}
else
{
u64 start = 0, end = 0;
const HRESULT start_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][1].Get(), &start,
sizeof(start), D3D11_ASYNC_GETDATA_DONOTFLUSH);
const HRESULT end_hr = m_context->GetData(m_timestamp_queries[m_read_timestamp_query][2].Get(), &end, sizeof(end),
D3D11_ASYNC_GETDATA_DONOTFLUSH);
if (start_hr == S_OK && end_hr == S_OK)
{
const float delta = static_cast<float>(static_cast<double>(end - start) / (static_cast<double>(disjoint.Frequency) / 1000.0));
m_accumulated_gpu_time += delta;
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_waiting_timestamp_queries--;
}
}
}
if (m_timestamp_query_started)
{
m_context->End(m_timestamp_queries[m_write_timestamp_query][2].Get());
m_context->End(m_timestamp_queries[m_write_timestamp_query][0].Get());
m_write_timestamp_query = (m_write_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_timestamp_query_started = false;
m_waiting_timestamp_queries++;
}
}
void D3D11HostDisplay::KickTimestampQuery()
{
if (m_timestamp_query_started || !m_timestamp_queries[0][0] || m_waiting_timestamp_queries == NUM_TIMESTAMP_QUERIES)
return;
m_context->Begin(m_timestamp_queries[m_write_timestamp_query][0].Get());
m_context->End(m_timestamp_queries[m_write_timestamp_query][1].Get());
m_timestamp_query_started = true;
}
bool D3D11HostDisplay::SetGPUTimingEnabled(bool enabled)
{
if (m_gpu_timing_enabled == enabled)
return true;
m_gpu_timing_enabled = enabled;
if (m_gpu_timing_enabled)
{
if (!CreateTimestampQueries())
return false;
KickTimestampQuery();
return true;
}
else
{
DestroyTimestampQueries();
return true;
}
}
float D3D11HostDisplay::GetAndResetAccumulatedGPUTime()
{
const float value = m_accumulated_gpu_time;
m_accumulated_gpu_time = 0.0f;
return value;
}
} // namespace FrontendCommon } // namespace FrontendCommon

View file

@ -65,6 +65,9 @@ public:
bool GetHostRefreshRate(float* refresh_rate) override; bool GetHostRefreshRate(float* refresh_rate) override;
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;
bool Render(bool skip_present) override; bool Render(bool skip_present) override;
@ -75,6 +78,7 @@ public:
protected: protected:
static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16; static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory); static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory);
@ -111,6 +115,11 @@ protected:
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
u32 target_width, u32 target_height); u32 target_width, u32 target_height);
bool CreateTimestampQueries();
void DestroyTimestampQueries();
void PopTimestampQuery();
void KickTimestampQuery();
ComPtr<ID3D11Device> m_device; ComPtr<ID3D11Device> m_device;
ComPtr<ID3D11DeviceContext> m_context; ComPtr<ID3D11DeviceContext> m_context;
@ -140,6 +149,13 @@ protected:
PostProcessingChain m_post_processing_chain; PostProcessingChain m_post_processing_chain;
D3D11::Texture m_post_processing_input_texture; D3D11::Texture m_post_processing_input_texture;
std::vector<PostProcessingStage> m_post_processing_stages; std::vector<PostProcessingStage> m_post_processing_stages;
std::array<std::array<ComPtr<ID3D11Query>, 3>, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
u8 m_read_timestamp_query = 0;
u8 m_write_timestamp_query = 0;
u8 m_waiting_timestamp_queries = 0;
bool m_timestamp_query_started = false;
float m_accumulated_gpu_time = 0.0f;
}; };
} // namespace FrontendCommon } // namespace FrontendCommon

View file

@ -712,7 +712,7 @@ bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height, 0); const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height, 0);
RenderDisplay(cmdlist, left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width, RenderDisplay(cmdlist, left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width,
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
} }
cmdlist->OMSetRenderTargets(0, nullptr, FALSE, nullptr); cmdlist->OMSetRenderTargets(0, nullptr, FALSE, nullptr);
@ -728,6 +728,18 @@ bool D3D12HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
return m_readback_staging_texture.ReadPixels(0, 0, width, height, out_pixels->data(), stride); return m_readback_staging_texture.ReadPixels(0, 0, width, height, out_pixels->data(), stride);
} }
bool D3D12HostDisplay::SetGPUTimingEnabled(bool enabled)
{
g_d3d12_context->SetEnableGPUTiming(enabled);
m_gpu_timing_enabled = enabled;
return true;
}
float D3D12HostDisplay::GetAndResetAccumulatedGPUTime()
{
return g_d3d12_context->GetAndResetAccumulatedGPUTime();
}
void D3D12HostDisplay::RenderImGui(ID3D12GraphicsCommandList* cmdlist) void D3D12HostDisplay::RenderImGui(ID3D12GraphicsCommandList* cmdlist)
{ {
ImGui::Render(); ImGui::Render();
@ -752,7 +764,7 @@ void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist)
RenderDisplay(cmdlist, left, top, width, height, m_display_texture_handle, m_display_texture_width, RenderDisplay(cmdlist, left, top, width, height, m_display_texture_handle, m_display_texture_width,
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
} }
void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height, void D3D12HostDisplay::RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height,

View file

@ -17,7 +17,7 @@
namespace FrontendCommon { namespace FrontendCommon {
class D3D12HostDisplay : public HostDisplay class D3D12HostDisplay final : public HostDisplay
{ {
public: public:
template<typename T> template<typename T>
@ -26,31 +26,31 @@ public:
D3D12HostDisplay(); D3D12HostDisplay();
~D3D12HostDisplay(); ~D3D12HostDisplay();
virtual RenderAPI GetRenderAPI() const override; RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override; void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override; void* GetRenderContext() const override;
virtual bool HasRenderDevice() const override; bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override; bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override; bool threaded_presentation) override;
virtual void DestroyRenderDevice() override; void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override; bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override; bool DoneRenderContextCurrent() override;
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual bool SupportsFullscreen() const override; bool SupportsFullscreen() const override;
virtual bool IsFullscreen() override; bool IsFullscreen() override;
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override; bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
virtual AdapterAndModeList GetAdapterAndModeList() override; AdapterAndModeList GetAdapterAndModeList() override;
virtual void DestroyRenderSurface() override; void DestroyRenderSurface() override;
virtual bool SetPostProcessingChain(const std::string_view& config) override; bool SetPostProcessingChain(const std::string_view& config) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride, HostDisplayPixelFormat format, const void* data, u32 data_stride,
@ -66,12 +66,15 @@ public:
bool GetHostRefreshRate(float* refresh_rate) override; bool GetHostRefreshRate(float* refresh_rate) override;
virtual void SetVSync(bool enabled) override; void SetVSync(bool enabled) override;
virtual bool Render(bool skip_present) override; bool Render(bool skip_present) override;
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride, bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override; HostDisplayPixelFormat* out_format) override;
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
static AdapterAndModeList StaticGetAdapterAndModeList(); static AdapterAndModeList StaticGetAdapterAndModeList();
protected: protected:

View file

@ -186,6 +186,13 @@ void ImGuiManager::DrawPerformanceOverlay()
#endif #endif
} }
if (g_settings.display_show_gpu && g_host_display->IsGPUTimingEnabled())
{
text.Assign("GPU: ");
FormatProcessorStat(text, System::GetGPUUsage(), System::GetGPUAverageTime());
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
}
if (g_settings.display_show_status_indicators) if (g_settings.display_show_status_indicators)
{ {
const bool rewinding = System::IsRewinding(); const bool rewinding = System::IsRewinding();

View file

@ -178,14 +178,15 @@ void OpenGLHostDisplay::BindDisplayPixelsTexture()
{ {
if (m_display_pixels_texture_id == 0) if (m_display_pixels_texture_id == 0)
{ {
const bool linear = IsUsingLinearFiltering();
glGenTextures(1, &m_display_pixels_texture_id); glGenTextures(1, &m_display_pixels_texture_id);
glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id); glBindTexture(GL_TEXTURE_2D, m_display_pixels_texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
m_display_texture_is_linear_filtered = m_display_linear_filtering; m_display_texture_is_linear_filtered = linear;
} }
else else
{ {
@ -195,12 +196,13 @@ void OpenGLHostDisplay::BindDisplayPixelsTexture()
void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter() void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter()
{ {
if (m_display_linear_filtering == m_display_texture_is_linear_filtered) const bool linear = IsUsingLinearFiltering();
if (linear == m_display_texture_is_linear_filtered)
return; return;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_display_linear_filtering ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
m_display_texture_is_linear_filtered = m_display_linear_filtering; m_display_texture_is_linear_filtered = linear;
} }
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
@ -435,7 +437,7 @@ bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_dir
glDebugMessageCallback(GLDebugCallback, nullptr); glDebugMessageCallback(GLDebugCallback, nullptr);
glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT);
// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
} }
if (!CreateResources()) if (!CreateResources())
@ -520,8 +522,7 @@ HostDisplay::AdapterAndModeList OpenGLHostDisplay::GetAdapterAndModeList()
{ {
for (const GL::Context::FullscreenModeInfo& fmi : m_gl_context->EnumerateFullscreenModes()) for (const GL::Context::FullscreenModeInfo& fmi : m_gl_context->EnumerateFullscreenModes())
{ {
aml.fullscreen_modes.push_back( aml.fullscreen_modes.push_back(GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
} }
} }
@ -760,7 +761,14 @@ bool OpenGLHostDisplay::Render(bool skip_present)
RenderSoftwareCursor(); RenderSoftwareCursor();
if (m_gpu_timing_enabled)
PopTimestampQuery();
m_gl_context->SwapBuffers(); m_gl_context->SwapBuffers();
if (m_gpu_timing_enabled)
KickTimestampQuery();
return true; return true;
} }
@ -792,7 +800,7 @@ bool OpenGLHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
RenderDisplay(left, height - top - draw_height, draw_width, draw_height, m_display_texture_handle, RenderDisplay(left, height - top - draw_height, draw_width, draw_height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height, m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
m_display_linear_filtering); IsUsingLinearFiltering());
} }
} }
@ -830,7 +838,7 @@ void OpenGLHostDisplay::RenderDisplay()
RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle, RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
} }
static void DrawFullscreenQuadES2(s32 tex_view_x, s32 tex_view_y, s32 tex_view_width, s32 tex_view_height, static void DrawFullscreenQuadES2(s32 tex_view_x, s32 tex_view_y, s32 tex_view_width, s32 tex_view_height,
@ -871,8 +879,9 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
if (!m_use_gles2_draw_path) if (!m_use_gles2_draw_path)
{ {
const float position_adjust = m_display_linear_filtering ? 0.5f : 0.0f; const bool linear = IsUsingLinearFiltering();
const float size_adjust = m_display_linear_filtering ? 1.0f : 0.0f; const float position_adjust = linear ? 0.5f : 0.0f;
const float size_adjust = linear ? 1.0f : 0.0f;
const float flip_adjust = (texture_view_height < 0) ? -1.0f : 1.0f; const float flip_adjust = (texture_view_height < 0) ? -1.0f : 1.0f;
m_display_program.Uniform4f( m_display_program.Uniform4f(
0, (static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width), 0, (static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
@ -1041,7 +1050,7 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
{ {
RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle, RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle,
texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width,
texture_view_height, m_display_linear_filtering); texture_view_height, IsUsingLinearFiltering());
return; return;
} }
@ -1050,7 +1059,7 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle, RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture_handle,
texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_view_height, texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width, texture_view_height,
m_display_linear_filtering); IsUsingLinearFiltering());
texture_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(m_post_processing_input_texture.GetGLId())); texture_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(m_post_processing_input_texture.GetGLId()));
texture_width = m_post_processing_input_texture.GetWidth(); texture_width = m_post_processing_input_texture.GetWidth();
@ -1099,4 +1108,122 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
m_post_processing_ubo->Unbind(); m_post_processing_ubo->Unbind();
} }
void OpenGLHostDisplay::CreateTimestampQueries()
{
const bool gles = m_gl_context->IsGLES();
const auto GenQueries = gles ? glGenQueriesEXT : glGenQueries;
GenQueries(static_cast<u32>(m_timestamp_queries.size()), m_timestamp_queries.data());
KickTimestampQuery();
}
void OpenGLHostDisplay::DestroyTimestampQueries()
{
if (m_timestamp_queries[0] == 0)
return;
const bool gles = m_gl_context->IsGLES();
const auto DeleteQueries = gles ? glDeleteQueriesEXT : glDeleteQueries;
if (m_timestamp_query_started)
{
const auto EndQuery = gles ? glEndQueryEXT : glEndQuery;
EndQuery(m_timestamp_queries[m_write_timestamp_query]);
}
DeleteQueries(static_cast<u32>(m_timestamp_queries.size()), m_timestamp_queries.data());
m_timestamp_queries.fill(0);
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = false;
}
void OpenGLHostDisplay::PopTimestampQuery()
{
const bool gles = m_gl_context->IsGLES();
if (gles)
{
GLint disjoint = 0;
glGetIntegerv(GL_GPU_DISJOINT_EXT, &disjoint);
if (disjoint)
{
Log_VerbosePrintf("GPU timing disjoint, resetting.");
if (m_timestamp_query_started)
glEndQueryEXT(GL_TIME_ELAPSED);
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
m_timestamp_query_started = false;
}
}
while (m_waiting_timestamp_queries > 0)
{
const auto GetQueryObjectiv = gles ? glGetQueryObjectivEXT : glGetQueryObjectiv;
const auto GetQueryObjectui64v = gles ? glGetQueryObjectui64vEXT : glGetQueryObjectui64v;
GLint available = 0;
GetQueryObjectiv(m_timestamp_queries[m_read_timestamp_query], GL_QUERY_RESULT_AVAILABLE, &available);
DebugAssert(m_read_timestamp_query != m_write_timestamp_query);
if (!available)
break;
u64 result = 0;
GetQueryObjectui64v(m_timestamp_queries[m_read_timestamp_query], GL_QUERY_RESULT, &result);
m_accumulated_gpu_time += static_cast<float>(static_cast<double>(result) / 1000000.0);
m_read_timestamp_query = (m_read_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_waiting_timestamp_queries--;
}
if (m_timestamp_query_started)
{
const auto EndQuery = gles ? glEndQueryEXT : glEndQuery;
EndQuery(GL_TIME_ELAPSED);
m_write_timestamp_query = (m_write_timestamp_query + 1) % NUM_TIMESTAMP_QUERIES;
m_timestamp_query_started = false;
m_waiting_timestamp_queries++;
}
}
void OpenGLHostDisplay::KickTimestampQuery()
{
if (m_timestamp_query_started || m_waiting_timestamp_queries == NUM_TIMESTAMP_QUERIES)
return;
const bool gles = m_gl_context->IsGLES();
const auto BeginQuery = gles ? glBeginQueryEXT : glBeginQuery;
BeginQuery(GL_TIME_ELAPSED, m_timestamp_queries[m_write_timestamp_query]);
m_timestamp_query_started = true;
}
bool OpenGLHostDisplay::SetGPUTimingEnabled(bool enabled)
{
if (m_gpu_timing_enabled == enabled)
return true;
if (enabled && m_gl_context->IsGLES() && !GLAD_GL_EXT_disjoint_timer_query)
return false;
m_gpu_timing_enabled = enabled;
if (m_gpu_timing_enabled)
CreateTimestampQueries();
else
DestroyTimestampQueries();
return true;
}
float OpenGLHostDisplay::GetAndResetAccumulatedGPUTime()
{
const float value = m_accumulated_gpu_time;
m_accumulated_gpu_time = 0.0f;
return value;
}
} // namespace FrontendCommon } // namespace FrontendCommon

View file

@ -62,7 +62,12 @@ public:
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride, bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override; HostDisplayPixelFormat* out_format) override;
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
protected: protected:
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
const char* GetGLSLVersionString() const; const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const; std::string GetGLSLVersionHeader() const;
@ -98,6 +103,11 @@ protected:
s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, u32 target_width, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, u32 target_width,
u32 target_height); u32 target_height);
void CreateTimestampQueries();
void DestroyTimestampQueries();
void PopTimestampQuery();
void KickTimestampQuery();
std::unique_ptr<GL::Context> m_gl_context; std::unique_ptr<GL::Context> m_gl_context;
GL::Program m_display_program; GL::Program m_display_program;
@ -118,6 +128,13 @@ protected:
std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo; std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
std::vector<PostProcessingStage> m_post_processing_stages; std::vector<PostProcessingStage> m_post_processing_stages;
std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
float m_accumulated_gpu_time = 0.0f;
u8 m_read_timestamp_query = 0;
u8 m_write_timestamp_query = 0;
u8 m_waiting_timestamp_queries = 0;
bool m_timestamp_query_started = false;
bool m_display_texture_is_linear_filtered = false; bool m_display_texture_is_linear_filtered = false;
bool m_use_gles2_draw_path = false; bool m_use_gles2_draw_path = false;
bool m_use_pbo_for_pixels = false; bool m_use_pbo_for_pixels = false;

View file

@ -732,7 +732,7 @@ bool VulkanHostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>
BeginSwapChainRenderPass(fb, width, height); BeginSwapChainRenderPass(fb, width, height);
RenderDisplay(left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width, RenderDisplay(left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width,
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
} }
vkCmdEndRenderPass(g_vulkan_context->GetCurrentCommandBuffer()); vkCmdEndRenderPass(g_vulkan_context->GetCurrentCommandBuffer());
@ -789,7 +789,7 @@ void VulkanHostDisplay::RenderDisplay()
BeginSwapChainRenderPass(m_swap_chain->GetCurrentFramebuffer(), m_swap_chain->GetWidth(), m_swap_chain->GetHeight()); BeginSwapChainRenderPass(m_swap_chain->GetCurrentFramebuffer(), m_swap_chain->GetWidth(), m_swap_chain->GetHeight());
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height, RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, m_display_linear_filtering); m_display_texture_view_height, IsUsingLinearFiltering());
} }
void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width, void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
@ -816,8 +816,8 @@ void VulkanHostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height,
dsupdate.Update(g_vulkan_context->GetDevice()); dsupdate.Update(g_vulkan_context->GetDevice());
} }
const float position_adjust = m_display_linear_filtering ? 0.5f : 0.0f; const float position_adjust = IsUsingLinearFiltering() ? 0.5f : 0.0f;
const float size_adjust = m_display_linear_filtering ? 1.0f : 0.0f; const float size_adjust = IsUsingLinearFiltering() ? 1.0f : 0.0f;
const PushConstants pc{(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width), const PushConstants pc{(static_cast<float>(texture_view_x) + position_adjust) / static_cast<float>(texture_width),
(static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height), (static_cast<float>(texture_view_y) + position_adjust) / static_cast<float>(texture_height),
(static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture_width), (static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture_width),
@ -874,6 +874,22 @@ void VulkanHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 h
vkCmdDraw(cmdbuffer, 3, 1, 0, 0); vkCmdDraw(cmdbuffer, 3, 1, 0, 0);
} }
bool VulkanHostDisplay::SetGPUTimingEnabled(bool enabled)
{
if (g_vulkan_context->SetEnableGPUTiming(enabled))
{
m_gpu_timing_enabled = enabled;
return true;
}
return false;
}
float VulkanHostDisplay::GetAndResetAccumulatedGPUTime()
{
return g_vulkan_context->GetAndResetAccumulatedGPUTime();
}
HostDisplay::AdapterAndModeList VulkanHostDisplay::StaticGetAdapterAndModeList(const WindowInfo* wi) HostDisplay::AdapterAndModeList VulkanHostDisplay::StaticGetAdapterAndModeList(const WindowInfo* wi)
{ {
AdapterAndModeList ret; AdapterAndModeList ret;
@ -907,8 +923,7 @@ HostDisplay::AdapterAndModeList VulkanHostDisplay::StaticGetAdapterAndModeList(c
ret.fullscreen_modes.reserve(fsmodes.size()); ret.fullscreen_modes.reserve(fsmodes.size());
for (const Vulkan::SwapChain::FullscreenModeInfo& fmi : fsmodes) for (const Vulkan::SwapChain::FullscreenModeInfo& fmi : fsmodes)
{ {
ret.fullscreen_modes.push_back( ret.fullscreen_modes.push_back(GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
GetFullscreenModeString(fmi.width, fmi.height, fmi.refresh_rate));
} }
} }
@ -1096,7 +1111,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
{ {
BeginSwapChainRenderPass(target_fb, target_width, target_height); BeginSwapChainRenderPass(target_fb, target_width, target_height);
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height, RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering); texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
return; return;
} }
@ -1104,7 +1119,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
BeginSwapChainRenderPass(m_post_processing_input_framebuffer, target_width, target_height); BeginSwapChainRenderPass(m_post_processing_input_framebuffer, target_width, target_height);
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height, RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering); texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
vkCmdEndRenderPass(cmdbuffer); vkCmdEndRenderPass(cmdbuffer);
Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer()); Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer());
m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);

View file

@ -67,6 +67,9 @@ public:
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride, bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override; HostDisplayPixelFormat* out_format) override;
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
static AdapterAndModeList StaticGetAdapterAndModeList(const WindowInfo* wi); static AdapterAndModeList StaticGetAdapterAndModeList(const WindowInfo* wi);
protected: protected: