mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-25 23:25:41 +00:00
GameList: Support caching entries
This commit is contained in:
parent
e0086156ca
commit
c03c1451fe
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@ -1,4 +1,8 @@
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#include "game_list.h"
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#include "YBaseLib/AutoReleasePtr.h"
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#include "YBaseLib/BinaryReader.h"
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#include "YBaseLib/BinaryWriter.h"
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#include "YBaseLib/ByteStream.h"
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#include "YBaseLib/FileSystem.h"
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#include "YBaseLib/Log.h"
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#include "bios.h"
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@ -8,6 +12,7 @@
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#include <algorithm>
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#include <array>
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#include <cctype>
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#include <string_view>
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#include <tinyxml2.h>
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#include <utility>
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Log_SetChannel(GameList);
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@ -201,8 +206,37 @@ bool GameList::IsExeFileName(const char* path)
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return (extension && (CASE_COMPARE(extension, ".exe") == 0 || CASE_COMPARE(extension, ".psexe") == 0));
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}
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static std::string_view GetFileNameFromPath(const char* path)
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{
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const char* filename_end = path + std::strlen(path);
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const char* filename_start = std::max(std::strrchr(path, '/'), std::strrchr(path, '\\'));
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if (!filename_start)
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return std::string_view(path, filename_end - path);
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else
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return std::string_view(filename_start + 1, filename_end - filename_start);
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}
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static std::string_view GetTitleForPath(const char* path)
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{
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const char* extension = std::strrchr(path, '.');
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if (path == extension)
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return path;
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const char* path_end = path + std::strlen(path);
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const char* title_end = extension ? (extension - 1) : (path_end);
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const char* title_start = std::max(std::strrchr(path, '/'), std::strrchr(path, '\\'));
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if (!title_start || title_start == path)
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return std::string_view(path, title_end - title_start);
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else
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return std::string_view(title_start + 1, title_end - title_start);
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}
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bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
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{
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path, &ffd))
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return false;
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std::FILE* fp = std::fopen(path, "rb");
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if (!fp)
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return false;
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@ -230,33 +264,25 @@ bool GameList::GetExeListEntry(const char* path, GameListEntry* entry)
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if (!extension)
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return false;
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const char* title_start = std::max(std::strrchr(path, '/'), std::strrchr(path, '\\'));
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if (!title_start)
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{
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entry->title = path;
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entry->code = std::string(path, extension - path - 1);
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}
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else
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{
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entry->title = title_start + 1;
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entry->code = std::string(title_start + 1, extension - title_start - 1);
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}
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entry->code.clear();
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entry->title = GetFileNameFromPath(path);
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// no way to detect region...
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entry->path = path;
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entry->region = ConsoleRegion::NTSC_U;
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entry->total_size = ZeroExtend64(file_size);
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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entry->type = EntryType::PSExe;
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return true;
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}
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bool GameList::GetGameListEntry(const char* path, GameListEntry* entry)
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bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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{
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if (IsExeFileName(path))
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return GetExeListEntry(path, entry);
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if (IsExeFileName(path.c_str()))
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return GetExeListEntry(path.c_str(), entry);
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std::unique_ptr<CDImage> cdi = CDImage::Open(path);
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std::unique_ptr<CDImage> cdi = CDImage::Open(path.c_str());
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if (!cdi)
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return false;
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@ -268,21 +294,180 @@ bool GameList::GetGameListEntry(const char* path, GameListEntry* entry)
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entry->type = EntryType::Disc;
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cdi.reset();
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auto iter = m_database.find(entry->code);
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if (iter != m_database.end())
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if (entry->code.empty())
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{
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entry->title = iter->second.title;
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entry->region = iter->second.region;
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// no game code, so use the filename title
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entry->title = GetTitleForPath(path.c_str());
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}
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else
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{
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Log_WarningPrintf("'%s' not found in database", entry->code.c_str());
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entry->title = entry->code;
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LoadDatabase();
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auto iter = m_database.find(entry->code);
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if (iter != m_database.end())
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{
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entry->title = iter->second.title;
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entry->region = iter->second.region;
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}
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else
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{
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Log_WarningPrintf("'%s' not found in database", entry->code.c_str());
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entry->title = GetTitleForPath(path.c_str());
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}
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}
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FILESYSTEM_STAT_DATA ffd;
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if (!FileSystem::StatFile(path.c_str(), &ffd))
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return false;
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entry->last_modified_time = ffd.ModificationTime.AsUnixTimestamp();
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return true;
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}
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bool GameList::GetGameListEntryFromCache(const std::string& path, GameListEntry* entry)
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{
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auto iter = m_cache_map.find(path);
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if (iter == m_cache_map.end())
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return false;
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*entry = std::move(iter->second);
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m_cache_map.erase(iter);
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return true;
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}
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void GameList::LoadCache()
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{
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if (m_cache_filename.empty())
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return;
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ByteStream* stream = FileSystem::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
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if (!stream)
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return;
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if (!LoadEntriesFromCache(stream))
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{
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Log_WarningPrintf("Deleting corrupted cache file '%s'", m_cache_filename.c_str());
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stream->Release();
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m_cache_map.clear();
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DeleteCacheFile();
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return;
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}
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stream->Release();
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}
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bool GameList::LoadEntriesFromCache(ByteStream* stream)
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{
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BinaryReader reader(stream);
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if (reader.ReadUInt32() != GAME_LIST_CACHE_SIGNATURE || reader.ReadUInt32() != GAME_LIST_CACHE_VERSION)
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{
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Log_WarningPrintf("Game list cache is corrupted");
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return false;
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}
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String path;
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TinyString code;
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SmallString title;
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u64 total_size;
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u64 last_modified_time;
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u8 region;
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u8 type;
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while (stream->GetPosition() != stream->GetSize())
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{
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if (!reader.SafeReadSizePrefixedString(&path) || !reader.SafeReadSizePrefixedString(&code) ||
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!reader.SafeReadSizePrefixedString(&title) || !reader.SafeReadUInt64(&total_size) ||
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!reader.SafeReadUInt64(&last_modified_time) || !reader.SafeReadUInt8(®ion) ||
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region >= static_cast<u8>(ConsoleRegion::Count) || !reader.SafeReadUInt8(&type) ||
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type > static_cast<u8>(EntryType::PSExe))
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{
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Log_WarningPrintf("Game list cache entry is corrupted");
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return false;
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}
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GameListEntry ge;
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ge.path = path;
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ge.code = code;
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ge.title = title;
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ge.total_size = total_size;
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ge.last_modified_time = last_modified_time;
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ge.region = static_cast<ConsoleRegion>(region);
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ge.type = static_cast<EntryType>(type);
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auto iter = m_cache_map.find(ge.path);
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if (iter != m_cache_map.end())
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iter->second = std::move(ge);
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else
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m_cache_map.emplace(path, std::move(ge));
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}
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return true;
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}
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bool GameList::OpenCacheForWriting()
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{
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if (m_cache_filename.empty())
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return false;
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Assert(!m_cache_write_stream);
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m_cache_write_stream =
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FileSystem::OpenFile(m_cache_filename.c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE |
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BYTESTREAM_OPEN_APPEND | BYTESTREAM_OPEN_STREAMED);
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if (!m_cache_write_stream)
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return false;
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if (m_cache_write_stream->GetPosition() == 0)
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{
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// new cache file, write header
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BinaryWriter writer(m_cache_write_stream);
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if (!writer.SafeWriteUInt32(GAME_LIST_CACHE_SIGNATURE) || !writer.SafeWriteUInt32(GAME_LIST_CACHE_VERSION))
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{
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Log_ErrorPrintf("Failed to write game list cache header");
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m_cache_write_stream->Release();
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m_cache_write_stream = nullptr;
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FileSystem::DeleteFile(m_cache_filename.c_str());
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return false;
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}
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}
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return true;
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}
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bool GameList::WriteEntryToCache(const GameListEntry* entry, ByteStream* stream)
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{
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BinaryWriter writer(stream);
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bool result = writer.SafeWriteSizePrefixedString(entry->path.c_str());
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result &= writer.SafeWriteSizePrefixedString(entry->code.c_str());
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result &= writer.SafeWriteSizePrefixedString(entry->title.c_str());
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result &= writer.SafeWriteUInt64(entry->total_size);
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result &= writer.SafeWriteUInt64(entry->last_modified_time);
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result &= writer.SafeWriteUInt8(static_cast<u8>(entry->region));
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result &= writer.SafeWriteUInt8(static_cast<u8>(entry->type));
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return result;
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}
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void GameList::CloseCacheFileStream()
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{
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if (!m_cache_write_stream)
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return;
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m_cache_write_stream->Commit();
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m_cache_write_stream->Release();
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m_cache_write_stream = nullptr;
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}
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void GameList::DeleteCacheFile()
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{
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Assert(!m_cache_write_stream);
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if (!FileSystem::FileExists(m_cache_filename.c_str()))
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return;
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if (FileSystem::DeleteFile(m_cache_filename.c_str()))
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Log_InfoPrintf("Deleted game list cache '%s'", m_cache_filename.c_str());
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else
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Log_WarningPrintf("Failed to delete game list cache '%s'", m_cache_filename.c_str());
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}
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void GameList::ScanDirectory(const char* path, bool recursive)
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{
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Log_DevPrintf("Scanning %s%s", path, recursive ? " (recursively)" : "");
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@ -293,8 +478,6 @@ void GameList::ScanDirectory(const char* path, bool recursive)
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GameListEntry entry;
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for (const FILESYSTEM_FIND_DATA& ffd : files)
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{
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Log_DebugPrintf("Trying '%s'...", ffd.FileName);
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// if this is a .bin, check if we have a .cue. if there is one, skip it
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const char* extension = std::strrchr(ffd.FileName, '.');
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if (extension && CASE_COMPARE(extension, ".bin") == 0)
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#endif
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}
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// try opening the image
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if (GetGameListEntry(ffd.FileName, &entry))
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std::string entry_path(ffd.FileName);
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if (std::any_of(m_entries.begin(), m_entries.end(),
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[&entry_path](const GameListEntry& other) { return other.path == entry_path; }))
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{
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m_entries.push_back(std::move(entry));
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entry = {};
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continue;
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}
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Log_DebugPrintf("Trying '%s'...", entry_path.c_str());
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// try opening the image
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if (!GetGameListEntryFromCache(entry_path, &entry) ||
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entry.last_modified_time != ffd.ModificationTime.AsUnixTimestamp())
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{
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if (GetGameListEntry(entry_path, &entry))
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{
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if (m_cache_write_stream || OpenCacheForWriting())
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{
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if (!WriteEntryToCache(&entry, m_cache_write_stream))
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Log_WarningPrintf("Failed to write entry '%s' to cache", entry.path.c_str());
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}
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}
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else
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{
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continue;
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}
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}
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m_entries.push_back(std::move(entry));
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entry = {};
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}
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}
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@ -413,7 +618,7 @@ void GameList::AddDirectory(std::string path, bool recursive)
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m_search_directories.push_back({path, recursive});
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}
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void GameList::SetDirectoriesFromSettings(SettingsInterface& si)
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void GameList::SetPathsFromSettings(SettingsInterface& si)
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{
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m_search_directories.clear();
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@ -424,41 +629,63 @@ void GameList::SetDirectoriesFromSettings(SettingsInterface& si)
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dirs = si.GetStringList("GameList", "RecursivePaths");
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for (std::string& dir : dirs)
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m_search_directories.push_back({std::move(dir), true});
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m_database_filename = si.GetStringValue("GameList", "RedumpDatabasePath");
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m_cache_filename = si.GetStringValue("GameList", "CachePath");
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}
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void GameList::RescanAllDirectories()
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void GameList::Refresh(bool invalidate_cache, bool invalidate_database)
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{
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if (invalidate_cache)
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DeleteCacheFile();
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else
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LoadCache();
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if (invalidate_database)
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ClearDatabase();
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m_entries.clear();
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for (const DirectoryEntry& de : m_search_directories)
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ScanDirectory(de.path.c_str(), de.recursive);
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// don't need unused cache entries
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CloseCacheFileStream();
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m_cache_map.clear();
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}
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bool GameList::ParseRedumpDatabase(const char* redump_dat_path)
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void GameList::LoadDatabase()
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{
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if (m_database_load_tried)
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return;
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m_database_load_tried = true;
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if (m_database_filename.empty())
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return;
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError error = doc.LoadFile(redump_dat_path);
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tinyxml2::XMLError error = doc.LoadFile(m_database_filename.c_str());
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if (error != tinyxml2::XML_SUCCESS)
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{
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Log_ErrorPrintf("Failed to parse redump dat '%s': %s", redump_dat_path,
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Log_ErrorPrintf("Failed to parse redump dat '%s': %s", m_database_filename.c_str(),
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tinyxml2::XMLDocument::ErrorIDToName(error));
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return false;
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return;
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}
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const tinyxml2::XMLElement* datafile_elem = doc.FirstChildElement("datafile");
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if (!datafile_elem)
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{
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Log_ErrorPrintf("Failed to get datafile element in '%s'", redump_dat_path);
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return false;
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Log_ErrorPrintf("Failed to get datafile element in '%s'", m_database_filename.c_str());
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return;
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}
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RedumpDatVisitor visitor(m_database);
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datafile_elem->Accept(&visitor);
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Log_InfoPrintf("Loaded %zu entries from Redump.org database '%s'", m_database.size(), redump_dat_path);
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return true;
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Log_InfoPrintf("Loaded %zu entries from Redump.org database '%s'", m_database.size(), m_database_filename.c_str());
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}
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void GameList::ClearDatabase()
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{
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m_database.clear();
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m_database_load_tried = false;
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}
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@ -7,6 +7,7 @@
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#include <vector>
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class CDImage;
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class ByteStream;
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class SettingsInterface;
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@ -34,11 +35,13 @@ public:
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std::string code;
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std::string title;
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u64 total_size;
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u64 last_modified_time;
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ConsoleRegion region;
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EntryType type;
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};
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using EntryList = std::vector<GameListEntry>;
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using CacheMap = std::unordered_map<std::string, GameListEntry>;
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GameList();
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~GameList();
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@ -56,14 +59,17 @@ public:
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const EntryList& GetEntries() const { return m_entries; }
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
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void SetPathsFromSettings(SettingsInterface& si);
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void AddDirectory(std::string path, bool recursive);
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void SetDirectoriesFromSettings(SettingsInterface& si);
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void RescanAllDirectories();
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bool ParseRedumpDatabase(const char* redump_dat_path);
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void ClearDatabase();
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void Refresh(bool invalidate_cache, bool invalidate_database);
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private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 2
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};
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struct DirectoryEntry
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{
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std::string path;
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|
@ -73,11 +79,27 @@ private:
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static bool IsExeFileName(const char* path);
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static bool GetExeListEntry(const char* path, GameListEntry* entry);
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bool GetGameListEntry(const char* path, GameListEntry* entry);
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bool GetGameListEntry(const std::string& path, GameListEntry* entry);
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bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
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void ScanDirectory(const char* path, bool recursive);
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void LoadCache();
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bool LoadEntriesFromCache(ByteStream* stream);
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||||
bool OpenCacheForWriting();
|
||||
bool WriteEntryToCache(const GameListEntry* entry, ByteStream* stream);
|
||||
void CloseCacheFileStream();
|
||||
void DeleteCacheFile();
|
||||
|
||||
void LoadDatabase();
|
||||
void ClearDatabase();
|
||||
|
||||
DatabaseMap m_database;
|
||||
EntryList m_entries;
|
||||
CacheMap m_cache_map;
|
||||
ByteStream* m_cache_write_stream = nullptr;
|
||||
|
||||
std::vector<DirectoryEntry> m_search_directories;
|
||||
std::string m_cache_filename;
|
||||
std::string m_database_filename;
|
||||
bool m_database_load_tried = false;
|
||||
};
|
||||
|
|
|
@ -281,7 +281,7 @@ void GameListSettingsWidget::onBrowseRedumpPathButtonPressed()
|
|||
|
||||
m_ui.redumpDatabasePath->setText(filename);
|
||||
m_host_interface->getQSettings().setValue("GameList/RedumpDatabasePath", filename);
|
||||
m_host_interface->updateGameListDatabase(true);
|
||||
m_host_interface->refreshGameList(true, true);
|
||||
}
|
||||
|
||||
void GameListSettingsWidget::onDownloadRedumpDatabaseButtonPressed()
|
||||
|
|
|
@ -112,27 +112,14 @@ void QtHostInterface::checkSettings()
|
|||
void QtHostInterface::createGameList()
|
||||
{
|
||||
m_game_list = std::make_unique<GameList>();
|
||||
updateGameListDatabase(false);
|
||||
refreshGameList(false);
|
||||
refreshGameList(false, false);
|
||||
}
|
||||
|
||||
void QtHostInterface::updateGameListDatabase(bool refresh_list /*= true*/)
|
||||
{
|
||||
m_game_list->ClearDatabase();
|
||||
|
||||
const QString redump_dat_path = m_qsettings.value("GameList/RedumpDatabasePath").toString();
|
||||
if (!redump_dat_path.isEmpty())
|
||||
m_game_list->ParseRedumpDatabase(redump_dat_path.toStdString().c_str());
|
||||
|
||||
if (refresh_list)
|
||||
refreshGameList(true);
|
||||
}
|
||||
|
||||
void QtHostInterface::refreshGameList(bool invalidate_cache /*= false*/)
|
||||
void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
|
||||
{
|
||||
QtSettingsInterface si(m_qsettings);
|
||||
m_game_list->SetDirectoriesFromSettings(si);
|
||||
m_game_list->RescanAllDirectories();
|
||||
m_game_list->SetPathsFromSettings(si);
|
||||
m_game_list->Refresh(invalidate_cache, invalidate_database);
|
||||
emit gameListRefreshed();
|
||||
}
|
||||
|
||||
|
|
|
@ -41,8 +41,7 @@ public:
|
|||
|
||||
const GameList* getGameList() const { return m_game_list.get(); }
|
||||
GameList* getGameList() { return m_game_list.get(); }
|
||||
void updateGameListDatabase(bool refresh_list = true);
|
||||
void refreshGameList(bool invalidate_cache = false);
|
||||
void refreshGameList(bool invalidate_cache = false, bool invalidate_database = false);
|
||||
|
||||
bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
|
||||
|
||||
|
|
Loading…
Reference in a new issue