mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 07:35:41 +00:00
System: Add 'Reduce Input Latency' option
i.e. pre-frame sleep.
This commit is contained in:
parent
6258cb9e0e
commit
c149d66d4d
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@ -3350,32 +3350,62 @@ void FullscreenUI::DrawEmulationSettingsPage()
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MenuHeading(FSUI_CSTR("Speed Control"));
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MenuHeading(FSUI_CSTR("Speed Control"));
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DrawFloatListSetting(
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DrawFloatListSetting(
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bsi, FSUI_CSTR("Emulation Speed"),
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bsi, FSUI_ICONSTR(ICON_FA_STOPWATCH, "Emulation Speed"),
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FSUI_CSTR("Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems."),
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FSUI_CSTR("Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems."),
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"Main", "EmulationSpeed", 1.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
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"Main", "EmulationSpeed", 1.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
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emulation_speed_titles.size(), true);
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emulation_speed_titles.size(), true);
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DrawFloatListSetting(
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DrawFloatListSetting(
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bsi, FSUI_CSTR("Fast Forward Speed"),
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bsi, FSUI_ICONSTR(ICON_FA_BOLT, "Fast Forward Speed"),
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FSUI_CSTR("Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems."),
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FSUI_CSTR("Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems."),
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"Main", "FastForwardSpeed", 0.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
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"Main", "FastForwardSpeed", 0.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
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emulation_speed_titles.size(), true);
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emulation_speed_titles.size(), true);
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DrawFloatListSetting(
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DrawFloatListSetting(
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bsi, FSUI_CSTR("Turbo Speed"),
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bsi, FSUI_ICONSTR(ICON_FA_BOLT, "Turbo Speed"),
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FSUI_CSTR("Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems."), "Main",
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FSUI_CSTR("Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems."), "Main",
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"TurboSpeed", 2.0f, emulation_speed_titles.data(), emulation_speed_values.data(), emulation_speed_titles.size(),
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"TurboSpeed", 2.0f, emulation_speed_titles.data(), emulation_speed_values.data(), emulation_speed_titles.size(),
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true);
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true);
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MenuHeading(FSUI_CSTR("Latency Control"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TV, "Vertical Sync (VSync)"),
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FSUI_CSTR("Synchronizes presentation of the console's frames to the host. GSync/FreeSync users "
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"should enable Optimal Frame Pacing instead."),
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"Display", "VSync", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Sync To Host Refresh Rate"),
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FSUI_CSTR("Adjusts the emulation speed so the console's refresh rate matches the host when VSync is enabled."),
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"Main", "SyncToHostRefreshRate", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_TACHOMETER_ALT, "Optimal Frame Pacing"),
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FSUI_CSTR("Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, "
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"such as GSync/FreeSync. Disable if you are having speed or sound issues."),
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"Display", "OptimalFramePacing", false);
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const bool optimal_frame_pacing_active = GetEffectiveBoolSetting(bsi, "Display", "OptimalFramePacing", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_STOPWATCH_20, "Reduce Input Latency"),
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FSUI_CSTR("Reduces input latency by delaying the start of frame until closer to the presentation time."), "Display",
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"PreFrameSleep", false, optimal_frame_pacing_active);
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const bool pre_frame_sleep_active =
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(optimal_frame_pacing_active && GetEffectiveBoolSetting(bsi, "Display", "PreFrameSleep", false));
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DrawFloatRangeSetting(
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bsi, FSUI_ICONSTR(ICON_FA_BATTERY_FULL, "Frame Time Buffer"),
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FSUI_CSTR("Specifies the amount of buffer time added, which reduces the additional sleep time introduced."),
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"Display", "PreFrameSleepBuffer", Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER, 0.0f, 20.0f, "%.1f", 1.0f,
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pre_frame_sleep_active);
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MenuHeading(FSUI_CSTR("Runahead/Rewind"));
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MenuHeading(FSUI_CSTR("Runahead/Rewind"));
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DrawToggleSetting(bsi, FSUI_CSTR("Enable Rewinding"),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BACKWARD, "Enable Rewinding"),
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FSUI_CSTR("Saves state periodically so you can rewind any mistakes while playing."), "Main",
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FSUI_CSTR("Saves state periodically so you can rewind any mistakes while playing."), "Main",
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"RewindEnable", false);
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"RewindEnable", false);
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DrawFloatRangeSetting(
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DrawFloatRangeSetting(
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bsi, FSUI_CSTR("Rewind Save Frequency"),
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bsi, FSUI_ICONSTR(ICON_FA_SAVE, "Rewind Save Frequency"),
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FSUI_CSTR("How often a rewind state will be created. Higher frequencies have greater system requirements."), "Main",
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FSUI_CSTR("How often a rewind state will be created. Higher frequencies have greater system requirements."), "Main",
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"RewindFrequency", 10.0f, 0.0f, 3600.0f, FSUI_CSTR("%.2f Seconds"));
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"RewindFrequency", 10.0f, 0.0f, 3600.0f, FSUI_CSTR("%.2f Seconds"));
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DrawIntRangeSetting(
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DrawIntRangeSetting(
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bsi, FSUI_CSTR("Rewind Save Slots"),
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bsi, FSUI_ICONSTR(ICON_FA_GLASS_WHISKEY, "Rewind Save Slots"),
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FSUI_CSTR("How many saves will be kept for rewinding. Higher values have greater memory requirements."), "Main",
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FSUI_CSTR("How many saves will be kept for rewinding. Higher values have greater memory requirements."), "Main",
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"RewindSaveSlots", 10, 1, 10000, FSUI_CSTR("%d Frames"));
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"RewindSaveSlots", 10, 1, 10000, FSUI_CSTR("%d Frames"));
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@ -3389,7 +3419,7 @@ void FullscreenUI::DrawEmulationSettingsPage()
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FSUI_NSTR("8 Frames"), FSUI_NSTR("9 Frames"), FSUI_NSTR("10 Frames")};
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FSUI_NSTR("8 Frames"), FSUI_NSTR("9 Frames"), FSUI_NSTR("10 Frames")};
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DrawIntListSetting(
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DrawIntListSetting(
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bsi, FSUI_CSTR("Runahead"),
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bsi, FSUI_ICONSTR(ICON_FA_RUNNING, "Runahead"),
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FSUI_CSTR(
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FSUI_CSTR(
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"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."),
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"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."),
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"Main", "RunaheadFrameCount", 0, runahead_options.data(), runahead_options.size(), true);
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"Main", "RunaheadFrameCount", 0, runahead_options.data(), runahead_options.size(), true);
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@ -4184,23 +4214,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"GPU", "UseSoftwareRendererForReadbacks", false);
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"GPU", "UseSoftwareRendererForReadbacks", false);
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}
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}
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DrawToggleSetting(bsi, FSUI_CSTR("VSync"),
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FSUI_CSTR("Synchronizes presentation of the console's frames to the host. GSync/FreeSync users "
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"should enable Optimal Frame Pacing instead."),
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"Display", "VSync", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Sync To Host Refresh Rate"),
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FSUI_CSTR("Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio "
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"Resampling are enabled."),
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"Main", "SyncToHostRefreshRate", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Optimal Frame Pacing"),
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FSUI_CSTR("Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, "
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"such as GSync/FreeSync. Disable if you are having speed or sound issues."),
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"Display", "OptimalFramePacing", false);
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MenuHeading(FSUI_CSTR("Rendering"));
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MenuHeading(FSUI_CSTR("Rendering"));
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DrawIntListSetting(
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DrawIntListSetting(
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@ -6983,7 +6996,7 @@ TRANSLATE_NOOP("FullscreenUI", "Add Shader");
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TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list.");
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TRANSLATE_NOOP("FullscreenUI", "Adds a new directory to the game search list.");
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TRANSLATE_NOOP("FullscreenUI", "Adds a new shader to the chain.");
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TRANSLATE_NOOP("FullscreenUI", "Adds a new shader to the chain.");
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TRANSLATE_NOOP("FullscreenUI", "Adds additional precision to PGXP data post-projection. May improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Adds additional precision to PGXP data post-projection. May improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio Resampling are enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts the emulation speed so the console's refresh rate matches the host when VSync is enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Advanced Settings");
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TRANSLATE_NOOP("FullscreenUI", "Advanced Settings");
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TRANSLATE_NOOP("FullscreenUI", "All Time: {}");
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TRANSLATE_NOOP("FullscreenUI", "All Time: {}");
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TRANSLATE_NOOP("FullscreenUI", "Allow Booting Without SBI File");
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TRANSLATE_NOOP("FullscreenUI", "Allow Booting Without SBI File");
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@ -7178,6 +7191,7 @@ TRANSLATE_NOOP("FullscreenUI", "Force NTSC Timings");
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TRANSLATE_NOOP("FullscreenUI", "Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while others will break.");
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TRANSLATE_NOOP("FullscreenUI", "Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while others will break.");
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TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
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TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
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TRANSLATE_NOOP("FullscreenUI", "Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Frame Time Buffer");
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TRANSLATE_NOOP("FullscreenUI", "From File...");
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TRANSLATE_NOOP("FullscreenUI", "From File...");
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TRANSLATE_NOOP("FullscreenUI", "Fullscreen Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Fullscreen Resolution");
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TRANSLATE_NOOP("FullscreenUI", "GPU Adapter");
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TRANSLATE_NOOP("FullscreenUI", "GPU Adapter");
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@ -7226,6 +7240,7 @@ TRANSLATE_NOOP("FullscreenUI", "Interface Settings");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Last Played");
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TRANSLATE_NOOP("FullscreenUI", "Last Played");
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TRANSLATE_NOOP("FullscreenUI", "Last Played: %s");
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TRANSLATE_NOOP("FullscreenUI", "Last Played: %s");
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TRANSLATE_NOOP("FullscreenUI", "Latency Control");
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TRANSLATE_NOOP("FullscreenUI", "Launch Options");
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TRANSLATE_NOOP("FullscreenUI", "Launch Options");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image.");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game by selecting a file/disc image.");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game from a file, disc, or starts the console without any disc inserted.");
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TRANSLATE_NOOP("FullscreenUI", "Launch a game from a file, disc, or starts the console without any disc inserted.");
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@ -7335,8 +7350,10 @@ TRANSLATE_NOOP("FullscreenUI", "RAIntegration is being used instead of the built
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TRANSLATE_NOOP("FullscreenUI", "Read Speedup");
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TRANSLATE_NOOP("FullscreenUI", "Read Speedup");
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TRANSLATE_NOOP("FullscreenUI", "Readahead Sectors");
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TRANSLATE_NOOP("FullscreenUI", "Readahead Sectors");
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TRANSLATE_NOOP("FullscreenUI", "Recompiler Fast Memory Access");
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TRANSLATE_NOOP("FullscreenUI", "Recompiler Fast Memory Access");
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TRANSLATE_NOOP("FullscreenUI", "Reduce Input Latency");
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TRANSLATE_NOOP("FullscreenUI", "Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory transfers.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces input latency by delaying the start of frame until closer to the presentation time.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces polygon Z-fighting through depth testing. Low compatibility with games.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces polygon Z-fighting through depth testing. Low compatibility with games.");
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TRANSLATE_NOOP("FullscreenUI", "Region");
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TRANSLATE_NOOP("FullscreenUI", "Region");
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TRANSLATE_NOOP("FullscreenUI", "Region: ");
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TRANSLATE_NOOP("FullscreenUI", "Region: ");
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@ -7455,6 +7472,7 @@ TRANSLATE_NOOP("FullscreenUI", "Smooths out the blockiness of magnified textures
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TRANSLATE_NOOP("FullscreenUI", "Sort By");
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TRANSLATE_NOOP("FullscreenUI", "Sort By");
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TRANSLATE_NOOP("FullscreenUI", "Sort Reversed");
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TRANSLATE_NOOP("FullscreenUI", "Sort Reversed");
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TRANSLATE_NOOP("FullscreenUI", "Sound Effects");
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TRANSLATE_NOOP("FullscreenUI", "Sound Effects");
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TRANSLATE_NOOP("FullscreenUI", "Specifies the amount of buffer time added, which reduces the additional sleep time introduced.");
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TRANSLATE_NOOP("FullscreenUI", "Spectator Mode");
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TRANSLATE_NOOP("FullscreenUI", "Spectator Mode");
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TRANSLATE_NOOP("FullscreenUI", "Speed Control");
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TRANSLATE_NOOP("FullscreenUI", "Speed Control");
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TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.");
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TRANSLATE_NOOP("FullscreenUI", "Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.");
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@ -7523,8 +7541,8 @@ TRANSLATE_NOOP("FullscreenUI", "Uses game-specific settings for controllers for
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.");
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.");
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TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "VSync");
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TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
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TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
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TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
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TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
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@ -349,6 +349,12 @@ void ImGuiManager::DrawPerformanceOverlay()
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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}
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if (g_settings.display_show_latency_stats)
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{
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System::FormatLatencyStats(text);
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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if (g_settings.display_show_cpu_usage)
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if (g_settings.display_show_cpu_usage)
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{
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{
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text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(),
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text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(),
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@ -410,15 +416,6 @@ void ImGuiManager::DrawPerformanceOverlay()
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FormatProcessorStat(text, System::GetSWThreadUsage(), System::GetSWThreadAverageTime());
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FormatProcessorStat(text, System::GetSWThreadUsage(), System::GetSWThreadAverageTime());
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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}
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#if 0
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{
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AudioStream* stream = g_spu.GetOutputStream();
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const u32 frames = stream->GetBufferedFramesRelaxed();
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text.fmt("Audio: {:<4u}f/{:<3u}ms", frames, AudioStream::GetMSForBufferSize(stream->GetSampleRate(), frames));
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DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
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}
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#endif
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}
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}
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if (g_settings.display_show_gpu_usage && g_gpu_device->IsGPUTimingEnabled())
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if (g_settings.display_show_gpu_usage && g_gpu_device->IsGPUTimingEnabled())
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@ -267,6 +267,9 @@ void Settings::Load(SettingsInterface& si)
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display_screenshot_quality = static_cast<u8>(
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display_screenshot_quality = static_cast<u8>(
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std::clamp<u32>(si.GetUIntValue("Display", "ScreenshotQuality", DEFAULT_DISPLAY_SCREENSHOT_QUALITY), 1, 100));
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std::clamp<u32>(si.GetUIntValue("Display", "ScreenshotQuality", DEFAULT_DISPLAY_SCREENSHOT_QUALITY), 1, 100));
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display_optimal_frame_pacing = si.GetBoolValue("Display", "OptimalFramePacing", false);
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display_optimal_frame_pacing = si.GetBoolValue("Display", "OptimalFramePacing", false);
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display_pre_frame_sleep = si.GetBoolValue("Display", "PreFrameSleep", false);
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display_pre_frame_sleep_buffer =
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si.GetFloatValue("Display", "PreFrameSleepBuffer", DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER);
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display_vsync = si.GetBoolValue("Display", "VSync", false);
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display_vsync = si.GetBoolValue("Display", "VSync", false);
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display_force_4_3_for_24bit = si.GetBoolValue("Display", "Force4_3For24Bit", false);
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display_force_4_3_for_24bit = si.GetBoolValue("Display", "Force4_3For24Bit", false);
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display_active_start_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveStartOffset", 0));
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display_active_start_offset = static_cast<s16>(si.GetIntValue("Display", "ActiveStartOffset", 0));
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@ -278,6 +281,7 @@ void Settings::Load(SettingsInterface& si)
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display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
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display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
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display_show_gpu_stats = si.GetBoolValue("Display", "ShowGPUStatistics", false);
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display_show_gpu_stats = si.GetBoolValue("Display", "ShowGPUStatistics", false);
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||||||
display_show_resolution = si.GetBoolValue("Display", "ShowResolution", false);
|
display_show_resolution = si.GetBoolValue("Display", "ShowResolution", false);
|
||||||
|
display_show_latency_stats = si.GetBoolValue("Display", "ShowLatencyStatistics", false);
|
||||||
display_show_cpu_usage = si.GetBoolValue("Display", "ShowCPU", false);
|
display_show_cpu_usage = si.GetBoolValue("Display", "ShowCPU", false);
|
||||||
display_show_gpu_usage = si.GetBoolValue("Display", "ShowGPU", false);
|
display_show_gpu_usage = si.GetBoolValue("Display", "ShowGPU", false);
|
||||||
display_show_frame_times = si.GetBoolValue("Display", "ShowFrameTimes", false);
|
display_show_frame_times = si.GetBoolValue("Display", "ShowFrameTimes", false);
|
||||||
|
@ -521,6 +525,8 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
|
||||||
si.SetStringValue("Display", "Alignment", GetDisplayAlignmentName(display_alignment));
|
si.SetStringValue("Display", "Alignment", GetDisplayAlignmentName(display_alignment));
|
||||||
si.SetStringValue("Display", "Scaling", GetDisplayScalingName(display_scaling));
|
si.SetStringValue("Display", "Scaling", GetDisplayScalingName(display_scaling));
|
||||||
si.SetBoolValue("Display", "OptimalFramePacing", display_optimal_frame_pacing);
|
si.SetBoolValue("Display", "OptimalFramePacing", display_optimal_frame_pacing);
|
||||||
|
si.SetBoolValue("Display", "PreFrameSleep", display_pre_frame_sleep);
|
||||||
|
si.SetFloatValue("Display", "PreFrameSleepBuffer", display_pre_frame_sleep_buffer);
|
||||||
si.SetBoolValue("Display", "VSync", display_vsync);
|
si.SetBoolValue("Display", "VSync", display_vsync);
|
||||||
si.SetStringValue("Display", "ExclusiveFullscreenControl",
|
si.SetStringValue("Display", "ExclusiveFullscreenControl",
|
||||||
GetDisplayExclusiveFullscreenControlName(display_exclusive_fullscreen_control));
|
GetDisplayExclusiveFullscreenControlName(display_exclusive_fullscreen_control));
|
||||||
|
@ -535,6 +541,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
|
||||||
si.SetBoolValue("Display", "ShowFPS", display_show_fps);
|
si.SetBoolValue("Display", "ShowFPS", display_show_fps);
|
||||||
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
|
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
|
||||||
si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
|
si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
|
||||||
|
si.SetBoolValue("Display", "ShowLatencyStatistics", display_show_latency_stats);
|
||||||
si.SetBoolValue("Display", "ShowGPUStatistics", display_show_gpu_stats);
|
si.SetBoolValue("Display", "ShowGPUStatistics", display_show_gpu_stats);
|
||||||
si.SetBoolValue("Display", "ShowCPU", display_show_cpu_usage);
|
si.SetBoolValue("Display", "ShowCPU", display_show_cpu_usage);
|
||||||
si.SetBoolValue("Display", "ShowGPU", display_show_gpu_usage);
|
si.SetBoolValue("Display", "ShowGPU", display_show_gpu_usage);
|
||||||
|
|
|
@ -146,6 +146,7 @@ struct Settings
|
||||||
s8 display_line_start_offset = 0;
|
s8 display_line_start_offset = 0;
|
||||||
s8 display_line_end_offset = 0;
|
s8 display_line_end_offset = 0;
|
||||||
bool display_optimal_frame_pacing : 1 = false;
|
bool display_optimal_frame_pacing : 1 = false;
|
||||||
|
bool display_pre_frame_sleep : 1 = false;
|
||||||
bool display_vsync : 1 = false;
|
bool display_vsync : 1 = false;
|
||||||
bool display_force_4_3_for_24bit : 1 = false;
|
bool display_force_4_3_for_24bit : 1 = false;
|
||||||
bool gpu_24bit_chroma_smoothing : 1 = false;
|
bool gpu_24bit_chroma_smoothing : 1 = false;
|
||||||
|
@ -154,6 +155,7 @@ struct Settings
|
||||||
bool display_show_speed : 1 = false;
|
bool display_show_speed : 1 = false;
|
||||||
bool display_show_gpu_stats : 1 = false;
|
bool display_show_gpu_stats : 1 = false;
|
||||||
bool display_show_resolution : 1 = false;
|
bool display_show_resolution : 1 = false;
|
||||||
|
bool display_show_latency_stats : 1 = false;
|
||||||
bool display_show_cpu_usage : 1 = false;
|
bool display_show_cpu_usage : 1 = false;
|
||||||
bool display_show_gpu_usage : 1 = false;
|
bool display_show_gpu_usage : 1 = false;
|
||||||
bool display_show_frame_times : 1 = false;
|
bool display_show_frame_times : 1 = false;
|
||||||
|
@ -161,8 +163,9 @@ struct Settings
|
||||||
bool display_show_inputs : 1 = false;
|
bool display_show_inputs : 1 = false;
|
||||||
bool display_show_enhancements : 1 = false;
|
bool display_show_enhancements : 1 = false;
|
||||||
bool display_stretch_vertically : 1 = false;
|
bool display_stretch_vertically : 1 = false;
|
||||||
float display_osd_scale = 100.0f;
|
float display_pre_frame_sleep_buffer = DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER;
|
||||||
float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
|
float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
|
||||||
|
float display_osd_scale = 100.0f;
|
||||||
float gpu_pgxp_tolerance = -1.0f;
|
float gpu_pgxp_tolerance = -1.0f;
|
||||||
float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
|
float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
|
||||||
|
|
||||||
|
@ -498,6 +501,7 @@ struct Settings
|
||||||
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
|
static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
|
||||||
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
|
static constexpr DisplayScreenshotFormat DEFAULT_DISPLAY_SCREENSHOT_FORMAT = DisplayScreenshotFormat::PNG;
|
||||||
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
|
static constexpr u8 DEFAULT_DISPLAY_SCREENSHOT_QUALITY = 85;
|
||||||
|
static constexpr float DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER = 2.0f;
|
||||||
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
|
static constexpr float DEFAULT_OSD_SCALE = 100.0f;
|
||||||
|
|
||||||
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
|
static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8;
|
||||||
|
|
|
@ -45,6 +45,7 @@
|
||||||
#include "util/postprocessing.h"
|
#include "util/postprocessing.h"
|
||||||
#include "util/state_wrapper.h"
|
#include "util/state_wrapper.h"
|
||||||
|
|
||||||
|
#include "common/align.h"
|
||||||
#include "common/error.h"
|
#include "common/error.h"
|
||||||
#include "common/file_system.h"
|
#include "common/file_system.h"
|
||||||
#include "common/log.h"
|
#include "common/log.h"
|
||||||
|
@ -113,6 +114,9 @@ static void LogUnsafeSettingsToConsole(const std::string& messages);
|
||||||
|
|
||||||
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
|
/// Throttles the system, i.e. sleeps until it's time to execute the next frame.
|
||||||
static void Throttle(Common::Timer::Value current_time);
|
static void Throttle(Common::Timer::Value current_time);
|
||||||
|
static void UpdatePerformanceCounters();
|
||||||
|
static void AccumulatePreFrameSleepTime();
|
||||||
|
static void UpdatePreFrameSleepTime();
|
||||||
|
|
||||||
static void SetRewinding(bool enabled);
|
static void SetRewinding(bool enabled);
|
||||||
static bool SaveRewindState();
|
static bool SaveRewindState();
|
||||||
|
@ -166,12 +170,6 @@ static const GameDatabase::Entry* s_running_game_entry = nullptr;
|
||||||
static System::GameHash s_running_game_hash;
|
static System::GameHash s_running_game_hash;
|
||||||
static bool s_was_fast_booted;
|
static bool s_was_fast_booted;
|
||||||
|
|
||||||
static float s_throttle_frequency = 0.0f;
|
|
||||||
static float s_target_speed = 0.0f;
|
|
||||||
static Common::Timer::Value s_frame_period = 0;
|
|
||||||
static Common::Timer::Value s_next_frame_time = 0;
|
|
||||||
static bool s_last_frame_skipped = false;
|
|
||||||
|
|
||||||
static bool s_system_executing = false;
|
static bool s_system_executing = false;
|
||||||
static bool s_system_interrupted = false;
|
static bool s_system_interrupted = false;
|
||||||
static bool s_frame_step_request = false;
|
static bool s_frame_step_request = false;
|
||||||
|
@ -179,7 +177,20 @@ static bool s_fast_forward_enabled = false;
|
||||||
static bool s_turbo_enabled = false;
|
static bool s_turbo_enabled = false;
|
||||||
static bool s_throttler_enabled = false;
|
static bool s_throttler_enabled = false;
|
||||||
static bool s_optimal_frame_pacing = false;
|
static bool s_optimal_frame_pacing = false;
|
||||||
|
static bool s_pre_frame_sleep = false;
|
||||||
static bool s_syncing_to_host = false;
|
static bool s_syncing_to_host = false;
|
||||||
|
static bool s_last_frame_skipped = false;
|
||||||
|
|
||||||
|
static float s_throttle_frequency = 0.0f;
|
||||||
|
static float s_target_speed = 0.0f;
|
||||||
|
|
||||||
|
static Common::Timer::Value s_frame_period = 0;
|
||||||
|
static Common::Timer::Value s_next_frame_time = 0;
|
||||||
|
|
||||||
|
static Common::Timer::Value s_frame_start_time = 0;
|
||||||
|
static Common::Timer::Value s_last_active_frame_time = 0;
|
||||||
|
static Common::Timer::Value s_pre_frame_sleep_time = 0;
|
||||||
|
static Common::Timer::Value s_max_active_frame_time = 0;
|
||||||
|
|
||||||
static float s_average_frame_time_accumulator = 0.0f;
|
static float s_average_frame_time_accumulator = 0.0f;
|
||||||
static float s_minimum_frame_time_accumulator = 0.0f;
|
static float s_minimum_frame_time_accumulator = 0.0f;
|
||||||
|
@ -1861,7 +1872,15 @@ void System::FrameDone()
|
||||||
SaveRunaheadState();
|
SaveRunaheadState();
|
||||||
}
|
}
|
||||||
|
|
||||||
const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
|
Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
|
||||||
|
|
||||||
|
// pre-frame sleep accounting (input lag reduction)
|
||||||
|
const Common::Timer::Value pre_frame_sleep_until = s_next_frame_time + s_pre_frame_sleep_time;
|
||||||
|
s_last_active_frame_time = current_time - s_frame_start_time;
|
||||||
|
if (s_pre_frame_sleep)
|
||||||
|
AccumulatePreFrameSleepTime();
|
||||||
|
|
||||||
|
// explicit present (frame pacing)
|
||||||
if (current_time < s_next_frame_time || s_syncing_to_host || s_optimal_frame_pacing || s_last_frame_skipped)
|
if (current_time < s_next_frame_time || s_syncing_to_host || s_optimal_frame_pacing || s_last_frame_skipped)
|
||||||
{
|
{
|
||||||
const bool throttle_before_present = (s_optimal_frame_pacing && s_throttler_enabled && !IsExecutionInterrupted());
|
const bool throttle_before_present = (s_optimal_frame_pacing && s_throttler_enabled && !IsExecutionInterrupted());
|
||||||
|
@ -1890,6 +1909,25 @@ void System::FrameDone()
|
||||||
Throttle(current_time);
|
Throttle(current_time);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// pre-frame sleep (input lag reduction)
|
||||||
|
current_time = Common::Timer::GetCurrentValue();
|
||||||
|
if (s_pre_frame_sleep)
|
||||||
|
{
|
||||||
|
// don't sleep if it's under 1ms, because we're just going to overshoot (or spin).
|
||||||
|
if (pre_frame_sleep_until > current_time &&
|
||||||
|
Common::Timer::ConvertValueToMilliseconds(pre_frame_sleep_until - current_time) >= 1)
|
||||||
|
{
|
||||||
|
Common::Timer::SleepUntil(pre_frame_sleep_until, true);
|
||||||
|
current_time = Common::Timer::GetCurrentValue();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log_WarningPrint("Skipping pre-frame sleep");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
s_frame_start_time = current_time;
|
||||||
|
|
||||||
// Input poll already done above
|
// Input poll already done above
|
||||||
if (s_runahead_frames == 0)
|
if (s_runahead_frames == 0)
|
||||||
{
|
{
|
||||||
|
@ -1940,6 +1978,7 @@ void System::UpdateThrottlePeriod()
|
||||||
void System::ResetThrottler()
|
void System::ResetThrottler()
|
||||||
{
|
{
|
||||||
s_next_frame_time = Common::Timer::GetCurrentValue() + s_frame_period;
|
s_next_frame_time = Common::Timer::GetCurrentValue() + s_frame_period;
|
||||||
|
s_pre_frame_sleep_time = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::Throttle(Common::Timer::Value current_time)
|
void System::Throttle(Common::Timer::Value current_time)
|
||||||
|
@ -2624,6 +2663,9 @@ void System::UpdatePerformanceCounters()
|
||||||
if (g_settings.display_show_gpu_stats)
|
if (g_settings.display_show_gpu_stats)
|
||||||
g_gpu->UpdateStatistics(frames_run);
|
g_gpu->UpdateStatistics(frames_run);
|
||||||
|
|
||||||
|
if (s_pre_frame_sleep)
|
||||||
|
UpdatePreFrameSleepTime();
|
||||||
|
|
||||||
Log_VerbosePrintf("FPS: %.2f VPS: %.2f CPU: %.2f GPU: %.2f Average: %.2fms Min: %.2fms Max: %.2f ms", s_fps, s_vps,
|
Log_VerbosePrintf("FPS: %.2f VPS: %.2f CPU: %.2f GPU: %.2f Average: %.2fms Min: %.2fms Max: %.2f ms", s_fps, s_vps,
|
||||||
s_cpu_thread_usage, s_gpu_usage, s_average_frame_time, s_minimum_frame_time, s_maximum_frame_time);
|
s_cpu_thread_usage, s_gpu_usage, s_average_frame_time, s_minimum_frame_time, s_maximum_frame_time);
|
||||||
|
|
||||||
|
@ -2649,6 +2691,56 @@ void System::ResetPerformanceCounters()
|
||||||
ResetThrottler();
|
ResetThrottler();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void System::AccumulatePreFrameSleepTime()
|
||||||
|
{
|
||||||
|
DebugAssert(s_pre_frame_sleep);
|
||||||
|
|
||||||
|
s_max_active_frame_time = std::max(s_max_active_frame_time, s_last_active_frame_time);
|
||||||
|
|
||||||
|
// in case one frame runs over, adjust to compensate
|
||||||
|
const Common::Timer::Value max_sleep_time_for_this_frame =
|
||||||
|
s_frame_period - std::min(s_last_active_frame_time, s_frame_period);
|
||||||
|
if (max_sleep_time_for_this_frame < s_pre_frame_sleep_time)
|
||||||
|
{
|
||||||
|
s_pre_frame_sleep_time = Common::AlignDown(max_sleep_time_for_this_frame,
|
||||||
|
static_cast<unsigned int>(Common::Timer::ConvertMillisecondsToValue(1)));
|
||||||
|
Log_DevFmt("Adjust pre-frame time to {} ms due to overrun of {} ms",
|
||||||
|
Common::Timer::ConvertValueToMilliseconds(s_pre_frame_sleep_time),
|
||||||
|
Common::Timer::ConvertValueToMilliseconds(s_last_active_frame_time));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::UpdatePreFrameSleepTime()
|
||||||
|
{
|
||||||
|
DebugAssert(s_pre_frame_sleep);
|
||||||
|
|
||||||
|
const Common::Timer::Value expected_frame_time =
|
||||||
|
s_max_active_frame_time + Common::Timer::ConvertMillisecondsToValue(g_settings.display_pre_frame_sleep_buffer);
|
||||||
|
s_pre_frame_sleep_time = Common::AlignDown(s_frame_period - std::min(expected_frame_time, s_frame_period),
|
||||||
|
static_cast<unsigned int>(Common::Timer::ConvertMillisecondsToValue(1)));
|
||||||
|
Log_DevFmt("Set pre-frame time to {} ms (expected frame time of {} ms)",
|
||||||
|
Common::Timer::ConvertValueToMilliseconds(s_pre_frame_sleep_time),
|
||||||
|
Common::Timer::ConvertValueToMilliseconds(expected_frame_time));
|
||||||
|
|
||||||
|
s_max_active_frame_time = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::FormatLatencyStats(SmallStringBase& str)
|
||||||
|
{
|
||||||
|
AudioStream* audio_stream = SPU::GetOutputStream();
|
||||||
|
const u32 audio_latency =
|
||||||
|
AudioStream::GetMSForBufferSize(audio_stream->GetSampleRate(), audio_stream->GetBufferedFramesRelaxed());
|
||||||
|
|
||||||
|
const double active_frame_time = std::ceil(Common::Timer::ConvertValueToMilliseconds(s_last_active_frame_time));
|
||||||
|
const double pre_frame_time = std::ceil(Common::Timer::ConvertValueToMilliseconds(s_pre_frame_sleep_time));
|
||||||
|
const double input_latency = std::ceil(
|
||||||
|
Common::Timer::ConvertValueToMilliseconds(s_frame_period - s_pre_frame_sleep_time) -
|
||||||
|
Common::Timer::ConvertValueToMilliseconds(static_cast<Common::Timer::Value>(s_runahead_frames) * s_frame_period));
|
||||||
|
|
||||||
|
str.format("AF: {:.0f}ms | PF: {:.0f}ms | IL: {:.0f}ms | AL: {}ms", active_frame_time, pre_frame_time, input_latency,
|
||||||
|
audio_latency);
|
||||||
|
}
|
||||||
|
|
||||||
void System::UpdateSpeedLimiterState()
|
void System::UpdateSpeedLimiterState()
|
||||||
{
|
{
|
||||||
const float old_target_speed = s_target_speed;
|
const float old_target_speed = s_target_speed;
|
||||||
|
@ -2657,6 +2749,7 @@ void System::UpdateSpeedLimiterState()
|
||||||
(s_fast_forward_enabled ? g_settings.fast_forward_speed : g_settings.emulation_speed);
|
(s_fast_forward_enabled ? g_settings.fast_forward_speed : g_settings.emulation_speed);
|
||||||
s_throttler_enabled = (s_target_speed != 0.0f);
|
s_throttler_enabled = (s_target_speed != 0.0f);
|
||||||
s_optimal_frame_pacing = s_throttler_enabled && g_settings.display_optimal_frame_pacing;
|
s_optimal_frame_pacing = s_throttler_enabled && g_settings.display_optimal_frame_pacing;
|
||||||
|
s_pre_frame_sleep = s_throttler_enabled && g_settings.display_pre_frame_sleep;
|
||||||
|
|
||||||
s_syncing_to_host = false;
|
s_syncing_to_host = false;
|
||||||
if (g_settings.sync_to_host_refresh_rate && (g_settings.audio_stretch_mode != AudioStretchMode::Off) &&
|
if (g_settings.sync_to_host_refresh_rate && (g_settings.audio_stretch_mode != AudioStretchMode::Off) &&
|
||||||
|
@ -3786,6 +3879,8 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
||||||
g_settings.fast_forward_speed != old_settings.fast_forward_speed ||
|
g_settings.fast_forward_speed != old_settings.fast_forward_speed ||
|
||||||
g_settings.display_max_fps != old_settings.display_max_fps ||
|
g_settings.display_max_fps != old_settings.display_max_fps ||
|
||||||
g_settings.display_optimal_frame_pacing != old_settings.display_optimal_frame_pacing ||
|
g_settings.display_optimal_frame_pacing != old_settings.display_optimal_frame_pacing ||
|
||||||
|
g_settings.display_pre_frame_sleep != old_settings.display_pre_frame_sleep ||
|
||||||
|
g_settings.display_pre_frame_sleep_buffer != old_settings.display_pre_frame_sleep_buffer ||
|
||||||
g_settings.display_vsync != old_settings.display_vsync ||
|
g_settings.display_vsync != old_settings.display_vsync ||
|
||||||
g_settings.sync_to_host_refresh_rate != old_settings.sync_to_host_refresh_rate)
|
g_settings.sync_to_host_refresh_rate != old_settings.sync_to_host_refresh_rate)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,10 +2,13 @@
|
||||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "common/timer.h"
|
|
||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
#include "timing_event.h"
|
#include "timing_event.h"
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
|
#include "common/timer.h"
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
@ -13,6 +16,7 @@
|
||||||
class ByteStream;
|
class ByteStream;
|
||||||
class CDImage;
|
class CDImage;
|
||||||
class Error;
|
class Error;
|
||||||
|
class SmallStringBase;
|
||||||
class StateWrapper;
|
class StateWrapper;
|
||||||
|
|
||||||
class Controller;
|
class Controller;
|
||||||
|
@ -230,6 +234,7 @@ float GetGPUUsage();
|
||||||
float GetGPUAverageTime();
|
float GetGPUAverageTime();
|
||||||
const FrameTimeHistory& GetFrameTimeHistory();
|
const FrameTimeHistory& GetFrameTimeHistory();
|
||||||
u32 GetFrameTimeHistoryPos();
|
u32 GetFrameTimeHistoryPos();
|
||||||
|
void FormatLatencyStats(SmallStringBase& str);
|
||||||
|
|
||||||
/// Loads global settings (i.e. EmuConfig).
|
/// Loads global settings (i.e. EmuConfig).
|
||||||
void LoadSettings(bool display_osd_messages);
|
void LoadSettings(bool display_osd_messages);
|
||||||
|
@ -282,8 +287,6 @@ void SetThrottleFrequency(float frequency);
|
||||||
/// Updates the throttle period, call when target emulation speed changes.
|
/// Updates the throttle period, call when target emulation speed changes.
|
||||||
void UpdateThrottlePeriod();
|
void UpdateThrottlePeriod();
|
||||||
void ResetThrottler();
|
void ResetThrottler();
|
||||||
|
|
||||||
void UpdatePerformanceCounters();
|
|
||||||
void ResetPerformanceCounters();
|
void ResetPerformanceCounters();
|
||||||
|
|
||||||
/// Resets vsync/max present fps state.
|
/// Resets vsync/max present fps state.
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||||
|
|
||||||
#include "emulationsettingswidget.h"
|
#include "emulationsettingswidget.h"
|
||||||
|
@ -19,6 +19,9 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "Display", "VSync", false);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "Main", "SyncToHostRefreshRate", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "Main", "SyncToHostRefreshRate", false);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.optimalFramePacing, "Display", "OptimalFramePacing", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.optimalFramePacing, "Display", "OptimalFramePacing", false);
|
||||||
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.preFrameSleep, "Display", "PreFrameSleep", false);
|
||||||
|
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.preFrameSleepBuffer, "Display", "PreFrameSleepBuffer",
|
||||||
|
Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.rewindEnable, "Main", "RewindEnable", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.rewindEnable, "Main", "RewindEnable", false);
|
||||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.rewindSaveFrequency, "Main", "RewindFrequency", 10.0f);
|
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.rewindSaveFrequency, "Main", "RewindFrequency", 10.0f);
|
||||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.rewindSaveSlots, "Main", "RewindSaveSlots", 10);
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.rewindSaveSlots, "Main", "RewindSaveSlots", 10);
|
||||||
|
@ -69,6 +72,9 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
|
||||||
connect(m_ui.turboSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
connect(m_ui.turboSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||||
&EmulationSettingsWidget::onTurboSpeedIndexChanged);
|
&EmulationSettingsWidget::onTurboSpeedIndexChanged);
|
||||||
connect(m_ui.vsync, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onVSyncChanged);
|
connect(m_ui.vsync, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onVSyncChanged);
|
||||||
|
connect(m_ui.optimalFramePacing, &QCheckBox::checkStateChanged, this,
|
||||||
|
&EmulationSettingsWidget::onOptimalFramePacingChanged);
|
||||||
|
connect(m_ui.preFrameSleep, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onPreFrameSleepChanged);
|
||||||
|
|
||||||
connect(m_ui.rewindEnable, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateRewind);
|
connect(m_ui.rewindEnable, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateRewind);
|
||||||
connect(m_ui.rewindSaveFrequency, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
|
connect(m_ui.rewindSaveFrequency, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
|
||||||
|
@ -96,16 +102,25 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
|
||||||
"instead.</strong>"));
|
"instead.</strong>"));
|
||||||
dialog->registerWidgetHelp(
|
dialog->registerWidgetHelp(
|
||||||
m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
|
m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
|
||||||
tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
|
tr(
|
||||||
"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
|
"Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when VSync is "
|
||||||
"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
|
"enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation "
|
||||||
"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
|
"speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far "
|
||||||
"should disable this option."));
|
"from the host's refresh rate. Users with variable refresh rate displays should disable this option."));
|
||||||
dialog->registerWidgetHelp(
|
dialog->registerWidgetHelp(
|
||||||
m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
|
m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
|
||||||
tr("Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent "
|
tr("Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent "
|
||||||
"rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having "
|
"rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having "
|
||||||
"difficulties maintaining full speed, or are getting audio glitches, try disabling this option."));
|
"difficulties maintaining full speed, or are getting audio glitches, try disabling this option."));
|
||||||
|
dialog->registerWidgetHelp(
|
||||||
|
m_ui.preFrameSleep, tr("Reduce Input Latency"), tr("Unchecked"),
|
||||||
|
tr("Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause "
|
||||||
|
"dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient."));
|
||||||
|
dialog->registerWidgetHelp(m_ui.preFrameSleepBuffer, tr("Frame Time Buffer"),
|
||||||
|
tr("%1 ms").arg(Settings::DEFAULT_DISPLAY_PRE_FRAME_SLEEP_BUFFER),
|
||||||
|
tr("Specifies the amount of buffer time added, which reduces the additional sleep time "
|
||||||
|
"introduced. Higher values increase input latency, but decrease the risk of overrun, "
|
||||||
|
"or missed frames. Lower values require faster hardware."));
|
||||||
dialog->registerWidgetHelp(
|
dialog->registerWidgetHelp(
|
||||||
m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
|
m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
|
||||||
tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
|
tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
|
||||||
|
@ -119,6 +134,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
|
||||||
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."));
|
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."));
|
||||||
|
|
||||||
onVSyncChanged();
|
onVSyncChanged();
|
||||||
|
onOptimalFramePacingChanged();
|
||||||
updateRewind();
|
updateRewind();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -190,6 +206,21 @@ void EmulationSettingsWidget::onVSyncChanged()
|
||||||
m_ui.syncToHostRefreshRate->setEnabled(vsync);
|
m_ui.syncToHostRefreshRate->setEnabled(vsync);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EmulationSettingsWidget::onOptimalFramePacingChanged()
|
||||||
|
{
|
||||||
|
const bool optimal_frame_pacing_enabled = m_dialog->getEffectiveBoolValue("Display", "OptimalFramePacing", false);
|
||||||
|
m_ui.preFrameSleep->setEnabled(optimal_frame_pacing_enabled);
|
||||||
|
onPreFrameSleepChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
void EmulationSettingsWidget::onPreFrameSleepChanged()
|
||||||
|
{
|
||||||
|
const bool pre_frame_sleep_enabled = m_dialog->getEffectiveBoolValue("Display", "PreFrameSleep", false);
|
||||||
|
const bool show_buffer_size = (m_ui.preFrameSleep->isEnabled() && pre_frame_sleep_enabled);
|
||||||
|
m_ui.preFrameSleepBuffer->setVisible(show_buffer_size);
|
||||||
|
m_ui.preFrameSleepBufferLabel->setVisible(show_buffer_size);
|
||||||
|
}
|
||||||
|
|
||||||
void EmulationSettingsWidget::updateRewind()
|
void EmulationSettingsWidget::updateRewind()
|
||||||
{
|
{
|
||||||
const bool rewind_enabled = m_dialog->getEffectiveBoolValue("Main", "RewindEnable", false);
|
const bool rewind_enabled = m_dialog->getEffectiveBoolValue("Main", "RewindEnable", false);
|
||||||
|
|
|
@ -22,6 +22,8 @@ private Q_SLOTS:
|
||||||
void onFastForwardSpeedIndexChanged(int index);
|
void onFastForwardSpeedIndexChanged(int index);
|
||||||
void onTurboSpeedIndexChanged(int index);
|
void onTurboSpeedIndexChanged(int index);
|
||||||
void onVSyncChanged();
|
void onVSyncChanged();
|
||||||
|
void onOptimalFramePacingChanged();
|
||||||
|
void onPreFrameSleepChanged();
|
||||||
void updateRewind();
|
void updateRewind();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -6,8 +6,8 @@
|
||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>568</width>
|
<width>618</width>
|
||||||
<height>369</height>
|
<height>440</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout">
|
<layout class="QVBoxLayout" name="verticalLayout">
|
||||||
|
@ -59,7 +59,14 @@
|
||||||
<item row="2" column="1">
|
<item row="2" column="1">
|
||||||
<widget class="QComboBox" name="turboSpeed"/>
|
<widget class="QComboBox" name="turboSpeed"/>
|
||||||
</item>
|
</item>
|
||||||
<item row="3" column="0" colspan="2">
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QGroupBox" name="groupBox_2">
|
||||||
|
<property name="title">
|
||||||
|
<string>Latency Control</string>
|
||||||
|
</property>
|
||||||
<layout class="QGridLayout" name="gridLayout">
|
<layout class="QGridLayout" name="gridLayout">
|
||||||
<item row="0" column="0">
|
<item row="0" column="0">
|
||||||
<widget class="QCheckBox" name="vsync">
|
<widget class="QCheckBox" name="vsync">
|
||||||
|
@ -68,7 +75,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="0" column="2">
|
<item row="0" column="1">
|
||||||
<widget class="QCheckBox" name="syncToHostRefreshRate">
|
<widget class="QCheckBox" name="syncToHostRefreshRate">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Sync To Host Refresh Rate</string>
|
<string>Sync To Host Refresh Rate</string>
|
||||||
|
@ -82,6 +89,35 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item row="1" column="1">
|
||||||
|
<widget class="QCheckBox" name="preFrameSleep">
|
||||||
|
<property name="text">
|
||||||
|
<string>Reduce Input Latency</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="2" column="0" colspan="2">
|
||||||
|
<layout class="QHBoxLayout" name="preFrameSleepBufferLayout" stretch="0,1">
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="preFrameSleepBufferLabel">
|
||||||
|
<property name="text">
|
||||||
|
<string>Frame Time Buffer:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QDoubleSpinBox" name="preFrameSleepBuffer">
|
||||||
|
<property name="suffix">
|
||||||
|
<string> Milliseconds</string>
|
||||||
|
</property>
|
||||||
|
<property name="decimals">
|
||||||
|
<number>1</number>
|
||||||
|
</property>
|
||||||
|
<property name="singleStep">
|
||||||
|
<double>0.500000000000000</double>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
|
|
@ -174,6 +174,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPU, "Display", "ShowGPU", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPU, "Display", "ShowGPU", false);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showInput, "Display", "ShowInputs", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showInput, "Display", "ShowInputs", false);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPUStatistics, "Display", "ShowGPUStatistics", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPUStatistics, "Display", "ShowGPUStatistics", false);
|
||||||
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showLatencyStatistics, "Display", "ShowLatencyStatistics",
|
||||||
|
false);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showStatusIndicators, "Display", "ShowStatusIndicators", true);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showStatusIndicators, "Display", "ShowStatusIndicators", true);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showFrameTimes, "Display", "ShowFrameTimes", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showFrameTimes, "Display", "ShowFrameTimes", false);
|
||||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSettings, "Display", "ShowEnhancements", false);
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSettings, "Display", "ShowEnhancements", false);
|
||||||
|
@ -426,6 +428,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
|
||||||
tr("Shows the host's GPU usage in the top-right corner of the display."));
|
tr("Shows the host's GPU usage in the top-right corner of the display."));
|
||||||
dialog->registerWidgetHelp(m_ui.showGPUStatistics, tr("Show GPU Statistics"), tr("Unchecked"),
|
dialog->registerWidgetHelp(m_ui.showGPUStatistics, tr("Show GPU Statistics"), tr("Unchecked"),
|
||||||
tr("Shows information about the emulated GPU in the top-right corner of the display."));
|
tr("Shows information about the emulated GPU in the top-right corner of the display."));
|
||||||
|
dialog->registerWidgetHelp(
|
||||||
|
m_ui.showLatencyStatistics, tr("Show Latency Statistics"), tr("Unchecked"),
|
||||||
|
tr("Shows information about input and audio latency in the top-right corner of the display."));
|
||||||
dialog->registerWidgetHelp(
|
dialog->registerWidgetHelp(
|
||||||
m_ui.showFrameTimes, tr("Show Frame Times"), tr("Unchecked"),
|
m_ui.showFrameTimes, tr("Show Frame Times"), tr("Unchecked"),
|
||||||
tr("Shows the history of frame rendering times as a graph in the top-right corner of the display."));
|
tr("Shows the history of frame rendering times as a graph in the top-right corner of the display."));
|
||||||
|
|
|
@ -704,20 +704,6 @@
|
||||||
</item>
|
</item>
|
||||||
<item row="1" column="0" colspan="2">
|
<item row="1" column="0" colspan="2">
|
||||||
<layout class="QGridLayout" name="gridLayout_3">
|
<layout class="QGridLayout" name="gridLayout_3">
|
||||||
<item row="4" column="0">
|
|
||||||
<widget class="QCheckBox" name="showInput">
|
|
||||||
<property name="text">
|
|
||||||
<string>Show Controller Input</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="5" column="0">
|
|
||||||
<widget class="QCheckBox" name="showStatusIndicators">
|
|
||||||
<property name="text">
|
|
||||||
<string>Show Status Indicators</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="1" column="1">
|
<item row="1" column="1">
|
||||||
<widget class="QCheckBox" name="showFPS">
|
<widget class="QCheckBox" name="showFPS">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
@ -732,20 +718,6 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="0" column="1">
|
|
||||||
<widget class="QCheckBox" name="showResolution">
|
|
||||||
<property name="text">
|
|
||||||
<string>Show Resolution</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="4" column="1">
|
|
||||||
<widget class="QCheckBox" name="showSettings">
|
|
||||||
<property name="text">
|
|
||||||
<string>Show Settings</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item row="2" column="0">
|
<item row="2" column="0">
|
||||||
<widget class="QCheckBox" name="showCPU">
|
<widget class="QCheckBox" name="showCPU">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
@ -767,17 +739,52 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="3" column="1">
|
<item row="2" column="1">
|
||||||
|
<widget class="QCheckBox" name="showGPU">
|
||||||
|
<property name="text">
|
||||||
|
<string>Show GPU Usage</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="5" column="1">
|
||||||
|
<widget class="QCheckBox" name="showSettings">
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Settings</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="0" column="1">
|
||||||
|
<widget class="QCheckBox" name="showStatusIndicators">
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Status Indicators</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="5" column="0">
|
||||||
|
<widget class="QCheckBox" name="showInput">
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Controller Input</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="4" column="0">
|
||||||
<widget class="QCheckBox" name="showFrameTimes">
|
<widget class="QCheckBox" name="showFrameTimes">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Show Frame Times</string>
|
<string>Show Frame Times</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="2" column="1">
|
<item row="3" column="1">
|
||||||
<widget class="QCheckBox" name="showGPU">
|
<widget class="QCheckBox" name="showResolution">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Show GPU Usage</string>
|
<string>Show Resolution</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="4" column="1">
|
||||||
|
<widget class="QCheckBox" name="showLatencyStatistics">
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Latency Statistics</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -561,19 +561,20 @@ ImFont* ImGuiManager::AddFixedFont(float size)
|
||||||
bool ImGuiManager::AddIconFonts(float size)
|
bool ImGuiManager::AddIconFonts(float size)
|
||||||
{
|
{
|
||||||
static constexpr ImWchar range_fa[] = {
|
static constexpr ImWchar range_fa[] = {
|
||||||
0xe086, 0xe086, 0xf002, 0xf002, 0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011, 0xf013, 0xf013,
|
0xe06f, 0xe06f, 0xe086, 0xe086, 0xf002, 0xf002, 0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011,
|
||||||
0xf017, 0xf017, 0xf019, 0xf019, 0xf01c, 0xf01c, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025, 0xf027, 0xf028,
|
0xf013, 0xf013, 0xf017, 0xf017, 0xf019, 0xf019, 0xf01c, 0xf01c, 0xf021, 0xf021, 0xf023, 0xf023, 0xf025, 0xf025,
|
||||||
0xf02e, 0xf02e, 0xf030, 0xf030, 0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050, 0xf05e, 0xf05e,
|
0xf027, 0xf028, 0xf02e, 0xf02e, 0xf030, 0xf030, 0xf03a, 0xf03a, 0xf03d, 0xf03d, 0xf049, 0xf04c, 0xf050, 0xf050,
|
||||||
0xf062, 0xf063, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078, 0xf07b, 0xf07c, 0xf084, 0xf085,
|
0xf05e, 0xf05e, 0xf062, 0xf063, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075, 0xf077, 0xf078, 0xf07b, 0xf07c,
|
||||||
0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c9, 0xf0cb, 0xf0cb, 0xf0d0, 0xf0d0,
|
0xf084, 0xf085, 0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5, 0xf0c7, 0xf0c9, 0xf0cb, 0xf0cb,
|
||||||
0xf0dc, 0xf0dc, 0xf0e2, 0xf0e2, 0xf0e7, 0xf0e7, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1, 0xf0f3, 0xf0f3, 0xf0fe, 0xf0fe,
|
0xf0d0, 0xf0d0, 0xf0dc, 0xf0dc, 0xf0e2, 0xf0e2, 0xf0e7, 0xf0e7, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1, 0xf0f3, 0xf0f3,
|
||||||
0xf110, 0xf110, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf14a, 0xf14a, 0xf15b, 0xf15b, 0xf15d, 0xf15d,
|
0xf0fe, 0xf0fe, 0xf110, 0xf110, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf14a, 0xf14a, 0xf15b, 0xf15b,
|
||||||
0xf191, 0xf192, 0xf1ab, 0xf1ab, 0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8, 0xf1fc, 0xf1fc,
|
0xf15d, 0xf15d, 0xf191, 0xf192, 0xf1ab, 0xf1ab, 0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8,
|
||||||
0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c, 0xf279, 0xf279, 0xf2d0, 0xf2d0, 0xf2db, 0xf2db, 0xf2f2, 0xf2f2,
|
0xf1fc, 0xf1fc, 0xf240, 0xf240, 0xf242, 0xf242, 0xf245, 0xf245, 0xf26c, 0xf26c, 0xf279, 0xf279, 0xf2d0, 0xf2d0,
|
||||||
0xf3c1, 0xf3c1, 0xf3fd, 0xf3fd, 0xf410, 0xf410, 0xf466, 0xf466, 0xf4ce, 0xf4ce, 0xf500, 0xf500, 0xf51f, 0xf51f,
|
0xf2db, 0xf2db, 0xf2f2, 0xf2f2, 0xf3c1, 0xf3c1, 0xf3fd, 0xf3fd, 0xf410, 0xf410, 0xf466, 0xf466, 0xf4ce, 0xf4ce,
|
||||||
0xf538, 0xf538, 0xf545, 0xf545, 0xf547, 0xf548, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7,
|
0xf500, 0xf500, 0xf51f, 0xf51f, 0xf538, 0xf538, 0xf545, 0xf545, 0xf547, 0xf548, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2,
|
||||||
0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf6cf, 0xf6cf, 0xf794, 0xf794, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815,
|
0xf5aa, 0xf5aa, 0xf5e7, 0xf5e7, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9, 0xf6cf, 0xf6cf, 0xf70c, 0xf70c, 0xf794, 0xf794,
|
||||||
0xf818, 0xf818, 0xf84c, 0xf84c, 0xf8cc, 0xf8cc, 0x0, 0x0};
|
0xf7a0, 0xf7a0, 0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0xf84c, 0xf84c, 0xf8cc, 0xf8cc,
|
||||||
|
0x0, 0x0};
|
||||||
static constexpr ImWchar range_pf[] = {
|
static constexpr ImWchar range_pf[] = {
|
||||||
0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca, 0x21d0, 0x21d4, 0x21dc, 0x21dd,
|
0x2196, 0x2199, 0x219e, 0x21a1, 0x21b0, 0x21b3, 0x21ba, 0x21c3, 0x21c7, 0x21ca, 0x21d0, 0x21d4, 0x21dc, 0x21dd,
|
||||||
0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227f, 0x2284, 0x2284, 0x235e, 0x235e,
|
0x21e0, 0x21e3, 0x21ed, 0x21ee, 0x21f7, 0x21f8, 0x21fa, 0x21fb, 0x227a, 0x227f, 0x2284, 0x2284, 0x235e, 0x235e,
|
||||||
|
|
Loading…
Reference in a new issue