GPU: Partial render polygon command processing

This commit is contained in:
Connor McLaughlin 2019-09-11 16:04:31 +10:00
parent 162f94337e
commit c0853de6a6
2 changed files with 162 additions and 3 deletions

View file

@ -4,6 +4,14 @@
#include "dma.h" #include "dma.h"
Log_SetChannel(GPU); Log_SetChannel(GPU);
static constexpr s32 S11ToS32(u32 value)
{
if (value & (UINT16_C(1) << 10))
return static_cast<s32>(UINT32_C(0xFFFFF800) | value);
else
return value;
}
GPU::GPU() = default; GPU::GPU() = default;
GPU::~GPU() = default; GPU::~GPU() = default;
@ -80,7 +88,17 @@ u32 GPU::DMARead()
void GPU::DMAWrite(u32 value) void GPU::DMAWrite(u32 value)
{ {
Log_ErrorPrintf("GPU DMA Write %08X", value); switch (m_GPUSTAT.dma_direction)
{
case DMADirection::CPUtoGP0:
WriteGP0(value);
break;
default:
Log_ErrorPrintf("Unhandled GPU DMA write mode %u for value %08X",
static_cast<u32>(m_GPUSTAT.dma_direction.GetValue()), value);
break;
}
} }
u32 GPU::ReadGPUREAD() u32 GPU::ReadGPUREAD()
@ -91,8 +109,96 @@ u32 GPU::ReadGPUREAD()
void GPU::WriteGP0(u32 value) void GPU::WriteGP0(u32 value)
{ {
const u8 command = Truncate8(value >> 24); Assert(m_GP0_command_length < MAX_GP0_COMMAND_LENGTH);
m_GP0_command[m_GP0_command_length++] = value;
const u8 command = Truncate8(m_GP0_command[0] >> 24);
const u32 param = m_GP0_command[0] & UINT32_C(0x00FFFFFF);
switch (command)
{
case 0x00: // NOP
break;
case 0xE1: // Set draw mode
{
// 0..10 bits match GPUSTAT
const u32 MASK = ((UINT32_C(1) << 11) - 1);
m_GPUSTAT.bits = (m_GPUSTAT.bits & ~MASK) | param & MASK;
m_GPUSTAT.texture_disable = (param & (UINT32_C(1) << 11)) != 0;
m_texture_config.x_flip = (param & (UINT32_C(1) << 12)) != 0;
m_texture_config.y_flip = (param & (UINT32_C(1) << 13)) != 0;
Log_DebugPrintf("Set draw mode %08X", param);
}
break;
case 0xE2: // set texture window
{
m_texture_config.window_mask_x = param & UINT32_C(0x1F);
m_texture_config.window_mask_y = (param >> 5) & UINT32_C(0x1F);
m_texture_config.window_offset_x = (param >> 10) & UINT32_C(0x1F);
m_texture_config.window_offset_y = (param >> 15) & UINT32_C(0x1F);
Log_DebugPrintf("Set texture window %02X %02X %02X %02X", m_texture_config.window_mask_x,
m_texture_config.window_mask_y, m_texture_config.window_offset_x,
m_texture_config.window_offset_y);
}
break;
case 0xE3: // Set drawing area top left
{
m_drawing_area.top_left_x = param & UINT32_C(0x3FF);
m_drawing_area.top_left_y = (param >> 10) & UINT32_C(0x1FF);
Log_DebugPrintf("Set drawing area top-left: (%u, %u)", m_drawing_area.top_left_x, m_drawing_area.top_left_y);
}
break;
case 0xE4: // Set drawing area bottom right
{
m_drawing_area.bottom_right_x = param & UINT32_C(0x3FF);
m_drawing_area.bottom_right_y = (param >> 10) & UINT32_C(0x1FF);
Log_DebugPrintf("Set drawing area bottom-right: (%u, %u)", m_drawing_area.bottom_right_x,
m_drawing_area.bottom_right_y);
}
break;
case 0xE5: // Set drawing offset
{
m_drawing_offset.x = S11ToS32(param & UINT32_C(0x7FF));
m_drawing_offset.y = S11ToS32((param >> 11) & UINT32_C(0x7FF));
Log_DebugPrintf("Set drawing offset (%d, %d)", m_drawing_offset.x, m_drawing_offset.y);
}
break;
case 0xE6: // Mask bit setting
{
m_GPUSTAT.draw_set_mask_bit = (param & UINT32_C(0x01)) != 0;
m_GPUSTAT.draw_to_masked_pixels = (param & UINT32_C(0x01)) != 0;
Log_DebugPrintf("Set mask bit %u %u", BoolToUInt32(m_GPUSTAT.draw_set_mask_bit),
BoolToUInt32(m_GPUSTAT.draw_to_masked_pixels));
}
break;
default:
{
if (command < 0x20)
{
}
else if (command < 0x40)
{
// Draw polygon
if (!HandleRenderPolygonCommand())
return;
break;
}
Log_ErrorPrintf("Unimplemented GP0 command 0x%02X", command); Log_ErrorPrintf("Unimplemented GP0 command 0x%02X", command);
}
break;
}
m_GP0_command.fill(UINT32_C(0));
m_GP0_command_length = 0;
} }
void GPU::WriteGP1(u32 value) void GPU::WriteGP1(u32 value)
@ -114,3 +220,26 @@ void GPU::WriteGP1(u32 value)
break; break;
} }
} }
bool GPU::HandleRenderPolygonCommand()
{
const u8 command = Truncate8(m_GP0_command[0] >> 24);
const bool semi_transparent = !!(command & 0x02);
const bool textured = !!(command & 0x04);
const bool four_points = !!(command & 0x08);
const bool shaded = !!(command & 0x10);
// shaded vertices use the colour from the first word for the first vertex
const u8 words_per_vertex = 1 + BoolToUInt8(textured) + BoolToUInt8(shaded);
const u8 num_vertices = four_points ? 4 : 3;
const u8 total_words = words_per_vertex * num_vertices + BoolToUInt8(!shaded);
if (m_GP0_command_length < total_words)
return false;
Log_DebugPrintf("Render %s %s %s %s polygon (%u verts, %u words per vert)",
four_points ? "four-point" : "three-point", semi_transparent ? "semi-transparent" : "opaque",
textured ? "textured" : "non-textured", shaded ? "shaded" : "monochrome", ZeroExtend32(num_vertices),
ZeroExtend32(words_per_vertex));
return true;
}

View file

@ -23,6 +23,8 @@ public:
void DMAWrite(u32 value); void DMAWrite(u32 value);
private: private:
static constexpr u32 MAX_GP0_COMMAND_LENGTH = 12;
enum class DMADirection : u32 enum class DMADirection : u32
{ {
Off = 0, Off = 0,
@ -37,6 +39,9 @@ private:
void WriteGP0(u32 value); void WriteGP0(u32 value);
void WriteGP1(u32 value); void WriteGP1(u32 value);
// Rendering commands, returns false if not enough data is provided
bool HandleRenderPolygonCommand();
Bus* m_bus = nullptr; Bus* m_bus = nullptr;
DMA* m_dma = nullptr; DMA* m_dma = nullptr;
@ -69,4 +74,29 @@ private:
BitField<u32, DMADirection, 29, 2> dma_direction; BitField<u32, DMADirection, 29, 2> dma_direction;
BitField<u32, bool, 31, 1> drawing_even_line; BitField<u32, bool, 31, 1> drawing_even_line;
} m_GPUSTAT = {}; } m_GPUSTAT = {};
struct TextureConfig
{
u8 window_mask_x; // in 8 pixel steps
u8 window_mask_y; // in 8 pixel steps
u8 window_offset_x; // in 8 pixel steps
u8 window_offset_y; // in 8 pixel steps
bool x_flip;
bool y_flip;
} m_texture_config = {};
struct DrawingArea
{
u32 top_left_x, top_left_y;
u32 bottom_right_x, bottom_right_y;
} m_drawing_area = {};
struct DrawingOffset
{
s32 x;
s32 y;
} m_drawing_offset = {};
std::array<u32, MAX_GP0_COMMAND_LENGTH> m_GP0_command = {};
u32 m_GP0_command_length = 0;
}; };