mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-29 00:55:41 +00:00
GameList: Add cover downloader
This commit is contained in:
parent
dde2f6cd68
commit
bf76780f11
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@ -95,6 +95,9 @@ if(NOT ANDROID)
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if(NOT WIN32 AND USE_SDL2)
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find_package(SDL2 REQUIRED)
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endif()
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if(NOT WIN32)
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find_package(CURL REQUIRED)
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endif()
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if(BUILD_QT_FRONTEND)
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find_package(Qt6 COMPONENTS Core Gui Widgets Network LinguistTools REQUIRED)
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endif()
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@ -129,9 +132,6 @@ if(USE_EVDEV)
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endif()
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if(ENABLE_CHEEVOS)
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message(STATUS "RetroAchievements support enabled")
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if(NOT WIN32 AND NOT ANDROID)
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find_package(CURL REQUIRED)
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endif()
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endif()
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@ -20,6 +20,8 @@ add_library(common
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hash_combine.h
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heap_array.h
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heterogeneous_containers.h
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http_downloader.cpp
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http_downloader.h
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layered_settings_interface.cpp
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layered_settings_interface.h
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log.cpp
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@ -86,6 +88,8 @@ if(WIN32)
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d3d11/stream_buffer.h
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d3d11/texture.cpp
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d3d11/texture.h
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http_downloader_winhttp.cpp
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http_downloader_winhttp.h
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thirdparty/StackWalker.cpp
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thirdparty/StackWalker.h
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win32_progress_callback.cpp
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@ -95,6 +99,16 @@ if(WIN32)
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target_link_libraries(common PRIVATE d3dcompiler.lib)
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endif()
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if(NOT WIN32 AND NOT ANDROID)
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target_sources(common PRIVATE
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http_downloader_curl.cpp
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http_downloader_curl.h
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)
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target_link_libraries(common PRIVATE
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CURL::libcurl
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)
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endif()
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if(ANDROID)
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target_link_libraries(common PRIVATE log)
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endif()
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@ -242,29 +256,6 @@ if(ENABLE_VULKAN)
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endif()
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endif()
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if(ENABLE_CHEEVOS)
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target_sources(common PRIVATE
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http_downloader.cpp
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http_downloader.h
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)
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if(WIN32)
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target_sources(common PRIVATE
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http_downloader_winhttp.cpp
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http_downloader_winhttp.h
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)
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elseif(NOT ANDROID)
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target_sources(common PRIVATE
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http_downloader_curl.cpp
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http_downloader_curl.h
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)
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target_link_libraries(common PRIVATE
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CURL::libcurl
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)
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endif()
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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# We need -lrt for shm_unlink
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target_link_libraries(common PRIVATE rt)
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@ -183,4 +183,74 @@ u32 HTTPDownloader::LockedGetActiveRequestCount()
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return count;
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}
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} // namespace FrontendCommon
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std::string HTTPDownloader::URLEncode(const std::string_view& str)
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{
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std::string ret;
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ret.reserve(str.length() + ((str.length() + 3) / 4) * 3);
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for (size_t i = 0, l = str.size(); i < l; i++)
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{
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const char c = str[i];
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if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '-' || c == '_' ||
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c == '.' || c == '!' || c == '~' || c == '*' || c == '\'' || c == '(' || c == ')')
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{
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ret.push_back(c);
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}
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else
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{
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ret.push_back('%');
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const unsigned char n1 = static_cast<unsigned char>(c) >> 4;
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const unsigned char n2 = static_cast<unsigned char>(c) & 0x0F;
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ret.push_back((n1 >= 10) ? ('a' + (n1 - 10)) : ('0' + n1));
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ret.push_back((n2 >= 10) ? ('a' + (n2 - 10)) : ('0' + n2));
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}
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}
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return ret;
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}
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std::string HTTPDownloader::URLDecode(const std::string_view& str)
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{
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std::string ret;
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ret.reserve(str.length());
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for (size_t i = 0, l = str.size(); i < l; i++)
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{
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const char c = str[i];
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if (c == '+')
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{
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ret.push_back(c);
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}
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else if (c == '%')
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{
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if ((i + 2) >= str.length())
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break;
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const char clower = str[i + 1];
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const char cupper = str[i + 2];
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const unsigned char lower =
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(clower >= '0' && clower <= '9') ?
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static_cast<unsigned char>(clower - '0') :
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((clower >= 'a' && clower <= 'f') ?
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static_cast<unsigned char>(clower - 'a') :
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((clower >= 'A' && clower <= 'F') ? static_cast<unsigned char>(clower - 'A') : 0));
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const unsigned char upper =
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(cupper >= '0' && cupper <= '9') ?
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static_cast<unsigned char>(cupper - '0') :
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((cupper >= 'a' && cupper <= 'f') ?
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static_cast<unsigned char>(cupper - 'a') :
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((cupper >= 'A' && cupper <= 'F') ? static_cast<unsigned char>(cupper - 'A') : 0));
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const char dch = static_cast<char>(lower | (upper << 4));
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ret.push_back(dch);
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}
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else
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{
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ret.push_back(c);
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}
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}
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return std::string(str);
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}
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} // namespace Common
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@ -5,6 +5,7 @@
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#include <memory>
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#include <mutex>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace Common {
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@ -53,6 +54,8 @@ public:
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virtual ~HTTPDownloader();
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static std::unique_ptr<HTTPDownloader> Create(const char* user_agent = DEFAULT_USER_AGENT);
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static std::string URLEncode(const std::string_view& str);
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static std::string URLDecode(const std::string_view& str);
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void SetTimeout(float timeout);
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void SetMaxActiveRequests(u32 max_active_requests);
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@ -76,7 +76,9 @@ static void CPUThreadMainLoop();
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static std::unique_ptr<NoGUIPlatform> CreatePlatform();
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static std::string GetWindowTitle(const std::string& game_title);
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static void UpdateWindowTitle(const std::string& game_title);
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static void GameListRefreshThreadEntryPoint(bool invalidate_cache);
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static void CancelAsyncOp();
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static void StartAsyncOp(std::function<void(ProgressCallback*)> callback);
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static void AsyncOpThreadEntryPoint(std::function<void(ProgressCallback*)> callback);
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static bool AcquireHostDisplay(RenderAPI api);
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static void ReleaseHostDisplay();
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} // namespace NoGUIHost
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@ -99,9 +101,9 @@ static std::condition_variable s_cpu_thread_event_posted;
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static std::deque<std::pair<std::function<void()>, bool>> s_cpu_thread_events;
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static u32 s_blocking_cpu_events_pending = 0; // TODO: Token system would work better here.
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static std::mutex s_game_list_refresh_lock;
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static std::thread s_game_list_refresh_thread;
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static FullscreenUI::ProgressCallback* s_game_list_refresh_progress = nullptr;
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static std::mutex s_async_op_mutex;
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static std::thread s_async_op_thread;
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static FullscreenUI::ProgressCallback* s_async_op_progress = nullptr;
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//////////////////////////////////////////////////////////////////////////
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// Initialization/Shutdown
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@ -961,39 +963,66 @@ void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false
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s_cpu_thread_event_done.wait(lock, []() { return s_blocking_cpu_events_pending == 0; });
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}
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void NoGUIHost::GameListRefreshThreadEntryPoint(bool invalidate_cache)
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void NoGUIHost::StartAsyncOp(std::function<void(ProgressCallback*)> callback)
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{
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Threading::SetNameOfCurrentThread("Game List Refresh");
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CancelAsyncOp();
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s_async_op_thread = std::thread(AsyncOpThreadEntryPoint, std::move(callback));
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}
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FullscreenUI::ProgressCallback callback("game_list_refresh");
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std::unique_lock lock(s_game_list_refresh_lock);
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s_game_list_refresh_progress = &callback;
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void NoGUIHost::CancelAsyncOp()
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{
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std::unique_lock lock(s_async_op_mutex);
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if (!s_async_op_thread.joinable())
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return;
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if (s_async_op_progress)
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s_async_op_progress->SetCancelled();
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lock.unlock();
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GameList::Refresh(invalidate_cache, false, &callback);
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s_async_op_thread.join();
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}
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void NoGUIHost::AsyncOpThreadEntryPoint(std::function<void(ProgressCallback*)> callback)
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{
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Threading::SetNameOfCurrentThread("Async Op");
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FullscreenUI::ProgressCallback fs_callback("async_op");
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std::unique_lock lock(s_async_op_mutex);
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s_async_op_progress = &fs_callback;
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lock.unlock();
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callback(&fs_callback);
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lock.lock();
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s_game_list_refresh_progress = nullptr;
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s_async_op_progress = nullptr;
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}
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void Host::RefreshGameListAsync(bool invalidate_cache)
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{
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CancelGameListRefresh();
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s_game_list_refresh_thread = std::thread(NoGUIHost::GameListRefreshThreadEntryPoint, invalidate_cache);
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NoGUIHost::StartAsyncOp(
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[invalidate_cache](ProgressCallback* progress) { GameList::Refresh(invalidate_cache, false, progress); });
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}
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void Host::CancelGameListRefresh()
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{
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std::unique_lock lock(s_game_list_refresh_lock);
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if (!s_game_list_refresh_thread.joinable())
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return;
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NoGUIHost::CancelAsyncOp();
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}
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if (s_game_list_refresh_progress)
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s_game_list_refresh_progress->SetCancelled();
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void Host::DownloadCoversAsync(std::vector<std::string> url_templates)
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{
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NoGUIHost::StartAsyncOp([url_templates = std::move(url_templates)](ProgressCallback* progress) {
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GameList::DownloadCovers(url_templates, progress);
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});
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}
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lock.unlock();
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s_game_list_refresh_thread.join();
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void Host::CancelCoversDownload()
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{
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NoGUIHost::CancelAsyncOp();
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}
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void Host::CoversChanged()
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{
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Host::RunOnCPUThread([]() { FullscreenUI::InvalidateCoverCache(); });
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}
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bool Host::IsFullscreen()
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@ -1340,6 +1369,7 @@ int main(int argc, char* argv[])
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g_nogui_window->RunMessageLoop();
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NoGUIHost::CancelAsyncOp();
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NoGUIHost::StopCPUThread();
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// Ensure log is flushed.
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@ -1078,6 +1078,21 @@ void Host::CancelGameListRefresh()
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QMetaObject::invokeMethod(g_main_window, "cancelGameListRefresh", Qt::BlockingQueuedConnection);
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}
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void Host::DownloadCoversAsync(std::vector<std::string> url_templates)
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{
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//
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}
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void Host::CancelCoversDownload()
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{
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//
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}
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void Host::CoversChanged()
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{
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//
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}
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void EmuThread::loadState(const QString& filename)
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{
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if (!isOnThread())
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@ -656,6 +656,14 @@ void FullscreenUI::Render()
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ImGuiFullscreen::ResetCloseMenuIfNeeded();
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}
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void FullscreenUI::InvalidateCoverCache()
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{
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if (!IsInitialized())
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return;
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Host::RunOnCPUThread([]() { s_cover_image_map.clear(); });
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}
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void FullscreenUI::ReturnToMainWindow()
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{
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if (s_pause_menu_was_open)
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@ -21,6 +21,7 @@ bool OpenLeaderboardsWindow();
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void Shutdown();
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void Render();
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void InvalidateCoverCache();
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// Returns true if the message has been dismissed.
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bool DrawErrorWindow(const char* message);
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@ -2,6 +2,7 @@
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#include "common/assert.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/http_downloader.h"
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#include "common/log.h"
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#include "common/make_array.h"
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#include "common/path.h"
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@ -18,9 +19,9 @@
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#include <array>
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#include <cctype>
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#include <ctime>
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#include <unordered_map>
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#include <string_view>
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#include <tinyxml2.h>
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#include <unordered_map>
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#include <utility>
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Log_SetChannel(GameList);
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@ -688,3 +689,113 @@ size_t GameList::Entry::GetReleaseDateString(char* buffer, size_t buffer_size) c
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return std::strftime(buffer, buffer_size, "%d %B %Y", &date_tm);
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}
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bool GameList::DownloadCovers(const std::vector<std::string>& url_templates, ProgressCallback* progress /*= nullptr*/)
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{
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if (!progress)
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progress = ProgressCallback::NullProgressCallback;
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bool has_title = false;
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bool has_file_title = false;
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bool has_serial = false;
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for (const std::string& url_template : url_templates)
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{
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if (!has_title && url_template.find("${title}") != std::string::npos)
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has_title = true;
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if (!has_file_title && url_template.find("${filetitle}") != std::string::npos)
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has_file_title = true;
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if (!has_serial && url_template.find("${serial}") != std::string::npos)
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has_serial = true;
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}
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if (!has_title && !has_file_title && !has_serial)
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{
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progress->DisplayError("URL template must contain at least one of ${title}, ${filetitle}, or ${serial}.");
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return false;
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}
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std::vector<std::pair<std::string, std::string>> download_urls;
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{
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std::unique_lock lock(s_mutex);
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for (const GameList::Entry& entry : m_entries)
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{
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const std::string existing_path(GetCoverImagePathForEntry(&entry));
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if (!existing_path.empty())
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continue;
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for (const std::string& url_template : url_templates)
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{
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std::string url(url_template);
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if (has_title)
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StringUtil::ReplaceAll(&url, "${title}", Common::HTTPDownloader::URLEncode(entry.title));
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if (has_file_title)
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{
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std::string display_name(FileSystem::GetDisplayNameFromPath(entry.path));
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StringUtil::ReplaceAll(&url, "${filetitle}",
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Common::HTTPDownloader::URLEncode(Path::GetFileTitle(display_name)));
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}
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if (has_serial)
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StringUtil::ReplaceAll(&url, "${serial}", Common::HTTPDownloader::URLEncode(entry.serial));
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download_urls.emplace_back(entry.path, std::move(url));
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}
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}
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}
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if (download_urls.empty())
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{
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progress->DisplayError("No URLs to download enumerated.");
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return false;
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}
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std::unique_ptr<Common::HTTPDownloader> downloader(Common::HTTPDownloader::Create());
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if (!downloader)
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{
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progress->DisplayError("Failed to create HTTP downloader.");
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return false;
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}
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progress->SetCancellable(true);
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progress->SetProgressRange(static_cast<u32>(download_urls.size()));
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for (auto& [entry_path, url] : download_urls)
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{
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if (progress->IsCancelled())
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break;
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// make sure it didn't get done already
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{
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std::unique_lock lock(s_mutex);
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const GameList::Entry* entry = GetEntryForPath(entry_path.c_str());
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if (!entry || !GetCoverImagePathForEntry(entry).empty())
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{
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progress->IncrementProgressValue();
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continue;
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}
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progress->SetFormattedStatusText("Downloading cover for %s...", entry->title.c_str());
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}
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// we could actually do a few in parallel here...
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std::string filename(Common::HTTPDownloader::URLDecode(url));
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downloader->CreateRequest(std::move(url), [entry_path = std::move(entry_path), filename = std::move(filename)](
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s32 status_code, Common::HTTPDownloader::Request::Data data) {
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if (status_code != Common::HTTPDownloader::HTTP_OK || data.empty())
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return;
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std::unique_lock lock(s_mutex);
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const GameList::Entry* entry = GetEntryForPath(entry_path.c_str());
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if (!entry || !GetCoverImagePathForEntry(entry).empty())
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return;
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std::string write_path(GetNewCoverImagePathForEntry(entry, filename.c_str()));
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if (write_path.empty())
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return;
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FileSystem::WriteBinaryFile(write_path.c_str(), data.data(), data.size());
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Host::CoversChanged();
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});
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downloader->WaitForAllRequests();
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progress->IncrementProgressValue();
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}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -75,6 +75,8 @@ void Refresh(bool invalidate_cache, bool only_cache = false, ProgressCallback* p
|
|||
std::string GetCoverImagePathForEntry(const Entry* entry);
|
||||
std::string GetCoverImagePath(const std::string& path, const std::string& serial, const std::string& title);
|
||||
std::string GetNewCoverImagePathForEntry(const Entry* entry, const char* new_filename);
|
||||
|
||||
bool DownloadCovers(const std::vector<std::string>& url_templates, ProgressCallback* progress = nullptr);
|
||||
}; // namespace GameList
|
||||
|
||||
namespace Host {
|
||||
|
@ -83,4 +85,8 @@ void RefreshGameListAsync(bool invalidate_cache);
|
|||
|
||||
/// Cancels game list refresh, if there is one in progress.
|
||||
void CancelGameListRefresh();
|
||||
|
||||
void DownloadCoversAsync(std::vector<std::string> url_templates);
|
||||
void CancelCoversDownload();
|
||||
void CoversChanged();
|
||||
} // namespace Host
|
||||
|
|
Loading…
Reference in a new issue