EvdevInputSource: Migrate to new abstractions

This commit is contained in:
Connor McLaughlin 2022-08-25 00:54:22 +10:00
parent 6df7d9acda
commit bfafa95f65
9 changed files with 637 additions and 553 deletions

View file

@ -107,8 +107,8 @@ if(USE_EVDEV)
target_include_directories(frontend-common PRIVATE ${LIBEVDEV_INCLUDE_DIRS})
target_link_libraries(frontend-common PRIVATE ${LIBEVDEV_LIBRARIES})
target_sources(frontend-common PRIVATE
evdev_controller_interface.cpp
evdev_controller_interface.h
evdev_input_source.cpp
evdev_input_source.h
)
endif()

View file

@ -92,7 +92,6 @@ void CommonHost::Initialize()
{
// This will call back to Host::LoadSettings() -> ReloadSources().
System::LoadSettings(false);
UpdateLogSettings();
#ifdef WITH_CHEEVOS
#ifdef WITH_RAINTEGRATION
@ -347,6 +346,7 @@ void CommonHost::SetDefaultHotkeyBindings(SettingsInterface& si)
void CommonHost::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
{
UpdateLogSettings();
InputManager::ReloadSources(si, lock);
InputManager::ReloadBindings(si, *Host::GetSettingsInterfaceForBindings());

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@ -1,447 +0,0 @@
#include "evdev_controller_interface.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "core/controller.h"
#include "core/system.h"
#include <cmath>
#include <cstdlib>
#include <fcntl.h>
#include <poll.h>
#include <unistd.h>
#ifdef __linux__
#include <alloca.h>
#endif
#if 0
Log_SetChannel(EvdevControllerInterface);
EvdevControllerInterface::EvdevControllerInterface() = default;
EvdevControllerInterface::~EvdevControllerInterface() = default;
ControllerInterface::Backend EvdevControllerInterface::GetBackend() const
{
return ControllerInterface::Backend::Evdev;
}
bool EvdevControllerInterface::Initialize(CommonHostInterface* host_interface)
{
for (int index = 0; index < 1000; index++)
{
TinyString path;
path.Format("/dev/input/event%d", index);
int fd = open(path, O_RDONLY | O_NONBLOCK);
if (fd < 0)
break;
struct libevdev* obj;
if (libevdev_new_from_fd(fd, &obj) != 0)
{
Log_ErrorPrintf("libevdev_new_from_fd(%s) failed", path.GetCharArray());
close(fd);
continue;
}
ControllerData data(fd, obj);
data.controller_id = static_cast<int>(m_controllers.size());
if (InitializeController(index, &data))
m_controllers.push_back(std::move(data));
}
if (!ControllerInterface::Initialize(host_interface))
return false;
return true;
}
void EvdevControllerInterface::Shutdown()
{
ControllerInterface::Shutdown();
}
EvdevControllerInterface::ControllerData::ControllerData(int fd_, struct libevdev* obj_) : obj(obj_), fd(fd_) {}
EvdevControllerInterface::ControllerData::ControllerData(ControllerData&& move)
: obj(move.obj), fd(move.fd), controller_id(move.controller_id), num_motors(move.num_motors), deadzone(move.deadzone),
axes(std::move(move.axes)), buttons(std::move(move.buttons))
{
move.obj = nullptr;
move.fd = -1;
}
EvdevControllerInterface::ControllerData::~ControllerData()
{
if (obj)
libevdev_free(obj);
if (fd >= 0)
close(fd);
}
EvdevControllerInterface::ControllerData&
EvdevControllerInterface::ControllerData::operator=(EvdevControllerInterface::ControllerData&& move)
{
if (obj)
libevdev_free(obj);
obj = move.obj;
move.obj = nullptr;
if (fd >= 0)
close(fd);
fd = move.fd;
move.fd = -1;
controller_id = move.controller_id;
num_motors = move.num_motors;
deadzone = move.deadzone;
axes = std::move(move.axes);
buttons = std::move(move.buttons);
return *this;
}
EvdevControllerInterface::ControllerData* EvdevControllerInterface::GetControllerById(int id)
{
for (ControllerData& cd : m_controllers)
{
if (cd.controller_id == id)
return &cd;
}
return nullptr;
}
bool EvdevControllerInterface::InitializeController(int index, ControllerData* cd)
{
const char* name = libevdev_get_name(cd->obj);
Log_DevPrintf("Input %d device name: \"%s\"", index, name);
Log_DevPrintf("Input %d device ID: bus %#x vendor %#x product %#x", index, libevdev_get_id_bustype(cd->obj),
libevdev_get_id_vendor(cd->obj), libevdev_get_id_product(cd->obj));
for (u32 key = 0; key < KEY_CNT; key++)
{
if (!libevdev_has_event_code(cd->obj, EV_KEY, key))
continue;
const char* button_name = libevdev_event_code_get_name(EV_KEY, key);
Log_DevPrintf("Key %d: %s -> Button %zu", key, button_name ? button_name : "null", cd->buttons.size());
ControllerData::Button button;
button.id = key;
cd->buttons.push_back(std::move(button));
}
for (u32 axis = 0; axis <= ABS_TOOL_WIDTH; axis++)
{
if (!libevdev_has_event_code(cd->obj, EV_ABS, axis))
continue;
const s32 min = libevdev_get_abs_minimum(cd->obj, axis);
const s32 max = libevdev_get_abs_maximum(cd->obj, axis);
const char* axis_name = libevdev_event_code_get_name(EV_ABS, axis);
Log_DevPrintf("Axis %u: %s -> Axis %zu [%d-%d]", axis, axis_name ? axis_name : "null", cd->axes.size(), min, max);
ControllerData::Axis ad;
ad.id = axis;
ad.min = min;
ad.range = max - min;
cd->axes.push_back(std::move(ad));
}
// Heuristic borrowed from Dolphin's evdev controller interface - ignore bogus devices
// which do have less than 2 axes and less than 8 buttons.
if (cd->axes.size() < 2 && cd->buttons.size() < 8)
{
Log_VerbosePrintf("Ignoring device %s with %zu axes and %zu buttons due to heuristic", name, cd->axes.size(),
cd->buttons.size());
return false;
}
Log_InfoPrintf("Controller %d -> %s with %zu axes and %zu buttons", cd->controller_id, name, cd->axes.size(),
cd->buttons.size());
return true;
}
void EvdevControllerInterface::HandleControllerEvents(ControllerData* cd)
{
struct input_event ev;
while (libevdev_next_event(cd->obj, LIBEVDEV_READ_FLAG_NORMAL, &ev) == 0)
{
switch (ev.type)
{
case EV_KEY:
{
// auto-repeat
if (ev.value == 2)
continue;
const bool pressed = (ev.value == 1);
Log_DevPrintf("Key %d %s", ev.code, pressed ? "pressed" : "unpressed");
for (u32 i = 0; i < static_cast<u32>(cd->buttons.size()); i++)
{
if (cd->buttons[i].id == ev.code)
{
HandleButtonEvent(cd, i, ev.code, pressed);
break;
}
}
}
break;
case EV_ABS:
{
// axis
Log_DebugPrintf("Axis %u %d", ev.code, ev.value);
for (u32 i = 0; i < static_cast<u32>(cd->axes.size()); i++)
{
if (cd->axes[i].id == ev.code)
{
HandleAxisEvent(cd, i, ev.value);
break;
}
}
}
break;
default:
break;
}
}
}
void EvdevControllerInterface::PollEvents()
{
if (m_controllers.empty())
return;
struct pollfd* fds = static_cast<struct pollfd*>(alloca(sizeof(struct pollfd) * m_controllers.size()));
for (size_t i = 0; i < m_controllers.size(); i++)
{
fds[i].events = POLLIN;
fds[i].fd = m_controllers[i].fd;
fds[i].revents = 0;
}
if (poll(fds, static_cast<int>(m_controllers.size()), 0) <= 0)
return;
for (size_t i = 0; i < m_controllers.size(); i++)
{
if (fds[i].revents & POLLIN)
HandleControllerEvents(&m_controllers[i]);
}
}
void EvdevControllerInterface::ClearBindings()
{
for (ControllerData& cd : m_controllers)
{
for (ControllerData::Button& btn : cd.buttons)
{
btn.callback = {};
btn.axis_callback = {};
}
for (ControllerData::Axis& axis : cd.axes)
{
axis.callback = {};
axis.button_callback = {};
}
}
}
bool EvdevControllerInterface::BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side,
AxisCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(axis_number) >= cd->axes.size())
return false;
cd->axes[axis_number].callback[axis_side] = std::move(callback);
return true;
}
bool EvdevControllerInterface::BindControllerButton(int controller_index, int button_number, ButtonCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(button_number) >= cd->buttons.size())
return false;
cd->buttons[button_number].callback = std::move(callback);
return true;
}
bool EvdevControllerInterface::BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(axis_number) >= cd->axes.size())
return false;
cd->axes[axis_number].button_callback[BoolToUInt8(direction)] = std::move(callback);
return true;
}
bool EvdevControllerInterface::BindControllerHatToButton(int controller_index, int hat_number,
std::string_view hat_position, ButtonCallback callback)
{
// Hats don't exist in XInput
return false;
}
bool EvdevControllerInterface::BindControllerButtonToAxis(int controller_index, int button_number,
AxisCallback callback)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd || static_cast<u32>(button_number) >= cd->buttons.size())
return false;
cd->buttons[button_number].axis_callback = std::move(callback);
return true;
}
bool EvdevControllerInterface::HandleAxisEvent(ControllerData* cd, u32 axis, s32 value)
{
const ControllerData::Axis& ad = cd->axes[axis];
float f_value = (static_cast<float>(value - ad.min) / static_cast<float>(ad.range));
if (ad.min < 0)
f_value = (f_value * 2.0f) - 1.0f;
Log_DevPrintf("controller %u axis %u %d %f range %d", cd->controller_id, axis, value, f_value, ad.range);
if (DoEventHook(Hook::Type::Axis, cd->controller_id, axis, f_value))
return true;
const AxisCallback& cb = ad.callback[AxisSide::Full];
if (cb)
{
cb(f_value);
return true;
}
else
{
const AxisCallback& positive_cb = ad.callback[AxisSide::Positive];
const AxisCallback& negative_cb = ad.callback[AxisSide::Negative];
if (positive_cb || negative_cb)
{
if (positive_cb)
positive_cb((f_value < 0.0f) ? 0.0f : f_value);
if (negative_cb)
negative_cb((f_value >= 0.0f) ? 0.0f : -f_value);
return true;
}
}
// set the other direction to false so large movements don't leave the opposite on
const bool outside_deadzone = (std::abs(f_value) >= cd->deadzone);
const bool positive = (f_value >= 0.0f);
const ButtonCallback& other_button_cb = ad.button_callback[BoolToUInt8(!positive)];
const ButtonCallback& button_cb = ad.button_callback[BoolToUInt8(positive)];
if (button_cb)
{
button_cb(outside_deadzone);
if (other_button_cb)
other_button_cb(false);
return true;
}
else if (other_button_cb)
{
other_button_cb(false);
return true;
}
else
{
return false;
}
}
static FrontendCommon::ControllerNavigationButton MapEventButtonToNavigationButton(int button_id)
{
switch (button_id)
{
case BTN_A:
return FrontendCommon::ControllerNavigationButton::Activate;
case BTN_B:
return FrontendCommon::ControllerNavigationButton::Cancel;
case BTN_TL:
return FrontendCommon::ControllerNavigationButton::LeftShoulder;
case BTN_TR:
return FrontendCommon::ControllerNavigationButton::RightShoulder;
case BTN_DPAD_LEFT:
return FrontendCommon::ControllerNavigationButton::DPadLeft;
case BTN_DPAD_RIGHT:
return FrontendCommon::ControllerNavigationButton::DPadRight;
case BTN_DPAD_UP:
return FrontendCommon::ControllerNavigationButton::DPadUp;
case BTN_DPAD_DOWN:
return FrontendCommon::ControllerNavigationButton::DPadDown;
default:
return FrontendCommon::ControllerNavigationButton::Count;
}
}
bool EvdevControllerInterface::HandleButtonEvent(ControllerData* cd, u32 button, int button_id, bool pressed)
{
Log_DevPrintf("controller %d button %u %s", cd->controller_id, button, pressed ? "pressed" : "released");
if (DoEventHook(Hook::Type::Button, cd->controller_id, button, pressed ? 1.0f : 0.0f))
return true;
const FrontendCommon::ControllerNavigationButton nav_button = MapEventButtonToNavigationButton(button_id);
if (nav_button < FrontendCommon::ControllerNavigationButton::Count)
m_host_interface->SetControllerNavigationButtonState(nav_button, pressed);
if (m_host_interface->IsControllerNavigationActive())
{
// UI consumed the event
return true;
}
const ButtonCallback& cb = cd->buttons[button].callback;
if (cb)
{
cb(pressed);
return true;
}
// Assume a half-axis, i.e. in 0..1 range
const AxisCallback& axis_cb = cd->buttons[button].axis_callback;
if (axis_cb)
{
axis_cb(pressed ? 1.0f : 0.0f);
}
return true;
}
u32 EvdevControllerInterface::GetControllerRumbleMotorCount(int controller_index)
{
ControllerData* cd = GetControllerById(controller_index);
return cd ? cd->num_motors : 0;
}
void EvdevControllerInterface::SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd)
return;
/* XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = static_cast<u16>(strengths[0] * 65535.0f);
vib.wRightMotorSpeed = static_cast<u16>(strengths[1] * 65535.0f);
m_xinput_set_state(static_cast<u32>(controller_index), &vib);*/
}
bool EvdevControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */)
{
ControllerData* cd = GetControllerById(controller_index);
if (!cd)
return false;
cd->deadzone = std::clamp(std::abs(size), 0.01f, 0.99f);
Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index, cd->deadzone);
return true;
}
#endif

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@ -1,103 +0,0 @@
#pragma once
#include "input_source.h"
#include "core/types.h"
#include <array>
#include <functional>
#include <libevdev/libevdev.h>
#include <mutex>
#include <vector>
#if 0
class EvdevControllerInterface final : public ControllerInterface
{
public:
EvdevControllerInterface();
~EvdevControllerInterface() override;
Backend GetBackend() const override;
bool Initialize(CommonHostInterface* host_interface) override;
void Shutdown() override;
// Removes all bindings. Call before setting new bindings.
void ClearBindings() override;
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction,
ButtonCallback callback) override;
bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position,
ButtonCallback callback) override;
bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override;
// Changing rumble strength.
u32 GetControllerRumbleMotorCount(int controller_index) override;
void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override;
// Set deadzone that will be applied on axis-to-button mappings
bool SetControllerDeadzone(int controller_index, float size = 0.25f) override;
void PollEvents() override;
private:
enum class Axis : u32
{
LeftX,
LeftY,
RightX,
RightY,
LeftTrigger,
RightTrigger
};
struct ControllerData
{
ControllerData(int fd_, struct libevdev* obj_);
ControllerData(const ControllerData&) = delete;
ControllerData(ControllerData&& move);
~ControllerData();
ControllerData& operator=(const ControllerData&) = delete;
ControllerData& operator=(ControllerData&& move);
struct libevdev* obj = nullptr;
int fd = -1;
int controller_id = 0;
u32 num_motors = 0;
float deadzone = 0.25f;
struct Axis
{
u32 id;
s32 min;
s32 range;
std::array<AxisCallback, 3> callback;
std::array<ButtonCallback, 2> button_callback;
};
struct Button
{
u32 id;
ButtonCallback callback;
AxisCallback axis_callback;
};
std::vector<Axis> axes;
std::vector<Button> buttons;
};
ControllerData* GetControllerById(int id);
bool InitializeController(int index, ControllerData* cd);
void HandleControllerEvents(ControllerData* cd);
bool HandleAxisEvent(ControllerData* cd, u32 axis, s32 value);
bool HandleButtonEvent(ControllerData* cd, u32 button, int button_id, bool pressed);
std::vector<ControllerData> m_controllers;
std::mutex m_event_intercept_mutex;
Hook::Callback m_event_intercept_callback;
};
#endif

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@ -0,0 +1,534 @@
#include "evdev_input_source.h"
#include "common/assert.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/host.h"
#include "fmt/format.h"
#include "input_manager.h"
#include <cmath>
#include <cstdlib>
#include <errno.h>
#include <fcntl.h>
#include <poll.h>
#include <tuple>
#include <unistd.h>
#ifdef __linux__
#include <alloca.h>
#endif
Log_SetChannel(EvdevInputSource);
static GenericInputBinding GetGenericBindingForButton(int button_id)
{
switch (button_id)
{
case BTN_A:
return GenericInputBinding::Cross;
case BTN_B:
return GenericInputBinding::Circle;
case BTN_X:
return GenericInputBinding::Square;
case BTN_Y:
return GenericInputBinding::Triangle;
case BTN_SELECT:
return GenericInputBinding::Select;
case BTN_START:
return GenericInputBinding::Start;
case BTN_MODE:
return GenericInputBinding::System;
case BTN_TL:
return GenericInputBinding::L1;
case BTN_TR:
return GenericInputBinding::R1;
case BTN_TL2:
return GenericInputBinding::L2;
case BTN_TR2:
return GenericInputBinding::R2;
case BTN_THUMBL:
return GenericInputBinding::L3;
case BTN_THUMBR:
return GenericInputBinding::R3;
case BTN_DPAD_LEFT:
return GenericInputBinding::DPadLeft;
case BTN_DPAD_RIGHT:
return GenericInputBinding::DPadRight;
case BTN_DPAD_UP:
return GenericInputBinding::DPadUp;
case BTN_DPAD_DOWN:
return GenericInputBinding::DPadDown;
default:
return GenericInputBinding::Unknown;
}
}
static std::tuple<GenericInputBinding, GenericInputBinding> GetGenericBindingForAxis(u32 axis)
{
switch (axis)
{
case ABS_X:
return std::make_tuple(GenericInputBinding::LeftStickLeft, GenericInputBinding::LeftStickRight);
case ABS_Y:
return std::make_tuple(GenericInputBinding::LeftStickUp, GenericInputBinding::LeftStickDown);
case ABS_RX:
return std::make_tuple(GenericInputBinding::RightStickLeft, GenericInputBinding::RightStickRight);
case ABS_RY:
return std::make_tuple(GenericInputBinding::RightStickUp, GenericInputBinding::RightStickDown);
default:
return std::make_tuple(GenericInputBinding::Unknown, GenericInputBinding::Unknown);
}
}
static bool IsFullAxis(u32 axis)
{
// ugh, so min isn't necessarily zero for full axes... :/
return (axis >= ABS_X && axis <= ABS_RZ);
}
EvdevInputSource::EvdevInputSource() = default;
EvdevInputSource::~EvdevInputSource() = default;
bool EvdevInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
{
for (int index = 0; index < 1000; index++)
{
TinyString path;
path.Format("/dev/input/event%d", index);
int fd = open(path, O_RDONLY | O_NONBLOCK);
if (fd < 0)
{
if (errno == ENOENT)
break;
else
continue;
}
struct libevdev* obj;
if (libevdev_new_from_fd(fd, &obj) != 0)
{
Log_ErrorPrintf("libevdev_new_from_fd(%s) failed", path.GetCharArray());
close(fd);
continue;
}
ControllerData data(fd, obj);
data.controller_id = static_cast<int>(m_controllers.size());
if (InitializeController(index, &data))
m_controllers.push_back(std::move(data));
}
return true;
}
void EvdevInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
{
// noop
}
void EvdevInputSource::Shutdown()
{
// noop
}
EvdevInputSource::ControllerData::ControllerData(int fd_, struct libevdev* obj_) : obj(obj_), fd(fd_) {}
EvdevInputSource::ControllerData::ControllerData(ControllerData&& move)
: obj(move.obj), fd(move.fd), controller_id(move.controller_id), num_motors(move.num_motors), deadzone(move.deadzone),
uniq(std::move(move.uniq)), name(std::move(move.name)), axes(std::move(move.axes)), buttons(std::move(move.buttons))
{
move.obj = nullptr;
move.fd = -1;
}
EvdevInputSource::ControllerData::~ControllerData()
{
if (obj)
libevdev_free(obj);
if (fd >= 0)
close(fd);
}
EvdevInputSource::ControllerData& EvdevInputSource::ControllerData::operator=(EvdevInputSource::ControllerData&& move)
{
if (obj)
libevdev_free(obj);
obj = move.obj;
move.obj = nullptr;
if (fd >= 0)
close(fd);
fd = move.fd;
move.fd = -1;
controller_id = move.controller_id;
num_motors = move.num_motors;
deadzone = move.deadzone;
uniq = std::move(move.uniq);
name = std::move(move.name);
axes = std::move(move.axes);
buttons = std::move(move.buttons);
return *this;
}
EvdevInputSource::ControllerData* EvdevInputSource::GetControllerById(int id)
{
for (ControllerData& cd : m_controllers)
{
if (cd.controller_id == id)
return &cd;
}
return nullptr;
}
EvdevInputSource::ControllerData* EvdevInputSource::GetControllerByUniq(const std::string_view& uniq)
{
for (ControllerData& cd : m_controllers)
{
if (uniq == cd.uniq)
return &cd;
}
return nullptr;
}
bool EvdevInputSource::InitializeController(int index, ControllerData* cd)
{
const char* name = libevdev_get_name(cd->obj);
const char* uniq = libevdev_get_uniq(cd->obj);
cd->name = name ? name : "Unknown";
cd->uniq = uniq ? fmt::format("Evdev-{}", uniq) : fmt::format("Evdev-Unknown{}", index);
// Sanitize the name a bit just in case..
for (size_t i = 6; i < cd->uniq.length(); i++)
{
const char ch = cd->uniq[i];
if (!(ch >= 'a' && ch <= 'z') && !(ch >= 'A' && ch <= 'Z') && !(ch >= '0' && ch <= '9') && ch != '_')
cd->uniq[i] = '_';
}
Log_DevPrintf("Input %d device name: \"%s\" ('%s')", index, cd->name.c_str(), cd->uniq.c_str());
Log_DevPrintf("Input %d device ID: bus %#x vendor %#x product %#x", index, libevdev_get_id_bustype(cd->obj),
libevdev_get_id_vendor(cd->obj), libevdev_get_id_product(cd->obj));
bool has_dpad = false;
for (u32 key = 0; key < KEY_CNT; key++)
{
if (!libevdev_has_event_code(cd->obj, EV_KEY, key))
continue;
const char* button_name = libevdev_event_code_get_name(EV_KEY, key);
Log_DebugPrintf("Key %d: %s", key, button_name ? button_name : "null");
ControllerData::Button button;
button.name = button_name ? std::string(button_name) : fmt::format("Button{}", key);
button.id = key;
button.generic = GetGenericBindingForButton(key);
cd->buttons.push_back(std::move(button));
if (key == BTN_DPAD_LEFT || key == BTN_DPAD_RIGHT || key == BTN_DPAD_UP || key == BTN_DPAD_DOWN)
has_dpad = true;
}
// Prelookup axes to get the range of them.
for (u32 axis = 0; axis <= ABS_TOOL_WIDTH; axis++)
{
if (!libevdev_has_event_code(cd->obj, EV_ABS, axis))
continue;
const s32 min = libevdev_get_abs_minimum(cd->obj, axis);
const s32 max = libevdev_get_abs_maximum(cd->obj, axis);
const char* axis_name = libevdev_event_code_get_name(EV_ABS, axis);
Log_DebugPrintf("Axis %u: %s [%d-%d]", axis, axis_name ? axis_name : "null", min, max);
ControllerData::Axis ad;
ad.name = axis_name ? std::string(axis_name) : fmt::format("Button{}", axis);
ad.id = axis;
ad.min = min;
ad.range = max - min;
ad.neg_button = 0;
ad.pos_button = 0;
std::tie(ad.neg_generic, ad.pos_generic) = GetGenericBindingForAxis(axis);
if (!has_dpad)
{
// map hat -> dpad
if (axis == ABS_HAT0X)
{
Log_VerbosePrintf("Redirecting HAT0X to DPad left/right");
ad.neg_button = BTN_DPAD_LEFT;
ad.pos_button = BTN_DPAD_RIGHT;
cd->buttons.emplace_back("BTN_DPAD_LEFT", BTN_DPAD_LEFT, GenericInputBinding::DPadLeft);
cd->buttons.emplace_back("BTN_DPAD_RIGHT", BTN_DPAD_RIGHT, GenericInputBinding::DPadRight);
}
else if (axis == ABS_HAT0Y)
{
Log_VerbosePrintf("Redirecting HAT0Y to DPad up/down");
ad.neg_button = BTN_DPAD_UP;
ad.pos_button = BTN_DPAD_DOWN;
cd->buttons.emplace_back("BTN_DPAD_UP", BTN_DPAD_UP, GenericInputBinding::DPadUp);
cd->buttons.emplace_back("BTN_DPAD_DOWN", BTN_DPAD_DOWN, GenericInputBinding::DPadDown);
}
}
cd->axes.push_back(std::move(ad));
}
// Heuristic borrowed from Dolphin's evdev controller interface - ignore bogus devices
// which do have less than 2 axes and less than 8 buttons. Key count of 80 is probably a keyboard.
// Axes with no buttons is probably a motion sensor.
if ((cd->axes.size() < 2 && cd->buttons.size() < 8) || cd->buttons.size() > 80 || (cd->axes.size() >= 6 && cd->buttons.empty()))
{
Log_VerbosePrintf("Ignoring device %s with %zu axes and %zu buttons due to heuristic", name, cd->axes.size(),
cd->buttons.size());
return false;
}
Log_InfoPrintf("Controller %d -> %s with %zu axes and %zu buttons", cd->controller_id, name, cd->axes.size(),
cd->buttons.size());
return true;
}
std::vector<std::pair<std::string, std::string>> EvdevInputSource::EnumerateDevices()
{
std::vector<std::pair<std::string, std::string>> ret;
for (const ControllerData& cd : m_controllers)
ret.emplace_back(cd.uniq, cd.name);
return ret;
}
std::optional<InputBindingKey> EvdevInputSource::ParseKeyString(const std::string_view& device,
const std::string_view& binding)
{
if (!StringUtil::StartsWith(device, "Evdev-") || binding.empty())
return std::nullopt;
const ControllerData* cd = GetControllerByUniq(device);
if (!cd)
return std::nullopt;
InputBindingKey key = {};
key.source_type = InputSourceType::Evdev;
key.source_index = static_cast<u32>(cd->controller_id);
if (binding[0] == '-' || binding[0] == '+')
{
const std::string_view abinding(binding.substr(1));
for (const ControllerData::Axis& axis : cd->axes)
{
if (abinding == axis.name)
{
key.source_subtype = InputSubclass::ControllerAxis;
key.negative = (binding[0] == '-');
key.data = axis.id;
return key;
}
}
}
else
{
for (const ControllerData::Button& button : cd->buttons)
{
if (binding == button.name)
{
key.source_subtype = InputSubclass::ControllerButton;
key.data = button.id;
return key;
}
}
}
return std::nullopt;
}
std::string EvdevInputSource::ConvertKeyToString(InputBindingKey key)
{
std::string ret;
if (key.source_type == InputSourceType::Evdev)
{
const ControllerData* cd = GetControllerById(key.source_index);
if (cd)
{
if (key.source_subtype == InputSubclass::ControllerAxis)
{
for (const ControllerData::Axis& axis : cd->axes)
{
if (static_cast<u32>(axis.id) == key.data)
{
ret = fmt::format("{}/{}{}", cd->uniq, key.negative ? "-" : "+", axis.name);
break;
}
}
}
else if (key.source_subtype == InputSubclass::ControllerButton)
{
for (const ControllerData::Button& button : cd->buttons)
{
if (static_cast<u32>(button.id) == key.data)
{
ret = fmt::format("{}/{}", cd->uniq, button.name);
break;
}
}
}
}
}
return ret;
}
bool EvdevInputSource::GetGenericBindingMapping(const std::string_view& device, GenericInputBindingMapping* mapping)
{
const ControllerData* cd = GetControllerByUniq(device);
if (!cd)
return false;
for (const ControllerData::Button& button : cd->buttons)
{
if (button.generic != GenericInputBinding::Unknown)
mapping->emplace_back(button.generic, fmt::format("{}/{}", cd->uniq, button.name));
}
for (const ControllerData::Axis& axis : cd->axes)
{
if (axis.neg_generic != GenericInputBinding::Unknown)
mapping->emplace_back(axis.neg_generic, fmt::format("{}/-{}", cd->uniq, axis.name));
if (axis.pos_generic != GenericInputBinding::Unknown)
mapping->emplace_back(axis.pos_generic, fmt::format("{}/+{}", cd->uniq, axis.name));
}
return true;
}
std::vector<InputBindingKey> EvdevInputSource::EnumerateMotors()
{
// noop
return {};
}
void EvdevInputSource::UpdateMotorState(InputBindingKey key, float intensity)
{
// noop
}
void EvdevInputSource::UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity,
float small_intensity)
{
// noop
}
void EvdevInputSource::PollEvents()
{
if (m_controllers.empty())
return;
struct pollfd* fds = static_cast<struct pollfd*>(alloca(sizeof(struct pollfd) * m_controllers.size()));
for (size_t i = 0; i < m_controllers.size(); i++)
{
fds[i].events = POLLIN;
fds[i].fd = m_controllers[i].fd;
fds[i].revents = 0;
}
if (poll(fds, static_cast<int>(m_controllers.size()), 0) <= 0)
return;
for (size_t i = 0; i < m_controllers.size(); i++)
{
if (fds[i].revents & POLLIN)
HandleControllerEvents(&m_controllers[i]);
}
}
void EvdevInputSource::HandleControllerEvents(ControllerData* cd)
{
struct input_event ev;
while (libevdev_next_event(cd->obj, LIBEVDEV_READ_FLAG_NORMAL, &ev) == 0)
{
switch (ev.type)
{
case EV_KEY:
{
// auto-repeat
if (ev.value == 2)
continue;
const bool pressed = (ev.value == 1);
Log_DebugPrintf("%s %s Key %d %s", cd->uniq.c_str(), cd->name.c_str(), ev.code, pressed ? "pressed" : "unpressed");
InputManager::InvokeEvents(MakeGenericControllerButtonKey(InputSourceType::Evdev, cd->controller_id, ev.code),
pressed ? 1.0f : 0.0f, GetGenericBindingForButton(ev.code));
}
break;
case EV_ABS:
{
// axis
Log_DebugPrintf("%s %s Axis %u %d", cd->uniq.c_str(), cd->name.c_str(), ev.code, ev.value);
for (ControllerData::Axis& axis : cd->axes)
{
if (axis.id == ev.code)
{
const float norm_value = static_cast<float>(static_cast<s32>(ev.value) - static_cast<s32>(axis.min)) /
static_cast<float>(axis.range);
const float real_value = (axis.min < 0 || IsFullAxis(ev.code)) ? ((norm_value * 2.0f) - 1.0f) : norm_value;
// hat -> dpad mapping
static constexpr float MAPPING_DEADZONE = 0.5f;
if (axis.neg_button != 0)
{
if (real_value <= -MAPPING_DEADZONE && axis.last_value > -MAPPING_DEADZONE)
{
// gone negative
InputManager::InvokeEvents(
MakeGenericControllerButtonKey(InputSourceType::Evdev, cd->controller_id, axis.neg_button), 1.0f,
GetGenericBindingForButton(axis.neg_button));
}
else if (real_value > -MAPPING_DEADZONE && axis.last_value <= -MAPPING_DEADZONE)
{
// no longer negative
InputManager::InvokeEvents(
MakeGenericControllerButtonKey(InputSourceType::Evdev, cd->controller_id, axis.neg_button), 0.0f,
GetGenericBindingForButton(axis.neg_button));
}
else if (real_value >= MAPPING_DEADZONE && axis.last_value < MAPPING_DEADZONE)
{
// gone positive
InputManager::InvokeEvents(
MakeGenericControllerButtonKey(InputSourceType::Evdev, cd->controller_id, axis.pos_button), 1.0f,
GetGenericBindingForButton(axis.pos_button));
}
else if (real_value < MAPPING_DEADZONE && axis.last_value >= MAPPING_DEADZONE)
{
// no longer positive
InputManager::InvokeEvents(
MakeGenericControllerButtonKey(InputSourceType::Evdev, cd->controller_id, axis.pos_button), 0.0f,
GetGenericBindingForButton(axis.pos_button));
}
}
else if (axis.last_value != real_value)
{
const GenericInputBinding generic = (real_value < 0.0f) ? axis.neg_generic : axis.pos_generic;
InputManager::InvokeEvents(
MakeGenericControllerAxisKey(InputSourceType::Evdev, cd->controller_id, ev.code), real_value, generic);
}
axis.last_value = real_value;
break;
}
}
}
break;
default:
break;
}
}
}
std::unique_ptr<InputSource> InputSource::CreateEvdevSource()
{
return std::make_unique<EvdevInputSource>();
}

View file

@ -0,0 +1,88 @@
#pragma once
#include "core/types.h"
#include "input_source.h"
#include <array>
#include <functional>
#include <libevdev/libevdev.h>
#include <mutex>
#include <vector>
class EvdevInputSource final : public InputSource
{
public:
EvdevInputSource();
~EvdevInputSource() override;
bool Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
void Shutdown() override;
void PollEvents() override;
std::vector<std::pair<std::string, std::string>> EnumerateDevices() override;
std::vector<InputBindingKey> EnumerateMotors() override;
bool GetGenericBindingMapping(const std::string_view& device, GenericInputBindingMapping* mapping) override;
void UpdateMotorState(InputBindingKey key, float intensity) override;
void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity,
float small_intensity) override;
std::optional<InputBindingKey> ParseKeyString(const std::string_view& device,
const std::string_view& binding) override;
std::string ConvertKeyToString(InputBindingKey key) override;
private:
struct ControllerData
{
ControllerData(int fd_, struct libevdev* obj_);
ControllerData(const ControllerData&) = delete;
ControllerData(ControllerData&& move);
~ControllerData();
ControllerData& operator=(const ControllerData&) = delete;
ControllerData& operator=(ControllerData&& move);
struct libevdev* obj = nullptr;
int fd = -1;
int controller_id = 0;
u32 num_motors = 0;
float deadzone = 0.25f;
struct Axis
{
std::string name;
u32 id;
s32 min;
s32 range;
u32 neg_button;
u32 pos_button;
GenericInputBinding neg_generic;
GenericInputBinding pos_generic;
float last_value;
};
struct Button
{
Button() = default;
Button(std::string name_, u32 id_, GenericInputBinding generic_)
: name(std::move(name_)), id(id_), generic(generic_)
{
}
std::string name;
u32 id;
GenericInputBinding generic;
};
std::string uniq;
std::string name;
std::vector<Axis> axes;
std::vector<Button> buttons;
};
ControllerData* GetControllerById(int id);
ControllerData* GetControllerByUniq(const std::string_view& uniq);
bool InitializeController(int index, ControllerData* cd);
void HandleControllerEvents(ControllerData* cd);
std::vector<ControllerData> m_controllers;
};

View file

@ -440,6 +440,9 @@ static std::array<const char*, static_cast<u32>(InputSourceType::Count)> s_input
#ifdef WITH_SDL2
"SDL",
#endif
#ifdef WITH_EVDEV
"Evdev",
#endif
#ifdef __ANDROID__
"Android",
#endif
@ -1528,6 +1531,9 @@ void InputManager::ReloadSources(SettingsInterface& si, std::unique_lock<std::mu
#ifdef WITH_SDL2
UpdateInputSourceState(si, settings_lock, InputSourceType::SDL, &InputSource::CreateSDLSource, true);
#endif
#ifdef WITH_EVDEV
UpdateInputSourceState(si, settings_lock, InputSourceType::Evdev, &InputSource::CreateEvdevSource, true);
#endif
#ifdef __ANDROID__
UpdateInputSourceState(si, settings_lock, InputSourceType::Android, &InputSource::CreateAndroidSource, true);
#endif

View file

@ -24,6 +24,9 @@ enum class InputSourceType : u32
#ifdef WITH_SDL2
SDL,
#endif
#ifdef WITH_EVDEV
Evdev,
#endif
#ifdef __ANDROID__
Android,
#endif

View file

@ -69,6 +69,9 @@ public:
#ifdef WITH_SDL2
static std::unique_ptr<InputSource> CreateSDLSource();
#endif
#ifdef WITH_EVDEV
static std::unique_ptr<InputSource> CreateEvdevSource();
#endif
#ifdef __ANDROID__
static std::unique_ptr<InputSource> CreateAndroidSource();
#endif