mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 15:15:40 +00:00
GPU: Fix possible driver crash on oversized update/fill
This commit is contained in:
parent
d2db6bf9c3
commit
bfef42f4cb
|
@ -252,17 +252,18 @@ GPU_HW::BatchPrimitive GPU_HW::GetPrimitiveForCommand(RenderCommand rc)
|
||||||
|
|
||||||
void GPU_HW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
void GPU_HW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
{
|
{
|
||||||
m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(x, y, width, height));
|
m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(x, y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
void GPU_HW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
||||||
{
|
{
|
||||||
|
DebugAssert((x + width) <= VRAM_WIDTH && (y + height) <= VRAM_HEIGHT);
|
||||||
m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(x, y, width, height));
|
m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(x, y, width, height));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
void GPU_HW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||||
{
|
{
|
||||||
m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height));
|
m_vram_dirty_rect.Include(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height).Clamped(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
|
void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "gpu_hw_d3d11.h"
|
#include "gpu_hw_d3d11.h"
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/log.h"
|
|
||||||
#include "common/d3d11/shader_compiler.h"
|
#include "common/d3d11/shader_compiler.h"
|
||||||
|
#include "common/log.h"
|
||||||
#include "gpu_hw_shadergen.h"
|
#include "gpu_hw_shadergen.h"
|
||||||
#include "host_display.h"
|
#include "host_display.h"
|
||||||
#include "host_interface.h"
|
#include "host_interface.h"
|
||||||
|
@ -628,6 +628,16 @@ void GPU_HW_D3D11::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
||||||
|
|
||||||
void GPU_HW_D3D11::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
void GPU_HW_D3D11::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
{
|
{
|
||||||
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
||||||
|
{
|
||||||
|
// CPU round trip if oversized for now.
|
||||||
|
Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
||||||
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::FillVRAM(x, y, width, height, color);
|
||||||
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GPU_HW::FillVRAM(x, y, width, height, color);
|
GPU_HW::FillVRAM(x, y, width, height, color);
|
||||||
|
|
||||||
// drop precision unless true colour is enabled
|
// drop precision unless true colour is enabled
|
||||||
|
@ -646,18 +656,18 @@ void GPU_HW_D3D11::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
|
|
||||||
void GPU_HW_D3D11::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
void GPU_HW_D3D11::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
||||||
{
|
{
|
||||||
GPU_HW::UpdateVRAM(x, y, width, height, data);
|
|
||||||
|
|
||||||
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
||||||
{
|
{
|
||||||
// CPU round trip if oversized for now.
|
// CPU round trip if oversized for now.
|
||||||
Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
||||||
GPU::UpdateVRAM(x, y, width, height, data);
|
|
||||||
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::UpdateVRAM(x, y, width, height, data);
|
||||||
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GPU_HW::UpdateVRAM(x, y, width, height, data);
|
||||||
|
|
||||||
const u32 num_pixels = width * height;
|
const u32 num_pixels = width * height;
|
||||||
const auto map_result = m_texture_stream_buffer.Map(m_context.Get(), sizeof(u16), num_pixels * sizeof(u16));
|
const auto map_result = m_texture_stream_buffer.Map(m_context.Get(), sizeof(u16), num_pixels * sizeof(u16));
|
||||||
std::memcpy(map_result.pointer, data, num_pixels * sizeof(u16));
|
std::memcpy(map_result.pointer, data, num_pixels * sizeof(u16));
|
||||||
|
@ -676,6 +686,17 @@ void GPU_HW_D3D11::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* d
|
||||||
|
|
||||||
void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
void GPU_HW_D3D11::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||||
{
|
{
|
||||||
|
if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
|
||||||
|
(dst_y + height) > VRAM_HEIGHT)
|
||||||
|
{
|
||||||
|
Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
|
||||||
|
height);
|
||||||
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
|
|
||||||
src_x *= m_resolution_scale;
|
src_x *= m_resolution_scale;
|
||||||
|
|
|
@ -607,6 +607,16 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
||||||
|
|
||||||
void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
{
|
{
|
||||||
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
||||||
|
{
|
||||||
|
// CPU round trip if oversized for now.
|
||||||
|
Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
||||||
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::FillVRAM(x, y, width, height, color);
|
||||||
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GPU_HW::FillVRAM(x, y, width, height, color);
|
GPU_HW::FillVRAM(x, y, width, height, color);
|
||||||
|
|
||||||
// scale coordinates
|
// scale coordinates
|
||||||
|
@ -630,18 +640,18 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
|
|
||||||
void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
||||||
{
|
{
|
||||||
GPU_HW::UpdateVRAM(x, y, width, height, data);
|
|
||||||
|
|
||||||
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
||||||
{
|
{
|
||||||
// CPU round trip if oversized for now.
|
// CPU round trip if oversized for now.
|
||||||
Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
||||||
GPU::UpdateVRAM(x, y, width, height, data);
|
|
||||||
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::UpdateVRAM(x, y, width, height, data);
|
||||||
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GPU_HW::UpdateVRAM(x, y, width, height, data);
|
||||||
|
|
||||||
const u32 num_pixels = width * height;
|
const u32 num_pixels = width * height;
|
||||||
if (num_pixels < m_max_texture_buffer_size)
|
if (num_pixels < m_max_texture_buffer_size)
|
||||||
{
|
{
|
||||||
|
@ -731,6 +741,17 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
|
||||||
|
|
||||||
void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||||
{
|
{
|
||||||
|
if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
|
||||||
|
(dst_y + height) > VRAM_HEIGHT)
|
||||||
|
{
|
||||||
|
Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
|
||||||
|
height);
|
||||||
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
|
|
||||||
src_x *= m_resolution_scale;
|
src_x *= m_resolution_scale;
|
||||||
|
|
|
@ -475,6 +475,16 @@ void GPU_HW_OpenGL_ES::ReadVRAM(u32 x, u32 y, u32 width, u32 height)
|
||||||
|
|
||||||
void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
{
|
{
|
||||||
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
||||||
|
{
|
||||||
|
// CPU round trip if oversized for now.
|
||||||
|
Log_WarningPrintf("Oversized VRAM fill (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
||||||
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::FillVRAM(x, y, width, height, color);
|
||||||
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GPU_HW::FillVRAM(x, y, width, height, color);
|
GPU_HW::FillVRAM(x, y, width, height, color);
|
||||||
|
|
||||||
// scale coordinates
|
// scale coordinates
|
||||||
|
@ -498,18 +508,18 @@ void GPU_HW_OpenGL_ES::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
|
||||||
|
|
||||||
void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
|
||||||
{
|
{
|
||||||
GPU_HW::UpdateVRAM(x, y, width, height, data);
|
|
||||||
|
|
||||||
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
if ((x + width) > VRAM_WIDTH || (y + height) > VRAM_HEIGHT)
|
||||||
{
|
{
|
||||||
// CPU round trip if oversized for now.
|
// CPU round trip if oversized for now.
|
||||||
Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
Log_WarningPrintf("Oversized VRAM update (%u-%u, %u-%u), CPU round trip", x, x + width, y, y + height);
|
||||||
GPU::UpdateVRAM(x, y, width, height, data);
|
|
||||||
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::UpdateVRAM(x, y, width, height, data);
|
||||||
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GPU_HW::UpdateVRAM(x, y, width, height, data);
|
||||||
|
|
||||||
const u32 num_pixels = width * height;
|
const u32 num_pixels = width * height;
|
||||||
std::vector<u32> staging_buffer(num_pixels);
|
std::vector<u32> staging_buffer(num_pixels);
|
||||||
|
|
||||||
|
@ -563,6 +573,17 @@ void GPU_HW_OpenGL_ES::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const voi
|
||||||
|
|
||||||
void GPU_HW_OpenGL_ES::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
void GPU_HW_OpenGL_ES::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
|
||||||
{
|
{
|
||||||
|
if ((src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT || (dst_x + width) > VRAM_WIDTH ||
|
||||||
|
(dst_y + height) > VRAM_HEIGHT)
|
||||||
|
{
|
||||||
|
Log_WarningPrintf("Oversized VRAM copy (%u,%u, %u,%u, %u,%u), CPU round trip", src_x, src_y, dst_x, dst_y, width,
|
||||||
|
height);
|
||||||
|
ReadVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT);
|
||||||
|
GPU::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
|
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_vram_shadow.data());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
GPU_HW::CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
|
||||||
|
|
||||||
src_x *= m_resolution_scale;
|
src_x *= m_resolution_scale;
|
||||||
|
|
Loading…
Reference in a new issue