mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 22:05:38 +00:00
GPU/D3D11: Don't leak input layout objects
This commit is contained in:
parent
3a020ef87e
commit
bf9ac64183
|
@ -364,7 +364,7 @@ bool GPU_HW_D3D11::CompileShaders()
|
|||
|
||||
const HRESULT hr = m_device->CreateInputLayout(attributes.data(), static_cast<UINT>(attributes.size()),
|
||||
vs_bytecode->GetBufferPointer(), vs_bytecode->GetBufferSize(),
|
||||
m_batch_input_layout.GetAddressOf());
|
||||
m_batch_input_layout.ReleaseAndGetAddressOf());
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Log_ErrorPrintf("CreateInputLayout failed: 0x%08X", hr);
|
||||
|
|
Loading…
Reference in a new issue