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Update README.md with AppImage info
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@ -49,6 +49,8 @@ To set up:
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2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`.
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2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`.
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2. Select a game from the list, or open a disc image file and enjoy.
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2. Select a game from the list, or open a disc image file and enjoy.
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Prebuilt AppImage binaries for 64-bit Linux distros are also available via AppVeyor CI, but should not be considered fully supported at the moment. Linux users are encouraged to build from source when possible.
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PlayStation game discs do not contain title information. For game titles, we use the redump.org database cross-referenced with the game's executable code.
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PlayStation game discs do not contain title information. For game titles, we use the redump.org database cross-referenced with the game's executable code.
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This database can be manually downloaded and added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in the Qt Frontend,
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This database can be manually downloaded and added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in the Qt Frontend,
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and clicking `Update Redump Database`.
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and clicking `Update Redump Database`.
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@ -135,7 +137,7 @@ in the same directory as the DuckStation executable.
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## Bindings for Qt frontend
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## Bindings for Qt frontend
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Your keyboard and any SDL-compatible game controller can be used to simulate the PS Controller. To bind keys/controllers to buttons, go to
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Your keyboard and any SDL-compatible game controller can be used to simulate the PS Controller. To bind keys/controllers to buttons, go to
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Settings` -> `Port Settings`. Each of the buttons will be listed, along with the corresponding key it is bound to. To re-bind the button to a new key,
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`Settings -> Port Settings`. Each of the buttons will be listed, along with the corresponding key it is bound to. To re-bind the button to a new key,
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click the button next to button name, and press the key/button you want to use within 5 seconds.
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click the button next to button name, and press the key/button you want to use within 5 seconds.
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**Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.**
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**Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.**
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