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Qt: Move some options around
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5865064387
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@ -48,8 +48,8 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.threadedPresentation, "GPU",
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"ThreadedPresentation", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useSoftwareRendererForReadbacks, "GPU",
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"UseSoftwareRendererForReadbacks", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.syncToHostRefreshRate, "Main",
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"SyncToHostRefreshRate", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false);
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@ -133,9 +133,12 @@ DisplaySettingsWidget::DisplaySettingsWidget(QtHostInterface* host_interface, QW
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tr("Uses a second thread for drawing graphics. Currently only available for the software "
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"renderer, but can provide a significant speed improvement, and is safe to use."));
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dialog->registerWidgetHelp(
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m_ui.useSoftwareRendererForReadbacks, tr("Use Software Renderer For Readbacks"), tr("Unchecked"),
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tr("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater "
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"performance when using graphical enhancements with the hardware renderer."));
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m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
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tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
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"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
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"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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dialog->registerWidgetHelp(m_ui.showOSDMessages, tr("Show OSD Messages"), tr("Checked"),
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tr("Shows on-screen-display messages when events occur such as save states being "
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"created/loaded, screenshots being taken, etc."));
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@ -72,30 +72,30 @@
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="vsync">
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<property name="text">
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<string>VSync</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="threadedPresentation">
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<property name="text">
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<string>Threaded Presentation</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="displayAllFrames">
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<item row="1" column="0">
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<widget class="QCheckBox" name="vsync">
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<property name="text">
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<string>Optimal Frame Pacing</string>
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<string>VSync</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="syncToHostRefreshRate">
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<property name="text">
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<string>Sync To Host Refresh Rate</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="useSoftwareRendererForReadbacks">
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<widget class="QCheckBox" name="displayAllFrames">
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<property name="text">
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<string>Use Software Renderer For Readbacks</string>
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<string>Optimal Frame Pacing</string>
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</property>
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</widget>
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</item>
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@ -12,8 +12,6 @@ EmulationSettingsWidget::EmulationSettingsWidget(QtHostInterface* host_interface
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{
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.syncToHostRefreshRate, "Main",
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"SyncToHostRefreshRate", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.rewindEnable, "Main", "RewindEnable", false);
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SettingWidgetBinder::BindWidgetToFloatSetting(m_host_interface, m_ui.rewindSaveFrequency, "Main", "RewindFrequency",
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10.0f);
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@ -61,13 +59,6 @@ EmulationSettingsWidget::EmulationSettingsWidget(QtHostInterface* host_interface
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m_ui.turboSpeed, tr("Turbo Speed"), tr("User Preference"),
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tr("Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take "
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"priority over fast forwarding if both hotkeys are pressed/toggled."));
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dialog->registerWidgetHelp(
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m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
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tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
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"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
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"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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dialog->registerWidgetHelp(
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m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
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tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
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@ -62,13 +62,6 @@
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<item row="2" column="1">
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<widget class="QComboBox" name="turboSpeed"/>
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</item>
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<item row="3" column="0" colspan="2">
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<widget class="QCheckBox" name="syncToHostRefreshRate">
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<property name="text">
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<string>Sync To Host Refresh Rate</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -27,6 +27,8 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
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Settings::DEFAULT_GPU_TEXTURE_FILTER);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.useSoftwareRendererForReadbacks, "GPU",
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"UseSoftwareRendererForReadbacks", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
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@ -98,6 +100,10 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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"increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <br>For 2D games, or "
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"games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be "
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"compatible with all games.</u></b>"));
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dialog->registerWidgetHelp(
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m_ui.useSoftwareRendererForReadbacks, tr("Use Software Renderer For Readbacks"), tr("Unchecked"),
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tr("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater "
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"performance when using graphical enhancements with the hardware renderer."));
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dialog->registerWidgetHelp(
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m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
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tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games. <br>Only "
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@ -73,6 +73,13 @@
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</property>
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</widget>
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</item>
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<item row="6" column="0" colspan="2">
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<widget class="QCheckBox" name="useSoftwareRendererForReadbacks">
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<property name="text">
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<string>Software Renderer Readbacks (run in parallel for VRAM->CPU transfers)</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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